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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ |
6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ |
7 | 7 |
8 #include <queue> | 8 #include <queue> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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51 void Process(const scoped_refptr<media::VideoFrame>& frame, | 51 void Process(const scoped_refptr<media::VideoFrame>& frame, |
52 const FrameReadyCB& cb); | 52 const FrameReadyCB& cb); |
53 | 53 |
54 // Stop all processing and clean up. | 54 // Stop all processing and clean up. |
55 void Destroy(); | 55 void Destroy(); |
56 | 56 |
57 private: | 57 private: |
58 // Record for input buffers. | 58 // Record for input buffers. |
59 struct InputRecord { | 59 struct InputRecord { |
60 InputRecord(); | 60 InputRecord(); |
61 ~InputRecord(); | |
62 scoped_refptr<media::VideoFrame> frame; | 61 scoped_refptr<media::VideoFrame> frame; |
63 bool at_device; | 62 bool at_device; |
64 }; | 63 }; |
65 | 64 |
66 // Record for output buffers. | 65 // Record for output buffers. |
67 struct OutputRecord { | 66 struct OutputRecord { |
68 OutputRecord(); | 67 OutputRecord(); |
69 ~OutputRecord(); | |
70 bool at_device; | 68 bool at_device; |
71 bool at_client; | 69 bool at_client; |
72 std::vector<int> fds; | 70 std::vector<int> fds; |
73 }; | 71 }; |
74 | 72 |
75 // Job record. Jobs are processed in a FIFO order. This is separate from | 73 // Job record. Jobs are processed in a FIFO order. This is separate from |
76 // InputRecord, because an InputRecord may be returned before we dequeue | 74 // InputRecord, because an InputRecord may be returned before we dequeue |
77 // the corresponding output buffer. It can't always be associated with | 75 // the corresponding output buffer. It can't always be associated with |
78 // an OutputRecord immediately either, because at the time of submission we | 76 // an OutputRecord immediately either, because at the time of submission we |
79 // may not have one available (and don't need one to submit input to the | 77 // may not have one available (and don't need one to submit input to the |
80 // device). | 78 // device). |
81 struct JobRecord { | 79 struct JobRecord { |
82 JobRecord(); | 80 JobRecord(); |
83 ~JobRecord(); | |
84 scoped_refptr<media::VideoFrame> frame; | 81 scoped_refptr<media::VideoFrame> frame; |
85 FrameReadyCB ready_cb; | 82 FrameReadyCB ready_cb; |
86 }; | 83 }; |
87 | 84 |
88 enum { | 85 enum { |
89 // Arbitrarily tuned. | 86 // Arbitrarily tuned. |
90 kInputBufferCount = 2, | 87 kInputBufferCount = 2, |
91 kOutputBufferCount = 2, | 88 kOutputBufferCount = 2, |
92 }; | 89 }; |
93 | 90 |
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171 | 168 |
172 // Weak factory for producing weak pointers on the device_thread_ | 169 // Weak factory for producing weak pointers on the device_thread_ |
173 base::WeakPtrFactory<V4L2ImageProcessor> device_weak_factory_; | 170 base::WeakPtrFactory<V4L2ImageProcessor> device_weak_factory_; |
174 | 171 |
175 DISALLOW_COPY_AND_ASSIGN(V4L2ImageProcessor); | 172 DISALLOW_COPY_AND_ASSIGN(V4L2ImageProcessor); |
176 }; | 173 }; |
177 | 174 |
178 } // namespace content | 175 } // namespace content |
179 | 176 |
180 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ | 177 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ |
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