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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file contains the definition of VASurface class, used for decoding by | 5 // This file contains the definition of VASurface class, used for decoding by |
6 // VaapiVideoDecodeAccelerator and VaapiH264Decoder. | 6 // VaapiVideoDecodeAccelerator and VaapiH264Decoder. |
7 | 7 |
8 #ifndef CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ | 8 #ifndef CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ |
9 #define CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ | 9 #define CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ |
10 | 10 |
11 #include "base/callback.h" | 11 #include "base/callback.h" |
12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
13 #include "content/common/content_export.h" | 13 #include "content/common/content_export.h" |
14 #include "third_party/libva/va/va.h" | 14 #include "third_party/libva/va/va.h" |
15 #include "ui/gfx/size.h" | 15 #include "ui/gfx/geometry/size.h" |
16 | 16 |
17 namespace content { | 17 namespace content { |
18 | 18 |
19 // A VA-API-specific decode surface used by VaapiH264Decoder to decode into | 19 // A VA-API-specific decode surface used by VaapiH264Decoder to decode into |
20 // and use as reference for decoding other surfaces. It is also handed by the | 20 // and use as reference for decoding other surfaces. It is also handed by the |
21 // decoder to VaapiVideoDecodeAccelerator when the contents of the surface are | 21 // decoder to VaapiVideoDecodeAccelerator when the contents of the surface are |
22 // ready and should be displayed. VAVDA converts the surface contents into an | 22 // ready and should be displayed. VAVDA converts the surface contents into an |
23 // X/Drm Pixmap bound to a texture for display and releases its reference to it. | 23 // X/Drm Pixmap bound to a texture for display and releases its reference to it. |
24 // Decoder releases its references to the surface when it's done decoding and | 24 // Decoder releases its references to the surface when it's done decoding and |
25 // using it as reference. Note that a surface may still be used for reference | 25 // using it as reference. Note that a surface may still be used for reference |
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105 const VASurfaceID va_surface_id_; | 105 const VASurfaceID va_surface_id_; |
106 gfx::Size size_; | 106 gfx::Size size_; |
107 ReleaseCB release_cb_; | 107 ReleaseCB release_cb_; |
108 | 108 |
109 DISALLOW_COPY_AND_ASSIGN(VASurface); | 109 DISALLOW_COPY_AND_ASSIGN(VASurface); |
110 }; | 110 }; |
111 | 111 |
112 } // namespace content | 112 } // namespace content |
113 | 113 |
114 #endif // CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ | 114 #endif // CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ |
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