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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrBitmapTextGeoProc.h" | 8 #include "GrBitmapTextGeoProc.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
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37 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa
me); | 37 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa
me); |
38 | 38 |
39 // Setup pass through color | 39 // Setup pass through color |
40 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, cte.inColor(), | 40 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, cte.inColor(), |
41 &fColorUniform); | 41 &fColorUniform); |
42 | 42 |
43 // setup output coords | 43 // setup output coords |
44 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), cte.inPo
sition()->fName); | 44 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), cte.inPo
sition()->fName); |
45 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), cte.inPosit
ion()->fName); | 45 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), cte.inPosit
ion()->fName); |
46 | 46 |
| 47 // setup uniform viewMatrix |
| 48 this->addUniformViewMatrix(pb); |
| 49 |
47 // setup position varying | 50 // setup position varying |
48 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 51 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, this->uViewM(), |
49 vsBuilder->uViewM(), cte.inPosition()->fName); | 52 cte.inPosition()->fName); |
50 | 53 |
51 GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); | 54 GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); |
52 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); | 55 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); |
53 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT
ype); | 56 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT
ype); |
54 fsBuilder->codeAppend(";"); | 57 fsBuilder->codeAppend(";"); |
55 } | 58 } |
56 | 59 |
57 virtual void setData(const GrGLProgramDataManager& pdman, | 60 virtual void setData(const GrGLProgramDataManager& pdman, |
58 const GrPrimitiveProcessor& gp, | 61 const GrPrimitiveProcessor& gp, |
59 const GrBatchTracker& bt) SK_OVERRIDE { | 62 const GrBatchTracker& bt) SK_OVERRIDE { |
| 63 this->setUniformViewMatrix(pdman, gp.viewMatrix()); |
| 64 |
60 const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); | 65 const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); |
61 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { | 66 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { |
62 GrGLfloat c[4]; | 67 GrGLfloat c[4]; |
63 GrColorToRGBAFloat(local.fColor, c); | 68 GrColorToRGBAFloat(local.fColor, c); |
64 pdman.set4fv(fColorUniform, 1, c); | 69 pdman.set4fv(fColorUniform, 1, c); |
65 fColor = local.fColor; | 70 fColor = local.fColor; |
66 } | 71 } |
67 } | 72 } |
68 | 73 |
69 static inline void GenKey(const GrGeometryProcessor& proc, | 74 static inline void GenKey(const GrGeometryProcessor& proc, |
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172 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 177 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
173 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 178 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
174 }; | 179 }; |
175 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 180 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
176 GrTextureParams::kNon
e_FilterMode); | 181 GrTextureParams::kNon
e_FilterMode); |
177 | 182 |
178 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx],
params, | 183 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx],
params, |
179 random->nextBool(), random->nextBool(), | 184 random->nextBool(), random->nextBool(), |
180 GrProcessorUnitTest::TestMatrix(random)); | 185 GrProcessorUnitTest::TestMatrix(random)); |
181 } | 186 } |
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