| Index: gm/dcshader.cpp
|
| diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp
|
| index 24d548d8d213a8d66b3afc77a365fc8185fff29b..1871e4daab4f2731cbf4e26d80f2c4d958338b66 100644
|
| --- a/gm/dcshader.cpp
|
| +++ b/gm/dcshader.cpp
|
| @@ -25,7 +25,10 @@ class DCShader : public SkShader {
|
| public:
|
| DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {}
|
|
|
| - Factory getFactory() const SK_OVERRIDE { return NULL; }
|
| + // This is a custom shader, so we don't need to make it
|
| + // flattenable. Since this class is not part of the skia library,
|
| + // it wouldn't deserialize without linking this library anyway.
|
| + SK_DECLARE_NOT_FLATTENABLE_PROCS(DCShader)
|
|
|
| bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM,
|
| const SkMatrix* localMatrix, GrColor* color,
|
|
|