OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrAAConvexPathRenderer.h" | 9 #include "GrAAConvexPathRenderer.h" |
10 | 10 |
(...skipping 523 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
534 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 534 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
535 | 535 |
536 // Setup pass through color | 536 // Setup pass through color |
537 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, | 537 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, |
538 &fColorUniform); | 538 &fColorUniform); |
539 | 539 |
540 // setup coord outputs | 540 // setup coord outputs |
541 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), qe.i
nPosition()->fName); | 541 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), qe.i
nPosition()->fName); |
542 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), qe.inPo
sition()->fName); | 542 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), qe.inPo
sition()->fName); |
543 | 543 |
| 544 // setup uniform viewMatrix |
| 545 this->addUniformViewMatrix(pb); |
| 546 |
544 // setup position varying | 547 // setup position varying |
545 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), | 548 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), |
546 vsBuilder->uViewM(), qe.inPosition()->fName); | 549 this->uViewM(), qe.inPosition()->fName); |
547 | 550 |
548 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 551 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
549 | 552 |
550 SkAssertResult(fsBuilder->enableFeature( | 553 SkAssertResult(fsBuilder->enableFeature( |
551 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 554 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
552 fsBuilder->codeAppendf("float edgeAlpha;"); | 555 fsBuilder->codeAppendf("float edgeAlpha;"); |
553 | 556 |
554 // keep the derivative instructions outside the conditional | 557 // keep the derivative instructions outside the conditional |
555 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); | 558 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
556 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); | 559 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
(...skipping 18 matching lines...) Expand all Loading... |
575 const GrGLCaps&, | 578 const GrGLCaps&, |
576 GrProcessorKeyBuilder* b) { | 579 GrProcessorKeyBuilder* b) { |
577 const BatchTracker& local = bt.cast<BatchTracker>(); | 580 const BatchTracker& local = bt.cast<BatchTracker>(); |
578 b->add32((local.fInputColorType << 16) | | 581 b->add32((local.fInputColorType << 16) | |
579 (local.fUsesLocalCoords && gp.localMatrix().hasPerspective(
) ? 0x1 : 0x0)); | 582 (local.fUsesLocalCoords && gp.localMatrix().hasPerspective(
) ? 0x1 : 0x0)); |
580 } | 583 } |
581 | 584 |
582 virtual void setData(const GrGLProgramDataManager& pdman, | 585 virtual void setData(const GrGLProgramDataManager& pdman, |
583 const GrPrimitiveProcessor& gp, | 586 const GrPrimitiveProcessor& gp, |
584 const GrBatchTracker& bt) SK_OVERRIDE { | 587 const GrBatchTracker& bt) SK_OVERRIDE { |
| 588 this->setUniformViewMatrix(pdman, gp.viewMatrix()); |
| 589 |
585 const BatchTracker& local = bt.cast<BatchTracker>(); | 590 const BatchTracker& local = bt.cast<BatchTracker>(); |
586 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != f
Color) { | 591 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != f
Color) { |
587 GrGLfloat c[4]; | 592 GrGLfloat c[4]; |
588 GrColorToRGBAFloat(local.fColor, c); | 593 GrColorToRGBAFloat(local.fColor, c); |
589 pdman.set4fv(fColorUniform, 1, c); | 594 pdman.set4fv(fColorUniform, 1, c); |
590 fColor = local.fColor; | 595 fColor = local.fColor; |
591 } | 596 } |
592 } | 597 } |
593 | 598 |
594 private: | 599 private: |
(...skipping 169 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
764 vOffset, // start vertex | 769 vOffset, // start vertex |
765 0, // start index | 770 0, // start index |
766 draw.fVertexCnt, | 771 draw.fVertexCnt, |
767 draw.fIndexCnt, | 772 draw.fIndexCnt, |
768 &devBounds); | 773 &devBounds); |
769 vOffset += draw.fVertexCnt; | 774 vOffset += draw.fVertexCnt; |
770 } | 775 } |
771 | 776 |
772 return true; | 777 return true; |
773 } | 778 } |
OLD | NEW |