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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkCoreBlitters_DEFINED | 8 #ifndef SkCoreBlitters_DEFINED |
| 9 #define SkCoreBlitters_DEFINED | 9 #define SkCoreBlitters_DEFINED |
| 10 | 10 |
| (...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 155 bool fConstInY; | 155 bool fConstInY; |
| 156 | 156 |
| 157 // illegal | 157 // illegal |
| 158 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); | 158 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); |
| 159 | 159 |
| 160 typedef SkShaderBlitter INHERITED; | 160 typedef SkShaderBlitter INHERITED; |
| 161 }; | 161 }; |
| 162 | 162 |
| 163 /////////////////////////////////////////////////////////////////////////////// | 163 /////////////////////////////////////////////////////////////////////////////// |
| 164 | 164 |
| 165 class SkA1_Blitter : public SkRasterBlitter { | |
| 166 public: | |
| 167 SkA1_Blitter(const SkBitmap& device, const SkPaint& paint); | |
| 168 virtual void blitH(int x, int y, int width) SK_OVERRIDE; | |
| 169 | |
| 170 private: | |
| 171 uint8_t fSrcA; | |
| 172 | |
| 173 // illegal | |
| 174 SkA1_Blitter& operator=(const SkA1_Blitter&); | |
| 175 | |
| 176 typedef SkRasterBlitter INHERITED; | |
| 177 }; | |
| 178 | |
| 179 /////////////////////////////////////////////////////////////////////////////// | |
| 180 | |
| 181 /* These return the correct subclass of blitter for their device config. | 165 /* These return the correct subclass of blitter for their device config. |
| 182 | 166 |
| 183 Currently, they make the following assumptions about the state of the | 167 Currently, they make the following assumptions about the state of the |
| 184 paint: | 168 paint: |
| 185 | 169 |
| 186 1. If there is an xfermode, there will also be a shader | 170 1. If there is an xfermode, there will also be a shader |
| 187 2. If there is a colorfilter, there will be a shader that itself handles | 171 2. If there is a colorfilter, there will be a shader that itself handles |
| 188 calling the filter, so the blitter can always ignore the colorfilter obj | 172 calling the filter, so the blitter can always ignore the colorfilter obj |
| 189 | 173 |
| 190 These pre-conditions must be handled by the caller, in our case | 174 These pre-conditions must be handled by the caller, in our case |
| 191 SkBlitter::Choose(...) | 175 SkBlitter::Choose(...) |
| 192 */ | 176 */ |
| 193 | 177 |
| 194 extern SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, | 178 extern SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, |
| 195 const SkPaint& paint, | 179 const SkPaint& paint, |
| 196 void* storage, size_t storageSize); | 180 void* storage, size_t storageSize); |
| 197 | 181 |
| 198 #endif | 182 #endif |
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