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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <vector> | 10 #include <vector> |
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101 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( | 101 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( |
102 new ui::InterpolatedTransformAboutPivot( | 102 new ui::InterpolatedTransformAboutPivot( |
103 gfx::Point(bounds.width() * 0.5, bounds.height() * 0.5), | 103 gfx::Point(bounds.width() * 0.5, bounds.height() * 0.5), |
104 rotation.release())); | 104 rotation.release())); |
105 | 105 |
106 scale->SetChild(translation.release()); | 106 scale->SetChild(translation.release()); |
107 rotation_about_pivot->SetChild(scale.release()); | 107 rotation_about_pivot->SetChild(scale.release()); |
108 | 108 |
109 rotation_about_pivot->SetReversed(show); | 109 rotation_about_pivot->SetReversed(show); |
110 | 110 |
111 base::TimeDelta duration = base::TimeDelta::FromMilliseconds( | 111 base::TimeDelta duration = window->layer()->GetAnimator()-> |
112 kLayerAnimationsForMinimizeDurationMS); | 112 GetTransitionDuration(); |
113 | 113 |
114 scoped_ptr<ui::LayerAnimationElement> transition( | 114 scoped_ptr<ui::LayerAnimationElement> transition( |
115 ui::LayerAnimationElement::CreateInterpolatedTransformElement( | 115 ui::LayerAnimationElement::CreateInterpolatedTransformElement( |
116 rotation_about_pivot.release(), duration)); | 116 rotation_about_pivot.release(), duration)); |
117 | 117 |
118 transition->set_tween_type( | 118 transition->set_tween_type( |
119 show ? gfx::Tween::EASE_IN : gfx::Tween::EASE_IN_OUT); | 119 show ? gfx::Tween::EASE_IN : gfx::Tween::EASE_IN_OUT); |
120 | 120 |
121 window->layer()->GetAnimator()->ScheduleAnimation( | 121 window->layer()->GetAnimator()->ScheduleAnimation( |
122 new ui::LayerAnimationSequence(transition.release())); | 122 new ui::LayerAnimationSequence(transition.release())); |
123 | 123 |
124 // When hiding a window, turn off blending until the animation is 3 / 4 done | 124 // When hiding a window, turn off blending until the animation is 3 / 4 done |
125 // to save bandwidth and reduce jank. | 125 // to save bandwidth and reduce jank. |
126 if (!show) { | 126 if (!show) { |
127 window->layer()->GetAnimator()->SchedulePauseForProperties( | 127 window->layer()->GetAnimator()->SchedulePauseForProperties( |
128 (duration * 3) / 4, ui::LayerAnimationElement::OPACITY, -1); | 128 (duration * 3) / 4, ui::LayerAnimationElement::OPACITY, -1); |
129 } | 129 } |
130 | 130 |
131 // Fade in and out quickly when the window is small to reduce jank. | 131 // Fade in and out quickly when the window is small to reduce jank. |
132 float opacity = show ? 1.0f : 0.0f; | 132 float opacity = show ? 1.0f : 0.0f; |
133 window->layer()->GetAnimator()->ScheduleAnimation( | 133 window->layer()->GetAnimator()->ScheduleAnimation( |
134 new ui::LayerAnimationSequence( | 134 new ui::LayerAnimationSequence( |
135 ui::LayerAnimationElement::CreateOpacityElement( | 135 ui::LayerAnimationElement::CreateOpacityElement( |
136 opacity, duration / 4))); | 136 opacity, duration / 4))); |
137 } | 137 } |
138 | 138 |
139 void AnimateShowWindow_Minimize(aura::Window* window) { | 139 void AnimateShowWindow_Minimize(aura::Window* window) { |
140 window->layer()->set_delegate(window); | 140 window->layer()->set_delegate(window); |
141 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); | 141 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); |
| 142 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| 143 base::TimeDelta duration = base::TimeDelta::FromMilliseconds( |
| 144 kLayerAnimationsForMinimizeDurationMS); |
| 145 settings.SetTransitionDuration(duration); |
142 AddLayerAnimationsForMinimize(window, true); | 146 AddLayerAnimationsForMinimize(window, true); |
143 | 147 |
144 // Now that the window has been restored, we need to clear its animation style | 148 // Now that the window has been restored, we need to clear its animation style |
145 // to default so that normal animation applies. | 149 // to default so that normal animation applies. |
146 views::corewm::SetWindowVisibilityAnimationType( | 150 views::corewm::SetWindowVisibilityAnimationType( |
147 window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); | 151 window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); |
148 } | 152 } |
149 | 153 |
150 void AnimateHideWindow_Minimize(aura::Window* window) { | 154 void AnimateHideWindow_Minimize(aura::Window* window) { |
151 window->layer()->set_delegate(NULL); | 155 window->layer()->set_delegate(NULL); |
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553 } | 557 } |
554 | 558 |
555 // Assume the launcher is overflowed, zoom off to the bottom right of the | 559 // Assume the launcher is overflowed, zoom off to the bottom right of the |
556 // work area. | 560 // work area. |
557 gfx::Rect work_area = | 561 gfx::Rect work_area = |
558 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area(); | 562 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area(); |
559 return gfx::Rect(work_area.right(), work_area.bottom(), 0, 0); | 563 return gfx::Rect(work_area.right(), work_area.bottom(), 0, 0); |
560 } | 564 } |
561 | 565 |
562 } // namespace ash | 566 } // namespace ash |
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