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Side by Side Diff: src/gpu/effects/GrBitmapTextGeoProc.cpp

Issue 827973002: ViewMatrix uniform upload moved to GeometryProcessor (Closed) Base URL: https://skia.googlesource.com/skia.git@vm-on-gp
Patch Set: feedback inc Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBitmapTextGeoProc.h" 8 #include "GrBitmapTextGeoProc.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "GrTexture.h" 10 #include "GrTexture.h"
(...skipping 26 matching lines...) Expand all
37 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa me); 37 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa me);
38 38
39 // Setup pass through color 39 // Setup pass through color
40 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , cte.inColor(), 40 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , cte.inColor(),
41 &fColorUniform); 41 &fColorUniform);
42 42
43 // setup output coords 43 // setup output coords
44 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), cte.inPo sition()->fName); 44 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), cte.inPo sition()->fName);
45 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), cte.inPosit ion()->fName); 45 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), cte.inPosit ion()->fName);
46 46
47 // setup uniform viewMatrix
48 this->addUniformViewMatrix(pb);
49
47 // setup position varying 50 // setup position varying
48 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition() , 51 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition() , this->uViewM(),
49 vsBuilder->uViewM(), cte.inPosition()->fName); 52 cte.inPosition()->fName);
50 53
51 GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); 54 GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
52 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); 55 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
53 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT ype); 56 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT ype);
54 fsBuilder->codeAppend(";"); 57 fsBuilder->codeAppend(";");
55 } 58 }
56 59
57 virtual void setData(const GrGLProgramDataManager& pdman, 60 virtual void setData(const GrGLProgramDataManager& pdman,
58 const GrPrimitiveProcessor& gp, 61 const GrPrimitiveProcessor& gp,
59 const GrBatchTracker& bt) SK_OVERRIDE { 62 const GrBatchTracker& bt) SK_OVERRIDE {
63 this->setUniformViewMatrix(pdman, gp.viewMatrix());
64
60 const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); 65 const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>();
61 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo r) { 66 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo r) {
62 GrGLfloat c[4]; 67 GrGLfloat c[4];
63 GrColorToRGBAFloat(local.fColor, c); 68 GrColorToRGBAFloat(local.fColor, c);
64 pdman.set4fv(fColorUniform, 1, c); 69 pdman.set4fv(fColorUniform, 1, c);
65 fColor = local.fColor; 70 fColor = local.fColor;
66 } 71 }
67 } 72 }
68 73
69 static inline void GenKey(const GrGeometryProcessor& proc, 74 static inline void GenKey(const GrGeometryProcessor& proc,
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after
172 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 177 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
173 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 178 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
174 }; 179 };
175 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : 180 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode :
176 GrTextureParams::kNon e_FilterMode); 181 GrTextureParams::kNon e_FilterMode);
177 182
178 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params, 183 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params,
179 random->nextBool(), random->nextBool(), 184 random->nextBool(), random->nextBool(),
180 GrProcessorUnitTest::TestMatrix(random)); 185 GrProcessorUnitTest::TestMatrix(random));
181 } 186 }
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