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Unified Diff: src/gpu/SkGpuDevice.cpp

Issue 83153006: HQ filtering for tiled/bleed drawBitmap (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fix build warning for case where filter mode is unrecognized. Created 7 years ago
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Index: src/gpu/SkGpuDevice.cpp
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 6fb1403cff8fc5f9fda8f4ba70bd6a2a4f7ac974..07a946ef94ab1820ad71a2d48e69d97a98b23a4d 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -7,6 +7,7 @@
#include "SkGpuDevice.h"
+#include "effects/GrBicubicEffect.h"
#include "effects/GrTextureDomainEffect.h"
#include "effects/GrSimpleTextureEffect.h"
@@ -1057,22 +1058,29 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw,
SkCanvas::kNone_DrawBitmapRectFlag);
}
-// This method outsets 'iRect' by 1 all around and then clamps its extents to
+// This method outsets 'iRect' by 'outset' all around and then clamps its extents to
// 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
// of 'iRect' for all possible outsets/clamps.
-static inline void clamped_unit_outset_with_offset(SkIRect* iRect, SkPoint* offset,
- const SkIRect& clamp) {
- iRect->outset(1, 1);
-
- if (iRect->fLeft < clamp.fLeft) {
+static inline void clamped_outset_with_offset(SkIRect* iRect,
+ int outset,
+ SkPoint* offset,
+ const SkIRect& clamp) {
+ iRect->outset(outset, outset);
+
+ int leftClampDelta = clamp.fLeft - iRect->fLeft;
+ if (leftClampDelta > 0) {
+ offset->fX -= outset - leftClampDelta;
iRect->fLeft = clamp.fLeft;
} else {
- offset->fX -= SK_Scalar1;
+ offset->fX -= outset;
}
- if (iRect->fTop < clamp.fTop) {
+
+ int topClampDelta = clamp.fTop - iRect->fTop;
+ if (topClampDelta > 0) {
+ offset->fY -= outset - topClampDelta;
iRect->fTop = clamp.fTop;
} else {
- offset->fY -= SK_Scalar1;
+ offset->fY -= outset;
}
if (iRect->fRight > clamp.fRight) {
@@ -1092,10 +1100,17 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
CHECK_SHOULD_DRAW(draw, false);
SkRect srcRect;
+ // If there is no src rect, or the src rect contains the entire bitmap then we're effectively
+ // in the (easier) bleed case, so update flags.
if (NULL == srcRectPtr) {
srcRect.set(0, 0, SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height()));
+ flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag);
} else {
srcRect = *srcRectPtr;
+ if (srcRect.fLeft <= 0 && srcRect.fTop <= 0 &&
+ srcRect.fRight >= bitmap.width() && srcRect.fBottom >= bitmap.height()) {
+ flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag);
+ }
}
if (paint.getMaskFilter()){
@@ -1148,47 +1163,59 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
GrTextureParams params;
SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
GrTextureParams::FilterMode textureFilterMode;
+
+ int tileFilterPad;
+ bool doBicubic = false;
+
switch(paintFilterLevel) {
case SkPaint::kNone_FilterLevel:
+ tileFilterPad = 0;
textureFilterMode = GrTextureParams::kNone_FilterMode;
break;
case SkPaint::kLow_FilterLevel:
+ tileFilterPad = 1;
textureFilterMode = GrTextureParams::kBilerp_FilterMode;
break;
case SkPaint::kMedium_FilterLevel:
+ tileFilterPad = 1;
textureFilterMode = GrTextureParams::kMipMap_FilterMode;
break;
case SkPaint::kHigh_FilterLevel:
- // Fall back to mips for now
- textureFilterMode = GrTextureParams::kMipMap_FilterMode;
+ if (flags & SkCanvas::kBleed_DrawBitmapRectFlag) {
+ // We will install an effect that does the filtering in the shader.
+ textureFilterMode = GrTextureParams::kNone_FilterMode;
+ tileFilterPad = GrBicubicEffect::kFilterTexelPad;
+ doBicubic = true;
+ } else {
+ // We don't yet support doing bicubic filtering with an interior clamp. Fall back
+ // to MIPs
+ textureFilterMode = GrTextureParams::kMipMap_FilterMode;
+ tileFilterPad = 1;
+ }
break;
default:
SkErrorInternals::SetError( kInvalidPaint_SkError,
"Sorry, I don't understand the filtering "
"mode you asked for. Falling back to "
"MIPMaps.");
+ tileFilterPad = 1;
textureFilterMode = GrTextureParams::kMipMap_FilterMode;
break;
-
}
params.setFilterMode(textureFilterMode);
- int maxTileSize = fContext->getMaxTextureSize();
- if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) {
- // We may need a skosh more room if we have to bump out the tile
- // by 1 pixel all around
- maxTileSize -= 2;
- }
+ int maxTileSize = fContext->getMaxTextureSize() - 2 * tileFilterPad;
int tileSize;
SkIRect clippedSrcRect;
if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSize,
&clippedSrcRect)) {
- this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, flags, tileSize);
+ this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, flags, tileSize,
+ doBicubic);
} else {
// take the simple case
- this->internalDrawBitmap(bitmap, srcRect, params, paint, flags);
+ this->internalDrawBitmap(bitmap, srcRect, params, paint, flags, doBicubic);
}
}
@@ -1200,7 +1227,8 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
const GrTextureParams& params,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags,
- int tileSize) {
+ int tileSize,
+ bool bicubic) {
SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
int nx = bitmap.width() / tileSize;
@@ -1227,7 +1255,7 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
SkIntToScalar(iTileR.fTop));
- if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) {
+ if (SkPaint::kNone_FilterLevel != paint.getFilterLevel() || bicubic) {
SkIRect iClampRect;
if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) {
@@ -1235,13 +1263,15 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
// but stay within the bitmap bounds
iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
} else {
+ SkASSERT(!bicubic); // Bicubic is not supported with non-bleed yet.
+
// In texture-domain/clamp mode we only want to expand the
// tile on edges interior to "srcRect" (i.e., we want to
// not bleed across the original clamped edges)
srcRect.roundOut(&iClampRect);
}
-
- clamped_unit_outset_with_offset(&iTileR, &offset, iClampRect);
+ int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1;
+ clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
}
if (bitmap.extractSubset(&tmpB, iTileR)) {
@@ -1251,7 +1281,7 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
tmpM.setTranslate(offset.fX, offset.fY);
GrContext::AutoMatrix am;
am.setPreConcat(fContext, tmpM);
- this->internalDrawBitmap(tmpB, tileR, params, paint, flags);
+ this->internalDrawBitmap(tmpB, tileR, params, paint, flags, bicubic);
}
}
}
@@ -1310,7 +1340,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
const SkRect& srcRect,
const GrTextureParams& params,
const SkPaint& paint,
- SkCanvas::DrawBitmapRectFlags flags) {
+ SkCanvas::DrawBitmapRectFlags flags,
+ bool bicubic) {
SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
bitmap.height() <= fContext->getMaxTextureSize());
@@ -1332,6 +1363,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
bool needsTextureDomain = false;
if (!(flags & SkCanvas::kBleed_DrawBitmapRectFlag) &&
params.filterMode() != GrTextureParams::kNone_FilterMode) {
+ SkASSERT(!bicubic);
// Need texture domain if drawing a sub rect.
needsTextureDomain = srcRect.width() < bitmap.width() ||
srcRect.height() < bitmap.height();
@@ -1376,6 +1408,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
textureDomain,
GrTextureDomainEffect::kClamp_WrapMode,
params.filterMode()));
+ } else if (bicubic) {
+ effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), params));
} else {
effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params));
}
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