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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <vector> | 10 #include <vector> |
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98 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( | 98 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( |
99 new ui::InterpolatedTransformAboutPivot( | 99 new ui::InterpolatedTransformAboutPivot( |
100 gfx::Point(bounds.width() * 0.5, bounds.height() * 0.5), | 100 gfx::Point(bounds.width() * 0.5, bounds.height() * 0.5), |
101 rotation.release())); | 101 rotation.release())); |
102 | 102 |
103 scale->SetChild(translation.release()); | 103 scale->SetChild(translation.release()); |
104 rotation_about_pivot->SetChild(scale.release()); | 104 rotation_about_pivot->SetChild(scale.release()); |
105 | 105 |
106 rotation_about_pivot->SetReversed(show); | 106 rotation_about_pivot->SetReversed(show); |
107 | 107 |
108 base::TimeDelta duration = base::TimeDelta::FromMilliseconds( | 108 base::TimeDelta duration = window->layer()->GetAnimator()-> |
109 kLayerAnimationsForMinimizeDurationMS); | 109 GetTransitionDuration(); |
110 | 110 |
111 scoped_ptr<ui::LayerAnimationElement> transition( | 111 scoped_ptr<ui::LayerAnimationElement> transition( |
112 ui::LayerAnimationElement::CreateInterpolatedTransformElement( | 112 ui::LayerAnimationElement::CreateInterpolatedTransformElement( |
113 rotation_about_pivot.release(), duration)); | 113 rotation_about_pivot.release(), duration)); |
114 | 114 |
115 transition->set_tween_type( | 115 transition->set_tween_type( |
116 show ? gfx::Tween::EASE_IN : gfx::Tween::EASE_IN_OUT); | 116 show ? gfx::Tween::EASE_IN : gfx::Tween::EASE_IN_OUT); |
117 | 117 |
118 window->layer()->GetAnimator()->ScheduleAnimation( | 118 window->layer()->GetAnimator()->ScheduleAnimation( |
119 new ui::LayerAnimationSequence(transition.release())); | 119 new ui::LayerAnimationSequence(transition.release())); |
120 | 120 |
121 // When hiding a window, turn off blending until the animation is 3 / 4 done | 121 // When hiding a window, turn off blending until the animation is 3 / 4 done |
122 // to save bandwidth and reduce jank. | 122 // to save bandwidth and reduce jank. |
123 if (!show) { | 123 if (!show) { |
124 window->layer()->GetAnimator()->SchedulePauseForProperties( | 124 window->layer()->GetAnimator()->SchedulePauseForProperties( |
125 (duration * 3) / 4, ui::LayerAnimationElement::OPACITY, -1); | 125 (duration * 3) / 4, ui::LayerAnimationElement::OPACITY, -1); |
126 } | 126 } |
127 | 127 |
128 // Fade in and out quickly when the window is small to reduce jank. | 128 // Fade in and out quickly when the window is small to reduce jank. |
129 float opacity = show ? 1.0f : 0.0f; | 129 float opacity = show ? 1.0f : 0.0f; |
130 window->layer()->GetAnimator()->ScheduleAnimation( | 130 window->layer()->GetAnimator()->ScheduleAnimation( |
131 new ui::LayerAnimationSequence( | 131 new ui::LayerAnimationSequence( |
132 ui::LayerAnimationElement::CreateOpacityElement( | 132 ui::LayerAnimationElement::CreateOpacityElement( |
133 opacity, duration / 4))); | 133 opacity, duration / 4))); |
134 } | 134 } |
135 | 135 |
136 void AnimateShowWindow_Minimize(aura::Window* window) { | 136 void AnimateShowWindow_Minimize(aura::Window* window) { |
137 window->layer()->set_delegate(window); | 137 window->layer()->set_delegate(window); |
138 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); | 138 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); |
| 139 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| 140 base::TimeDelta duration = base::TimeDelta::FromMilliseconds( |
| 141 kLayerAnimationsForMinimizeDurationMS); |
| 142 settings.SetTransitionDuration(duration); |
139 AddLayerAnimationsForMinimize(window, true); | 143 AddLayerAnimationsForMinimize(window, true); |
140 | 144 |
141 // Now that the window has been restored, we need to clear its animation style | 145 // Now that the window has been restored, we need to clear its animation style |
142 // to default so that normal animation applies. | 146 // to default so that normal animation applies. |
143 views::corewm::SetWindowVisibilityAnimationType( | 147 views::corewm::SetWindowVisibilityAnimationType( |
144 window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); | 148 window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); |
145 } | 149 } |
146 | 150 |
147 void AnimateHideWindow_Minimize(aura::Window* window) { | 151 void AnimateHideWindow_Minimize(aura::Window* window) { |
148 window->layer()->set_delegate(NULL); | 152 window->layer()->set_delegate(NULL); |
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536 } | 540 } |
537 | 541 |
538 // Assume the launcher is overflowed, zoom off to the bottom right of the | 542 // Assume the launcher is overflowed, zoom off to the bottom right of the |
539 // work area. | 543 // work area. |
540 gfx::Rect work_area = | 544 gfx::Rect work_area = |
541 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area(); | 545 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area(); |
542 return gfx::Rect(work_area.right(), work_area.bottom(), 0, 0); | 546 return gfx::Rect(work_area.right(), work_area.bottom(), 0, 0); |
543 } | 547 } |
544 | 548 |
545 } // namespace ash | 549 } // namespace ash |
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