| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ |
| 7 | 7 |
| 8 #include <queue> | 8 #include <queue> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 51 void Process(const scoped_refptr<media::VideoFrame>& frame, | 51 void Process(const scoped_refptr<media::VideoFrame>& frame, |
| 52 const FrameReadyCB& cb); | 52 const FrameReadyCB& cb); |
| 53 | 53 |
| 54 // Stop all processing and clean up. | 54 // Stop all processing and clean up. |
| 55 void Destroy(); | 55 void Destroy(); |
| 56 | 56 |
| 57 private: | 57 private: |
| 58 // Record for input buffers. | 58 // Record for input buffers. |
| 59 struct InputRecord { | 59 struct InputRecord { |
| 60 InputRecord(); | 60 InputRecord(); |
| 61 ~InputRecord(); | |
| 62 scoped_refptr<media::VideoFrame> frame; | 61 scoped_refptr<media::VideoFrame> frame; |
| 63 bool at_device; | 62 bool at_device; |
| 64 }; | 63 }; |
| 65 | 64 |
| 66 // Record for output buffers. | 65 // Record for output buffers. |
| 67 struct OutputRecord { | 66 struct OutputRecord { |
| 68 OutputRecord(); | 67 OutputRecord(); |
| 69 ~OutputRecord(); | |
| 70 bool at_device; | 68 bool at_device; |
| 71 bool at_client; | 69 bool at_client; |
| 72 std::vector<int> fds; | 70 std::vector<int> fds; |
| 73 }; | 71 }; |
| 74 | 72 |
| 75 // Job record. Jobs are processed in a FIFO order. This is separate from | 73 // Job record. Jobs are processed in a FIFO order. This is separate from |
| 76 // InputRecord, because an InputRecord may be returned before we dequeue | 74 // InputRecord, because an InputRecord may be returned before we dequeue |
| 77 // the corresponding output buffer. It can't always be associated with | 75 // the corresponding output buffer. It can't always be associated with |
| 78 // an OutputRecord immediately either, because at the time of submission we | 76 // an OutputRecord immediately either, because at the time of submission we |
| 79 // may not have one available (and don't need one to submit input to the | 77 // may not have one available (and don't need one to submit input to the |
| 80 // device). | 78 // device). |
| 81 struct JobRecord { | 79 struct JobRecord { |
| 82 JobRecord(); | 80 JobRecord(); |
| 83 ~JobRecord(); | |
| 84 scoped_refptr<media::VideoFrame> frame; | 81 scoped_refptr<media::VideoFrame> frame; |
| 85 FrameReadyCB ready_cb; | 82 FrameReadyCB ready_cb; |
| 86 }; | 83 }; |
| 87 | 84 |
| 88 enum { | 85 enum { |
| 89 // Arbitrarily tuned. | 86 // Arbitrarily tuned. |
| 90 kInputBufferCount = 2, | 87 kInputBufferCount = 2, |
| 91 kOutputBufferCount = 2, | 88 kOutputBufferCount = 2, |
| 92 }; | 89 }; |
| 93 | 90 |
| (...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 171 | 168 |
| 172 // Weak factory for producing weak pointers on the device_thread_ | 169 // Weak factory for producing weak pointers on the device_thread_ |
| 173 base::WeakPtrFactory<V4L2ImageProcessor> device_weak_factory_; | 170 base::WeakPtrFactory<V4L2ImageProcessor> device_weak_factory_; |
| 174 | 171 |
| 175 DISALLOW_COPY_AND_ASSIGN(V4L2ImageProcessor); | 172 DISALLOW_COPY_AND_ASSIGN(V4L2ImageProcessor); |
| 176 }; | 173 }; |
| 177 | 174 |
| 178 } // namespace content | 175 } // namespace content |
| 179 | 176 |
| 180 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ | 177 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ |
| OLD | NEW |