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Side by Side Diff: src/gpu/gl/GrGLProgram.h

Issue 827973002: ViewMatrix uniform upload moved to GeometryProcessor (Closed) Base URL: https://skia.googlesource.com/skia.git@vm-on-gp
Patch Set: feedback inc Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLProgram_DEFINED 9 #ifndef GrGLProgram_DEFINED
10 #define GrGLProgram_DEFINED 10 #define GrGLProgram_DEFINED
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53 * Gets the GL program ID for this program. 53 * Gets the GL program ID for this program.
54 */ 54 */
55 GrGLuint programID() const { return fProgramID; } 55 GrGLuint programID() const { return fProgramID; }
56 56
57 /* 57 /*
58 * The base class always has a vertex shader, only the NVPR variants may omi t a vertex shader 58 * The base class always has a vertex shader, only the NVPR variants may omi t a vertex shader
59 */ 59 */
60 virtual bool hasVertexShader() const { return true; } 60 virtual bool hasVertexShader() const { return true; }
61 61
62 /** 62 /**
63 * The GrDrawState's view matrix along with the aspects of the render target determine the 63 * We use the RT's size and origin to adjust from Skia device space to OpenG L normalized device
64 * matrix sent to GL. The size of the render target affects the GL matrix be cause we must 64 * space and to make device space positions have the correct origin for proc essors that require
65 * convert from Skia device coords to GL's normalized coords. Also the origi n of the render 65 * them.
66 * target may require us to perform a mirror-flip.
67 */ 66 */
68 struct MatrixState { 67 struct RenderTargetState {
69 SkMatrix fViewMatrix;
70 SkISize fRenderTargetSize; 68 SkISize fRenderTargetSize;
71 GrSurfaceOrigin fRenderTargetOrigin; 69 GrSurfaceOrigin fRenderTargetOrigin;
72 70
73 MatrixState() { this->invalidate(); } 71 RenderTargetState() { this->invalidate(); }
74 void invalidate() { 72 void invalidate() {
75 fViewMatrix = SkMatrix::InvalidMatrix();
76 fRenderTargetSize.fWidth = -1; 73 fRenderTargetSize.fWidth = -1;
77 fRenderTargetSize.fHeight = -1; 74 fRenderTargetSize.fHeight = -1;
78 fRenderTargetOrigin = (GrSurfaceOrigin) -1; 75 fRenderTargetOrigin = (GrSurfaceOrigin) -1;
79 } 76 }
80 77
81 /** 78 /**
82 * Gets a matrix that goes from local coords to Skia's device coordinate s.
83 */
84 template<int Size> void getGLMatrix(GrGLfloat* destMatrix) {
85 GrGLGetMatrix<Size>(destMatrix, fViewMatrix);
86 }
87
88 /**
89 * Gets a matrix that goes from local coordinates to GL normalized devic e coords.
90 */
91 template<int Size> void getRTAdjustedGLMatrix(GrGLfloat* destMatrix) {
92 SkMatrix combined;
93 if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
94 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
95 0, -SkIntToScalar(2) / fRenderTargetSize.fHeight , SK_Scalar1,
96 0, 0, 1);
97 } else {
98 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
99 0, SkIntToScalar(2) / fRenderTargetSize.fHeight, -SK_Scalar1,
100 0, 0, 1);
101 }
102 combined.preConcat(fViewMatrix);
103 GrGLGetMatrix<Size>(destMatrix, combined);
104 }
105
106 /**
107 * Gets a vec4 that adjusts the position from Skia device coords to GL's normalized device 79 * Gets a vec4 that adjusts the position from Skia device coords to GL's normalized device
108 * coords. Assuming the transformed position, pos, is a homogeneous vec3 , the vec, v, is 80 * coords. Assuming the transformed position, pos, is a homogeneous vec3 , the vec, v, is
109 * applied as such: 81 * applied as such:
110 * pos.x = dot(v.xy, pos.xz) 82 * pos.x = dot(v.xy, pos.xz)
111 * pos.y = dot(v.zq, pos.yz) 83 * pos.y = dot(v.zq, pos.yz)
112 */ 84 */
113 void getRTAdjustmentVec(GrGLfloat* destVec) { 85 void getRTAdjustmentVec(GrGLfloat* destVec) {
114 destVec[0] = 2.f / fRenderTargetSize.fWidth; 86 destVec[0] = 2.f / fRenderTargetSize.fWidth;
115 destVec[1] = -1.f; 87 destVec[1] = -1.f;
116 if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) { 88 if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
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155 GrGLInstalledFragProc*); 127 GrGLInstalledFragProc*);
156 void bindTextures(const GrGLInstalledProc*, const GrProcessor&); 128 void bindTextures(const GrGLInstalledProc*, const GrProcessor&);
157 129
158 /* 130 /*
159 * Legacy NVPR needs a hook here to flush path tex gen settings. 131 * Legacy NVPR needs a hook here to flush path tex gen settings.
160 * TODO when legacy nvpr is removed, remove this call. 132 * TODO when legacy nvpr is removed, remove this call.
161 */ 133 */
162 virtual void didSetData(GrGpu::DrawType); 134 virtual void didSetData(GrGpu::DrawType);
163 135
164 // Helper for setData() that sets the view matrix and loads the render targe t height uniform 136 // Helper for setData() that sets the view matrix and loads the render targe t height uniform
165 void setMatrixAndRenderTargetHeight(const GrOptDrawState&); 137 void setRenderTargetState(const GrOptDrawState&);
166 virtual void onSetMatrixAndRenderTargetHeight(const GrOptDrawState&); 138 virtual void onSetRenderTargetState(const GrOptDrawState&);
167 139
168 // these reflect the current values of uniforms (GL uniform values travel wi th program) 140 // these reflect the current values of uniforms (GL uniform values travel wi th program)
169 MatrixState fMatrixState; 141 RenderTargetState fRenderTargetState;
170 GrColor fColor; 142 GrColor fColor;
171 uint8_t fCoverage; 143 uint8_t fCoverage;
172 int fDstCopyTexUnit; 144 int fDstCopyTexUnit;
173 BuiltinUniformHandles fBuiltinUniformHandles; 145 BuiltinUniformHandles fBuiltinUniformHandles;
174 GrGLuint fProgramID; 146 GrGLuint fProgramID;
175 147
176 // the installed effects 148 // the installed effects
177 SkAutoTDelete<GrGLInstalledGeoProc> fGeometryProcessor; 149 SkAutoTDelete<GrGLInstalledGeoProc> fGeometryProcessor;
178 SkAutoTDelete<GrGLInstalledXferProc> fXferProcessor; 150 SkAutoTDelete<GrGLInstalledXferProc> fXferProcessor;
179 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; 151 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors;
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197 class GrGLNvprProgramBase : public GrGLProgram { 169 class GrGLNvprProgramBase : public GrGLProgram {
198 protected: 170 protected:
199 GrGLNvprProgramBase(GrGLGpu*, 171 GrGLNvprProgramBase(GrGLGpu*,
200 const GrProgramDesc&, 172 const GrProgramDesc&,
201 const BuiltinUniformHandles&, 173 const BuiltinUniformHandles&,
202 GrGLuint programID, 174 GrGLuint programID,
203 const UniformInfoArray&, 175 const UniformInfoArray&,
204 GrGLInstalledGeoProc*, 176 GrGLInstalledGeoProc*,
205 GrGLInstalledXferProc* xferProcessor, 177 GrGLInstalledXferProc* xferProcessor,
206 GrGLInstalledFragProcs* fragmentProcessors); 178 GrGLInstalledFragProcs* fragmentProcessors);
207 virtual void onSetMatrixAndRenderTargetHeight(const GrOptDrawState&); 179 virtual void onSetRenderTargetState(const GrOptDrawState&);
208 180
209 typedef GrGLProgram INHERITED; 181 typedef GrGLProgram INHERITED;
210 }; 182 };
211 183
212 class GrGLNvprProgram : public GrGLNvprProgramBase { 184 class GrGLNvprProgram : public GrGLNvprProgramBase {
213 public: 185 public:
214 virtual bool hasVertexShader() const SK_OVERRIDE { return true; } 186 virtual bool hasVertexShader() const SK_OVERRIDE { return true; }
215 187
216 private: 188 private:
217 typedef GrGLNvprProgramBuilder::SeparableVaryingInfo SeparableVaryingInfo; 189 typedef GrGLNvprProgramBuilder::SeparableVaryingInfo SeparableVaryingInfo;
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263 GrGLInstalledFragProc*) SK_OVERRIDE; 235 GrGLInstalledFragProc*) SK_OVERRIDE;
264 236
265 int fTexCoordSetCnt; 237 int fTexCoordSetCnt;
266 238
267 friend class GrGLLegacyNvprProgramBuilder; 239 friend class GrGLLegacyNvprProgramBuilder;
268 240
269 typedef GrGLNvprProgramBase INHERITED; 241 typedef GrGLNvprProgramBase INHERITED;
270 }; 242 };
271 243
272 #endif 244 #endif
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