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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/shadow_border.h" | 5 #include "ui/views/shadow_border.h" |
6 | 6 |
7 #include "ui/gfx/canvas.h" | 7 #include "ui/gfx/canvas.h" |
8 #include "ui/gfx/insets.h" | 8 #include "ui/gfx/insets.h" |
9 #include "ui/gfx/shadow_value.h" | 9 #include "ui/gfx/shadow_value.h" |
10 #include "ui/gfx/skia_util.h" | 10 #include "ui/gfx/skia_util.h" |
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27 // poor performance. Ideally we should be caching the border to bitmaps. | 27 // poor performance. Ideally we should be caching the border to bitmaps. |
28 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { | 28 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { |
29 SkPaint paint; | 29 SkPaint paint; |
30 std::vector<gfx::ShadowValue> shadows; | 30 std::vector<gfx::ShadowValue> shadows; |
31 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); | 31 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); |
32 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); | 32 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); |
33 paint.setLooper(looper.get()); | 33 paint.setLooper(looper.get()); |
34 paint.setColor(SK_ColorTRANSPARENT); | 34 paint.setColor(SK_ColorTRANSPARENT); |
35 paint.setStrokeJoin(SkPaint::kRound_Join); | 35 paint.setStrokeJoin(SkPaint::kRound_Join); |
36 gfx::Rect bounds(view.size()); | 36 gfx::Rect bounds(view.size()); |
| 37 // TODO(pkasting): This isn't right if one of the offsets is larger than |
| 38 // (blur_ / 2). |
37 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); | 39 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); |
38 canvas->DrawRect(bounds, paint); | 40 canvas->DrawRect(bounds, paint); |
39 } | 41 } |
40 | 42 |
41 gfx::Insets ShadowBorder::GetInsets() const { | 43 gfx::Insets ShadowBorder::GetInsets() const { |
42 return gfx::Insets(blur_ / 2 - vertical_offset_, | 44 return gfx::Insets(blur_ / 2 - vertical_offset_, |
43 blur_ / 2 - horizontal_offset_, | 45 blur_ / 2 - horizontal_offset_, |
44 blur_ / 2 + vertical_offset_, | 46 blur_ / 2 + vertical_offset_, |
45 blur_ / 2 + horizontal_offset_); | 47 blur_ / 2 + horizontal_offset_); |
46 } | 48 } |
47 | 49 |
| 50 gfx::Size ShadowBorder::GetMinimumSize() const { |
| 51 return gfx::Size(blur_, blur_); |
| 52 } |
| 53 |
48 } // namespace views | 54 } // namespace views |
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