| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 2ff97823cd7b61e1bfac02c81b1f254f17d87310..fd79abbeb5ee743367dbe0fc27c3de19d045144e 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -26,13 +26,6 @@ void GrGLVertexBuilder::addVarying(const char* name, GrGLVarying* v) {
|
| v->fVsOut = fOutputs.back().getName().c_str();
|
| }
|
|
|
| -void GrGLVertexBuilder::setupUniformViewMatrix() {
|
| - fProgramBuilder->fUniformHandles.fViewMatrixUni =
|
| - fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
|
| - kMat33f_GrSLType, kDefault_GrSLPrecision,
|
| - this->uViewM());
|
| -}
|
| -
|
| void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) {
|
| const GrGeometryProcessor::VertexAttribArray& v = gp.getAttribs();
|
| int vaCount = v.count();
|
|
|