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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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90 | 90 |
91 GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator) | 91 GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator) |
92 { | 92 { |
93 return NavigatorGamepad::from(navigator).gamepads(); | 93 return NavigatorGamepad::from(navigator).gamepads(); |
94 } | 94 } |
95 | 95 |
96 GamepadList* NavigatorGamepad::gamepads() | 96 GamepadList* NavigatorGamepad::gamepads() |
97 { | 97 { |
98 if (!m_gamepads) | 98 if (!m_gamepads) |
99 m_gamepads = GamepadList::create(); | 99 m_gamepads = GamepadList::create(); |
100 if (window()) { | 100 if (frame() && frame()->domWindow()) { |
101 startUpdating(); | 101 startUpdating(); |
102 sampleGamepads<Gamepad>(m_gamepads.get()); | 102 sampleGamepads<Gamepad>(m_gamepads.get()); |
103 } | 103 } |
104 return m_gamepads.get(); | 104 return m_gamepads.get(); |
105 } | 105 } |
106 | 106 |
107 void NavigatorGamepad::trace(Visitor* visitor) | 107 void NavigatorGamepad::trace(Visitor* visitor) |
108 { | 108 { |
109 visitor->trace(m_gamepads); | 109 visitor->trace(m_gamepads); |
110 visitor->trace(m_pendingEvents); | 110 visitor->trace(m_pendingEvents); |
111 WillBeHeapSupplement<Navigator>::trace(visitor); | 111 WillBeHeapSupplement<Navigator>::trace(visitor); |
112 DOMWindowProperty::trace(visitor); | 112 DOMWindowProperty::trace(visitor); |
113 PlatformEventController::trace(visitor); | 113 PlatformEventController::trace(visitor); |
114 } | 114 } |
115 | 115 |
116 void NavigatorGamepad::didUpdateData() | 116 void NavigatorGamepad::didUpdateData() |
117 { | 117 { |
118 // We should stop listening once we detached. | 118 // We should stop listening once we detached. |
119 ASSERT(window()); | 119 ASSERT(frame()); |
| 120 ASSERT(frame()->domWindow()); |
120 | 121 |
121 // We register to the dispatcher before sampling gamepads so we need to chec
k if we actually have an event listener. | 122 // We register to the dispatcher before sampling gamepads so we need to chec
k if we actually have an event listener. |
122 if (!m_hasEventListener) | 123 if (!m_hasEventListener) |
123 return; | 124 return; |
124 | 125 |
125 if (window()->document()->activeDOMObjectsAreStopped() || window()->document
()->activeDOMObjectsAreSuspended()) | 126 Document* document = frame()->domWindow()->document(); |
| 127 if (document->activeDOMObjectsAreStopped() || document->activeDOMObjectsAreS
uspended()) |
126 return; | 128 return; |
127 | 129 |
128 const GamepadDispatcher::ConnectionChange& change = GamepadDispatcher::insta
nce().latestConnectionChange(); | 130 const GamepadDispatcher::ConnectionChange& change = GamepadDispatcher::insta
nce().latestConnectionChange(); |
129 | 131 |
130 if (!m_gamepads) | 132 if (!m_gamepads) |
131 m_gamepads = GamepadList::create(); | 133 m_gamepads = GamepadList::create(); |
132 | 134 |
133 Gamepad* gamepad = m_gamepads->item(change.index); | 135 Gamepad* gamepad = m_gamepads->item(change.index); |
134 if (!gamepad) | 136 if (!gamepad) |
135 gamepad = Gamepad::create(); | 137 gamepad = Gamepad::create(); |
136 sampleGamepad(change.index, *gamepad, change.pad); | 138 sampleGamepad(change.index, *gamepad, change.pad); |
137 m_gamepads->set(change.index, gamepad); | 139 m_gamepads->set(change.index, gamepad); |
138 | 140 |
139 m_pendingEvents.append(gamepad); | 141 m_pendingEvents.append(gamepad); |
140 m_dispatchOneEventRunner.runAsync(); | 142 m_dispatchOneEventRunner.runAsync(); |
141 } | 143 } |
142 | 144 |
143 void NavigatorGamepad::dispatchOneEvent() | 145 void NavigatorGamepad::dispatchOneEvent() |
144 { | 146 { |
145 ASSERT(window()); | 147 ASSERT(frame()); |
| 148 ASSERT(frame()->domWindow()); |
146 ASSERT(!m_pendingEvents.isEmpty()); | 149 ASSERT(!m_pendingEvents.isEmpty()); |
147 | 150 |
148 Gamepad* gamepad = m_pendingEvents.takeFirst(); | 151 Gamepad* gamepad = m_pendingEvents.takeFirst(); |
149 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; | 152 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; |
150 window()->dispatchEvent(GamepadEvent::create(eventName, false, true, gamepad
)); | 153 frame()->domWindow()->dispatchEvent(GamepadEvent::create(eventName, false, t
rue, gamepad)); |
151 | 154 |
152 if (!m_pendingEvents.isEmpty()) | 155 if (!m_pendingEvents.isEmpty()) |
153 m_dispatchOneEventRunner.runAsync(); | 156 m_dispatchOneEventRunner.runAsync(); |
154 } | 157 } |
155 | 158 |
156 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) | 159 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) |
157 : DOMWindowProperty(frame) | 160 : DOMWindowProperty(frame) |
158 , PlatformEventController(frame ? frame->page() : 0) | 161 , PlatformEventController(frame ? frame->page() : 0) |
159 , DOMWindowLifecycleObserver(frame ? frame->localDOMWindow() : 0) | 162 , DOMWindowLifecycleObserver(frame ? frame->localDOMWindow() : 0) |
160 , m_dispatchOneEventRunner(this, &NavigatorGamepad::dispatchOneEvent) | 163 , m_dispatchOneEventRunner(this, &NavigatorGamepad::dispatchOneEvent) |
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267 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 270 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
268 m_pendingEvents.append(newGamepad); | 271 m_pendingEvents.append(newGamepad); |
269 } | 272 } |
270 } | 273 } |
271 | 274 |
272 if (!m_pendingEvents.isEmpty()) | 275 if (!m_pendingEvents.isEmpty()) |
273 m_dispatchOneEventRunner.runAsync(); | 276 m_dispatchOneEventRunner.runAsync(); |
274 } | 277 } |
275 | 278 |
276 } // namespace blink | 279 } // namespace blink |
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