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Side by Side Diff: src/utils/SkLuaCanvas.cpp

Issue 831253002: Revert of Revert of move remaining virtual draw methods to onDraw (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLuaCanvas.h" 8 #include "SkLuaCanvas.h"
9 #include "SkLua.h" 9 #include "SkLua.h"
10 10
(...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after
155 lua.pushPath(path, "path"); 155 lua.pushPath(path, "path");
156 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); 156 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
157 this->INHERITED::onClipPath(path, op, edgeStyle); 157 this->INHERITED::onClipPath(path, op, edgeStyle);
158 } 158 }
159 159
160 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { 160 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
161 AUTO_LUA("clipRegion"); 161 AUTO_LUA("clipRegion");
162 this->INHERITED::onClipRegion(deviceRgn, op); 162 this->INHERITED::onClipRegion(deviceRgn, op);
163 } 163 }
164 164
165 void SkLuaCanvas::drawPaint(const SkPaint& paint) { 165 void SkLuaCanvas::onDrawPaint(const SkPaint& paint) {
166 AUTO_LUA("drawPaint"); 166 AUTO_LUA("drawPaint");
167 lua.pushPaint(paint, "paint"); 167 lua.pushPaint(paint, "paint");
168 } 168 }
169 169
170 void SkLuaCanvas::drawPoints(PointMode mode, size_t count, 170 void SkLuaCanvas::onDrawPoints(PointMode mode, size_t count,
171 const SkPoint pts[], const SkPaint& paint) { 171 const SkPoint pts[], const SkPaint& paint) {
172 AUTO_LUA("drawPoints"); 172 AUTO_LUA("drawPoints");
173 lua.pushArrayPoint(pts, SkToInt(count), "points"); 173 lua.pushArrayPoint(pts, SkToInt(count), "points");
174 lua.pushPaint(paint, "paint"); 174 lua.pushPaint(paint, "paint");
175 } 175 }
176 176
177 void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) { 177 void SkLuaCanvas::onDrawOval(const SkRect& rect, const SkPaint& paint) {
178 AUTO_LUA("drawOval"); 178 AUTO_LUA("drawOval");
179 lua.pushRect(rect, "rect"); 179 lua.pushRect(rect, "rect");
180 lua.pushPaint(paint, "paint"); 180 lua.pushPaint(paint, "paint");
181 } 181 }
182 182
183 void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { 183 void SkLuaCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
184 AUTO_LUA("drawRect"); 184 AUTO_LUA("drawRect");
185 lua.pushRect(rect, "rect"); 185 lua.pushRect(rect, "rect");
186 lua.pushPaint(paint, "paint"); 186 lua.pushPaint(paint, "paint");
187 } 187 }
188 188
189 void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { 189 void SkLuaCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
190 AUTO_LUA("drawRRect"); 190 AUTO_LUA("drawRRect");
191 lua.pushRRect(rrect, "rrect"); 191 lua.pushRRect(rrect, "rrect");
192 lua.pushPaint(paint, "paint"); 192 lua.pushPaint(paint, "paint");
193 } 193 }
194 194
195 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, 195 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
196 const SkPaint& paint) { 196 const SkPaint& paint) {
197 AUTO_LUA("drawDRRect"); 197 AUTO_LUA("drawDRRect");
198 lua.pushRRect(outer, "outer"); 198 lua.pushRRect(outer, "outer");
199 lua.pushRRect(inner, "inner"); 199 lua.pushRRect(inner, "inner");
200 lua.pushPaint(paint, "paint"); 200 lua.pushPaint(paint, "paint");
201 } 201 }
202 202
203 void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { 203 void SkLuaCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
204 AUTO_LUA("drawPath"); 204 AUTO_LUA("drawPath");
205 lua.pushPath(path, "path"); 205 lua.pushPath(path, "path");
206 lua.pushPaint(paint, "paint"); 206 lua.pushPaint(paint, "paint");
207 } 207 }
208 208
209 void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, 209 void SkLuaCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
210 const SkPaint* paint) { 210 const SkPaint* paint) {
211 AUTO_LUA("drawBitmap"); 211 AUTO_LUA("drawBitmap");
212 if (paint) { 212 if (paint) {
213 lua.pushPaint(*paint, "paint"); 213 lua.pushPaint(*paint, "paint");
214 } 214 }
215 } 215 }
216 216
217 void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src , 217 void SkLuaCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, co nst SkRect& dst,
218 const SkRect& dst, const SkPaint* paint, 218 const SkPaint* paint, DrawBitmapRectFlags fla gs) {
219 DrawBitmapRectFlags flags) { 219 AUTO_LUA("drawBitmapRect");
220 AUTO_LUA("drawBitmapRectToRect");
221 if (paint) { 220 if (paint) {
222 lua.pushPaint(*paint, "paint"); 221 lua.pushPaint(*paint, "paint");
223 } 222 }
224 } 223 }
225 224
226 void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y, 225 void SkLuaCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center , const SkRect& dst,
227 const SkPaint* paint) { 226 const SkPaint* paint) {
227 AUTO_LUA("drawBitmapNine");
228 if (paint) {
229 lua.pushPaint(*paint, "paint");
230 }
231 }
232
233 void SkLuaCanvas::onDrawImage(const SkImage* image, SkScalar x, SkScalar y, cons t SkPaint* paint) {
234 AUTO_LUA("drawImage");
235 if (paint) {
236 lua.pushPaint(*paint, "paint");
237 }
238 }
239
240 void SkLuaCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
241 const SkPaint* paint) {
242 AUTO_LUA("drawImageRect");
243 if (paint) {
244 lua.pushPaint(*paint, "paint");
245 }
246 }
247
248 void SkLuaCanvas::onDrawSprite(const SkBitmap& bitmap, int x, int y, const SkPai nt* paint) {
228 AUTO_LUA("drawSprite"); 249 AUTO_LUA("drawSprite");
229 if (paint) { 250 if (paint) {
230 lua.pushPaint(*paint, "paint"); 251 lua.pushPaint(*paint, "paint");
231 } 252 }
232 } 253 }
233 254
234 void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, Sk Scalar y, 255 void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, Sk Scalar y,
235 const SkPaint& paint) { 256 const SkPaint& paint) {
236 AUTO_LUA("drawText"); 257 AUTO_LUA("drawText");
237 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); 258 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
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269 lua.pushPaint(paint, "paint"); 290 lua.pushPaint(paint, "paint");
270 } 291 }
271 292
272 void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix , 293 void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix ,
273 const SkPaint* paint) { 294 const SkPaint* paint) {
274 AUTO_LUA("drawPicture"); 295 AUTO_LUA("drawPicture");
275 // call through so we can see the nested picture ops 296 // call through so we can see the nested picture ops
276 this->INHERITED::onDrawPicture(picture, matrix, paint); 297 this->INHERITED::onDrawPicture(picture, matrix, paint);
277 } 298 }
278 299
279 void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount, 300 void SkLuaCanvas::onDrawVertices(VertexMode vmode, int vertexCount,
280 const SkPoint vertices[], const SkPoint texs[], 301 const SkPoint vertices[], const SkPoint texs[],
281 const SkColor colors[], SkXfermode* xmode, 302 const SkColor colors[], SkXfermode* xmode,
282 const uint16_t indices[], int indexCount, 303 const uint16_t indices[], int indexCount,
283 const SkPaint& paint) { 304 const SkPaint& paint) {
284 AUTO_LUA("drawVertices"); 305 AUTO_LUA("drawVertices");
285 lua.pushPaint(paint, "paint"); 306 lua.pushPaint(paint, "paint");
286 } 307 }
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