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1 #include "GrBicubicEffect.h" | 1 #include "GrBicubicEffect.h" |
2 | 2 |
3 #define DS(x) SkDoubleToScalar(x) | 3 #define DS(x) SkDoubleToScalar(x) |
4 | 4 |
5 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { | 5 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { |
6 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), | 6 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), |
7 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), | 7 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), |
8 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), | 8 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), |
9 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), | 9 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), |
10 }; | 10 }; |
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66 GrGLShaderVar("c3", kVec4f_GrSLType), | 66 GrGLShaderVar("c3", kVec4f_GrSLType), |
67 }; | 67 }; |
68 builder->fsEmitFunction(kVec4f_GrSLType, | 68 builder->fsEmitFunction(kVec4f_GrSLType, |
69 "cubicBlend", | 69 "cubicBlend", |
70 SK_ARRAY_COUNT(gCubicBlendArgs), | 70 SK_ARRAY_COUNT(gCubicBlendArgs), |
71 gCubicBlendArgs, | 71 gCubicBlendArgs, |
72 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" | 72 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" |
73 "\tvec4 c = coefficients * ts;\n" | 73 "\tvec4 c = coefficients * ts;\n" |
74 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;
\n", | 74 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;
\n", |
75 &cubicBlendName); | 75 &cubicBlendName); |
76 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords2
D.c_str(), imgInc); | 76 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_s
tr(), imgInc); |
77 builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc); | 77 // We unnormalize the coord in order to determine our fractional offset (f)
within the texel |
| 78 // We then snap coord to a texel center and renormalize. The snap prevents c
ases where the |
| 79 // starting coords are near a texel boundary and accumulations of imgInc wou
ld cause us to skip/ |
| 80 // double hit a texel. |
| 81 builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc); |
| 82 builder->fsCodeAppend("\tvec2 f = fract(coord);\n"); |
| 83 builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); |
78 for (int y = 0; y < 4; ++y) { | 84 for (int y = 0; y < 4; ++y) { |
79 for (int x = 0; x < 4; ++x) { | 85 for (int x = 0; x < 4; ++x) { |
80 SkString coord; | 86 SkString coord; |
81 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); | 87 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); |
82 builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y); | 88 builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y); |
83 builder->fsAppendTextureLookup(samplers[0], coord.c_str()); | 89 builder->fsAppendTextureLookup(samplers[0], coord.c_str()); |
84 builder->fsCodeAppend(";\n"); | 90 builder->fsCodeAppend(";\n"); |
85 } | 91 } |
86 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d)
;\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); | 92 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d)
;\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); |
87 } | 93 } |
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152 const GrDrawTargetCaps&, | 158 const GrDrawTargetCaps&, |
153 GrTexture* textures[]) { | 159 GrTexture* textures[]) { |
154 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 160 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
155 GrEffectUnitTest::kAlphaTextureIdx; | 161 GrEffectUnitTest::kAlphaTextureIdx; |
156 SkScalar coefficients[16]; | 162 SkScalar coefficients[16]; |
157 for (int i = 0; i < 16; i++) { | 163 for (int i = 0; i < 16; i++) { |
158 coefficients[i] = random->nextSScalar1(); | 164 coefficients[i] = random->nextSScalar1(); |
159 } | 165 } |
160 return GrBicubicEffect::Create(textures[texIdx], coefficients); | 166 return GrBicubicEffect::Create(textures[texIdx], coefficients); |
161 } | 167 } |
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