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Side by Side Diff: src/effects/SkArithmeticMode_gpu.cpp

Issue 827163004: Move Gpu ArithmeticMode xfer effect to _gpu files. (Closed) Base URL: https://skia.googlesource.com/skia.git@preCustomXP
Patch Set: Created 5 years, 11 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkArithmeticMode_gpu.h"
9
10 #if SK_SUPPORT_GPU
11 #include "GrContext.h"
12 #include "GrFragmentProcessor.h"
13 #include "GrInvariantOutput.h"
14 #include "GrProcessor.h"
15 #include "GrTexture.h"
16 #include "gl/GrGLCaps.h"
17 #include "gl/GrGLProcessor.h"
18 #include "gl/GrGLProgramDataManager.h"
19 #include "gl/builders/GrGLProgramBuilder.h"
20
21 static const bool gUseUnpremul = false;
22
23 class GrGLArithmeticFP : public GrGLFragmentProcessor {
bsalomon 2015/01/14 15:25:31 Don't need the Gr prefix if this is just in a cpp
24 public:
25 GrGLArithmeticFP(const GrProcessor&);
26 virtual ~GrGLArithmeticFP();
27
28 virtual void emitCode(GrGLFPBuilder*,
29 const GrFragmentProcessor&,
30 const char* outputColor,
31 const char* inputColor,
32 const TransformedCoordsArray&,
33 const TextureSamplerArray&) SK_OVERRIDE;
34
35 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE;
36
37 static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyB uilder* b);
38
39 private:
40 GrGLProgramDataManager::UniformHandle fKUni;
41 bool fEnforcePMColor;
42
43 typedef GrGLFragmentProcessor INHERITED;
44 };
45
46 ///////////////////////////////////////////////////////////////////////////////
47
48 GrArithmeticFP::GrArithmeticFP(float k1, float k2, float k3, float k4,
49 bool enforcePMColor, GrTexture* background)
50 : fK1(k1), fK2(k2), fK3(k3), fK4(k4), fEnforcePMColor(enforcePMColor) {
51 this->initClassID<GrArithmeticFP>();
52 if (background) {
53 fBackgroundTransform.reset(kLocal_GrCoordSet, background,
54 GrTextureParams::kNone_FilterMode);
55 this->addCoordTransform(&fBackgroundTransform);
56 fBackgroundAccess.reset(background);
57 this->addTextureAccess(&fBackgroundAccess);
58 } else {
59 this->setWillReadDstColor();
60 }
61 }
62
63 void GrArithmeticFP::getGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuild er* b) const {
64 GrGLArithmeticFP::GenKey(*this, caps, b);
65 }
66
67 GrGLFragmentProcessor* GrArithmeticFP::createGLInstance() const {
68 return SkNEW_ARGS(GrGLArithmeticFP, (*this));
69 }
70
71 bool GrArithmeticFP::onIsEqual(const GrFragmentProcessor& fpBase) const {
72 const GrArithmeticFP& fp = fpBase.cast<GrArithmeticFP>();
73 return fK1 == fp.fK1 &&
74 fK2 == fp.fK2 &&
75 fK3 == fp.fK3 &&
76 fK4 == fp.fK4 &&
77 fEnforcePMColor == fp.fEnforcePMColor;
78 }
79
80 void GrArithmeticFP::onComputeInvariantOutput(GrInvariantOutput* inout) const {
81 // TODO: optimize this
82 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
83 }
84
85 ///////////////////////////////////////////////////////////////////////////////
86
87 GrGLArithmeticFP::GrGLArithmeticFP(const GrProcessor&)
88 : fEnforcePMColor(true) {
89 }
90
91 GrGLArithmeticFP::~GrGLArithmeticFP() {
92 }
93
94 void GrGLArithmeticFP::emitCode(GrGLFPBuilder* builder,
95 const GrFragmentProcessor& fp,
96 const char* outputColor,
97 const char* inputColor,
98 const TransformedCoordsArray& coords,
99 const TextureSamplerArray& samplers) {
100
101 GrTexture* backgroundTex = fp.cast<GrArithmeticFP>().backgroundTexture();
102 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
103 const char* dstColor;
104 if (backgroundTex) {
105 fsBuilder->codeAppend("\t\tvec4 bgColor = ");
106 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0] .getType());
107 fsBuilder->codeAppendf(";\n");
108 dstColor = "bgColor";
109 } else {
110 dstColor = fsBuilder->dstColor();
111 }
112
113 SkASSERT(dstColor);
114 fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
115 kVec4f_GrSLType, kDefault_GrSLPrecision,
116 "k");
117 const char* kUni = builder->getUniformCStr(fKUni);
118
119 // We don't try to optimize for this case at all
120 if (NULL == inputColor) {
121 fsBuilder->codeAppendf("\t\tconst vec4 src = vec4(1);\n");
122 } else {
123 fsBuilder->codeAppendf("\t\tvec4 src = %s;\n", inputColor);
124 if (gUseUnpremul) {
125 fsBuilder->codeAppendf("\t\tsrc.rgb = clamp(src.rgb / src.a, 0.0, 1. 0);\n");
126 }
127 }
128
129 fsBuilder->codeAppendf("\t\tvec4 dst = %s;\n", dstColor);
130 if (gUseUnpremul) {
131 fsBuilder->codeAppendf("\t\tdst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);\ n");
132 }
133
134 fsBuilder->codeAppendf("\t\t%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;\n", outputColor, kUni, kUni, kUni, kUni);
135 fsBuilder->codeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outpu tColor);
136 if (gUseUnpremul) {
137 fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor );
138 } else if (fEnforcePMColor) {
139 fsBuilder->codeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor, outputColor, outputColor);
140 }
141 }
142
143 void GrGLArithmeticFP::setData(const GrGLProgramDataManager& pdman,
144 const GrProcessor& processor) {
145 const GrArithmeticFP& arith = processor.cast<GrArithmeticFP>();
146 pdman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4());
147 fEnforcePMColor = arith.enforcePMColor();
148 }
149
150 void GrGLArithmeticFP::GenKey(const GrProcessor& processor,
151 const GrGLCaps&, GrProcessorKeyBuilder* b) {
152 const GrArithmeticFP& arith = processor.cast<GrArithmeticFP>();
153 uint32_t key = arith.enforcePMColor() ? 1 : 0;
154 if (arith.backgroundTexture()) {
155 key |= 2;
156 }
157 b->add32(key);
158 }
159
160 GrFragmentProcessor* GrArithmeticFP::TestCreate(SkRandom* rand,
161 GrContext*,
162 const GrDrawTargetCaps&,
163 GrTexture*[]) {
164 float k1 = rand->nextF();
165 float k2 = rand->nextF();
166 float k3 = rand->nextF();
167 float k4 = rand->nextF();
168 bool enforcePMColor = rand->nextBool();
169
170 return SkNEW_ARGS(GrArithmeticFP, (k1, k2, k3, k4, enforcePMColor, NULL));
171 }
172
173 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrArithmeticFP);
174
175 #endif
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