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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkCoreBlitters_DEFINED | 8 #ifndef SkCoreBlitters_DEFINED |
9 #define SkCoreBlitters_DEFINED | 9 #define SkCoreBlitters_DEFINED |
10 | 10 |
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155 bool fConstInY; | 155 bool fConstInY; |
156 | 156 |
157 // illegal | 157 // illegal |
158 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); | 158 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); |
159 | 159 |
160 typedef SkShaderBlitter INHERITED; | 160 typedef SkShaderBlitter INHERITED; |
161 }; | 161 }; |
162 | 162 |
163 /////////////////////////////////////////////////////////////////////////////// | 163 /////////////////////////////////////////////////////////////////////////////// |
164 | 164 |
165 class SkA1_Blitter : public SkRasterBlitter { | |
166 public: | |
167 SkA1_Blitter(const SkBitmap& device, const SkPaint& paint); | |
168 virtual void blitH(int x, int y, int width) SK_OVERRIDE; | |
169 | |
170 private: | |
171 uint8_t fSrcA; | |
172 | |
173 // illegal | |
174 SkA1_Blitter& operator=(const SkA1_Blitter&); | |
175 | |
176 typedef SkRasterBlitter INHERITED; | |
177 }; | |
178 | |
179 /////////////////////////////////////////////////////////////////////////////// | |
180 | |
181 /* These return the correct subclass of blitter for their device config. | 165 /* These return the correct subclass of blitter for their device config. |
182 | 166 |
183 Currently, they make the following assumptions about the state of the | 167 Currently, they make the following assumptions about the state of the |
184 paint: | 168 paint: |
185 | 169 |
186 1. If there is an xfermode, there will also be a shader | 170 1. If there is an xfermode, there will also be a shader |
187 2. If there is a colorfilter, there will be a shader that itself handles | 171 2. If there is a colorfilter, there will be a shader that itself handles |
188 calling the filter, so the blitter can always ignore the colorfilter obj | 172 calling the filter, so the blitter can always ignore the colorfilter obj |
189 | 173 |
190 These pre-conditions must be handled by the caller, in our case | 174 These pre-conditions must be handled by the caller, in our case |
191 SkBlitter::Choose(...) | 175 SkBlitter::Choose(...) |
192 */ | 176 */ |
193 | 177 |
194 extern SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, | 178 extern SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, |
195 const SkPaint& paint, | 179 const SkPaint& paint, |
196 void* storage, size_t storageSize); | 180 void* storage, size_t storageSize); |
197 | 181 |
198 #endif | 182 #endif |
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