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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBitmapTextGeoProc.h" | 8 #include "GrBitmapTextGeoProc.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa
me); | 37 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa
me); |
| 38 | 38 |
| 39 // Setup pass through color | 39 // Setup pass through color |
| 40 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, cte.inColor(), | 40 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, cte.inColor(), |
| 41 &fColorUniform); | 41 &fColorUniform); |
| 42 | 42 |
| 43 // setup output coords | 43 // setup output coords |
| 44 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), cte.inPo
sition()->fName); | 44 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), cte.inPo
sition()->fName); |
| 45 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), cte.inPosit
ion()->fName); | 45 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), cte.inPosit
ion()->fName); |
| 46 | 46 |
| 47 // setup uniform viewMatrix |
| 48 this->addUniformViewMatrix(pb); |
| 49 |
| 47 // setup position varying | 50 // setup position varying |
| 48 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 51 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, this->uViewM(), |
| 49 vsBuilder->uViewM(), cte.inPosition()->fName); | 52 cte.inPosition()->fName); |
| 50 | 53 |
| 51 GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); | 54 GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); |
| 52 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); | 55 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); |
| 53 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT
ype); | 56 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT
ype); |
| 54 fsBuilder->codeAppend(";"); | 57 fsBuilder->codeAppend(";"); |
| 55 } | 58 } |
| 56 | 59 |
| 57 virtual void setData(const GrGLProgramDataManager& pdman, | 60 virtual void setData(const GrGLProgramDataManager& pdman, |
| 58 const GrPrimitiveProcessor& gp, | 61 const GrPrimitiveProcessor& gp, |
| 59 const GrBatchTracker& bt) SK_OVERRIDE { | 62 const GrBatchTracker& bt) SK_OVERRIDE { |
| 63 this->setUniformViewMatrix(pdman, gp.viewMatrix()); |
| 64 |
| 60 const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); | 65 const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); |
| 61 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { | 66 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { |
| 62 GrGLfloat c[4]; | 67 GrGLfloat c[4]; |
| 63 GrColorToRGBAFloat(local.fColor, c); | 68 GrColorToRGBAFloat(local.fColor, c); |
| 64 pdman.set4fv(fColorUniform, 1, c); | 69 pdman.set4fv(fColorUniform, 1, c); |
| 65 fColor = local.fColor; | 70 fColor = local.fColor; |
| 66 } | 71 } |
| 67 } | 72 } |
| 68 | 73 |
| 69 static inline void GenKey(const GrGeometryProcessor& proc, | 74 static inline void GenKey(const GrGeometryProcessor& proc, |
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| 172 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 177 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 173 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 178 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 174 }; | 179 }; |
| 175 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 180 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
| 176 GrTextureParams::kNon
e_FilterMode); | 181 GrTextureParams::kNon
e_FilterMode); |
| 177 | 182 |
| 178 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx],
params, | 183 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx],
params, |
| 179 random->nextBool(), random->nextBool(), | 184 random->nextBool(), random->nextBool(), |
| 180 GrProcessorUnitTest::TestMatrix(random)); | 185 GrProcessorUnitTest::TestMatrix(random)); |
| 181 } | 186 } |
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