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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/memory/scoped_ptr.h" | 5 #include "base/memory/scoped_ptr.h" |
| 6 #include "base/message_loop/message_loop.h" | 6 #include "base/message_loop/message_loop.h" |
| 7 #include "cc/output/software_frame_data.h" | 7 #include "cc/output/software_frame_data.h" |
| 8 #include "content/browser/compositor/software_output_device_ozone.h" | 8 #include "content/browser/compositor/software_output_device_ozone.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "third_party/skia/include/core/SkDevice.h" | 10 #include "third_party/skia/include/core/SkDevice.h" |
| 11 #include "third_party/skia/include/core/SkSurface.h" | 11 #include "third_party/skia/include/core/SkSurface.h" |
| 12 #include "ui/compositor/compositor.h" | 12 #include "ui/compositor/compositor.h" |
| 13 #include "ui/compositor/test/context_factories_for_test.h" | 13 #include "ui/compositor/test/context_factories_for_test.h" |
| 14 #include "ui/gfx/size.h" | 14 #include "ui/gfx/geometry/size.h" |
| 15 #include "ui/gfx/skia_util.h" | 15 #include "ui/gfx/skia_util.h" |
| 16 #include "ui/gfx/vsync_provider.h" | 16 #include "ui/gfx/vsync_provider.h" |
| 17 #include "ui/gl/gl_implementation.h" | 17 #include "ui/gl/gl_implementation.h" |
| 18 #include "ui/ozone/public/ozone_platform.h" | 18 #include "ui/ozone/public/ozone_platform.h" |
| 19 #include "ui/ozone/public/surface_ozone_canvas.h" | 19 #include "ui/ozone/public/surface_ozone_canvas.h" |
| 20 #include "ui/platform_window/platform_window.h" | 20 #include "ui/platform_window/platform_window.h" |
| 21 #include "ui/platform_window/platform_window_delegate.h" | 21 #include "ui/platform_window/platform_window_delegate.h" |
| 22 | 22 |
| 23 namespace { | 23 namespace { |
| 24 | 24 |
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| 167 const SkPMColor black = SkPreMultiplyColor(SK_ColorBLACK); | 167 const SkPMColor black = SkPreMultiplyColor(SK_ColorBLACK); |
| 168 for (int i = 0; i < area.height(); ++i) { | 168 for (int i = 0; i < area.height(); ++i) { |
| 169 for (int j = 0; j < area.width(); ++j) { | 169 for (int j = 0; j < area.width(); ++j) { |
| 170 if (j < damage.width() && i < damage.height()) | 170 if (j < damage.width() && i < damage.height()) |
| 171 EXPECT_EQ(white, pixels[i * area.width() + j]); | 171 EXPECT_EQ(white, pixels[i * area.width() + j]); |
| 172 else | 172 else |
| 173 EXPECT_EQ(black, pixels[i * area.width() + j]); | 173 EXPECT_EQ(black, pixels[i * area.width() + j]); |
| 174 } | 174 } |
| 175 } | 175 } |
| 176 } | 176 } |
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