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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/shadow_border.h" | 5 #include "ui/views/shadow_border.h" |
| 6 | 6 |
| 7 #include "ui/gfx/canvas.h" | 7 #include "ui/gfx/canvas.h" |
| 8 #include "ui/gfx/insets.h" | 8 #include "ui/gfx/insets.h" |
| 9 #include "ui/gfx/shadow_value.h" | 9 #include "ui/gfx/shadow_value.h" |
| 10 #include "ui/gfx/skia_util.h" | 10 #include "ui/gfx/skia_util.h" |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 // poor performance. Ideally we should be caching the border to bitmaps. | 27 // poor performance. Ideally we should be caching the border to bitmaps. |
| 28 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { | 28 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { |
| 29 SkPaint paint; | 29 SkPaint paint; |
| 30 std::vector<gfx::ShadowValue> shadows; | 30 std::vector<gfx::ShadowValue> shadows; |
| 31 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); | 31 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); |
| 32 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); | 32 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); |
| 33 paint.setLooper(looper.get()); | 33 paint.setLooper(looper.get()); |
| 34 paint.setColor(SK_ColorTRANSPARENT); | 34 paint.setColor(SK_ColorTRANSPARENT); |
| 35 paint.setStrokeJoin(SkPaint::kRound_Join); | 35 paint.setStrokeJoin(SkPaint::kRound_Join); |
| 36 gfx::Rect bounds(view.size()); | 36 gfx::Rect bounds(view.size()); |
| 37 // TODO(pkasting): This isn't right if one of the offsets is larger than |
| 38 // (blur_ / 2). |
| 37 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); | 39 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); |
| 38 canvas->DrawRect(bounds, paint); | 40 canvas->DrawRect(bounds, paint); |
| 39 } | 41 } |
| 40 | 42 |
| 41 gfx::Insets ShadowBorder::GetInsets() const { | 43 gfx::Insets ShadowBorder::GetInsets() const { |
| 42 return gfx::Insets(blur_ / 2 - vertical_offset_, | 44 return gfx::Insets(blur_ / 2 - vertical_offset_, |
| 43 blur_ / 2 - horizontal_offset_, | 45 blur_ / 2 - horizontal_offset_, |
| 44 blur_ / 2 + vertical_offset_, | 46 blur_ / 2 + vertical_offset_, |
| 45 blur_ / 2 + horizontal_offset_); | 47 blur_ / 2 + horizontal_offset_); |
| 46 } | 48 } |
| 47 | 49 |
| 50 gfx::Size ShadowBorder::GetMinimumSize() const { |
| 51 return gfx::Size(blur_, blur_); |
| 52 } |
| 53 |
| 48 } // namespace views | 54 } // namespace views |
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