Chromium Code Reviews| Index: src/gpu/SkGpuDevice.cpp |
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
| index 6fb1403cff8fc5f9fda8f4ba70bd6a2a4f7ac974..943976e0bcb830a0586ae9b2a34de7468947342b 100644 |
| --- a/src/gpu/SkGpuDevice.cpp |
| +++ b/src/gpu/SkGpuDevice.cpp |
| @@ -7,6 +7,7 @@ |
| #include "SkGpuDevice.h" |
| +#include "effects/GrBicubicEffect.h" |
| #include "effects/GrTextureDomainEffect.h" |
| #include "effects/GrSimpleTextureEffect.h" |
| @@ -1057,22 +1058,29 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw, |
| SkCanvas::kNone_DrawBitmapRectFlag); |
| } |
| -// This method outsets 'iRect' by 1 all around and then clamps its extents to |
| +// This method outsets 'iRect' by 'outset' all around and then clamps its extents to |
| // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner |
| // of 'iRect' for all possible outsets/clamps. |
| -static inline void clamped_unit_outset_with_offset(SkIRect* iRect, SkPoint* offset, |
| - const SkIRect& clamp) { |
| - iRect->outset(1, 1); |
| - |
| - if (iRect->fLeft < clamp.fLeft) { |
| +static inline void clamped_outset_with_offset(SkIRect* iRect, |
| + int outset, |
| + SkPoint* offset, |
| + const SkIRect& clamp) { |
| + iRect->outset(outset, outset); |
| + |
| + int leftClampDelta = clamp.fLeft - iRect->fLeft; |
| + if (leftClampDelta > 0) { |
| + offset->fX -= outset - leftClampDelta; |
| iRect->fLeft = clamp.fLeft; |
| } else { |
| - offset->fX -= SK_Scalar1; |
| + offset->fX -= outset; |
| } |
| - if (iRect->fTop < clamp.fTop) { |
| + |
| + int topClampDelta = clamp.fTop - iRect->fTop; |
| + if (topClampDelta > 0) { |
| + offset->fY -= outset - topClampDelta; |
| iRect->fTop = clamp.fTop; |
| } else { |
| - offset->fY -= SK_Scalar1; |
| + offset->fY -= outset; |
| } |
| if (iRect->fRight > clamp.fRight) { |
| @@ -1092,10 +1100,17 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, |
| CHECK_SHOULD_DRAW(draw, false); |
| SkRect srcRect; |
| + // If there is no src rect, or the src rect contains the entire bitmap then we're effectively |
| + // in the (easier) bleed case, so update flags. |
| if (NULL == srcRectPtr) { |
| srcRect.set(0, 0, SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height())); |
| + flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag); |
| } else { |
| srcRect = *srcRectPtr; |
| + if (srcRect.fLeft <= 0 && srcRect.fTop <= 0 && |
| + srcRect.fRight >= bitmap.width() && srcRect.fBottom >= bitmap.height()) { |
| + flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag); |
| + } |
| } |
| if (paint.getMaskFilter()){ |
| @@ -1148,19 +1163,35 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, |
| GrTextureParams params; |
| SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel(); |
| GrTextureParams::FilterMode textureFilterMode; |
| + |
| + int tileFilterPad; |
| + bool doBicubic = false; |
| + |
| switch(paintFilterLevel) { |
| case SkPaint::kNone_FilterLevel: |
| + tileFilterPad = 0; |
| textureFilterMode = GrTextureParams::kNone_FilterMode; |
| break; |
| case SkPaint::kLow_FilterLevel: |
| + tileFilterPad = 1; |
| textureFilterMode = GrTextureParams::kBilerp_FilterMode; |
| break; |
| case SkPaint::kMedium_FilterLevel: |
| + tileFilterPad = 1; |
| textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
| break; |
| case SkPaint::kHigh_FilterLevel: |
| - // Fall back to mips for now |
| - textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
| + if (flags & SkCanvas::kBleed_DrawBitmapRectFlag) { |
| + // We will install an effect that does the filtering in the shader. |
| + textureFilterMode = GrTextureParams::kNone_FilterMode; |
| + tileFilterPad = GrBicubicEffect::kFilterTexelPad; |
| + doBicubic = true; |
| + } else { |
| + // We don't yet support doing bicubic filtering with an interior clamp. Fall back |
| + // to MIPs |
| + textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
| + tileFilterPad = 1; |
| + } |
| break; |
| default: |
| SkErrorInternals::SetError( kInvalidPaint_SkError, |
| @@ -1174,21 +1205,17 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, |
| params.setFilterMode(textureFilterMode); |
| - int maxTileSize = fContext->getMaxTextureSize(); |
| - if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) { |
| - // We may need a skosh more room if we have to bump out the tile |
| - // by 1 pixel all around |
| - maxTileSize -= 2; |
| - } |
| + int maxTileSize = fContext->getMaxTextureSize() - 2 * tileFilterPad; |
| int tileSize; |
| SkIRect clippedSrcRect; |
| if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSize, |
| &clippedSrcRect)) { |
| - this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, flags, tileSize); |
| + this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, flags, tileSize, |
| + doBicubic); |
| } else { |
| // take the simple case |
| - this->internalDrawBitmap(bitmap, srcRect, params, paint, flags); |
| + this->internalDrawBitmap(bitmap, srcRect, params, paint, flags, doBicubic); |
| } |
| } |
| @@ -1200,7 +1227,8 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
| const GrTextureParams& params, |
| const SkPaint& paint, |
| SkCanvas::DrawBitmapRectFlags flags, |
| - int tileSize) { |
| + int tileSize, |
| + bool bicubic) { |
| SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect); |
| int nx = bitmap.width() / tileSize; |
| @@ -1227,7 +1255,7 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
| SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft), |
| SkIntToScalar(iTileR.fTop)); |
| - if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) { |
| + if (SkPaint::kNone_FilterLevel != paint.getFilterLevel() || bicubic) { |
| SkIRect iClampRect; |
| if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) { |
| @@ -1235,13 +1263,15 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
| // but stay within the bitmap bounds |
| iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height()); |
| } else { |
| + SkASSERT(!bicubic); // Bicubic is not supported with non-bleed yet. |
| + |
| // In texture-domain/clamp mode we only want to expand the |
| // tile on edges interior to "srcRect" (i.e., we want to |
| // not bleed across the original clamped edges) |
| srcRect.roundOut(&iClampRect); |
| } |
| - |
| - clamped_unit_outset_with_offset(&iTileR, &offset, iClampRect); |
| + int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1; |
| + clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect); |
| } |
| if (bitmap.extractSubset(&tmpB, iTileR)) { |
| @@ -1251,7 +1281,7 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
| tmpM.setTranslate(offset.fX, offset.fY); |
| GrContext::AutoMatrix am; |
| am.setPreConcat(fContext, tmpM); |
| - this->internalDrawBitmap(tmpB, tileR, params, paint, flags); |
| + this->internalDrawBitmap(tmpB, tileR, params, paint, flags, bicubic); |
| } |
| } |
| } |
| @@ -1310,7 +1340,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
| const SkRect& srcRect, |
| const GrTextureParams& params, |
| const SkPaint& paint, |
| - SkCanvas::DrawBitmapRectFlags flags) { |
| + SkCanvas::DrawBitmapRectFlags flags, |
| + bool bicubic) { |
| SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() && |
| bitmap.height() <= fContext->getMaxTextureSize()); |
| @@ -1332,6 +1363,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
| bool needsTextureDomain = false; |
| if (!(flags & SkCanvas::kBleed_DrawBitmapRectFlag) && |
| params.filterMode() != GrTextureParams::kNone_FilterMode) { |
| + SkASSERT(!bicubic); |
|
jvanverth1
2013/11/27 21:15:21
indent
|
| // Need texture domain if drawing a sub rect. |
| needsTextureDomain = srcRect.width() < bitmap.width() || |
| srcRect.height() < bitmap.height(); |
| @@ -1376,6 +1408,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
| textureDomain, |
| GrTextureDomainEffect::kClamp_WrapMode, |
| params.filterMode())); |
| + } else if (bicubic) { |
| + effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), params)); |
|
jvanverth1
2013/11/27 21:15:21
indent
|
| } else { |
| effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params)); |
| } |