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Side by Side Diff: ui/gl/gl_surface_egl.h

Issue 832953002: Cleanup: Update the path to gfx size headers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: REBASE Created 5 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_SURFACE_EGL_H_ 5 #ifndef UI_GL_GL_SURFACE_EGL_H_
6 #define UI_GL_GL_SURFACE_EGL_H_ 6 #define UI_GL_GL_SURFACE_EGL_H_
7 7
8 #if defined(OS_WIN) 8 #if defined(OS_WIN)
9 #include <windows.h> 9 #include <windows.h>
10 #endif 10 #endif
11 11
12 #include <string> 12 #include <string>
13 13
14 #include "base/compiler_specific.h" 14 #include "base/compiler_specific.h"
15 #include "base/time/time.h" 15 #include "base/time/time.h"
16 #include "ui/gfx/size.h" 16 #include "ui/gfx/geometry/size.h"
17 #include "ui/gfx/vsync_provider.h" 17 #include "ui/gfx/vsync_provider.h"
18 #include "ui/gl/gl_bindings.h" 18 #include "ui/gl/gl_bindings.h"
19 #include "ui/gl/gl_surface.h" 19 #include "ui/gl/gl_surface.h"
20 20
21 namespace gfx { 21 namespace gfx {
22 22
23 // Get default EGL display for GLSurfaceEGL (differs by platform). 23 // Get default EGL display for GLSurfaceEGL (differs by platform).
24 EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay(); 24 EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay();
25 25
26 // Interface for EGL surface. 26 // Interface for EGL surface.
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156 ~SurfacelessEGL() override; 156 ~SurfacelessEGL() override;
157 157
158 private: 158 private:
159 gfx::Size size_; 159 gfx::Size size_;
160 DISALLOW_COPY_AND_ASSIGN(SurfacelessEGL); 160 DISALLOW_COPY_AND_ASSIGN(SurfacelessEGL);
161 }; 161 };
162 162
163 } // namespace gfx 163 } // namespace gfx
164 164
165 #endif // UI_GL_GL_SURFACE_EGL_H_ 165 #endif // UI_GL_GL_SURFACE_EGL_H_
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