| Index: src/gpu/gl/GrGLGeometryProcessor.h
|
| diff --git a/src/gpu/gl/GrGLGeometryProcessor.h b/src/gpu/gl/GrGLGeometryProcessor.h
|
| index a9f5ead4acf41c6f10154b5e07ae10a56c56cedc..0b24144d8459542a7192bdf24005b7c2d6171b4e 100644
|
| --- a/src/gpu/gl/GrGLGeometryProcessor.h
|
| +++ b/src/gpu/gl/GrGLGeometryProcessor.h
|
| @@ -20,7 +20,7 @@ class GrGLGPBuilder;
|
| */
|
| class GrGLGeometryProcessor {
|
| public:
|
| - GrGLGeometryProcessor() {}
|
| + GrGLGeometryProcessor() : fViewMatrixName(NULL) { fViewMatrix = SkMatrix::InvalidMatrix(); }
|
| virtual ~GrGLGeometryProcessor() {}
|
|
|
| typedef GrGLProgramDataManager::UniformHandle UniformHandle;
|
| @@ -74,7 +74,23 @@ protected:
|
| const GrGeometryProcessor::GrAttribute* colorAttr,
|
| UniformHandle* colorUniform);
|
|
|
| + const char* uViewM() const { return fViewMatrixName; }
|
| +
|
| + /** a helper function to setup the uniform handle for the uniform view matrix */
|
| + void addUniformViewMatrix(GrGLGPBuilder*);
|
| +
|
| +
|
| + /** a helper function to upload a uniform viewmatrix.
|
| + * TODO we can remove this function when we have deferred geometry in place
|
| + */
|
| + void setUniformViewMatrix(const GrGLProgramDataManager&,
|
| + const SkMatrix& viewMatrix);
|
| +
|
| private:
|
| + UniformHandle fViewMatrixUniform;
|
| + SkMatrix fViewMatrix;
|
| + const char* fViewMatrixName;
|
| +
|
| typedef GrGLProcessor INHERITED;
|
| };
|
|
|
|
|