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Unified Diff: src/gpu/gl/GrGpuGL.cpp

Issue 824753002: Rename GrGpuGL -> GrGLGpu (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Address nit Created 6 years ago
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Index: src/gpu/gl/GrGpuGL.cpp
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
deleted file mode 100644
index 96af8af47fc999ed11cc334c1c203e74e2c8f367..0000000000000000000000000000000000000000
--- a/src/gpu/gl/GrGpuGL.cpp
+++ /dev/null
@@ -1,2759 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-#include "GrGpuGL.h"
-#include "GrGLStencilBuffer.h"
-#include "GrGLTextureRenderTarget.h"
-#include "GrGpuResourceCacheAccess.h"
-#include "GrOptDrawState.h"
-#include "GrSurfacePriv.h"
-#include "GrTemplates.h"
-#include "GrTexturePriv.h"
-#include "GrTypes.h"
-#include "SkStrokeRec.h"
-#include "SkTemplates.h"
-
-#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
-#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
-
-#define SKIP_CACHE_CHECK true
-
-#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
- #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
- #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
- #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
-#else
- #define CLEAR_ERROR_BEFORE_ALLOC(iface)
- #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
- #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
-#endif
-
-
-///////////////////////////////////////////////////////////////////////////////
-
-
-static const GrGLenum gXfermodeCoeff2Blend[] = {
- GR_GL_ZERO,
- GR_GL_ONE,
- GR_GL_SRC_COLOR,
- GR_GL_ONE_MINUS_SRC_COLOR,
- GR_GL_DST_COLOR,
- GR_GL_ONE_MINUS_DST_COLOR,
- GR_GL_SRC_ALPHA,
- GR_GL_ONE_MINUS_SRC_ALPHA,
- GR_GL_DST_ALPHA,
- GR_GL_ONE_MINUS_DST_ALPHA,
- GR_GL_CONSTANT_COLOR,
- GR_GL_ONE_MINUS_CONSTANT_COLOR,
- GR_GL_CONSTANT_ALPHA,
- GR_GL_ONE_MINUS_CONSTANT_ALPHA,
-
- // extended blend coeffs
- GR_GL_SRC1_COLOR,
- GR_GL_ONE_MINUS_SRC1_COLOR,
- GR_GL_SRC1_ALPHA,
- GR_GL_ONE_MINUS_SRC1_ALPHA,
-};
-
-bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) {
- static const bool gCoeffReferencesBlendConst[] = {
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- true,
- true,
- true,
- true,
-
- // extended blend coeffs
- false,
- false,
- false,
- false,
- };
- return gCoeffReferencesBlendConst[coeff];
- GR_STATIC_ASSERT(kTotalGrBlendCoeffCount ==
- SK_ARRAY_COUNT(gCoeffReferencesBlendConst));
-
- GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff);
- GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff);
- GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff);
- GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff);
- GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff);
- GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff);
- GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff);
- GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff);
- GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff);
- GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff);
- GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff);
- GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff);
- GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff);
- GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff);
-
- GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff);
- GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff);
- GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff);
- GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff);
-
- // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope
- GR_STATIC_ASSERT(kTotalGrBlendCoeffCount ==
- SK_ARRAY_COUNT(gXfermodeCoeff2Blend));
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-static bool gPrintStartupSpew;
-
-GrGLGpu::GrGLGpu(const GrGLContext& ctx, GrContext* context)
- : GrGpu(context)
- , fGLContext(ctx) {
-
- SkASSERT(ctx.isInitialized());
- fCaps.reset(SkRef(ctx.caps()));
-
- fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits());
-
- GrGLClearErr(fGLContext.interface());
- if (gPrintStartupSpew) {
- const GrGLubyte* vendor;
- const GrGLubyte* renderer;
- const GrGLubyte* version;
- GL_CALL_RET(vendor, GetString(GR_GL_VENDOR));
- GL_CALL_RET(renderer, GetString(GR_GL_RENDERER));
- GL_CALL_RET(version, GetString(GR_GL_VERSION));
- SkDebugf("------------------------- create GrGLGpu %p --------------\n",
- this);
- SkDebugf("------ VENDOR %s\n", vendor);
- SkDebugf("------ RENDERER %s\n", renderer);
- SkDebugf("------ VERSION %s\n", version);
- SkDebugf("------ EXTENSIONS\n");
- ctx.extensions().print();
- SkDebugf("\n");
- SkDebugf(this->glCaps().dump().c_str());
- }
-
- fProgramCache = SkNEW_ARGS(ProgramCache, (this));
-
- SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs);
-
- fLastSuccessfulStencilFmtIdx = 0;
- fHWProgramID = 0;
-
- if (this->glCaps().pathRenderingSupport()) {
- fPathRendering.reset(new GrGLPathRendering(this));
- }
-}
-
-GrGLGpu::~GrGLGpu() {
- if (0 != fHWProgramID) {
- // detach the current program so there is no confusion on OpenGL's part
- // that we want it to be deleted
- SkASSERT(fHWProgramID == fCurrentProgram->programID());
- GL_CALL(UseProgram(0));
- }
-
- delete fProgramCache;
-}
-
-void GrGLGpu::contextAbandoned() {
- INHERITED::contextAbandoned();
- fProgramCache->abandon();
- fHWProgramID = 0;
- if (this->glCaps().pathRenderingSupport()) {
- this->glPathRendering()->abandonGpuResources();
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-GrPixelConfig GrGLGpu::preferredReadPixelsConfig(GrPixelConfig readConfig,
- GrPixelConfig surfaceConfig) const {
- if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig) {
- return kBGRA_8888_GrPixelConfig;
- } else if (this->glContext().isMesa() &&
- GrBytesPerPixel(readConfig) == 4 &&
- GrPixelConfigSwapRAndB(readConfig) == surfaceConfig) {
- // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa.
- // Perhaps this should be guarded by some compiletime or runtime check.
- return surfaceConfig;
- } else if (readConfig == kBGRA_8888_GrPixelConfig
- && !this->glCaps().readPixelsSupported(
- this->glInterface(),
- GR_GL_BGRA,
- GR_GL_UNSIGNED_BYTE,
- surfaceConfig
- )) {
- return kRGBA_8888_GrPixelConfig;
- } else {
- return readConfig;
- }
-}
-
-GrPixelConfig GrGLGpu::preferredWritePixelsConfig(GrPixelConfig writeConfig,
- GrPixelConfig surfaceConfig) const {
- if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfig) {
- return kBGRA_8888_GrPixelConfig;
- } else {
- return writeConfig;
- }
-}
-
-bool GrGLGpu::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const {
- if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture->config()) {
- return false;
- }
- if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard()) {
- // In general ES2 requires the internal format of the texture and the format of the src
- // pixels to match. However, It may or may not be possible to upload BGRA data to a RGBA
- // texture. It depends upon which extension added BGRA. The Apple extension allows it
- // (BGRA's internal format is RGBA) while the EXT extension does not (BGRA is its own
- // internal format).
- if (this->glCaps().isConfigTexturable(kBGRA_8888_GrPixelConfig) &&
- !this->glCaps().bgraIsInternalFormat() &&
- kBGRA_8888_GrPixelConfig == srcConfig &&
- kRGBA_8888_GrPixelConfig == texture->config()) {
- return true;
- } else {
- return false;
- }
- } else {
- return true;
- }
-}
-
-bool GrGLGpu::fullReadPixelsIsFasterThanPartial() const {
- return SkToBool(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL);
-}
-
-void GrGLGpu::onResetContext(uint32_t resetBits) {
- // we don't use the zb at all
- if (resetBits & kMisc_GrGLBackendState) {
- GL_CALL(Disable(GR_GL_DEPTH_TEST));
- GL_CALL(DepthMask(GR_GL_FALSE));
-
- fHWDrawFace = GrDrawState::kInvalid_DrawFace;
- fHWDitherEnabled = kUnknown_TriState;
-
- if (kGL_GrGLStandard == this->glStandard()) {
- // Desktop-only state that we never change
- if (!this->glCaps().isCoreProfile()) {
- GL_CALL(Disable(GR_GL_POINT_SMOOTH));
- GL_CALL(Disable(GR_GL_LINE_SMOOTH));
- GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
- GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
- GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
- GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
- }
- // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a
- // core profile. This seems like a bug since the core spec removes any mention of
- // GL_ARB_imaging.
- if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) {
- GL_CALL(Disable(GR_GL_COLOR_TABLE));
- }
- GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
- // Since ES doesn't support glPointSize at all we always use the VS to
- // set the point size
- GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
-
- // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't
- // currently part of our gl interface. There are probably others as
- // well.
- }
-
- if (kGLES_GrGLStandard == this->glStandard() &&
- fGLContext.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
- // The arm extension requires specifically enabling MSAA fetching per sample.
- // On some devices this may have a perf hit. Also multiple render targets are disabled
- GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
- }
- fHWWriteToColor = kUnknown_TriState;
- // we only ever use lines in hairline mode
- GL_CALL(LineWidth(1));
- }
-
- if (resetBits & kMSAAEnable_GrGLBackendState) {
- fMSAAEnabled = kUnknown_TriState;
- }
-
- fHWActiveTextureUnitIdx = -1; // invalid
-
- if (resetBits & kTextureBinding_GrGLBackendState) {
- for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) {
- fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID;
- }
- }
-
- if (resetBits & kBlend_GrGLBackendState) {
- fHWBlendState.invalidate();
- }
-
- if (resetBits & kView_GrGLBackendState) {
- fHWScissorSettings.invalidate();
- fHWViewport.invalidate();
- }
-
- if (resetBits & kStencil_GrGLBackendState) {
- fHWStencilSettings.invalidate();
- fHWStencilTestEnabled = kUnknown_TriState;
- }
-
- // Vertex
- if (resetBits & kVertex_GrGLBackendState) {
- fHWGeometryState.invalidate();
- }
-
- if (resetBits & kRenderTarget_GrGLBackendState) {
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- }
-
- if (resetBits & kPathRendering_GrGLBackendState) {
- if (this->caps()->pathRenderingSupport()) {
- this->glPathRendering()->resetContext();
- }
- }
-
- // we assume these values
- if (resetBits & kPixelStore_GrGLBackendState) {
- if (this->glCaps().unpackRowLengthSupport()) {
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
- }
- if (this->glCaps().packRowLengthSupport()) {
- GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
- }
- if (this->glCaps().unpackFlipYSupport()) {
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
- }
- if (this->glCaps().packFlipYSupport()) {
- GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
- }
- }
-
- if (resetBits & kProgram_GrGLBackendState) {
- fHWProgramID = 0;
- }
-}
-
-namespace {
-
-GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
- // By default, GrRenderTargets are GL's normal orientation so that they
- // can be drawn to by the outside world without the client having
- // to render upside down.
- if (kDefault_GrSurfaceOrigin == origin) {
- return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
- } else {
- return origin;
- }
-}
-
-}
-
-GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
- if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) {
- return NULL;
- }
-
- if (0 == desc.fTextureHandle) {
- return NULL;
- }
-
- int maxSize = this->caps()->maxTextureSize();
- if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
- return NULL;
- }
-
- GrGLTexture::IDDesc idDesc;
- GrSurfaceDesc surfDesc;
-
- idDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
- idDesc.fIsWrapped = true;
-
- // next line relies on GrBackendTextureDesc's flags matching GrTexture's
- surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
- surfDesc.fWidth = desc.fWidth;
- surfDesc.fHeight = desc.fHeight;
- surfDesc.fConfig = desc.fConfig;
- surfDesc.fSampleCnt = desc.fSampleCnt;
- bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
- // FIXME: this should be calling resolve_origin(), but Chrome code is currently
- // assuming the old behaviour, which is that backend textures are always
- // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to:
- // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
- if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
- surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
- } else {
- surfDesc.fOrigin = desc.fOrigin;
- }
-
- GrGLTexture* texture = NULL;
- if (renderTarget) {
- GrGLRenderTarget::IDDesc rtIDDesc;
- if (!this->createRenderTargetObjects(surfDesc, idDesc.fTextureID, &rtIDDesc)) {
- return NULL;
- }
- texture = SkNEW_ARGS(GrGLTextureRenderTarget, (this, surfDesc, idDesc, rtIDDesc));
- } else {
- texture = SkNEW_ARGS(GrGLTexture, (this, surfDesc, idDesc));
- }
- if (NULL == texture) {
- return NULL;
- }
-
- return texture;
-}
-
-GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc) {
- GrGLRenderTarget::IDDesc idDesc;
- idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
- idDesc.fMSColorRenderbufferID = 0;
- idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
- idDesc.fIsWrapped = true;
-
- GrSurfaceDesc desc;
- desc.fConfig = wrapDesc.fConfig;
- desc.fFlags = kCheckAllocation_GrSurfaceFlag;
- desc.fWidth = wrapDesc.fWidth;
- desc.fHeight = wrapDesc.fHeight;
- desc.fSampleCnt = wrapDesc.fSampleCnt;
- desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true);
-
- GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc));
- if (wrapDesc.fStencilBits) {
- GrGLStencilBuffer::Format format;
- format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat;
- format.fPacked = false;
- format.fStencilBits = wrapDesc.fStencilBits;
- format.fTotalBits = wrapDesc.fStencilBits;
- static const bool kIsSBWrapped = false;
- GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer,
- (this,
- kIsSBWrapped,
- 0,
- desc.fWidth,
- desc.fHeight,
- desc.fSampleCnt,
- format));
- tgt->setStencilBuffer(sb);
- sb->unref();
- }
- return tgt;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-bool GrGLGpu::onWriteTexturePixels(GrTexture* texture,
- int left, int top, int width, int height,
- GrPixelConfig config, const void* buffer,
- size_t rowBytes) {
- if (NULL == buffer) {
- return false;
- }
- GrGLTexture* glTex = static_cast<GrGLTexture*>(texture);
-
- this->setScratchTextureUnit();
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID()));
-
- bool success = false;
- if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) {
- // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels()
- SkASSERT(config == glTex->desc().fConfig);
- success = this->uploadCompressedTexData(glTex->desc(), buffer, false, left, top, width,
- height);
- } else {
- success = this->uploadTexData(glTex->desc(), false, left, top, width, height, config,
- buffer, rowBytes);
- }
-
- if (success) {
- texture->texturePriv().dirtyMipMaps(true);
- return true;
- }
-
- return false;
-}
-
-static bool adjust_pixel_ops_params(int surfaceWidth,
- int surfaceHeight,
- size_t bpp,
- int* left, int* top, int* width, int* height,
- const void** data,
- size_t* rowBytes) {
- if (!*rowBytes) {
- *rowBytes = *width * bpp;
- }
-
- SkIRect subRect = SkIRect::MakeXYWH(*left, *top, *width, *height);
- SkIRect bounds = SkIRect::MakeWH(surfaceWidth, surfaceHeight);
-
- if (!subRect.intersect(bounds)) {
- return false;
- }
- *data = reinterpret_cast<const void*>(reinterpret_cast<intptr_t>(*data) +
- (subRect.fTop - *top) * *rowBytes + (subRect.fLeft - *left) * bpp);
-
- *left = subRect.fLeft;
- *top = subRect.fTop;
- *width = subRect.width();
- *height = subRect.height();
- return true;
-}
-
-static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc,
- const GrGLInterface* interface) {
- if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) {
- return GR_GL_GET_ERROR(interface);
- } else {
- return CHECK_ALLOC_ERROR(interface);
- }
-}
-
-bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
- bool isNewTexture,
- int left, int top, int width, int height,
- GrPixelConfig dataConfig,
- const void* data,
- size_t rowBytes) {
- SkASSERT(data || isNewTexture);
-
- // If we're uploading compressed data then we should be using uploadCompressedTexData
- SkASSERT(!GrPixelConfigIsCompressed(dataConfig));
-
- size_t bpp = GrBytesPerPixel(dataConfig);
- if (!adjust_pixel_ops_params(desc.fWidth, desc.fHeight, bpp, &left, &top,
- &width, &height, &data, &rowBytes)) {
- return false;
- }
- size_t trimRowBytes = width * bpp;
-
- // in case we need a temporary, trimmed copy of the src pixels
- GrAutoMalloc<128 * 128> tempStorage;
-
- // We currently lazily create MIPMAPs when the we see a draw with
- // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the
- // MIP levels are all created when the texture is created. So for now we don't use
- // texture storage.
- bool useTexStorage = false &&
- isNewTexture &&
- this->glCaps().texStorageSupport();
-
- if (useTexStorage && kGL_GrGLStandard == this->glStandard()) {
- // 565 is not a sized internal format on desktop GL. So on desktop with
- // 565 we always use an unsized internal format to let the system pick
- // the best sized format to convert the 565 data to. Since TexStorage
- // only allows sized internal formats we will instead use TexImage2D.
- useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig;
- }
-
- GrGLenum internalFormat = 0x0; // suppress warning
- GrGLenum externalFormat = 0x0; // suppress warning
- GrGLenum externalType = 0x0; // suppress warning
-
- // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
- // format for glTexImage, unlike ES3 and desktop.
- bool useSizedFormat = useTexStorage;
- if (kGL_GrGLStandard == this->glStandard() ||
- (this->glVersion() >= GR_GL_VER(3, 0) &&
- // ES3 only works with sized BGRA8 format if "GL_APPLE_texture_format_BGRA8888" enabled
- (kBGRA_8888_GrPixelConfig != dataConfig || !this->glCaps().bgraIsInternalFormat()))) {
- useSizedFormat = true;
- }
-
- if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat,
- &externalFormat, &externalType)) {
- return false;
- }
-
- /*
- * check whether to allocate a temporary buffer for flipping y or
- * because our srcData has extra bytes past each row. If so, we need
- * to trim those off here, since GL ES may not let us specify
- * GL_UNPACK_ROW_LENGTH.
- */
- bool restoreGLRowLength = false;
- bool swFlipY = false;
- bool glFlipY = false;
- if (data) {
- if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
- if (this->glCaps().unpackFlipYSupport()) {
- glFlipY = true;
- } else {
- swFlipY = true;
- }
- }
- if (this->glCaps().unpackRowLengthSupport() && !swFlipY) {
- // can't use this for flipping, only non-neg values allowed. :(
- if (rowBytes != trimRowBytes) {
- GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength));
- restoreGLRowLength = true;
- }
- } else {
- if (trimRowBytes != rowBytes || swFlipY) {
- // copy data into our new storage, skipping the trailing bytes
- size_t trimSize = height * trimRowBytes;
- const char* src = (const char*)data;
- if (swFlipY) {
- src += (height - 1) * rowBytes;
- }
- char* dst = (char*)tempStorage.reset(trimSize);
- for (int y = 0; y < height; y++) {
- memcpy(dst, src, trimRowBytes);
- if (swFlipY) {
- src -= rowBytes;
- } else {
- src += rowBytes;
- }
- dst += trimRowBytes;
- }
- // now point data to our copied version
- data = tempStorage.get();
- }
- }
- if (glFlipY) {
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE));
- }
- GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT,
- static_cast<GrGLint>(GrUnpackAlignment(dataConfig))));
- }
- bool succeeded = true;
- if (isNewTexture &&
- 0 == left && 0 == top &&
- desc.fWidth == width && desc.fHeight == height) {
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
- if (useTexStorage) {
- // We never resize or change formats of textures.
- GL_ALLOC_CALL(this->glInterface(),
- TexStorage2D(GR_GL_TEXTURE_2D,
- 1, // levels
- internalFormat,
- desc.fWidth, desc.fHeight));
- } else {
- GL_ALLOC_CALL(this->glInterface(),
- TexImage2D(GR_GL_TEXTURE_2D,
- 0, // level
- internalFormat,
- desc.fWidth, desc.fHeight,
- 0, // border
- externalFormat, externalType,
- data));
- }
- GrGLenum error = check_alloc_error(desc, this->glInterface());
- if (error != GR_GL_NO_ERROR) {
- succeeded = false;
- } else {
- // if we have data and we used TexStorage to create the texture, we
- // now upload with TexSubImage.
- if (data && useTexStorage) {
- GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
- 0, // level
- left, top,
- width, height,
- externalFormat, externalType,
- data));
- }
- }
- } else {
- if (swFlipY || glFlipY) {
- top = desc.fHeight - (top + height);
- }
- GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
- 0, // level
- left, top,
- width, height,
- externalFormat, externalType, data));
- }
-
- if (restoreGLRowLength) {
- SkASSERT(this->glCaps().unpackRowLengthSupport());
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
- }
- if (glFlipY) {
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
- }
- return succeeded;
-}
-
-// TODO: This function is using a lot of wonky semantics like, if width == -1
-// then set width = desc.fWdith ... blah. A better way to do it might be to
-// create a CompressedTexData struct that takes a desc/ptr and figures out
-// the proper upload semantics. Then users can construct this function how they
-// see fit if they want to go against the "standard" way to do it.
-bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc,
- const void* data,
- bool isNewTexture,
- int left, int top, int width, int height) {
- SkASSERT(data || isNewTexture);
-
- // No support for software flip y, yet...
- SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin);
-
- if (-1 == width) {
- width = desc.fWidth;
- }
-#ifdef SK_DEBUG
- else {
- SkASSERT(width <= desc.fWidth);
- }
-#endif
-
- if (-1 == height) {
- height = desc.fHeight;
- }
-#ifdef SK_DEBUG
- else {
- SkASSERT(height <= desc.fHeight);
- }
-#endif
-
- // Make sure that the width and height that we pass to OpenGL
- // is a multiple of the block size.
- size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height);
-
- // We only need the internal format for compressed 2D textures.
- GrGLenum internalFormat = 0;
- if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NULL)) {
- return false;
- }
-
- if (isNewTexture) {
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
- GL_ALLOC_CALL(this->glInterface(),
- CompressedTexImage2D(GR_GL_TEXTURE_2D,
- 0, // level
- internalFormat,
- width, height,
- 0, // border
- SkToInt(dataSize),
- data));
- GrGLenum error = check_alloc_error(desc, this->glInterface());
- if (error != GR_GL_NO_ERROR) {
- return false;
- }
- } else {
- // Paletted textures can't be updated.
- if (GR_GL_PALETTE8_RGBA8 == internalFormat) {
- return false;
- }
- GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D,
- 0, // level
- left, top,
- width, height,
- internalFormat,
- SkToInt(dataSize),
- data));
- }
-
- return true;
-}
-
-static bool renderbuffer_storage_msaa(GrGLContext& ctx,
- int sampleCount,
- GrGLenum format,
- int width, int height) {
- CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
- SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType());
- switch (ctx.caps()->msFBOType()) {
- case GrGLCaps::kDesktop_ARB_MSFBOType:
- case GrGLCaps::kDesktop_EXT_MSFBOType:
- case GrGLCaps::kES_3_0_MSFBOType:
- GL_ALLOC_CALL(ctx.interface(),
- RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
- sampleCount,
- format,
- width, height));
- break;
- case GrGLCaps::kES_Apple_MSFBOType:
- GL_ALLOC_CALL(ctx.interface(),
- RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER,
- sampleCount,
- format,
- width, height));
- break;
- case GrGLCaps::kES_EXT_MsToTexture_MSFBOType:
- case GrGLCaps::kES_IMG_MsToTexture_MSFBOType:
- GL_ALLOC_CALL(ctx.interface(),
- RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER,
- sampleCount,
- format,
- width, height));
- break;
- case GrGLCaps::kNone_MSFBOType:
- SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers.");
- break;
- }
- return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));;
-}
-
-bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, GrGLuint texID,
- GrGLRenderTarget::IDDesc* idDesc) {
- idDesc->fMSColorRenderbufferID = 0;
- idDesc->fRTFBOID = 0;
- idDesc->fTexFBOID = 0;
- idDesc->fIsWrapped = false;
-
- GrGLenum status;
-
- GrGLenum msColorFormat = 0; // suppress warning
-
- if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
- goto FAILED;
- }
-
- GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID));
- if (!idDesc->fTexFBOID) {
- goto FAILED;
- }
-
-
- // If we are using multisampling we will create two FBOS. We render to one and then resolve to
- // the texture bound to the other. The exception is the IMG multisample extension. With this
- // extension the texture is multisampled when rendered to and then auto-resolves it when it is
- // rendered from.
- if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
- GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
- GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
- if (!idDesc->fRTFBOID ||
- !idDesc->fMSColorRenderbufferID ||
- !this->configToGLFormats(desc.fConfig,
- // ES2 and ES3 require sized internal formats for rb storage.
- kGLES_GrGLStandard == this->glStandard(),
- &msColorFormat,
- NULL,
- NULL)) {
- goto FAILED;
- }
- } else {
- idDesc->fRTFBOID = idDesc->fTexFBOID;
- }
-
- // below here we may bind the FBO
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
- SkASSERT(desc.fSampleCnt > 0);
- GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
- if (!renderbuffer_storage_msaa(fGLContext,
- desc.fSampleCnt,
- msColorFormat,
- desc.fWidth, desc.fHeight)) {
- goto FAILED;
- }
- fGPUStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_RENDERBUFFER,
- idDesc->fMSColorRenderbufferID));
- if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
- !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- goto FAILED;
- }
- fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
- }
- }
- fGPUStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID));
-
- if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) {
- GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_TEXTURE_2D,
- texID, 0, desc.fSampleCnt));
- } else {
- GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_TEXTURE_2D,
- texID, 0));
- }
- if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
- !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- goto FAILED;
- }
- fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
- }
-
- return true;
-
-FAILED:
- if (idDesc->fMSColorRenderbufferID) {
- GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
- }
- if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
- GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID));
- }
- if (idDesc->fTexFBOID) {
- GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID));
- }
- return false;
-}
-
-// good to set a break-point here to know when createTexture fails
-static GrTexture* return_null_texture() {
-// SkDEBUGFAIL("null texture");
- return NULL;
-}
-
-#if 0 && defined(SK_DEBUG)
-static size_t as_size_t(int x) {
- return x;
-}
-#endif
-
-GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& origDesc,
- const void* srcData,
- size_t rowBytes) {
-
- GrSurfaceDesc desc = origDesc;
- GrGLRenderTarget::IDDesc rtIDDesc;
-
- // Attempt to catch un- or wrongly initialized sample counts;
- SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64);
- // We fail if the MSAA was requested and is not available.
- if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) {
- //SkDebugf("MSAA RT requested but not supported on this platform.");
- return return_null_texture();
- }
-
- bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
-
- // If the sample count exceeds the max then we clamp it.
- desc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
- desc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
-
- rtIDDesc.fMSColorRenderbufferID = 0;
- rtIDDesc.fRTFBOID = 0;
- rtIDDesc.fTexFBOID = 0;
- rtIDDesc.fIsWrapped = false;
-
- if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) {
- //SkDebugf("MSAA RT requested but not supported on this platform.");
- return return_null_texture();
- }
-
- if (renderTarget) {
- int maxRTSize = this->caps()->maxRenderTargetSize();
- if (desc.fWidth > maxRTSize || desc.fHeight > maxRTSize) {
- return return_null_texture();
- }
- } else {
- int maxSize = this->caps()->maxTextureSize();
- if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
- return return_null_texture();
- }
- }
-
- GrGLTexture::IDDesc idDesc;
- GL_CALL(GenTextures(1, &idDesc.fTextureID));
- idDesc.fIsWrapped = false;
-
- if (!idDesc.fTextureID) {
- return return_null_texture();
- }
-
- this->setScratchTextureUnit();
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID));
-
- if (renderTarget && this->glCaps().textureUsageSupport()) {
- // provides a hint about how this texture will be used
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_USAGE,
- GR_GL_FRAMEBUFFER_ATTACHMENT));
- }
-
- // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
- // drivers have a bug where an FBO won't be complete if it includes a
- // texture that is not mipmap complete (considering the filter in use).
- GrGLTexture::TexParams initialTexParams;
- // we only set a subset here so invalidate first
- initialTexParams.invalidate();
- initialTexParams.fMinFilter = GR_GL_NEAREST;
- initialTexParams.fMagFilter = GR_GL_NEAREST;
- initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
- initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_MAG_FILTER,
- initialTexParams.fMagFilter));
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_MIN_FILTER,
- initialTexParams.fMinFilter));
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_WRAP_S,
- initialTexParams.fWrapS));
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_WRAP_T,
- initialTexParams.fWrapT));
- if (!this->uploadTexData(desc, true, 0, 0,
- desc.fWidth, desc.fHeight,
- desc.fConfig, srcData, rowBytes)) {
- GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
- return return_null_texture();
- }
-
- GrGLTexture* tex;
- if (renderTarget) {
- // unbind the texture from the texture unit before binding it to the frame buffer
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
-
- if (!this->createRenderTargetObjects(desc, idDesc.fTextureID, &rtIDDesc)) {
- GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
- return return_null_texture();
- }
- tex = SkNEW_ARGS(GrGLTextureRenderTarget, (this, desc, idDesc, rtIDDesc));
- } else {
- tex = SkNEW_ARGS(GrGLTexture, (this, desc, idDesc));
- }
- tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
-#ifdef TRACE_TEXTURE_CREATION
- SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n",
- glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
-#endif
- return tex;
-}
-
-GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& origDesc, const void* srcData) {
-
- if(SkToBool(origDesc.fFlags & kRenderTarget_GrSurfaceFlag) || origDesc.fSampleCnt > 0) {
- return return_null_texture();
- }
-
- // Make sure that we're not flipping Y.
- GrSurfaceOrigin texOrigin = resolve_origin(origDesc.fOrigin, false);
- if (kBottomLeft_GrSurfaceOrigin == texOrigin) {
- return return_null_texture();
- }
- GrSurfaceDesc desc = origDesc;
- desc.fOrigin = texOrigin;
-
- int maxSize = this->caps()->maxTextureSize();
- if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
- return return_null_texture();
- }
-
- GrGLTexture::IDDesc idDesc;
- GL_CALL(GenTextures(1, &idDesc.fTextureID));
- idDesc.fIsWrapped = false;
-
- if (!idDesc.fTextureID) {
- return return_null_texture();
- }
-
- this->setScratchTextureUnit();
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID));
-
- // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
- // drivers have a bug where an FBO won't be complete if it includes a
- // texture that is not mipmap complete (considering the filter in use).
- GrGLTexture::TexParams initialTexParams;
- // we only set a subset here so invalidate first
- initialTexParams.invalidate();
- initialTexParams.fMinFilter = GR_GL_NEAREST;
- initialTexParams.fMagFilter = GR_GL_NEAREST;
- initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
- initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_MAG_FILTER,
- initialTexParams.fMagFilter));
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_MIN_FILTER,
- initialTexParams.fMinFilter));
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_WRAP_S,
- initialTexParams.fWrapS));
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_WRAP_T,
- initialTexParams.fWrapT));
-
- if (!this->uploadCompressedTexData(desc, srcData)) {
- GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
- return return_null_texture();
- }
-
- GrGLTexture* tex;
- tex = SkNEW_ARGS(GrGLTexture, (this, desc, idDesc));
- tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
-#ifdef TRACE_TEXTURE_CREATION
- SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n",
- glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
-#endif
- return tex;
-}
-
-namespace {
-
-const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
-
-void inline get_stencil_rb_sizes(const GrGLInterface* gl,
- GrGLStencilBuffer::Format* format) {
-
- // we shouldn't ever know one size and not the other
- SkASSERT((kUnknownBitCount == format->fStencilBits) ==
- (kUnknownBitCount == format->fTotalBits));
- if (kUnknownBitCount == format->fStencilBits) {
- GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
- GR_GL_RENDERBUFFER_STENCIL_SIZE,
- (GrGLint*)&format->fStencilBits);
- if (format->fPacked) {
- GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
- GR_GL_RENDERBUFFER_DEPTH_SIZE,
- (GrGLint*)&format->fTotalBits);
- format->fTotalBits += format->fStencilBits;
- } else {
- format->fTotalBits = format->fStencilBits;
- }
- }
-}
-}
-
-bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) {
-
- // All internally created RTs are also textures. We don't create
- // SBs for a client's standalone RT (that is a RT that isn't also a texture).
- SkASSERT(rt->asTexture());
- SkASSERT(width >= rt->width());
- SkASSERT(height >= rt->height());
-
- int samples = rt->numSamples();
- GrGLuint sbID = 0;
-
- int stencilFmtCnt = this->glCaps().stencilFormats().count();
- for (int i = 0; i < stencilFmtCnt; ++i) {
- if (!sbID) {
- GL_CALL(GenRenderbuffers(1, &sbID));
- }
- if (!sbID) {
- return false;
- }
- GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbID));
- // we start with the last stencil format that succeeded in hopes
- // that we won't go through this loop more than once after the
- // first (painful) stencil creation.
- int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt;
- const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx];
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
- // we do this "if" so that we don't call the multisample
- // version on a GL that doesn't have an MSAA extension.
- bool created;
- if (samples > 0) {
- created = renderbuffer_storage_msaa(fGLContext,
- samples,
- sFmt.fInternalFormat,
- width, height);
- } else {
- GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
- sFmt.fInternalFormat,
- width, height));
- created = (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface()));
- }
- if (created) {
- // After sized formats we attempt an unsized format and take
- // whatever sizes GL gives us. In that case we query for the size.
- GrGLStencilBuffer::Format format = sFmt;
- get_stencil_rb_sizes(this->glInterface(), &format);
- static const bool kIsWrapped = false;
- SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer,
- (this, kIsWrapped, sbID, width, height,
- samples, format)));
- if (this->attachStencilBufferToRenderTarget(sb, rt)) {
- fLastSuccessfulStencilFmtIdx = sIdx;
- rt->setStencilBuffer(sb);
- return true;
- }
- // Remove the scratch key from this resource so we don't grab it from the cache ever
- // again.
- sb->cacheAccess().removeScratchKey();
- // Set this to 0 since we handed the valid ID off to the failed stencil buffer resource.
- sbID = 0;
- }
- }
- GL_CALL(DeleteRenderbuffers(1, &sbID));
- return false;
-}
-
-bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) {
- GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
-
- GrGLuint fbo = glrt->renderFBOID();
-
- if (NULL == sb) {
- if (rt->getStencilBuffer()) {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_STENCIL_ATTACHMENT,
- GR_GL_RENDERBUFFER, 0));
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_DEPTH_ATTACHMENT,
- GR_GL_RENDERBUFFER, 0));
-#ifdef SK_DEBUG
- GrGLenum status;
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
-#endif
- }
- return true;
- } else {
- GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb);
- GrGLuint rb = glsb->renderbufferID();
-
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- fGPUStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_STENCIL_ATTACHMENT,
- GR_GL_RENDERBUFFER, rb));
- if (glsb->format().fPacked) {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_DEPTH_ATTACHMENT,
- GR_GL_RENDERBUFFER, rb));
- } else {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_DEPTH_ATTACHMENT,
- GR_GL_RENDERBUFFER, 0));
- }
-
- GrGLenum status;
- if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(), glsb->format())) {
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_STENCIL_ATTACHMENT,
- GR_GL_RENDERBUFFER, 0));
- if (glsb->format().fPacked) {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_DEPTH_ATTACHMENT,
- GR_GL_RENDERBUFFER, 0));
- }
- return false;
- } else {
- fGLContext.caps()->markColorConfigAndStencilFormatAsVerified(
- rt->config(),
- glsb->format());
- }
- }
- return true;
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) {
- GrGLVertexBuffer::Desc desc;
- desc.fDynamic = dynamic;
- desc.fSizeInBytes = size;
- desc.fIsWrapped = false;
-
- if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) {
- desc.fID = 0;
- GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc));
- return vertexBuffer;
- } else {
- GL_CALL(GenBuffers(1, &desc.fID));
- if (desc.fID) {
- fHWGeometryState.setVertexBufferID(this, desc.fID);
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
- // make sure driver can allocate memory for this buffer
- GL_ALLOC_CALL(this->glInterface(),
- BufferData(GR_GL_ARRAY_BUFFER,
- (GrGLsizeiptr) desc.fSizeInBytes,
- NULL, // data ptr
- desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
- if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
- GL_CALL(DeleteBuffers(1, &desc.fID));
- this->notifyVertexBufferDelete(desc.fID);
- return NULL;
- }
- GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc));
- return vertexBuffer;
- }
- return NULL;
- }
-}
-
-GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) {
- GrGLIndexBuffer::Desc desc;
- desc.fDynamic = dynamic;
- desc.fSizeInBytes = size;
- desc.fIsWrapped = false;
-
- if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) {
- desc.fID = 0;
- GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc));
- return indexBuffer;
- } else {
- GL_CALL(GenBuffers(1, &desc.fID));
- if (desc.fID) {
- fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID);
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
- // make sure driver can allocate memory for this buffer
- GL_ALLOC_CALL(this->glInterface(),
- BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
- (GrGLsizeiptr) desc.fSizeInBytes,
- NULL, // data ptr
- desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
- if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
- GL_CALL(DeleteBuffers(1, &desc.fID));
- this->notifyIndexBufferDelete(desc.fID);
- return NULL;
- }
- GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc));
- return indexBuffer;
- }
- return NULL;
- }
-}
-
-void GrGLGpu::flushScissor(const GrScissorState& scissorState,
- const GrGLIRect& rtViewport,
- GrSurfaceOrigin rtOrigin) {
- if (scissorState.fEnabled) {
- GrGLIRect scissor;
- scissor.setRelativeTo(rtViewport,
- scissorState.fRect.fLeft,
- scissorState.fRect.fTop,
- scissorState.fRect.width(),
- scissorState.fRect.height(),
- rtOrigin);
- // if the scissor fully contains the viewport then we fall through and
- // disable the scissor test.
- if (!scissor.contains(rtViewport)) {
- if (fHWScissorSettings.fRect != scissor) {
- scissor.pushToGLScissor(this->glInterface());
- fHWScissorSettings.fRect = scissor;
- }
- if (kYes_TriState != fHWScissorSettings.fEnabled) {
- GL_CALL(Enable(GR_GL_SCISSOR_TEST));
- fHWScissorSettings.fEnabled = kYes_TriState;
- }
- return;
- }
- }
-
- // See fall through note above
- this->disableScissor();
-}
-
-bool GrGLGpu::flushGLState(const GrOptDrawState& optState) {
- GrXferProcessor::BlendInfo blendInfo;
- optState.getXferProcessor()->getBlendInfo(&blendInfo);
-
- this->flushDither(optState.isDitherState());
- this->flushColorWrite(blendInfo.fWriteColor);
- this->flushDrawFace(optState.getDrawFace());
-
- fCurrentProgram.reset(fProgramCache->getProgram(optState));
- if (NULL == fCurrentProgram.get()) {
- SkDEBUGFAIL("Failed to create program!");
- return false;
- }
-
- fCurrentProgram.get()->ref();
-
- GrGLuint programID = fCurrentProgram->programID();
- if (fHWProgramID != programID) {
- GL_CALL(UseProgram(programID));
- fHWProgramID = programID;
- }
-
- if (blendInfo.fWriteColor) {
- this->flushBlend(blendInfo);
- }
-
- fCurrentProgram->setData(optState);
-
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState.getRenderTarget());
- this->flushStencil(optState.getStencil());
- this->flushScissor(optState.getScissorState(), glRT->getViewport(), glRT->origin());
- this->flushHWAAState(glRT, optState.isHWAntialiasState(),
- kDrawLines_DrawType == optState.drawType());
-
- // This must come after textures are flushed because a texture may need
- // to be msaa-resolved (which will modify bound FBO state).
- this->flushRenderTarget(glRT, NULL);
-
- return true;
-}
-
-void GrGLGpu::setupGeometry(const GrOptDrawState& optState,
- const GrDrawTarget::DrawInfo& info,
- size_t* indexOffsetInBytes) {
- GrGLVertexBuffer* vbuf;
- vbuf = (GrGLVertexBuffer*) info.vertexBuffer();
-
- SkASSERT(vbuf);
- SkASSERT(!vbuf->isMapped());
-
- GrGLIndexBuffer* ibuf = NULL;
- if (info.isIndexed()) {
- SkASSERT(indexOffsetInBytes);
-
- *indexOffsetInBytes = 0;
- ibuf = (GrGLIndexBuffer*)info.indexBuffer();
-
- SkASSERT(ibuf);
- SkASSERT(!ibuf->isMapped());
- *indexOffsetInBytes += ibuf->baseOffset();
- }
- GrGLAttribArrayState* attribState =
- fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf);
-
- if (fCurrentProgram->hasVertexShader()) {
- const GrGeometryProcessor* gp = optState.getGeometryProcessor();
-
- GrGLsizei stride = static_cast<GrGLsizei>(gp->getVertexStride());
-
- size_t vertexOffsetInBytes = stride * info.startVertex();
-
- vertexOffsetInBytes += vbuf->baseOffset();
-
- const SkTArray<GrGeometryProcessor::GrAttribute, true>& attribs = gp->getAttribs();
- int vaCount = attribs.count();
- uint32_t usedAttribArraysMask = 0;
- size_t offset = 0;
-
- for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) {
- usedAttribArraysMask |= (1 << attribIndex);
- GrVertexAttribType attribType = attribs[attribIndex].fType;
- attribState->set(this,
- attribIndex,
- vbuf,
- GrGLAttribTypeToLayout(attribType).fCount,
- GrGLAttribTypeToLayout(attribType).fType,
- GrGLAttribTypeToLayout(attribType).fNormalized,
- stride,
- reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset));
- offset += attribs[attribIndex].fOffset;
- }
- attribState->disableUnusedArrays(this, usedAttribArraysMask);
- }
-}
-
-void GrGLGpu::buildProgramDesc(const GrOptDrawState& optState,
- const GrProgramDesc::DescInfo& descInfo,
- GrGpu::DrawType drawType,
- GrProgramDesc* desc) {
- if (!GrGLProgramDescBuilder::Build(optState, descInfo, drawType, this, desc)) {
- SkDEBUGFAIL("Failed to generate GL program descriptor");
- }
-}
-
-void GrGLGpu::disableScissor() {
- if (kNo_TriState != fHWScissorSettings.fEnabled) {
- GL_CALL(Disable(GR_GL_SCISSOR_TEST));
- fHWScissorSettings.fEnabled = kNo_TriState;
- return;
- }
-}
-
-void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color,
- bool canIgnoreRect) {
- // parent class should never let us get here with no RT
- SkASSERT(target);
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
-
- if (canIgnoreRect && this->glCaps().fullClearIsFree()) {
- rect = NULL;
- }
-
- SkIRect clippedRect;
- if (rect) {
- // flushScissor expects rect to be clipped to the target.
- clippedRect = *rect;
- SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height());
- if (clippedRect.intersect(rtRect)) {
- rect = &clippedRect;
- } else {
- return;
- }
- }
-
- this->flushRenderTarget(glRT, rect);
- GrScissorState scissorState;
- scissorState.fEnabled = SkToBool(rect);
- if (scissorState.fEnabled) {
- scissorState.fRect = *rect;
- }
- this->flushScissor(scissorState, glRT->getViewport(), glRT->origin());
-
- GrGLfloat r, g, b, a;
- static const GrGLfloat scale255 = 1.f / 255.f;
- a = GrColorUnpackA(color) * scale255;
- GrGLfloat scaleRGB = scale255;
- r = GrColorUnpackR(color) * scaleRGB;
- g = GrColorUnpackG(color) * scaleRGB;
- b = GrColorUnpackB(color) * scaleRGB;
-
- GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
- fHWWriteToColor = kYes_TriState;
- GL_CALL(ClearColor(r, g, b, a));
- GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
-}
-
-void GrGLGpu::discard(GrRenderTarget* renderTarget) {
- SkASSERT(renderTarget);
- if (!this->caps()->discardRenderTargetSupport()) {
- return;
- }
-
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
- if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) {
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- fGPUStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
- }
- switch (this->glCaps().invalidateFBType()) {
- case GrGLCaps::kNone_InvalidateFBType:
- SkFAIL("Should never get here.");
- break;
- case GrGLCaps::kInvalidate_InvalidateFBType:
- if (0 == glRT->renderFBOID()) {
- // When rendering to the default framebuffer the legal values for attachments
- // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
- // types.
- static const GrGLenum attachments[] = { GR_GL_COLOR };
- GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
- attachments));
- } else {
- static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
- GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
- attachments));
- }
- break;
- case GrGLCaps::kDiscard_InvalidateFBType: {
- if (0 == glRT->renderFBOID()) {
- // When rendering to the default framebuffer the legal values for attachments
- // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
- // types. See glDiscardFramebuffer() spec.
- static const GrGLenum attachments[] = { GR_GL_COLOR };
- GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
- attachments));
- } else {
- static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
- GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
- attachments));
- }
- break;
- }
- }
- renderTarget->flagAsResolved();
-}
-
-
-void GrGLGpu::clearStencil(GrRenderTarget* target) {
- if (NULL == target) {
- return;
- }
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
- this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
-
- this->disableScissor();
-
- GL_CALL(StencilMask(0xffffffff));
- GL_CALL(ClearStencil(0));
- GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
- fHWStencilSettings.invalidate();
-}
-
-void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) {
- SkASSERT(target);
-
- // this should only be called internally when we know we have a
- // stencil buffer.
- SkASSERT(target->getStencilBuffer());
- GrGLint stencilBitCount = target->getStencilBuffer()->bits();
-#if 0
- SkASSERT(stencilBitCount > 0);
- GrGLint clipStencilMask = (1 << (stencilBitCount - 1));
-#else
- // we could just clear the clip bit but when we go through
- // ANGLE a partial stencil mask will cause clears to be
- // turned into draws. Our contract on GrDrawTarget says that
- // changing the clip between stencil passes may or may not
- // zero the client's clip bits. So we just clear the whole thing.
- static const GrGLint clipStencilMask = ~0;
-#endif
- GrGLint value;
- if (insideClip) {
- value = (1 << (stencilBitCount - 1));
- } else {
- value = 0;
- }
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
- this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
-
- GrScissorState scissorState;
- scissorState.fEnabled = true;
- scissorState.fRect = rect;
- this->flushScissor(scissorState, glRT->getViewport(), glRT->origin());
-
- GL_CALL(StencilMask((uint32_t) clipStencilMask));
- GL_CALL(ClearStencil(value));
- GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
- fHWStencilSettings.invalidate();
-}
-
-bool GrGLGpu::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
- int left, int top,
- int width, int height,
- GrPixelConfig config,
- size_t rowBytes) const {
- // If this rendertarget is aready TopLeft, we don't need to flip.
- if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) {
- return false;
- }
-
- // if GL can do the flip then we'll never pay for it.
- if (this->glCaps().packFlipYSupport()) {
- return false;
- }
-
- // If we have to do memcpy to handle non-trim rowBytes then we
- // get the flip for free. Otherwise it costs.
- if (this->glCaps().packRowLengthSupport()) {
- return true;
- }
- // If we have to do memcpys to handle rowBytes then y-flip is free
- // Note the rowBytes might be tight to the passed in data, but if data
- // gets clipped in x to the target the rowBytes will no longer be tight.
- if (left >= 0 && (left + width) < renderTarget->width()) {
- return 0 == rowBytes ||
- GrBytesPerPixel(config) * width == rowBytes;
- } else {
- return false;
- }
-}
-
-bool GrGLGpu::onReadPixels(GrRenderTarget* target,
- int left, int top,
- int width, int height,
- GrPixelConfig config,
- void* buffer,
- size_t rowBytes) {
- // We cannot read pixels into a compressed buffer
- if (GrPixelConfigIsCompressed(config)) {
- return false;
- }
-
- GrGLenum format = 0;
- GrGLenum type = 0;
- bool flipY = kBottomLeft_GrSurfaceOrigin == target->origin();
- if (!this->configToGLFormats(config, false, NULL, &format, &type)) {
- return false;
- }
- size_t bpp = GrBytesPerPixel(config);
- if (!adjust_pixel_ops_params(target->width(), target->height(), bpp,
- &left, &top, &width, &height,
- const_cast<const void**>(&buffer),
- &rowBytes)) {
- return false;
- }
-
- // resolve the render target if necessary
- GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
- switch (tgt->getResolveType()) {
- case GrGLRenderTarget::kCantResolve_ResolveType:
- return false;
- case GrGLRenderTarget::kAutoResolves_ResolveType:
- this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
- break;
- case GrGLRenderTarget::kCanResolve_ResolveType:
- this->onResolveRenderTarget(tgt);
- // we don't track the state of the READ FBO ID.
- fGPUStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
- tgt->textureFBOID()));
- break;
- default:
- SkFAIL("Unknown resolve type");
- }
-
- const GrGLIRect& glvp = tgt->getViewport();
-
- // the read rect is viewport-relative
- GrGLIRect readRect;
- readRect.setRelativeTo(glvp, left, top, width, height, target->origin());
-
- size_t tightRowBytes = bpp * width;
- if (0 == rowBytes) {
- rowBytes = tightRowBytes;
- }
- size_t readDstRowBytes = tightRowBytes;
- void* readDst = buffer;
-
- // determine if GL can read using the passed rowBytes or if we need
- // a scratch buffer.
- GrAutoMalloc<32 * sizeof(GrColor)> scratch;
- if (rowBytes != tightRowBytes) {
- if (this->glCaps().packRowLengthSupport()) {
- SkASSERT(!(rowBytes % sizeof(GrColor)));
- GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH,
- static_cast<GrGLint>(rowBytes / sizeof(GrColor))));
- readDstRowBytes = rowBytes;
- } else {
- scratch.reset(tightRowBytes * height);
- readDst = scratch.get();
- }
- }
- if (flipY && this->glCaps().packFlipYSupport()) {
- GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1));
- }
- GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom,
- readRect.fWidth, readRect.fHeight,
- format, type, readDst));
- if (readDstRowBytes != tightRowBytes) {
- SkASSERT(this->glCaps().packRowLengthSupport());
- GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
- }
- if (flipY && this->glCaps().packFlipYSupport()) {
- GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0));
- flipY = false;
- }
-
- // now reverse the order of the rows, since GL's are bottom-to-top, but our
- // API presents top-to-bottom. We must preserve the padding contents. Note
- // that the above readPixels did not overwrite the padding.
- if (readDst == buffer) {
- SkASSERT(rowBytes == readDstRowBytes);
- if (flipY) {
- scratch.reset(tightRowBytes);
- void* tmpRow = scratch.get();
- // flip y in-place by rows
- const int halfY = height >> 1;
- char* top = reinterpret_cast<char*>(buffer);
- char* bottom = top + (height - 1) * rowBytes;
- for (int y = 0; y < halfY; y++) {
- memcpy(tmpRow, top, tightRowBytes);
- memcpy(top, bottom, tightRowBytes);
- memcpy(bottom, tmpRow, tightRowBytes);
- top += rowBytes;
- bottom -= rowBytes;
- }
- }
- } else {
- SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes);
- // copy from readDst to buffer while flipping y
- // const int halfY = height >> 1;
- const char* src = reinterpret_cast<const char*>(readDst);
- char* dst = reinterpret_cast<char*>(buffer);
- if (flipY) {
- dst += (height-1) * rowBytes;
- }
- for (int y = 0; y < height; y++) {
- memcpy(dst, src, tightRowBytes);
- src += readDstRowBytes;
- if (!flipY) {
- dst += rowBytes;
- } else {
- dst -= rowBytes;
- }
- }
- }
- return true;
-}
-
-void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
-
- SkASSERT(target);
-
- uint32_t rtID = target->getUniqueID();
- if (fHWBoundRenderTargetUniqueID != rtID) {
- fGPUStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
-#ifdef SK_DEBUG
- // don't do this check in Chromium -- this is causing
- // lots of repeated command buffer flushes when the compositor is
- // rendering with Ganesh, which is really slow; even too slow for
- // Debug mode.
- if (!this->glContext().isChromium()) {
- GrGLenum status;
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
- }
- }
-#endif
- fHWBoundRenderTargetUniqueID = rtID;
- const GrGLIRect& vp = target->getViewport();
- if (fHWViewport != vp) {
- vp.pushToGLViewport(this->glInterface());
- fHWViewport = vp;
- }
- }
- if (NULL == bound || !bound->isEmpty()) {
- target->flagAsNeedingResolve(bound);
- }
-
- GrTexture *texture = target->asTexture();
- if (texture) {
- texture->texturePriv().dirtyMipMaps(true);
- }
-}
-
-GrGLenum gPrimitiveType2GLMode[] = {
- GR_GL_TRIANGLES,
- GR_GL_TRIANGLE_STRIP,
- GR_GL_TRIANGLE_FAN,
- GR_GL_POINTS,
- GR_GL_LINES,
- GR_GL_LINE_STRIP
-};
-
-#define SWAP_PER_DRAW 0
-
-#if SWAP_PER_DRAW
- #if defined(SK_BUILD_FOR_MAC)
- #include <AGL/agl.h>
- #elif defined(SK_BUILD_FOR_WIN32)
- #include <gl/GL.h>
- void SwapBuf() {
- DWORD procID = GetCurrentProcessId();
- HWND hwnd = GetTopWindow(GetDesktopWindow());
- while(hwnd) {
- DWORD wndProcID = 0;
- GetWindowThreadProcessId(hwnd, &wndProcID);
- if(wndProcID == procID) {
- SwapBuffers(GetDC(hwnd));
- }
- hwnd = GetNextWindow(hwnd, GW_HWNDNEXT);
- }
- }
- #endif
-#endif
-
-void GrGLGpu::onDraw(const GrOptDrawState& ds, const GrDrawTarget::DrawInfo& info) {
- if (!this->flushGLState(ds)) {
- return;
- }
-
- size_t indexOffsetInBytes;
- this->setupGeometry(ds, info, &indexOffsetInBytes);
-
- SkASSERT((size_t)info.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode));
-
- if (info.isIndexed()) {
- GrGLvoid* indices =
- reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * info.startIndex());
- // info.startVertex() was accounted for by setupGeometry.
- GL_CALL(DrawElements(gPrimitiveType2GLMode[info.primitiveType()],
- info.indexCount(),
- GR_GL_UNSIGNED_SHORT,
- indices));
- } else {
- // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for
- // startVertex in the DrawElements case. So we always rely on setupGeometry to have
- // accounted for startVertex.
- GL_CALL(DrawArrays(gPrimitiveType2GLMode[info.primitiveType()], 0, info.vertexCount()));
- }
-#if SWAP_PER_DRAW
- glFlush();
- #if defined(SK_BUILD_FOR_MAC)
- aglSwapBuffers(aglGetCurrentContext());
- int set_a_break_pt_here = 9;
- aglSwapBuffers(aglGetCurrentContext());
- #elif defined(SK_BUILD_FOR_WIN32)
- SwapBuf();
- int set_a_break_pt_here = 9;
- SwapBuf();
- #endif
-#endif
-}
-
-void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) {
- this->flushColorWrite(false);
- this->flushDrawFace(GrDrawState::kBoth_DrawFace);
-
- GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(state.fRenderTarget);
- SkISize size = SkISize::Make(rt->width(), rt->height());
- this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin());
- this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin());
- this->flushHWAAState(rt, state.fUseHWAA, false);
- this->flushRenderTarget(rt, NULL);
-
- fPathRendering->stencilPath(path, *state.fStencil);
-}
-
-void GrGLGpu::onDrawPath(const GrOptDrawState& ds, const GrPath* path,
- const GrStencilSettings& stencil) {
- if (!this->flushGLState(ds)) {
- return;
- }
- fPathRendering->drawPath(path, stencil);
-}
-
-void GrGLGpu::onDrawPaths(const GrOptDrawState& ds,
- const GrPathRange* pathRange,
- const void* indices,
- GrDrawTarget::PathIndexType indexType,
- const float transformValues[],
- GrDrawTarget::PathTransformType transformType,
- int count,
- const GrStencilSettings& stencil) {
- if (!this->flushGLState(ds)) {
- return;
- }
- fPathRendering->drawPaths(pathRange, indices, indexType, transformValues,
- transformType, count, stencil);
-}
-
-void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
- GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
- if (rt->needsResolve()) {
- // Some extensions automatically resolves the texture when it is read.
- if (this->glCaps().usesMSAARenderBuffers()) {
- SkASSERT(rt->textureFBOID() != rt->renderFBOID());
- fGPUStats.incRenderTargetBinds();
- fGPUStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
- GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
- // make sure we go through flushRenderTarget() since we've modified
- // the bound DRAW FBO ID.
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- const GrGLIRect& vp = rt->getViewport();
- const SkIRect dirtyRect = rt->getResolveRect();
- GrGLIRect r;
- r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop,
- dirtyRect.width(), dirtyRect.height(), target->origin());
-
- if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) {
- // Apple's extension uses the scissor as the blit bounds.
- GrScissorState scissorState;
- scissorState.fEnabled = true;
- scissorState.fRect = dirtyRect;
- this->flushScissor(scissorState, rt->getViewport(), rt->origin());
- GL_CALL(ResolveMultisampleFramebuffer());
- } else {
- int right = r.fLeft + r.fWidth;
- int top = r.fBottom + r.fHeight;
-
- // BlitFrameBuffer respects the scissor, so disable it.
- this->disableScissor();
- GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top,
- r.fLeft, r.fBottom, right, top,
- GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
- }
- }
- rt->flagAsResolved();
- }
-}
-
-namespace {
-
-
-GrGLenum gr_to_gl_stencil_op(GrStencilOp op) {
- static const GrGLenum gTable[] = {
- GR_GL_KEEP, // kKeep_StencilOp
- GR_GL_REPLACE, // kReplace_StencilOp
- GR_GL_INCR_WRAP, // kIncWrap_StencilOp
- GR_GL_INCR, // kIncClamp_StencilOp
- GR_GL_DECR_WRAP, // kDecWrap_StencilOp
- GR_GL_DECR, // kDecClamp_StencilOp
- GR_GL_ZERO, // kZero_StencilOp
- GR_GL_INVERT, // kInvert_StencilOp
- };
- GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount);
- GR_STATIC_ASSERT(0 == kKeep_StencilOp);
- GR_STATIC_ASSERT(1 == kReplace_StencilOp);
- GR_STATIC_ASSERT(2 == kIncWrap_StencilOp);
- GR_STATIC_ASSERT(3 == kIncClamp_StencilOp);
- GR_STATIC_ASSERT(4 == kDecWrap_StencilOp);
- GR_STATIC_ASSERT(5 == kDecClamp_StencilOp);
- GR_STATIC_ASSERT(6 == kZero_StencilOp);
- GR_STATIC_ASSERT(7 == kInvert_StencilOp);
- SkASSERT((unsigned) op < kStencilOpCount);
- return gTable[op];
-}
-
-void set_gl_stencil(const GrGLInterface* gl,
- const GrStencilSettings& settings,
- GrGLenum glFace,
- GrStencilSettings::Face grFace) {
- GrGLenum glFunc = GrToGLStencilFunc(settings.func(grFace));
- GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace));
- GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace));
-
- GrGLint ref = settings.funcRef(grFace);
- GrGLint mask = settings.funcMask(grFace);
- GrGLint writeMask = settings.writeMask(grFace);
-
- if (GR_GL_FRONT_AND_BACK == glFace) {
- // we call the combined func just in case separate stencil is not
- // supported.
- GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask));
- GR_GL_CALL(gl, StencilMask(writeMask));
- GR_GL_CALL(gl, StencilOp(glFailOp, glPassOp, glPassOp));
- } else {
- GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask));
- GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask));
- GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp));
- }
-}
-}
-
-void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) {
- if (fHWStencilSettings != stencilSettings) {
- if (stencilSettings.isDisabled()) {
- if (kNo_TriState != fHWStencilTestEnabled) {
- GL_CALL(Disable(GR_GL_STENCIL_TEST));
- fHWStencilTestEnabled = kNo_TriState;
- }
- } else {
- if (kYes_TriState != fHWStencilTestEnabled) {
- GL_CALL(Enable(GR_GL_STENCIL_TEST));
- fHWStencilTestEnabled = kYes_TriState;
- }
- }
- if (!stencilSettings.isDisabled()) {
- if (this->caps()->twoSidedStencilSupport()) {
- set_gl_stencil(this->glInterface(),
- stencilSettings,
- GR_GL_FRONT,
- GrStencilSettings::kFront_Face);
- set_gl_stencil(this->glInterface(),
- stencilSettings,
- GR_GL_BACK,
- GrStencilSettings::kBack_Face);
- } else {
- set_gl_stencil(this->glInterface(),
- stencilSettings,
- GR_GL_FRONT_AND_BACK,
- GrStencilSettings::kFront_Face);
- }
- }
- fHWStencilSettings = stencilSettings;
- }
-}
-
-void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw) {
-// At least some ATI linux drivers will render GL_LINES incorrectly when MSAA state is enabled but
-// the target is not multisampled. Single pixel wide lines are rendered thicker than 1 pixel wide.
-#if 0
- // Replace RT_HAS_MSAA with this definition once this driver bug is no longer a relevant concern
- #define RT_HAS_MSAA rt->isMultisampled()
-#else
- #define RT_HAS_MSAA (rt->isMultisampled() || isLineDraw)
-#endif
-
- if (kGL_GrGLStandard == this->glStandard()) {
- if (RT_HAS_MSAA) {
- if (useHWAA) {
- if (kYes_TriState != fMSAAEnabled) {
- GL_CALL(Enable(GR_GL_MULTISAMPLE));
- fMSAAEnabled = kYes_TriState;
- }
- } else {
- if (kNo_TriState != fMSAAEnabled) {
- GL_CALL(Disable(GR_GL_MULTISAMPLE));
- fMSAAEnabled = kNo_TriState;
- }
- }
- }
- }
-}
-
-void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo) {
- // Any optimization to disable blending should have already been applied and
- // tweaked the coeffs to (1, 0).
-
- GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
- GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
- bool blendOff = kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff;
- if (blendOff) {
- if (kNo_TriState != fHWBlendState.fEnabled) {
- GL_CALL(Disable(GR_GL_BLEND));
- fHWBlendState.fEnabled = kNo_TriState;
- }
- } else {
- if (kYes_TriState != fHWBlendState.fEnabled) {
- GL_CALL(Enable(GR_GL_BLEND));
- fHWBlendState.fEnabled = kYes_TriState;
- }
- if (fHWBlendState.fSrcCoeff != srcCoeff ||
- fHWBlendState.fDstCoeff != dstCoeff) {
- GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
- gXfermodeCoeff2Blend[dstCoeff]));
- fHWBlendState.fSrcCoeff = srcCoeff;
- fHWBlendState.fDstCoeff = dstCoeff;
- }
- GrColor blendConst = blendInfo.fBlendConstant;
- if ((BlendCoeffReferencesConstant(srcCoeff) ||
- BlendCoeffReferencesConstant(dstCoeff)) &&
- (!fHWBlendState.fConstColorValid ||
- fHWBlendState.fConstColor != blendConst)) {
- GrGLfloat c[4];
- GrColorToRGBAFloat(blendConst, c);
- GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
- fHWBlendState.fConstColor = blendConst;
- fHWBlendState.fConstColorValid = true;
- }
- }
-}
-
-static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) {
- static const GrGLenum gWrapModes[] = {
- GR_GL_CLAMP_TO_EDGE,
- GR_GL_REPEAT,
- GR_GL_MIRRORED_REPEAT
- };
- GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes));
- GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);
- GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);
- GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);
- return gWrapModes[tm];
-}
-
-void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) {
- SkASSERT(texture);
-
- // If we created a rt/tex and rendered to it without using a texture and now we're texturing
- // from the rt it will still be the last bound texture, but it needs resolving. So keep this
- // out of the "last != next" check.
- GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
- if (texRT) {
- this->onResolveRenderTarget(texRT);
- }
-
- uint32_t textureID = texture->getUniqueID();
- if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) {
- this->setTextureUnit(unitIdx);
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID()));
- fHWBoundTextureUniqueIDs[unitIdx] = textureID;
- }
-
- ResetTimestamp timestamp;
- const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(&timestamp);
- bool setAll = timestamp < this->getResetTimestamp();
- GrGLTexture::TexParams newTexParams;
-
- static GrGLenum glMinFilterModes[] = {
- GR_GL_NEAREST,
- GR_GL_LINEAR,
- GR_GL_LINEAR_MIPMAP_LINEAR
- };
- static GrGLenum glMagFilterModes[] = {
- GR_GL_NEAREST,
- GR_GL_LINEAR,
- GR_GL_LINEAR
- };
- GrTextureParams::FilterMode filterMode = params.filterMode();
-
- if (GrTextureParams::kMipMap_FilterMode == filterMode) {
- if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) {
- filterMode = GrTextureParams::kBilerp_FilterMode;
- }
- }
-
- newTexParams.fMinFilter = glMinFilterModes[filterMode];
- newTexParams.fMagFilter = glMagFilterModes[filterMode];
-
- if (GrTextureParams::kMipMap_FilterMode == filterMode &&
- texture->texturePriv().mipMapsAreDirty()) {
- GL_CALL(GenerateMipmap(GR_GL_TEXTURE_2D));
- texture->texturePriv().dirtyMipMaps(false);
- }
-
- newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
- newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY());
- memcpy(newTexParams.fSwizzleRGBA,
- GrGLShaderBuilder::GetTexParamSwizzle(texture->config(), this->glCaps()),
- sizeof(newTexParams.fSwizzleRGBA));
- if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) {
- this->setTextureUnit(unitIdx);
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_MAG_FILTER,
- newTexParams.fMagFilter));
- }
- if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) {
- this->setTextureUnit(unitIdx);
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_MIN_FILTER,
- newTexParams.fMinFilter));
- }
- if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) {
- this->setTextureUnit(unitIdx);
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_WRAP_S,
- newTexParams.fWrapS));
- }
- if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) {
- this->setTextureUnit(unitIdx);
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_WRAP_T,
- newTexParams.fWrapT));
- }
- if (this->glCaps().textureSwizzleSupport() &&
- (setAll || memcmp(newTexParams.fSwizzleRGBA,
- oldTexParams.fSwizzleRGBA,
- sizeof(newTexParams.fSwizzleRGBA)))) {
- this->setTextureUnit(unitIdx);
- if (this->glStandard() == kGLES_GrGLStandard) {
- // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA.
- const GrGLenum* swizzle = newTexParams.fSwizzleRGBA;
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0]));
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1]));
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2]));
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3]));
- } else {
- GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint));
- const GrGLint* swizzle = reinterpret_cast<const GrGLint*>(newTexParams.fSwizzleRGBA);
- GL_CALL(TexParameteriv(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle));
- }
- }
- texture->setCachedTexParams(newTexParams, this->getResetTimestamp());
-}
-
-void GrGLGpu::flushDither(bool dither) {
- if (dither) {
- if (kYes_TriState != fHWDitherEnabled) {
- GL_CALL(Enable(GR_GL_DITHER));
- fHWDitherEnabled = kYes_TriState;
- }
- } else {
- if (kNo_TriState != fHWDitherEnabled) {
- GL_CALL(Disable(GR_GL_DITHER));
- fHWDitherEnabled = kNo_TriState;
- }
- }
-}
-
-void GrGLGpu::flushColorWrite(bool writeColor) {
- if (!writeColor) {
- if (kNo_TriState != fHWWriteToColor) {
- GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE,
- GR_GL_FALSE, GR_GL_FALSE));
- fHWWriteToColor = kNo_TriState;
- }
- } else {
- if (kYes_TriState != fHWWriteToColor) {
- GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
- fHWWriteToColor = kYes_TriState;
- }
- }
-}
-
-void GrGLGpu::flushDrawFace(GrDrawState::DrawFace face) {
- if (fHWDrawFace != face) {
- switch (face) {
- case GrDrawState::kCCW_DrawFace:
- GL_CALL(Enable(GR_GL_CULL_FACE));
- GL_CALL(CullFace(GR_GL_BACK));
- break;
- case GrDrawState::kCW_DrawFace:
- GL_CALL(Enable(GR_GL_CULL_FACE));
- GL_CALL(CullFace(GR_GL_FRONT));
- break;
- case GrDrawState::kBoth_DrawFace:
- GL_CALL(Disable(GR_GL_CULL_FACE));
- break;
- default:
- SkFAIL("Unknown draw face.");
- }
- fHWDrawFace = face;
- }
-}
-
-bool GrGLGpu::configToGLFormats(GrPixelConfig config,
- bool getSizedInternalFormat,
- GrGLenum* internalFormat,
- GrGLenum* externalFormat,
- GrGLenum* externalType) {
- GrGLenum dontCare;
- if (NULL == internalFormat) {
- internalFormat = &dontCare;
- }
- if (NULL == externalFormat) {
- externalFormat = &dontCare;
- }
- if (NULL == externalType) {
- externalType = &dontCare;
- }
-
- if(!this->glCaps().isConfigTexturable(config)) {
- return false;
- }
-
- switch (config) {
- case kRGBA_8888_GrPixelConfig:
- *internalFormat = GR_GL_RGBA;
- *externalFormat = GR_GL_RGBA;
- if (getSizedInternalFormat) {
- *internalFormat = GR_GL_RGBA8;
- } else {
- *internalFormat = GR_GL_RGBA;
- }
- *externalType = GR_GL_UNSIGNED_BYTE;
- break;
- case kBGRA_8888_GrPixelConfig:
- if (this->glCaps().bgraIsInternalFormat()) {
- if (getSizedInternalFormat) {
- *internalFormat = GR_GL_BGRA8;
- } else {
- *internalFormat = GR_GL_BGRA;
- }
- } else {
- if (getSizedInternalFormat) {
- *internalFormat = GR_GL_RGBA8;
- } else {
- *internalFormat = GR_GL_RGBA;
- }
- }
- *externalFormat = GR_GL_BGRA;
- *externalType = GR_GL_UNSIGNED_BYTE;
- break;
- case kSRGBA_8888_GrPixelConfig:
- *internalFormat = GR_GL_SRGB_ALPHA;
- *externalFormat = GR_GL_SRGB_ALPHA;
- if (getSizedInternalFormat) {
- *internalFormat = GR_GL_SRGB8_ALPHA8;
- } else {
- *internalFormat = GR_GL_SRGB_ALPHA;
- }
- *externalType = GR_GL_UNSIGNED_BYTE;
- break;
- case kRGB_565_GrPixelConfig:
- *internalFormat = GR_GL_RGB;
- *externalFormat = GR_GL_RGB;
- if (getSizedInternalFormat) {
- if (!this->glCaps().ES2CompatibilitySupport()) {
- *internalFormat = GR_GL_RGB5;
- } else {
- *internalFormat = GR_GL_RGB565;
- }
- } else {
- *internalFormat = GR_GL_RGB;
- }
- *externalType = GR_GL_UNSIGNED_SHORT_5_6_5;
- break;
- case kRGBA_4444_GrPixelConfig:
- *internalFormat = GR_GL_RGBA;
- *externalFormat = GR_GL_RGBA;
- if (getSizedInternalFormat) {
- *internalFormat = GR_GL_RGBA4;
- } else {
- *internalFormat = GR_GL_RGBA;
- }
- *externalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
- break;
- case kIndex_8_GrPixelConfig:
- // no sized/unsized internal format distinction here
- *internalFormat = GR_GL_PALETTE8_RGBA8;
- break;
- case kAlpha_8_GrPixelConfig:
- if (this->glCaps().textureRedSupport()) {
- *internalFormat = GR_GL_RED;
- *externalFormat = GR_GL_RED;
- if (getSizedInternalFormat) {
- *internalFormat = GR_GL_R8;
- } else {
- *internalFormat = GR_GL_RED;
- }
- *externalType = GR_GL_UNSIGNED_BYTE;
- } else {
- *internalFormat = GR_GL_ALPHA;
- *externalFormat = GR_GL_ALPHA;
- if (getSizedInternalFormat) {
- *internalFormat = GR_GL_ALPHA8;
- } else {
- *internalFormat = GR_GL_ALPHA;
- }
- *externalType = GR_GL_UNSIGNED_BYTE;
- }
- break;
- case kETC1_GrPixelConfig:
- *internalFormat = GR_GL_COMPRESSED_RGB8_ETC1;
- break;
- case kLATC_GrPixelConfig:
- switch(this->glCaps().latcAlias()) {
- case GrGLCaps::kLATC_LATCAlias:
- *internalFormat = GR_GL_COMPRESSED_LUMINANCE_LATC1;
- break;
- case GrGLCaps::kRGTC_LATCAlias:
- *internalFormat = GR_GL_COMPRESSED_RED_RGTC1;
- break;
- case GrGLCaps::k3DC_LATCAlias:
- *internalFormat = GR_GL_COMPRESSED_3DC_X;
- break;
- }
- break;
- case kR11_EAC_GrPixelConfig:
- *internalFormat = GR_GL_COMPRESSED_R11;
- break;
-
- case kASTC_12x12_GrPixelConfig:
- *internalFormat = GR_GL_COMPRESSED_RGBA_ASTC_12x12;
- break;
-
- case kRGBA_float_GrPixelConfig:
- *internalFormat = GR_GL_RGBA32F;
- *externalFormat = GR_GL_RGBA;
- *externalType = GR_GL_FLOAT;
- break;
-
- case kAlpha_half_GrPixelConfig:
- if (this->glCaps().textureRedSupport()) {
- if (getSizedInternalFormat) {
- *internalFormat = GR_GL_R16F;
- } else {
- *internalFormat = GR_GL_RED;
- }
- *externalFormat = GR_GL_RED;
- } else {
- if (getSizedInternalFormat) {
- *internalFormat = GR_GL_ALPHA16F;
- } else {
- *internalFormat = GR_GL_ALPHA;
- }
- *externalFormat = GR_GL_ALPHA;
- }
- if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER(3, 0)) {
- *externalType = GR_GL_HALF_FLOAT;
- } else {
- *externalType = GR_GL_HALF_FLOAT_OES;
- }
- break;
-
- default:
- return false;
- }
- return true;
-}
-
-void GrGLGpu::setTextureUnit(int unit) {
- SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count());
- if (unit != fHWActiveTextureUnitIdx) {
- GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
- fHWActiveTextureUnitIdx = unit;
- }
-}
-
-void GrGLGpu::setScratchTextureUnit() {
- // Bind the last texture unit since it is the least likely to be used by GrGLProgram.
- int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1;
- if (lastUnitIdx != fHWActiveTextureUnitIdx) {
- GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));
- fHWActiveTextureUnitIdx = lastUnitIdx;
- }
- // clear out the this field so that if a program does use this unit it will rebind the correct
- // texture.
- fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID;
-}
-
-namespace {
-// Determines whether glBlitFramebuffer could be used between src and dst.
-inline bool can_blit_framebuffer(const GrSurface* dst,
- const GrSurface* src,
- const GrGLGpu* gpu,
- bool* wouldNeedTempFBO = NULL) {
- if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) &&
- gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
- gpu->glCaps().usesMSAARenderBuffers()) {
- // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match
- // or the rects are not the same (not just the same size but have the same edges).
- if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() &&
- (src->desc().fSampleCnt > 0 || src->config() != dst->config())) {
- return false;
- }
- if (wouldNeedTempFBO) {
- *wouldNeedTempFBO = NULL == dst->asRenderTarget() || NULL == src->asRenderTarget();
- }
- return true;
- } else {
- return false;
- }
-}
-
-inline bool can_copy_texsubimage(const GrSurface* dst,
- const GrSurface* src,
- const GrGLGpu* gpu,
- bool* wouldNeedTempFBO = NULL) {
- // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
- // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
- // many drivers would allow it to work, but ANGLE does not.
- if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() &&
- (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) {
- return false;
- }
- const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
- // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
- // then we don't want to copy to the texture but to the MSAA buffer.
- if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
- return false;
- }
- const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
- // If the src is multisampled (and uses an extension where there is a separate MSAA
- // renderbuffer) then it is an invalid operation to call CopyTexSubImage
- if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
- return false;
- }
- if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
- dst->asTexture() &&
- dst->origin() == src->origin() &&
- !GrPixelConfigIsCompressed(src->config())) {
- if (wouldNeedTempFBO) {
- *wouldNeedTempFBO = NULL == src->asRenderTarget();
- }
- return true;
- } else {
- return false;
- }
-}
-
-}
-
-// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
-// relative to is output.
-GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport) {
- GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
- GrGLuint tempFBOID;
- if (NULL == rt) {
- SkASSERT(surface->asTexture());
- GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
- GR_GL_CALL(this->glInterface(), GenFramebuffers(1, &tempFBOID));
- fGPUStats.incRenderTargetBinds();
- GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, tempFBOID));
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_TEXTURE_2D,
- texID,
- 0));
- viewport->fLeft = 0;
- viewport->fBottom = 0;
- viewport->fWidth = surface->width();
- viewport->fHeight = surface->height();
- } else {
- tempFBOID = 0;
- fGPUStats.incRenderTargetBinds();
- GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
- *viewport = rt->getViewport();
- }
- return tempFBOID;
-}
-
-bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) {
- // In here we look for opportunities to use CopyTexSubImage, or fbo blit. If neither are
- // possible and we return false to fallback to creating a render target dst for render-to-
- // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo
- // creation. It isn't clear that avoiding temporary fbo creation is actually optimal.
-
- // Check for format issues with glCopyTexSubImage2D
- if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() &&
- kBGRA_8888_GrPixelConfig == src->config()) {
- // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit
- // then we set up for that, otherwise fail.
- if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) {
- desc->fOrigin = kDefault_GrSurfaceOrigin;
- desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
- desc->fConfig = kBGRA_8888_GrPixelConfig;
- return true;
- }
- return false;
- } else if (NULL == src->asRenderTarget()) {
- // CopyTexSubImage2D or fbo blit would require creating a temp fbo for the src.
- return false;
- }
-
- const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
- if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
- // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or
- // fail.
- if (this->caps()->isConfigRenderable(src->config(), false)) {
- desc->fOrigin = kDefault_GrSurfaceOrigin;
- desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
- desc->fConfig = src->config();
- return true;
- }
- return false;
- }
-
- // We'll do a CopyTexSubImage. Make the dst a plain old texture.
- desc->fConfig = src->config();
- desc->fOrigin = src->origin();
- desc->fFlags = kNone_GrSurfaceFlags;
- return true;
-}
-
-bool GrGLGpu::copySurface(GrSurface* dst,
- GrSurface* src,
- const SkIRect& srcRect,
- const SkIPoint& dstPoint) {
- bool copied = false;
- if (can_copy_texsubimage(dst, src, this)) {
- GrGLuint srcFBO;
- GrGLIRect srcVP;
- srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP);
- GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
- SkASSERT(dstTex);
- // We modified the bound FBO
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- GrGLIRect srcGLRect;
- srcGLRect.setRelativeTo(srcVP,
- srcRect.fLeft,
- srcRect.fTop,
- srcRect.width(),
- srcRect.height(),
- src->origin());
-
- this->setScratchTextureUnit();
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID()));
- GrGLint dstY;
- if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
- dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight);
- } else {
- dstY = dstPoint.fY;
- }
- GL_CALL(CopyTexSubImage2D(GR_GL_TEXTURE_2D, 0,
- dstPoint.fX, dstY,
- srcGLRect.fLeft, srcGLRect.fBottom,
- srcGLRect.fWidth, srcGLRect.fHeight));
- copied = true;
- if (srcFBO) {
- GL_CALL(DeleteFramebuffers(1, &srcFBO));
- }
- } else if (can_blit_framebuffer(dst, src, this)) {
- SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
- srcRect.width(), srcRect.height());
- bool selfOverlap = false;
- if (dst == src) {
- selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect);
- }
-
- if (!selfOverlap) {
- GrGLuint dstFBO;
- GrGLuint srcFBO;
- GrGLIRect dstVP;
- GrGLIRect srcVP;
- dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP);
- srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP);
- // We modified the bound FBO
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- GrGLIRect srcGLRect;
- GrGLIRect dstGLRect;
- srcGLRect.setRelativeTo(srcVP,
- srcRect.fLeft,
- srcRect.fTop,
- srcRect.width(),
- srcRect.height(),
- src->origin());
- dstGLRect.setRelativeTo(dstVP,
- dstRect.fLeft,
- dstRect.fTop,
- dstRect.width(),
- dstRect.height(),
- dst->origin());
-
- // BlitFrameBuffer respects the scissor, so disable it.
- this->disableScissor();
-
- GrGLint srcY0;
- GrGLint srcY1;
- // Does the blit need to y-mirror or not?
- if (src->origin() == dst->origin()) {
- srcY0 = srcGLRect.fBottom;
- srcY1 = srcGLRect.fBottom + srcGLRect.fHeight;
- } else {
- srcY0 = srcGLRect.fBottom + srcGLRect.fHeight;
- srcY1 = srcGLRect.fBottom;
- }
- GL_CALL(BlitFramebuffer(srcGLRect.fLeft,
- srcY0,
- srcGLRect.fLeft + srcGLRect.fWidth,
- srcY1,
- dstGLRect.fLeft,
- dstGLRect.fBottom,
- dstGLRect.fLeft + dstGLRect.fWidth,
- dstGLRect.fBottom + dstGLRect.fHeight,
- GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
- if (dstFBO) {
- GL_CALL(DeleteFramebuffers(1, &dstFBO));
- }
- if (srcFBO) {
- GL_CALL(DeleteFramebuffers(1, &srcFBO));
- }
- copied = true;
- }
- }
- return copied;
-}
-
-bool GrGLGpu::canCopySurface(const GrSurface* dst,
- const GrSurface* src,
- const SkIRect& srcRect,
- const SkIPoint& dstPoint) {
- // This mirrors the logic in onCopySurface. We prefer our base makes the copy if we need to
- // create a temp fbo. TODO verify the assumption that temp fbos are expensive; it may not be
- // true at all.
- bool wouldNeedTempFBO = false;
- if (can_copy_texsubimage(dst, src, this, &wouldNeedTempFBO) && !wouldNeedTempFBO) {
- return true;
- }
- if (can_blit_framebuffer(dst, src, this, &wouldNeedTempFBO) && !wouldNeedTempFBO) {
- if (dst == src) {
- SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
- srcRect.width(), srcRect.height());
- if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {
- return true;
- }
- } else {
- return true;
- }
- }
- return false;
-}
-
-void GrGLGpu::didAddGpuTraceMarker() {
- if (this->caps()->gpuTracingSupport()) {
- const GrTraceMarkerSet& markerArray = this->getActiveTraceMarkers();
- SkString markerString = markerArray.toStringLast();
- GL_CALL(PushGroupMarker(0, markerString.c_str()));
- }
-}
-
-void GrGLGpu::didRemoveGpuTraceMarker() {
- if (this->caps()->gpuTracingSupport()) {
- GL_CALL(PopGroupMarker());
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(
- GrGLGpu* gpu,
- const GrGLVertexBuffer* vbuffer,
- const GrGLIndexBuffer* ibuffer) {
- SkASSERT(vbuffer);
- GrGLAttribArrayState* attribState;
-
- // We use a vertex array if we're on a core profile and the verts are in a VBO.
- if (gpu->glCaps().isCoreProfile() && !vbuffer->isCPUBacked()) {
- if (NULL == fVBOVertexArray || fVBOVertexArray->wasDestroyed()) {
- SkSafeUnref(fVBOVertexArray);
- GrGLuint arrayID;
- GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID));
- int attrCount = gpu->glCaps().maxVertexAttributes();
- fVBOVertexArray = SkNEW_ARGS(GrGLVertexArray, (gpu, arrayID, attrCount));
- }
- attribState = fVBOVertexArray->bindWithIndexBuffer(ibuffer);
- } else {
- if (ibuffer) {
- this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID());
- } else {
- this->setVertexArrayID(gpu, 0);
- }
- int attrCount = gpu->glCaps().maxVertexAttributes();
- if (fDefaultVertexArrayAttribState.count() != attrCount) {
- fDefaultVertexArrayAttribState.resize(attrCount);
- }
- attribState = &fDefaultVertexArrayAttribState;
- }
- return attribState;
-}
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