| Index: src/gpu/GrTexture.cpp
|
| diff --git a/src/gpu/GrTexture.cpp b/src/gpu/GrTexture.cpp
|
| index 9f700c7556ae853bfa78b505ecbe272de6fcd7e5..e5d0fcc0323764161acd1eb37d54cf89c8ede0eb 100644
|
| --- a/src/gpu/GrTexture.cpp
|
| +++ b/src/gpu/GrTexture.cpp
|
| @@ -102,7 +102,7 @@ GrResourceKey::ResourceFlags get_texture_flags(const GrGpu* gpu,
|
| return flags;
|
| }
|
|
|
| -// FIXME: This should be refactored with the code in gl/GrGpuGL.cpp.
|
| +// FIXME: This should be refactored with the code in gl/GrGLGpu.cpp.
|
| GrSurfaceOrigin resolve_origin(const GrSurfaceDesc& desc) {
|
| // By default, GrRenderTargets are GL's normal orientation so that they
|
| // can be drawn to by the outside world without the client having
|
|
|