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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDefaultGeoProcFactory.h" | 8 #include "GrDefaultGeoProcFactory.h" |
| 9 | 9 |
| 10 #include "GrDrawState.h" | 10 #include "GrDrawState.h" |
| (...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 96 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, gp.inColor(), | 96 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, gp.inColor(), |
| 97 &fColorUniform); | 97 &fColorUniform); |
| 98 | 98 |
| 99 // Setup local coords if needed | 99 // Setup local coords if needed |
| 100 if (gp.inLocalCoords()) { | 100 if (gp.inLocalCoords()) { |
| 101 vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inLocalCoords(
)->fName); | 101 vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inLocalCoords(
)->fName); |
| 102 } else { | 102 } else { |
| 103 vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inPosition()->
fName); | 103 vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inPosition()->
fName); |
| 104 } | 104 } |
| 105 | 105 |
| 106 // setup uniform viewMatrix |
| 107 this->addUniformViewMatrix(pb); |
| 108 |
| 106 // setup position varying | 109 // setup position varying |
| 107 vs->codeAppendf("%s = %s * vec3(%s, 1);", vs->glPosition(), vs->uVie
wM(), | 110 vs->codeAppendf("%s = %s * vec3(%s, 1);", vs->glPosition(), this->uV
iewM(), |
| 108 gp.inPosition()->fName); | 111 gp.inPosition()->fName); |
| 109 | 112 |
| 110 // Setup coverage as pass through | 113 // Setup coverage as pass through |
| 111 if (kUniform_GrGPInput == local.fInputCoverageType) { | 114 if (kUniform_GrGPInput == local.fInputCoverageType) { |
| 112 const char* fragCoverage; | 115 const char* fragCoverage; |
| 113 fCoverageUniform = pb->addUniform(GrGLProgramBuilder::kFragment_
Visibility, | 116 fCoverageUniform = pb->addUniform(GrGLProgramBuilder::kFragment_
Visibility, |
| 114 kFloat_GrSLType, | 117 kFloat_GrSLType, |
| 115 kDefault_GrSLPrecision, | 118 kDefault_GrSLPrecision, |
| 116 "Coverage", | 119 "Coverage", |
| 117 &fragCoverage); | 120 &fragCoverage); |
| (...skipping 16 matching lines...) Expand all Loading... |
| 134 const BatchTracker& local = bt.cast<BatchTracker>(); | 137 const BatchTracker& local = bt.cast<BatchTracker>(); |
| 135 uint32_t key = def.fFlags; | 138 uint32_t key = def.fFlags; |
| 136 key |= local.fInputColorType << 8 | local.fInputCoverageType << 16; | 139 key |= local.fInputColorType << 8 | local.fInputCoverageType << 16; |
| 137 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ?
0x1 << 24 : 0x0; | 140 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ?
0x1 << 24 : 0x0; |
| 138 b->add32(key); | 141 b->add32(key); |
| 139 } | 142 } |
| 140 | 143 |
| 141 virtual void setData(const GrGLProgramDataManager& pdman, | 144 virtual void setData(const GrGLProgramDataManager& pdman, |
| 142 const GrPrimitiveProcessor& gp, | 145 const GrPrimitiveProcessor& gp, |
| 143 const GrBatchTracker& bt) SK_OVERRIDE { | 146 const GrBatchTracker& bt) SK_OVERRIDE { |
| 147 this->setUniformViewMatrix(pdman, gp.viewMatrix()); |
| 148 |
| 144 const BatchTracker& local = bt.cast<BatchTracker>(); | 149 const BatchTracker& local = bt.cast<BatchTracker>(); |
| 145 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != f
Color) { | 150 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != f
Color) { |
| 146 GrGLfloat c[4]; | 151 GrGLfloat c[4]; |
| 147 GrColorToRGBAFloat(local.fColor, c); | 152 GrColorToRGBAFloat(local.fColor, c); |
| 148 pdman.set4fv(fColorUniform, 1, c); | 153 pdman.set4fv(fColorUniform, 1, c); |
| 149 fColor = local.fColor; | 154 fColor = local.fColor; |
| 150 } | 155 } |
| 151 if (kUniform_GrGPInput == local.fInputCoverageType && local.fCoverag
e != fCoverage) { | 156 if (kUniform_GrGPInput == local.fInputCoverageType && local.fCoverag
e != fCoverage) { |
| 152 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(local.fCove
rage)); | 157 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(local.fCove
rage)); |
| 153 fCoverage = local.fCoverage; | 158 fCoverage = local.fCoverage; |
| (...skipping 118 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 272 const SkMatrix& local
Matrix, | 277 const SkMatrix& local
Matrix, |
| 273 bool opaqueVertexColo
rs, | 278 bool opaqueVertexColo
rs, |
| 274 uint8_t coverage) { | 279 uint8_t coverage) { |
| 275 return DefaultGeoProc::Create(gpTypeFlags, | 280 return DefaultGeoProc::Create(gpTypeFlags, |
| 276 color, | 281 color, |
| 277 viewMatrix, | 282 viewMatrix, |
| 278 localMatrix, | 283 localMatrix, |
| 279 opaqueVertexColors, | 284 opaqueVertexColors, |
| 280 coverage); | 285 coverage); |
| 281 } | 286 } |
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