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Issue 82483003: Add GetMinimumSize() for Borders, and make LabelButton auto-size to at least as (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 7 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/shadow_border.h" 5 #include "ui/views/shadow_border.h"
6 6
7 #include "ui/gfx/canvas.h" 7 #include "ui/gfx/canvas.h"
8 #include "ui/gfx/insets.h" 8 #include "ui/gfx/insets.h"
9 #include "ui/gfx/shadow_value.h" 9 #include "ui/gfx/shadow_value.h"
10 #include "ui/gfx/skia_util.h" 10 #include "ui/gfx/skia_util.h"
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27 // poor performance. Ideally we should be caching the border to bitmaps. 27 // poor performance. Ideally we should be caching the border to bitmaps.
28 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { 28 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
29 SkPaint paint; 29 SkPaint paint;
30 std::vector<gfx::ShadowValue> shadows; 30 std::vector<gfx::ShadowValue> shadows;
31 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); 31 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_));
32 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); 32 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows);
33 paint.setLooper(looper.get()); 33 paint.setLooper(looper.get());
34 paint.setColor(SK_ColorTRANSPARENT); 34 paint.setColor(SK_ColorTRANSPARENT);
35 paint.setStrokeJoin(SkPaint::kRound_Join); 35 paint.setStrokeJoin(SkPaint::kRound_Join);
36 gfx::Rect bounds(view.size()); 36 gfx::Rect bounds(view.size());
37 // TODO(pkasting): This isn't right if one of the offsets is larger than
38 // (blur_ / 2).
37 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); 39 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2));
38 canvas->DrawRect(bounds, paint); 40 canvas->DrawRect(bounds, paint);
39 } 41 }
40 42
41 gfx::Insets ShadowBorder::GetInsets() const { 43 gfx::Insets ShadowBorder::GetInsets() const {
42 return gfx::Insets(blur_ / 2 - vertical_offset_, 44 return gfx::Insets(blur_ / 2 - vertical_offset_,
43 blur_ / 2 - horizontal_offset_, 45 blur_ / 2 - horizontal_offset_,
44 blur_ / 2 + vertical_offset_, 46 blur_ / 2 + vertical_offset_,
45 blur_ / 2 + horizontal_offset_); 47 blur_ / 2 + horizontal_offset_);
46 } 48 }
47 49
50 gfx::Size ShadowBorder::GetMinimumSize() const {
51 return gfx::Size(blur_, blur_);
52 }
53
48 } // namespace views 54 } // namespace views
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