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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOvalRenderer.h" | 8 #include "GrOvalRenderer.h" |
9 | 9 |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
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94 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa
me); | 94 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa
me); |
95 | 95 |
96 // Setup pass through color | 96 // Setup pass through color |
97 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, | 97 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, |
98 &fColorUniform); | 98 &fColorUniform); |
99 | 99 |
100 // setup coord outputs | 100 // setup coord outputs |
101 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ce.i
nPosition()->fName); | 101 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ce.i
nPosition()->fName); |
102 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ce.inPo
sition()->fName); | 102 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ce.inPo
sition()->fName); |
103 | 103 |
| 104 // setup uniform viewMatrix |
| 105 this->addUniformViewMatrix(pb); |
| 106 |
104 // setup position varying | 107 // setup position varying |
105 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), | 108 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), |
106 vsBuilder->uViewM(), ce.inPosition()->fName); | 109 this->uViewM(), ce.inPosition()->fName); |
107 | 110 |
108 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 111 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
109 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); | 112 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); |
110 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.
0, 1.0);", v.fsIn()); | 113 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.
0, 1.0);", v.fsIn()); |
111 if (ce.isStroked()) { | 114 if (ce.isStroked()) { |
112 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s.
w), 0.0, 1.0);", | 115 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s.
w), 0.0, 1.0);", |
113 v.fsIn(), v.fsIn()); | 116 v.fsIn(), v.fsIn()); |
114 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;"); | 117 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;"); |
115 } | 118 } |
116 | 119 |
117 fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage
); | 120 fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage
); |
118 } | 121 } |
119 | 122 |
120 static void GenKey(const GrGeometryProcessor& processor, | 123 static void GenKey(const GrGeometryProcessor& processor, |
121 const GrBatchTracker& bt, | 124 const GrBatchTracker& bt, |
122 const GrGLCaps&, | 125 const GrGLCaps&, |
123 GrProcessorKeyBuilder* b) { | 126 GrProcessorKeyBuilder* b) { |
124 const BatchTracker& local = bt.cast<BatchTracker>(); | 127 const BatchTracker& local = bt.cast<BatchTracker>(); |
125 const CircleEdgeEffect& circleEffect = processor.cast<CircleEdgeEffe
ct>(); | 128 const CircleEdgeEffect& circleEffect = processor.cast<CircleEdgeEffe
ct>(); |
126 uint16_t key = circleEffect.isStroked() ? 0x1 : 0x0; | 129 uint16_t key = circleEffect.isStroked() ? 0x1 : 0x0; |
127 key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspect
ive() ? 0x2 : 0x0; | 130 key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspect
ive() ? 0x2 : 0x0; |
128 b->add32(key << 16 | local.fInputColorType); | 131 b->add32(key << 16 | local.fInputColorType); |
129 } | 132 } |
130 | 133 |
131 virtual void setData(const GrGLProgramDataManager& pdman, | 134 virtual void setData(const GrGLProgramDataManager& pdman, |
132 const GrPrimitiveProcessor& gp, | 135 const GrPrimitiveProcessor& gp, |
133 const GrBatchTracker& bt) SK_OVERRIDE { | 136 const GrBatchTracker& bt) SK_OVERRIDE { |
| 137 this->setUniformViewMatrix(pdman, gp.viewMatrix()); |
| 138 |
134 const BatchTracker& local = bt.cast<BatchTracker>(); | 139 const BatchTracker& local = bt.cast<BatchTracker>(); |
135 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != f
Color) { | 140 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != f
Color) { |
136 GrGLfloat c[4]; | 141 GrGLfloat c[4]; |
137 GrColorToRGBAFloat(local.fColor, c); | 142 GrColorToRGBAFloat(local.fColor, c); |
138 pdman.set4fv(fColorUniform, 1, c); | 143 pdman.set4fv(fColorUniform, 1, c); |
139 fColor = local.fColor; | 144 fColor = local.fColor; |
140 } | 145 } |
141 } | 146 } |
142 | 147 |
143 private: | 148 private: |
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267 ee.inEllipseRadii()->fName); | 272 ee.inEllipseRadii()->fName); |
268 | 273 |
269 // Setup pass through color | 274 // Setup pass through color |
270 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, | 275 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, |
271 &fColorUniform); | 276 &fColorUniform); |
272 | 277 |
273 // setup coord outputs | 278 // setup coord outputs |
274 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i
nPosition()->fName); | 279 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i
nPosition()->fName); |
275 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo
sition()->fName); | 280 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo
sition()->fName); |
276 | 281 |
| 282 // setup uniform viewMatrix |
| 283 this->addUniformViewMatrix(pb); |
| 284 |
277 // setup position varying | 285 // setup position varying |
278 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), | 286 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), |
279 vsBuilder->uViewM(), ee.inPosition()->fName); | 287 this->uViewM(), ee.inPosition()->fName); |
280 | 288 |
281 // for outer curve | 289 // for outer curve |
282 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 290 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
283 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse
ts.fsIn(), | 291 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse
ts.fsIn(), |
284 ellipseRadii.fsIn()); | 292 ellipseRadii.fsIn()); |
285 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset)
- 1.0;"); | 293 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset)
- 1.0;"); |
286 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips
eRadii.fsIn()); | 294 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips
eRadii.fsIn()); |
287 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);"); | 295 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);"); |
288 | 296 |
289 // avoid calling inversesqrt on zero. | 297 // avoid calling inversesqrt on zero. |
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312 const BatchTracker& local = bt.cast<BatchTracker>(); | 320 const BatchTracker& local = bt.cast<BatchTracker>(); |
313 const EllipseEdgeEffect& ellipseEffect = processor.cast<EllipseEdgeE
ffect>(); | 321 const EllipseEdgeEffect& ellipseEffect = processor.cast<EllipseEdgeE
ffect>(); |
314 uint16_t key = ellipseEffect.isStroked() ? 0x1 : 0x0; | 322 uint16_t key = ellipseEffect.isStroked() ? 0x1 : 0x0; |
315 key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspect
ive() ? 0x2 : 0x0; | 323 key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspect
ive() ? 0x2 : 0x0; |
316 b->add32(key << 16 | local.fInputColorType); | 324 b->add32(key << 16 | local.fInputColorType); |
317 } | 325 } |
318 | 326 |
319 virtual void setData(const GrGLProgramDataManager& pdman, | 327 virtual void setData(const GrGLProgramDataManager& pdman, |
320 const GrPrimitiveProcessor& gp, | 328 const GrPrimitiveProcessor& gp, |
321 const GrBatchTracker& bt) SK_OVERRIDE { | 329 const GrBatchTracker& bt) SK_OVERRIDE { |
| 330 this->setUniformViewMatrix(pdman, gp.viewMatrix()); |
| 331 |
322 const BatchTracker& local = bt.cast<BatchTracker>(); | 332 const BatchTracker& local = bt.cast<BatchTracker>(); |
323 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != f
Color) { | 333 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != f
Color) { |
324 GrGLfloat c[4]; | 334 GrGLfloat c[4]; |
325 GrColorToRGBAFloat(local.fColor, c); | 335 GrColorToRGBAFloat(local.fColor, c); |
326 pdman.set4fv(fColorUniform, 1, c); | 336 pdman.set4fv(fColorUniform, 1, c); |
327 fColor = local.fColor; | 337 fColor = local.fColor; |
328 } | 338 } |
329 } | 339 } |
330 | 340 |
331 private: | 341 private: |
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462 ee.inEllipseOffsets1()->fName); | 472 ee.inEllipseOffsets1()->fName); |
463 | 473 |
464 // Setup pass through color | 474 // Setup pass through color |
465 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, | 475 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, |
466 &fColorUniform); | 476 &fColorUniform); |
467 | 477 |
468 // setup coord outputs | 478 // setup coord outputs |
469 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i
nPosition()->fName); | 479 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i
nPosition()->fName); |
470 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo
sition()->fName); | 480 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo
sition()->fName); |
471 | 481 |
| 482 // setup uniform viewMatrix |
| 483 this->addUniformViewMatrix(pb); |
| 484 |
472 // setup position varying | 485 // setup position varying |
473 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), | 486 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), |
474 vsBuilder->uViewM(), ee.inPosition()->fName); | 487 this->uViewM(), ee.inPosition()->fName); |
475 | 488 |
476 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 489 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
477 SkAssertResult(fsBuilder->enableFeature( | 490 SkAssertResult(fsBuilder->enableFeature( |
478 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 491 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
479 // for outer curve | 492 // for outer curve |
480 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn()
); | 493 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn()
); |
481 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset)
- 1.0;"); | 494 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset)
- 1.0;"); |
482 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn()); | 495 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn()); |
483 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn()); | 496 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn()); |
484 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y
*duvdx.y," | 497 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y
*duvdx.y," |
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522 const DIEllipseEdgeEffect& ellipseEffect = processor.cast<DIEllipseE
dgeEffect>(); | 535 const DIEllipseEdgeEffect& ellipseEffect = processor.cast<DIEllipseE
dgeEffect>(); |
523 uint16_t key = ellipseEffect.getMode(); | 536 uint16_t key = ellipseEffect.getMode(); |
524 key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspect
ive() ? 0x1 << 8 : | 537 key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspect
ive() ? 0x1 << 8 : |
525
0x0; | 538
0x0; |
526 b->add32(key << 16 | local.fInputColorType); | 539 b->add32(key << 16 | local.fInputColorType); |
527 } | 540 } |
528 | 541 |
529 virtual void setData(const GrGLProgramDataManager& pdman, | 542 virtual void setData(const GrGLProgramDataManager& pdman, |
530 const GrPrimitiveProcessor& gp, | 543 const GrPrimitiveProcessor& gp, |
531 const GrBatchTracker& bt) SK_OVERRIDE { | 544 const GrBatchTracker& bt) SK_OVERRIDE { |
| 545 this->setUniformViewMatrix(pdman, gp.viewMatrix()); |
| 546 |
532 const BatchTracker& local = bt.cast<BatchTracker>(); | 547 const BatchTracker& local = bt.cast<BatchTracker>(); |
533 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != f
Color) { | 548 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != f
Color) { |
534 GrGLfloat c[4]; | 549 GrGLfloat c[4]; |
535 GrColorToRGBAFloat(local.fColor, c); | 550 GrColorToRGBAFloat(local.fColor, c); |
536 pdman.set4fv(fColorUniform, 1, c); | 551 pdman.set4fv(fColorUniform, 1, c); |
537 fColor = local.fColor; | 552 fColor = local.fColor; |
538 } | 553 } |
539 } | 554 } |
540 | 555 |
541 private: | 556 private: |
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1383 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : | 1398 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : |
1384 SK_ARRAY_COUNT(gRRectIndices); | 1399 SK_ARRAY_COUNT(gRRectIndices); |
1385 target->setIndexSourceToBuffer(indexBuffer); | 1400 target->setIndexSourceToBuffer(indexBuffer); |
1386 target->drawIndexedInstances(drawState, effect, kTriangles_GrPrimitiveTy
pe, 1, 16, indexCnt, | 1401 target->drawIndexedInstances(drawState, effect, kTriangles_GrPrimitiveTy
pe, 1, 16, indexCnt, |
1387 &bounds); | 1402 &bounds); |
1388 } | 1403 } |
1389 | 1404 |
1390 target->resetIndexSource(); | 1405 target->resetIndexSource(); |
1391 return true; | 1406 return true; |
1392 } | 1407 } |
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