Index: src/gpu/GrTexture.cpp |
diff --git a/src/gpu/GrTexture.cpp b/src/gpu/GrTexture.cpp |
index 9f700c7556ae853bfa78b505ecbe272de6fcd7e5..e5d0fcc0323764161acd1eb37d54cf89c8ede0eb 100644 |
--- a/src/gpu/GrTexture.cpp |
+++ b/src/gpu/GrTexture.cpp |
@@ -102,7 +102,7 @@ GrResourceKey::ResourceFlags get_texture_flags(const GrGpu* gpu, |
return flags; |
} |
-// FIXME: This should be refactored with the code in gl/GrGpuGL.cpp. |
+// FIXME: This should be refactored with the code in gl/GrGLGpu.cpp. |
GrSurfaceOrigin resolve_origin(const GrSurfaceDesc& desc) { |
// By default, GrRenderTargets are GL's normal orientation so that they |
// can be drawn to by the outside world without the client having |