| Index: src/gpu/gl/GrGpuGL.cpp
|
| diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
|
| deleted file mode 100644
|
| index 96af8af47fc999ed11cc334c1c203e74e2c8f367..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGpuGL.cpp
|
| +++ /dev/null
|
| @@ -1,2759 +0,0 @@
|
| -/*
|
| - * Copyright 2011 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -
|
| -#include "GrGpuGL.h"
|
| -#include "GrGLStencilBuffer.h"
|
| -#include "GrGLTextureRenderTarget.h"
|
| -#include "GrGpuResourceCacheAccess.h"
|
| -#include "GrOptDrawState.h"
|
| -#include "GrSurfacePriv.h"
|
| -#include "GrTemplates.h"
|
| -#include "GrTexturePriv.h"
|
| -#include "GrTypes.h"
|
| -#include "SkStrokeRec.h"
|
| -#include "SkTemplates.h"
|
| -
|
| -#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
|
| -#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
|
| -
|
| -#define SKIP_CACHE_CHECK true
|
| -
|
| -#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
|
| - #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
|
| - #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
|
| - #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
|
| -#else
|
| - #define CLEAR_ERROR_BEFORE_ALLOC(iface)
|
| - #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
|
| - #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
|
| -#endif
|
| -
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -
|
| -static const GrGLenum gXfermodeCoeff2Blend[] = {
|
| - GR_GL_ZERO,
|
| - GR_GL_ONE,
|
| - GR_GL_SRC_COLOR,
|
| - GR_GL_ONE_MINUS_SRC_COLOR,
|
| - GR_GL_DST_COLOR,
|
| - GR_GL_ONE_MINUS_DST_COLOR,
|
| - GR_GL_SRC_ALPHA,
|
| - GR_GL_ONE_MINUS_SRC_ALPHA,
|
| - GR_GL_DST_ALPHA,
|
| - GR_GL_ONE_MINUS_DST_ALPHA,
|
| - GR_GL_CONSTANT_COLOR,
|
| - GR_GL_ONE_MINUS_CONSTANT_COLOR,
|
| - GR_GL_CONSTANT_ALPHA,
|
| - GR_GL_ONE_MINUS_CONSTANT_ALPHA,
|
| -
|
| - // extended blend coeffs
|
| - GR_GL_SRC1_COLOR,
|
| - GR_GL_ONE_MINUS_SRC1_COLOR,
|
| - GR_GL_SRC1_ALPHA,
|
| - GR_GL_ONE_MINUS_SRC1_ALPHA,
|
| -};
|
| -
|
| -bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) {
|
| - static const bool gCoeffReferencesBlendConst[] = {
|
| - false,
|
| - false,
|
| - false,
|
| - false,
|
| - false,
|
| - false,
|
| - false,
|
| - false,
|
| - false,
|
| - false,
|
| - true,
|
| - true,
|
| - true,
|
| - true,
|
| -
|
| - // extended blend coeffs
|
| - false,
|
| - false,
|
| - false,
|
| - false,
|
| - };
|
| - return gCoeffReferencesBlendConst[coeff];
|
| - GR_STATIC_ASSERT(kTotalGrBlendCoeffCount ==
|
| - SK_ARRAY_COUNT(gCoeffReferencesBlendConst));
|
| -
|
| - GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff);
|
| -
|
| - GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff);
|
| - GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff);
|
| -
|
| - // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope
|
| - GR_STATIC_ASSERT(kTotalGrBlendCoeffCount ==
|
| - SK_ARRAY_COUNT(gXfermodeCoeff2Blend));
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -static bool gPrintStartupSpew;
|
| -
|
| -GrGLGpu::GrGLGpu(const GrGLContext& ctx, GrContext* context)
|
| - : GrGpu(context)
|
| - , fGLContext(ctx) {
|
| -
|
| - SkASSERT(ctx.isInitialized());
|
| - fCaps.reset(SkRef(ctx.caps()));
|
| -
|
| - fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits());
|
| -
|
| - GrGLClearErr(fGLContext.interface());
|
| - if (gPrintStartupSpew) {
|
| - const GrGLubyte* vendor;
|
| - const GrGLubyte* renderer;
|
| - const GrGLubyte* version;
|
| - GL_CALL_RET(vendor, GetString(GR_GL_VENDOR));
|
| - GL_CALL_RET(renderer, GetString(GR_GL_RENDERER));
|
| - GL_CALL_RET(version, GetString(GR_GL_VERSION));
|
| - SkDebugf("------------------------- create GrGLGpu %p --------------\n",
|
| - this);
|
| - SkDebugf("------ VENDOR %s\n", vendor);
|
| - SkDebugf("------ RENDERER %s\n", renderer);
|
| - SkDebugf("------ VERSION %s\n", version);
|
| - SkDebugf("------ EXTENSIONS\n");
|
| - ctx.extensions().print();
|
| - SkDebugf("\n");
|
| - SkDebugf(this->glCaps().dump().c_str());
|
| - }
|
| -
|
| - fProgramCache = SkNEW_ARGS(ProgramCache, (this));
|
| -
|
| - SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs);
|
| -
|
| - fLastSuccessfulStencilFmtIdx = 0;
|
| - fHWProgramID = 0;
|
| -
|
| - if (this->glCaps().pathRenderingSupport()) {
|
| - fPathRendering.reset(new GrGLPathRendering(this));
|
| - }
|
| -}
|
| -
|
| -GrGLGpu::~GrGLGpu() {
|
| - if (0 != fHWProgramID) {
|
| - // detach the current program so there is no confusion on OpenGL's part
|
| - // that we want it to be deleted
|
| - SkASSERT(fHWProgramID == fCurrentProgram->programID());
|
| - GL_CALL(UseProgram(0));
|
| - }
|
| -
|
| - delete fProgramCache;
|
| -}
|
| -
|
| -void GrGLGpu::contextAbandoned() {
|
| - INHERITED::contextAbandoned();
|
| - fProgramCache->abandon();
|
| - fHWProgramID = 0;
|
| - if (this->glCaps().pathRenderingSupport()) {
|
| - this->glPathRendering()->abandonGpuResources();
|
| - }
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -GrPixelConfig GrGLGpu::preferredReadPixelsConfig(GrPixelConfig readConfig,
|
| - GrPixelConfig surfaceConfig) const {
|
| - if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig) {
|
| - return kBGRA_8888_GrPixelConfig;
|
| - } else if (this->glContext().isMesa() &&
|
| - GrBytesPerPixel(readConfig) == 4 &&
|
| - GrPixelConfigSwapRAndB(readConfig) == surfaceConfig) {
|
| - // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa.
|
| - // Perhaps this should be guarded by some compiletime or runtime check.
|
| - return surfaceConfig;
|
| - } else if (readConfig == kBGRA_8888_GrPixelConfig
|
| - && !this->glCaps().readPixelsSupported(
|
| - this->glInterface(),
|
| - GR_GL_BGRA,
|
| - GR_GL_UNSIGNED_BYTE,
|
| - surfaceConfig
|
| - )) {
|
| - return kRGBA_8888_GrPixelConfig;
|
| - } else {
|
| - return readConfig;
|
| - }
|
| -}
|
| -
|
| -GrPixelConfig GrGLGpu::preferredWritePixelsConfig(GrPixelConfig writeConfig,
|
| - GrPixelConfig surfaceConfig) const {
|
| - if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfig) {
|
| - return kBGRA_8888_GrPixelConfig;
|
| - } else {
|
| - return writeConfig;
|
| - }
|
| -}
|
| -
|
| -bool GrGLGpu::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const {
|
| - if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture->config()) {
|
| - return false;
|
| - }
|
| - if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard()) {
|
| - // In general ES2 requires the internal format of the texture and the format of the src
|
| - // pixels to match. However, It may or may not be possible to upload BGRA data to a RGBA
|
| - // texture. It depends upon which extension added BGRA. The Apple extension allows it
|
| - // (BGRA's internal format is RGBA) while the EXT extension does not (BGRA is its own
|
| - // internal format).
|
| - if (this->glCaps().isConfigTexturable(kBGRA_8888_GrPixelConfig) &&
|
| - !this->glCaps().bgraIsInternalFormat() &&
|
| - kBGRA_8888_GrPixelConfig == srcConfig &&
|
| - kRGBA_8888_GrPixelConfig == texture->config()) {
|
| - return true;
|
| - } else {
|
| - return false;
|
| - }
|
| - } else {
|
| - return true;
|
| - }
|
| -}
|
| -
|
| -bool GrGLGpu::fullReadPixelsIsFasterThanPartial() const {
|
| - return SkToBool(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL);
|
| -}
|
| -
|
| -void GrGLGpu::onResetContext(uint32_t resetBits) {
|
| - // we don't use the zb at all
|
| - if (resetBits & kMisc_GrGLBackendState) {
|
| - GL_CALL(Disable(GR_GL_DEPTH_TEST));
|
| - GL_CALL(DepthMask(GR_GL_FALSE));
|
| -
|
| - fHWDrawFace = GrDrawState::kInvalid_DrawFace;
|
| - fHWDitherEnabled = kUnknown_TriState;
|
| -
|
| - if (kGL_GrGLStandard == this->glStandard()) {
|
| - // Desktop-only state that we never change
|
| - if (!this->glCaps().isCoreProfile()) {
|
| - GL_CALL(Disable(GR_GL_POINT_SMOOTH));
|
| - GL_CALL(Disable(GR_GL_LINE_SMOOTH));
|
| - GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
|
| - GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
|
| - GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
|
| - GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
|
| - }
|
| - // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a
|
| - // core profile. This seems like a bug since the core spec removes any mention of
|
| - // GL_ARB_imaging.
|
| - if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) {
|
| - GL_CALL(Disable(GR_GL_COLOR_TABLE));
|
| - }
|
| - GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
|
| - // Since ES doesn't support glPointSize at all we always use the VS to
|
| - // set the point size
|
| - GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
|
| -
|
| - // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't
|
| - // currently part of our gl interface. There are probably others as
|
| - // well.
|
| - }
|
| -
|
| - if (kGLES_GrGLStandard == this->glStandard() &&
|
| - fGLContext.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
|
| - // The arm extension requires specifically enabling MSAA fetching per sample.
|
| - // On some devices this may have a perf hit. Also multiple render targets are disabled
|
| - GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
|
| - }
|
| - fHWWriteToColor = kUnknown_TriState;
|
| - // we only ever use lines in hairline mode
|
| - GL_CALL(LineWidth(1));
|
| - }
|
| -
|
| - if (resetBits & kMSAAEnable_GrGLBackendState) {
|
| - fMSAAEnabled = kUnknown_TriState;
|
| - }
|
| -
|
| - fHWActiveTextureUnitIdx = -1; // invalid
|
| -
|
| - if (resetBits & kTextureBinding_GrGLBackendState) {
|
| - for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) {
|
| - fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID;
|
| - }
|
| - }
|
| -
|
| - if (resetBits & kBlend_GrGLBackendState) {
|
| - fHWBlendState.invalidate();
|
| - }
|
| -
|
| - if (resetBits & kView_GrGLBackendState) {
|
| - fHWScissorSettings.invalidate();
|
| - fHWViewport.invalidate();
|
| - }
|
| -
|
| - if (resetBits & kStencil_GrGLBackendState) {
|
| - fHWStencilSettings.invalidate();
|
| - fHWStencilTestEnabled = kUnknown_TriState;
|
| - }
|
| -
|
| - // Vertex
|
| - if (resetBits & kVertex_GrGLBackendState) {
|
| - fHWGeometryState.invalidate();
|
| - }
|
| -
|
| - if (resetBits & kRenderTarget_GrGLBackendState) {
|
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
| - }
|
| -
|
| - if (resetBits & kPathRendering_GrGLBackendState) {
|
| - if (this->caps()->pathRenderingSupport()) {
|
| - this->glPathRendering()->resetContext();
|
| - }
|
| - }
|
| -
|
| - // we assume these values
|
| - if (resetBits & kPixelStore_GrGLBackendState) {
|
| - if (this->glCaps().unpackRowLengthSupport()) {
|
| - GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
|
| - }
|
| - if (this->glCaps().packRowLengthSupport()) {
|
| - GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
|
| - }
|
| - if (this->glCaps().unpackFlipYSupport()) {
|
| - GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
|
| - }
|
| - if (this->glCaps().packFlipYSupport()) {
|
| - GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
|
| - }
|
| - }
|
| -
|
| - if (resetBits & kProgram_GrGLBackendState) {
|
| - fHWProgramID = 0;
|
| - }
|
| -}
|
| -
|
| -namespace {
|
| -
|
| -GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
|
| - // By default, GrRenderTargets are GL's normal orientation so that they
|
| - // can be drawn to by the outside world without the client having
|
| - // to render upside down.
|
| - if (kDefault_GrSurfaceOrigin == origin) {
|
| - return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
|
| - } else {
|
| - return origin;
|
| - }
|
| -}
|
| -
|
| -}
|
| -
|
| -GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
|
| - if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) {
|
| - return NULL;
|
| - }
|
| -
|
| - if (0 == desc.fTextureHandle) {
|
| - return NULL;
|
| - }
|
| -
|
| - int maxSize = this->caps()->maxTextureSize();
|
| - if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
|
| - return NULL;
|
| - }
|
| -
|
| - GrGLTexture::IDDesc idDesc;
|
| - GrSurfaceDesc surfDesc;
|
| -
|
| - idDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
|
| - idDesc.fIsWrapped = true;
|
| -
|
| - // next line relies on GrBackendTextureDesc's flags matching GrTexture's
|
| - surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
|
| - surfDesc.fWidth = desc.fWidth;
|
| - surfDesc.fHeight = desc.fHeight;
|
| - surfDesc.fConfig = desc.fConfig;
|
| - surfDesc.fSampleCnt = desc.fSampleCnt;
|
| - bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
|
| - // FIXME: this should be calling resolve_origin(), but Chrome code is currently
|
| - // assuming the old behaviour, which is that backend textures are always
|
| - // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to:
|
| - // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
|
| - if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
|
| - surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
|
| - } else {
|
| - surfDesc.fOrigin = desc.fOrigin;
|
| - }
|
| -
|
| - GrGLTexture* texture = NULL;
|
| - if (renderTarget) {
|
| - GrGLRenderTarget::IDDesc rtIDDesc;
|
| - if (!this->createRenderTargetObjects(surfDesc, idDesc.fTextureID, &rtIDDesc)) {
|
| - return NULL;
|
| - }
|
| - texture = SkNEW_ARGS(GrGLTextureRenderTarget, (this, surfDesc, idDesc, rtIDDesc));
|
| - } else {
|
| - texture = SkNEW_ARGS(GrGLTexture, (this, surfDesc, idDesc));
|
| - }
|
| - if (NULL == texture) {
|
| - return NULL;
|
| - }
|
| -
|
| - return texture;
|
| -}
|
| -
|
| -GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc) {
|
| - GrGLRenderTarget::IDDesc idDesc;
|
| - idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
|
| - idDesc.fMSColorRenderbufferID = 0;
|
| - idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
|
| - idDesc.fIsWrapped = true;
|
| -
|
| - GrSurfaceDesc desc;
|
| - desc.fConfig = wrapDesc.fConfig;
|
| - desc.fFlags = kCheckAllocation_GrSurfaceFlag;
|
| - desc.fWidth = wrapDesc.fWidth;
|
| - desc.fHeight = wrapDesc.fHeight;
|
| - desc.fSampleCnt = wrapDesc.fSampleCnt;
|
| - desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true);
|
| -
|
| - GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc));
|
| - if (wrapDesc.fStencilBits) {
|
| - GrGLStencilBuffer::Format format;
|
| - format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat;
|
| - format.fPacked = false;
|
| - format.fStencilBits = wrapDesc.fStencilBits;
|
| - format.fTotalBits = wrapDesc.fStencilBits;
|
| - static const bool kIsSBWrapped = false;
|
| - GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer,
|
| - (this,
|
| - kIsSBWrapped,
|
| - 0,
|
| - desc.fWidth,
|
| - desc.fHeight,
|
| - desc.fSampleCnt,
|
| - format));
|
| - tgt->setStencilBuffer(sb);
|
| - sb->unref();
|
| - }
|
| - return tgt;
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -bool GrGLGpu::onWriteTexturePixels(GrTexture* texture,
|
| - int left, int top, int width, int height,
|
| - GrPixelConfig config, const void* buffer,
|
| - size_t rowBytes) {
|
| - if (NULL == buffer) {
|
| - return false;
|
| - }
|
| - GrGLTexture* glTex = static_cast<GrGLTexture*>(texture);
|
| -
|
| - this->setScratchTextureUnit();
|
| - GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID()));
|
| -
|
| - bool success = false;
|
| - if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) {
|
| - // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels()
|
| - SkASSERT(config == glTex->desc().fConfig);
|
| - success = this->uploadCompressedTexData(glTex->desc(), buffer, false, left, top, width,
|
| - height);
|
| - } else {
|
| - success = this->uploadTexData(glTex->desc(), false, left, top, width, height, config,
|
| - buffer, rowBytes);
|
| - }
|
| -
|
| - if (success) {
|
| - texture->texturePriv().dirtyMipMaps(true);
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -static bool adjust_pixel_ops_params(int surfaceWidth,
|
| - int surfaceHeight,
|
| - size_t bpp,
|
| - int* left, int* top, int* width, int* height,
|
| - const void** data,
|
| - size_t* rowBytes) {
|
| - if (!*rowBytes) {
|
| - *rowBytes = *width * bpp;
|
| - }
|
| -
|
| - SkIRect subRect = SkIRect::MakeXYWH(*left, *top, *width, *height);
|
| - SkIRect bounds = SkIRect::MakeWH(surfaceWidth, surfaceHeight);
|
| -
|
| - if (!subRect.intersect(bounds)) {
|
| - return false;
|
| - }
|
| - *data = reinterpret_cast<const void*>(reinterpret_cast<intptr_t>(*data) +
|
| - (subRect.fTop - *top) * *rowBytes + (subRect.fLeft - *left) * bpp);
|
| -
|
| - *left = subRect.fLeft;
|
| - *top = subRect.fTop;
|
| - *width = subRect.width();
|
| - *height = subRect.height();
|
| - return true;
|
| -}
|
| -
|
| -static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc,
|
| - const GrGLInterface* interface) {
|
| - if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) {
|
| - return GR_GL_GET_ERROR(interface);
|
| - } else {
|
| - return CHECK_ALLOC_ERROR(interface);
|
| - }
|
| -}
|
| -
|
| -bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
|
| - bool isNewTexture,
|
| - int left, int top, int width, int height,
|
| - GrPixelConfig dataConfig,
|
| - const void* data,
|
| - size_t rowBytes) {
|
| - SkASSERT(data || isNewTexture);
|
| -
|
| - // If we're uploading compressed data then we should be using uploadCompressedTexData
|
| - SkASSERT(!GrPixelConfigIsCompressed(dataConfig));
|
| -
|
| - size_t bpp = GrBytesPerPixel(dataConfig);
|
| - if (!adjust_pixel_ops_params(desc.fWidth, desc.fHeight, bpp, &left, &top,
|
| - &width, &height, &data, &rowBytes)) {
|
| - return false;
|
| - }
|
| - size_t trimRowBytes = width * bpp;
|
| -
|
| - // in case we need a temporary, trimmed copy of the src pixels
|
| - GrAutoMalloc<128 * 128> tempStorage;
|
| -
|
| - // We currently lazily create MIPMAPs when the we see a draw with
|
| - // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the
|
| - // MIP levels are all created when the texture is created. So for now we don't use
|
| - // texture storage.
|
| - bool useTexStorage = false &&
|
| - isNewTexture &&
|
| - this->glCaps().texStorageSupport();
|
| -
|
| - if (useTexStorage && kGL_GrGLStandard == this->glStandard()) {
|
| - // 565 is not a sized internal format on desktop GL. So on desktop with
|
| - // 565 we always use an unsized internal format to let the system pick
|
| - // the best sized format to convert the 565 data to. Since TexStorage
|
| - // only allows sized internal formats we will instead use TexImage2D.
|
| - useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig;
|
| - }
|
| -
|
| - GrGLenum internalFormat = 0x0; // suppress warning
|
| - GrGLenum externalFormat = 0x0; // suppress warning
|
| - GrGLenum externalType = 0x0; // suppress warning
|
| -
|
| - // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
|
| - // format for glTexImage, unlike ES3 and desktop.
|
| - bool useSizedFormat = useTexStorage;
|
| - if (kGL_GrGLStandard == this->glStandard() ||
|
| - (this->glVersion() >= GR_GL_VER(3, 0) &&
|
| - // ES3 only works with sized BGRA8 format if "GL_APPLE_texture_format_BGRA8888" enabled
|
| - (kBGRA_8888_GrPixelConfig != dataConfig || !this->glCaps().bgraIsInternalFormat()))) {
|
| - useSizedFormat = true;
|
| - }
|
| -
|
| - if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat,
|
| - &externalFormat, &externalType)) {
|
| - return false;
|
| - }
|
| -
|
| - /*
|
| - * check whether to allocate a temporary buffer for flipping y or
|
| - * because our srcData has extra bytes past each row. If so, we need
|
| - * to trim those off here, since GL ES may not let us specify
|
| - * GL_UNPACK_ROW_LENGTH.
|
| - */
|
| - bool restoreGLRowLength = false;
|
| - bool swFlipY = false;
|
| - bool glFlipY = false;
|
| - if (data) {
|
| - if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
|
| - if (this->glCaps().unpackFlipYSupport()) {
|
| - glFlipY = true;
|
| - } else {
|
| - swFlipY = true;
|
| - }
|
| - }
|
| - if (this->glCaps().unpackRowLengthSupport() && !swFlipY) {
|
| - // can't use this for flipping, only non-neg values allowed. :(
|
| - if (rowBytes != trimRowBytes) {
|
| - GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
|
| - GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength));
|
| - restoreGLRowLength = true;
|
| - }
|
| - } else {
|
| - if (trimRowBytes != rowBytes || swFlipY) {
|
| - // copy data into our new storage, skipping the trailing bytes
|
| - size_t trimSize = height * trimRowBytes;
|
| - const char* src = (const char*)data;
|
| - if (swFlipY) {
|
| - src += (height - 1) * rowBytes;
|
| - }
|
| - char* dst = (char*)tempStorage.reset(trimSize);
|
| - for (int y = 0; y < height; y++) {
|
| - memcpy(dst, src, trimRowBytes);
|
| - if (swFlipY) {
|
| - src -= rowBytes;
|
| - } else {
|
| - src += rowBytes;
|
| - }
|
| - dst += trimRowBytes;
|
| - }
|
| - // now point data to our copied version
|
| - data = tempStorage.get();
|
| - }
|
| - }
|
| - if (glFlipY) {
|
| - GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE));
|
| - }
|
| - GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT,
|
| - static_cast<GrGLint>(GrUnpackAlignment(dataConfig))));
|
| - }
|
| - bool succeeded = true;
|
| - if (isNewTexture &&
|
| - 0 == left && 0 == top &&
|
| - desc.fWidth == width && desc.fHeight == height) {
|
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
|
| - if (useTexStorage) {
|
| - // We never resize or change formats of textures.
|
| - GL_ALLOC_CALL(this->glInterface(),
|
| - TexStorage2D(GR_GL_TEXTURE_2D,
|
| - 1, // levels
|
| - internalFormat,
|
| - desc.fWidth, desc.fHeight));
|
| - } else {
|
| - GL_ALLOC_CALL(this->glInterface(),
|
| - TexImage2D(GR_GL_TEXTURE_2D,
|
| - 0, // level
|
| - internalFormat,
|
| - desc.fWidth, desc.fHeight,
|
| - 0, // border
|
| - externalFormat, externalType,
|
| - data));
|
| - }
|
| - GrGLenum error = check_alloc_error(desc, this->glInterface());
|
| - if (error != GR_GL_NO_ERROR) {
|
| - succeeded = false;
|
| - } else {
|
| - // if we have data and we used TexStorage to create the texture, we
|
| - // now upload with TexSubImage.
|
| - if (data && useTexStorage) {
|
| - GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
|
| - 0, // level
|
| - left, top,
|
| - width, height,
|
| - externalFormat, externalType,
|
| - data));
|
| - }
|
| - }
|
| - } else {
|
| - if (swFlipY || glFlipY) {
|
| - top = desc.fHeight - (top + height);
|
| - }
|
| - GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
|
| - 0, // level
|
| - left, top,
|
| - width, height,
|
| - externalFormat, externalType, data));
|
| - }
|
| -
|
| - if (restoreGLRowLength) {
|
| - SkASSERT(this->glCaps().unpackRowLengthSupport());
|
| - GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
|
| - }
|
| - if (glFlipY) {
|
| - GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
|
| - }
|
| - return succeeded;
|
| -}
|
| -
|
| -// TODO: This function is using a lot of wonky semantics like, if width == -1
|
| -// then set width = desc.fWdith ... blah. A better way to do it might be to
|
| -// create a CompressedTexData struct that takes a desc/ptr and figures out
|
| -// the proper upload semantics. Then users can construct this function how they
|
| -// see fit if they want to go against the "standard" way to do it.
|
| -bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc,
|
| - const void* data,
|
| - bool isNewTexture,
|
| - int left, int top, int width, int height) {
|
| - SkASSERT(data || isNewTexture);
|
| -
|
| - // No support for software flip y, yet...
|
| - SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin);
|
| -
|
| - if (-1 == width) {
|
| - width = desc.fWidth;
|
| - }
|
| -#ifdef SK_DEBUG
|
| - else {
|
| - SkASSERT(width <= desc.fWidth);
|
| - }
|
| -#endif
|
| -
|
| - if (-1 == height) {
|
| - height = desc.fHeight;
|
| - }
|
| -#ifdef SK_DEBUG
|
| - else {
|
| - SkASSERT(height <= desc.fHeight);
|
| - }
|
| -#endif
|
| -
|
| - // Make sure that the width and height that we pass to OpenGL
|
| - // is a multiple of the block size.
|
| - size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height);
|
| -
|
| - // We only need the internal format for compressed 2D textures.
|
| - GrGLenum internalFormat = 0;
|
| - if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NULL)) {
|
| - return false;
|
| - }
|
| -
|
| - if (isNewTexture) {
|
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
|
| - GL_ALLOC_CALL(this->glInterface(),
|
| - CompressedTexImage2D(GR_GL_TEXTURE_2D,
|
| - 0, // level
|
| - internalFormat,
|
| - width, height,
|
| - 0, // border
|
| - SkToInt(dataSize),
|
| - data));
|
| - GrGLenum error = check_alloc_error(desc, this->glInterface());
|
| - if (error != GR_GL_NO_ERROR) {
|
| - return false;
|
| - }
|
| - } else {
|
| - // Paletted textures can't be updated.
|
| - if (GR_GL_PALETTE8_RGBA8 == internalFormat) {
|
| - return false;
|
| - }
|
| - GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D,
|
| - 0, // level
|
| - left, top,
|
| - width, height,
|
| - internalFormat,
|
| - SkToInt(dataSize),
|
| - data));
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -static bool renderbuffer_storage_msaa(GrGLContext& ctx,
|
| - int sampleCount,
|
| - GrGLenum format,
|
| - int width, int height) {
|
| - CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
|
| - SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType());
|
| - switch (ctx.caps()->msFBOType()) {
|
| - case GrGLCaps::kDesktop_ARB_MSFBOType:
|
| - case GrGLCaps::kDesktop_EXT_MSFBOType:
|
| - case GrGLCaps::kES_3_0_MSFBOType:
|
| - GL_ALLOC_CALL(ctx.interface(),
|
| - RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
|
| - sampleCount,
|
| - format,
|
| - width, height));
|
| - break;
|
| - case GrGLCaps::kES_Apple_MSFBOType:
|
| - GL_ALLOC_CALL(ctx.interface(),
|
| - RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER,
|
| - sampleCount,
|
| - format,
|
| - width, height));
|
| - break;
|
| - case GrGLCaps::kES_EXT_MsToTexture_MSFBOType:
|
| - case GrGLCaps::kES_IMG_MsToTexture_MSFBOType:
|
| - GL_ALLOC_CALL(ctx.interface(),
|
| - RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER,
|
| - sampleCount,
|
| - format,
|
| - width, height));
|
| - break;
|
| - case GrGLCaps::kNone_MSFBOType:
|
| - SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers.");
|
| - break;
|
| - }
|
| - return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));;
|
| -}
|
| -
|
| -bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, GrGLuint texID,
|
| - GrGLRenderTarget::IDDesc* idDesc) {
|
| - idDesc->fMSColorRenderbufferID = 0;
|
| - idDesc->fRTFBOID = 0;
|
| - idDesc->fTexFBOID = 0;
|
| - idDesc->fIsWrapped = false;
|
| -
|
| - GrGLenum status;
|
| -
|
| - GrGLenum msColorFormat = 0; // suppress warning
|
| -
|
| - if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
|
| - goto FAILED;
|
| - }
|
| -
|
| - GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID));
|
| - if (!idDesc->fTexFBOID) {
|
| - goto FAILED;
|
| - }
|
| -
|
| -
|
| - // If we are using multisampling we will create two FBOS. We render to one and then resolve to
|
| - // the texture bound to the other. The exception is the IMG multisample extension. With this
|
| - // extension the texture is multisampled when rendered to and then auto-resolves it when it is
|
| - // rendered from.
|
| - if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
|
| - GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
|
| - GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
|
| - if (!idDesc->fRTFBOID ||
|
| - !idDesc->fMSColorRenderbufferID ||
|
| - !this->configToGLFormats(desc.fConfig,
|
| - // ES2 and ES3 require sized internal formats for rb storage.
|
| - kGLES_GrGLStandard == this->glStandard(),
|
| - &msColorFormat,
|
| - NULL,
|
| - NULL)) {
|
| - goto FAILED;
|
| - }
|
| - } else {
|
| - idDesc->fRTFBOID = idDesc->fTexFBOID;
|
| - }
|
| -
|
| - // below here we may bind the FBO
|
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
| - if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
|
| - SkASSERT(desc.fSampleCnt > 0);
|
| - GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
|
| - if (!renderbuffer_storage_msaa(fGLContext,
|
| - desc.fSampleCnt,
|
| - msColorFormat,
|
| - desc.fWidth, desc.fHeight)) {
|
| - goto FAILED;
|
| - }
|
| - fGPUStats.incRenderTargetBinds();
|
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
|
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_COLOR_ATTACHMENT0,
|
| - GR_GL_RENDERBUFFER,
|
| - idDesc->fMSColorRenderbufferID));
|
| - if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
|
| - !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
|
| - GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
| - if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
| - goto FAILED;
|
| - }
|
| - fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
|
| - }
|
| - }
|
| - fGPUStats.incRenderTargetBinds();
|
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID));
|
| -
|
| - if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) {
|
| - GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
|
| - GR_GL_COLOR_ATTACHMENT0,
|
| - GR_GL_TEXTURE_2D,
|
| - texID, 0, desc.fSampleCnt));
|
| - } else {
|
| - GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
|
| - GR_GL_COLOR_ATTACHMENT0,
|
| - GR_GL_TEXTURE_2D,
|
| - texID, 0));
|
| - }
|
| - if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
|
| - !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
|
| - GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
| - if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
| - goto FAILED;
|
| - }
|
| - fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
|
| - }
|
| -
|
| - return true;
|
| -
|
| -FAILED:
|
| - if (idDesc->fMSColorRenderbufferID) {
|
| - GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
|
| - }
|
| - if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
|
| - GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID));
|
| - }
|
| - if (idDesc->fTexFBOID) {
|
| - GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID));
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -// good to set a break-point here to know when createTexture fails
|
| -static GrTexture* return_null_texture() {
|
| -// SkDEBUGFAIL("null texture");
|
| - return NULL;
|
| -}
|
| -
|
| -#if 0 && defined(SK_DEBUG)
|
| -static size_t as_size_t(int x) {
|
| - return x;
|
| -}
|
| -#endif
|
| -
|
| -GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& origDesc,
|
| - const void* srcData,
|
| - size_t rowBytes) {
|
| -
|
| - GrSurfaceDesc desc = origDesc;
|
| - GrGLRenderTarget::IDDesc rtIDDesc;
|
| -
|
| - // Attempt to catch un- or wrongly initialized sample counts;
|
| - SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64);
|
| - // We fail if the MSAA was requested and is not available.
|
| - if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) {
|
| - //SkDebugf("MSAA RT requested but not supported on this platform.");
|
| - return return_null_texture();
|
| - }
|
| -
|
| - bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
|
| -
|
| - // If the sample count exceeds the max then we clamp it.
|
| - desc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
|
| - desc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
|
| -
|
| - rtIDDesc.fMSColorRenderbufferID = 0;
|
| - rtIDDesc.fRTFBOID = 0;
|
| - rtIDDesc.fTexFBOID = 0;
|
| - rtIDDesc.fIsWrapped = false;
|
| -
|
| - if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) {
|
| - //SkDebugf("MSAA RT requested but not supported on this platform.");
|
| - return return_null_texture();
|
| - }
|
| -
|
| - if (renderTarget) {
|
| - int maxRTSize = this->caps()->maxRenderTargetSize();
|
| - if (desc.fWidth > maxRTSize || desc.fHeight > maxRTSize) {
|
| - return return_null_texture();
|
| - }
|
| - } else {
|
| - int maxSize = this->caps()->maxTextureSize();
|
| - if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
|
| - return return_null_texture();
|
| - }
|
| - }
|
| -
|
| - GrGLTexture::IDDesc idDesc;
|
| - GL_CALL(GenTextures(1, &idDesc.fTextureID));
|
| - idDesc.fIsWrapped = false;
|
| -
|
| - if (!idDesc.fTextureID) {
|
| - return return_null_texture();
|
| - }
|
| -
|
| - this->setScratchTextureUnit();
|
| - GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID));
|
| -
|
| - if (renderTarget && this->glCaps().textureUsageSupport()) {
|
| - // provides a hint about how this texture will be used
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_USAGE,
|
| - GR_GL_FRAMEBUFFER_ATTACHMENT));
|
| - }
|
| -
|
| - // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
|
| - // drivers have a bug where an FBO won't be complete if it includes a
|
| - // texture that is not mipmap complete (considering the filter in use).
|
| - GrGLTexture::TexParams initialTexParams;
|
| - // we only set a subset here so invalidate first
|
| - initialTexParams.invalidate();
|
| - initialTexParams.fMinFilter = GR_GL_NEAREST;
|
| - initialTexParams.fMagFilter = GR_GL_NEAREST;
|
| - initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
|
| - initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_MAG_FILTER,
|
| - initialTexParams.fMagFilter));
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_MIN_FILTER,
|
| - initialTexParams.fMinFilter));
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_WRAP_S,
|
| - initialTexParams.fWrapS));
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_WRAP_T,
|
| - initialTexParams.fWrapT));
|
| - if (!this->uploadTexData(desc, true, 0, 0,
|
| - desc.fWidth, desc.fHeight,
|
| - desc.fConfig, srcData, rowBytes)) {
|
| - GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
|
| - return return_null_texture();
|
| - }
|
| -
|
| - GrGLTexture* tex;
|
| - if (renderTarget) {
|
| - // unbind the texture from the texture unit before binding it to the frame buffer
|
| - GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
|
| -
|
| - if (!this->createRenderTargetObjects(desc, idDesc.fTextureID, &rtIDDesc)) {
|
| - GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
|
| - return return_null_texture();
|
| - }
|
| - tex = SkNEW_ARGS(GrGLTextureRenderTarget, (this, desc, idDesc, rtIDDesc));
|
| - } else {
|
| - tex = SkNEW_ARGS(GrGLTexture, (this, desc, idDesc));
|
| - }
|
| - tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
|
| -#ifdef TRACE_TEXTURE_CREATION
|
| - SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n",
|
| - glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
|
| -#endif
|
| - return tex;
|
| -}
|
| -
|
| -GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& origDesc, const void* srcData) {
|
| -
|
| - if(SkToBool(origDesc.fFlags & kRenderTarget_GrSurfaceFlag) || origDesc.fSampleCnt > 0) {
|
| - return return_null_texture();
|
| - }
|
| -
|
| - // Make sure that we're not flipping Y.
|
| - GrSurfaceOrigin texOrigin = resolve_origin(origDesc.fOrigin, false);
|
| - if (kBottomLeft_GrSurfaceOrigin == texOrigin) {
|
| - return return_null_texture();
|
| - }
|
| - GrSurfaceDesc desc = origDesc;
|
| - desc.fOrigin = texOrigin;
|
| -
|
| - int maxSize = this->caps()->maxTextureSize();
|
| - if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
|
| - return return_null_texture();
|
| - }
|
| -
|
| - GrGLTexture::IDDesc idDesc;
|
| - GL_CALL(GenTextures(1, &idDesc.fTextureID));
|
| - idDesc.fIsWrapped = false;
|
| -
|
| - if (!idDesc.fTextureID) {
|
| - return return_null_texture();
|
| - }
|
| -
|
| - this->setScratchTextureUnit();
|
| - GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID));
|
| -
|
| - // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
|
| - // drivers have a bug where an FBO won't be complete if it includes a
|
| - // texture that is not mipmap complete (considering the filter in use).
|
| - GrGLTexture::TexParams initialTexParams;
|
| - // we only set a subset here so invalidate first
|
| - initialTexParams.invalidate();
|
| - initialTexParams.fMinFilter = GR_GL_NEAREST;
|
| - initialTexParams.fMagFilter = GR_GL_NEAREST;
|
| - initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
|
| - initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_MAG_FILTER,
|
| - initialTexParams.fMagFilter));
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_MIN_FILTER,
|
| - initialTexParams.fMinFilter));
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_WRAP_S,
|
| - initialTexParams.fWrapS));
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_WRAP_T,
|
| - initialTexParams.fWrapT));
|
| -
|
| - if (!this->uploadCompressedTexData(desc, srcData)) {
|
| - GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
|
| - return return_null_texture();
|
| - }
|
| -
|
| - GrGLTexture* tex;
|
| - tex = SkNEW_ARGS(GrGLTexture, (this, desc, idDesc));
|
| - tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
|
| -#ifdef TRACE_TEXTURE_CREATION
|
| - SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n",
|
| - glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
|
| -#endif
|
| - return tex;
|
| -}
|
| -
|
| -namespace {
|
| -
|
| -const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
|
| -
|
| -void inline get_stencil_rb_sizes(const GrGLInterface* gl,
|
| - GrGLStencilBuffer::Format* format) {
|
| -
|
| - // we shouldn't ever know one size and not the other
|
| - SkASSERT((kUnknownBitCount == format->fStencilBits) ==
|
| - (kUnknownBitCount == format->fTotalBits));
|
| - if (kUnknownBitCount == format->fStencilBits) {
|
| - GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
|
| - GR_GL_RENDERBUFFER_STENCIL_SIZE,
|
| - (GrGLint*)&format->fStencilBits);
|
| - if (format->fPacked) {
|
| - GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
|
| - GR_GL_RENDERBUFFER_DEPTH_SIZE,
|
| - (GrGLint*)&format->fTotalBits);
|
| - format->fTotalBits += format->fStencilBits;
|
| - } else {
|
| - format->fTotalBits = format->fStencilBits;
|
| - }
|
| - }
|
| -}
|
| -}
|
| -
|
| -bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) {
|
| -
|
| - // All internally created RTs are also textures. We don't create
|
| - // SBs for a client's standalone RT (that is a RT that isn't also a texture).
|
| - SkASSERT(rt->asTexture());
|
| - SkASSERT(width >= rt->width());
|
| - SkASSERT(height >= rt->height());
|
| -
|
| - int samples = rt->numSamples();
|
| - GrGLuint sbID = 0;
|
| -
|
| - int stencilFmtCnt = this->glCaps().stencilFormats().count();
|
| - for (int i = 0; i < stencilFmtCnt; ++i) {
|
| - if (!sbID) {
|
| - GL_CALL(GenRenderbuffers(1, &sbID));
|
| - }
|
| - if (!sbID) {
|
| - return false;
|
| - }
|
| - GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbID));
|
| - // we start with the last stencil format that succeeded in hopes
|
| - // that we won't go through this loop more than once after the
|
| - // first (painful) stencil creation.
|
| - int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt;
|
| - const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx];
|
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
|
| - // we do this "if" so that we don't call the multisample
|
| - // version on a GL that doesn't have an MSAA extension.
|
| - bool created;
|
| - if (samples > 0) {
|
| - created = renderbuffer_storage_msaa(fGLContext,
|
| - samples,
|
| - sFmt.fInternalFormat,
|
| - width, height);
|
| - } else {
|
| - GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
|
| - sFmt.fInternalFormat,
|
| - width, height));
|
| - created = (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface()));
|
| - }
|
| - if (created) {
|
| - // After sized formats we attempt an unsized format and take
|
| - // whatever sizes GL gives us. In that case we query for the size.
|
| - GrGLStencilBuffer::Format format = sFmt;
|
| - get_stencil_rb_sizes(this->glInterface(), &format);
|
| - static const bool kIsWrapped = false;
|
| - SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer,
|
| - (this, kIsWrapped, sbID, width, height,
|
| - samples, format)));
|
| - if (this->attachStencilBufferToRenderTarget(sb, rt)) {
|
| - fLastSuccessfulStencilFmtIdx = sIdx;
|
| - rt->setStencilBuffer(sb);
|
| - return true;
|
| - }
|
| - // Remove the scratch key from this resource so we don't grab it from the cache ever
|
| - // again.
|
| - sb->cacheAccess().removeScratchKey();
|
| - // Set this to 0 since we handed the valid ID off to the failed stencil buffer resource.
|
| - sbID = 0;
|
| - }
|
| - }
|
| - GL_CALL(DeleteRenderbuffers(1, &sbID));
|
| - return false;
|
| -}
|
| -
|
| -bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) {
|
| - GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
|
| -
|
| - GrGLuint fbo = glrt->renderFBOID();
|
| -
|
| - if (NULL == sb) {
|
| - if (rt->getStencilBuffer()) {
|
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_STENCIL_ATTACHMENT,
|
| - GR_GL_RENDERBUFFER, 0));
|
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_DEPTH_ATTACHMENT,
|
| - GR_GL_RENDERBUFFER, 0));
|
| -#ifdef SK_DEBUG
|
| - GrGLenum status;
|
| - GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
| - SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
|
| -#endif
|
| - }
|
| - return true;
|
| - } else {
|
| - GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb);
|
| - GrGLuint rb = glsb->renderbufferID();
|
| -
|
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
| - fGPUStats.incRenderTargetBinds();
|
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
|
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_STENCIL_ATTACHMENT,
|
| - GR_GL_RENDERBUFFER, rb));
|
| - if (glsb->format().fPacked) {
|
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_DEPTH_ATTACHMENT,
|
| - GR_GL_RENDERBUFFER, rb));
|
| - } else {
|
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_DEPTH_ATTACHMENT,
|
| - GR_GL_RENDERBUFFER, 0));
|
| - }
|
| -
|
| - GrGLenum status;
|
| - if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(), glsb->format())) {
|
| - GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
| - if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_STENCIL_ATTACHMENT,
|
| - GR_GL_RENDERBUFFER, 0));
|
| - if (glsb->format().fPacked) {
|
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_DEPTH_ATTACHMENT,
|
| - GR_GL_RENDERBUFFER, 0));
|
| - }
|
| - return false;
|
| - } else {
|
| - fGLContext.caps()->markColorConfigAndStencilFormatAsVerified(
|
| - rt->config(),
|
| - glsb->format());
|
| - }
|
| - }
|
| - return true;
|
| - }
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) {
|
| - GrGLVertexBuffer::Desc desc;
|
| - desc.fDynamic = dynamic;
|
| - desc.fSizeInBytes = size;
|
| - desc.fIsWrapped = false;
|
| -
|
| - if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) {
|
| - desc.fID = 0;
|
| - GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc));
|
| - return vertexBuffer;
|
| - } else {
|
| - GL_CALL(GenBuffers(1, &desc.fID));
|
| - if (desc.fID) {
|
| - fHWGeometryState.setVertexBufferID(this, desc.fID);
|
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
|
| - // make sure driver can allocate memory for this buffer
|
| - GL_ALLOC_CALL(this->glInterface(),
|
| - BufferData(GR_GL_ARRAY_BUFFER,
|
| - (GrGLsizeiptr) desc.fSizeInBytes,
|
| - NULL, // data ptr
|
| - desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
|
| - if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
|
| - GL_CALL(DeleteBuffers(1, &desc.fID));
|
| - this->notifyVertexBufferDelete(desc.fID);
|
| - return NULL;
|
| - }
|
| - GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc));
|
| - return vertexBuffer;
|
| - }
|
| - return NULL;
|
| - }
|
| -}
|
| -
|
| -GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) {
|
| - GrGLIndexBuffer::Desc desc;
|
| - desc.fDynamic = dynamic;
|
| - desc.fSizeInBytes = size;
|
| - desc.fIsWrapped = false;
|
| -
|
| - if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) {
|
| - desc.fID = 0;
|
| - GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc));
|
| - return indexBuffer;
|
| - } else {
|
| - GL_CALL(GenBuffers(1, &desc.fID));
|
| - if (desc.fID) {
|
| - fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID);
|
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
|
| - // make sure driver can allocate memory for this buffer
|
| - GL_ALLOC_CALL(this->glInterface(),
|
| - BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
|
| - (GrGLsizeiptr) desc.fSizeInBytes,
|
| - NULL, // data ptr
|
| - desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
|
| - if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
|
| - GL_CALL(DeleteBuffers(1, &desc.fID));
|
| - this->notifyIndexBufferDelete(desc.fID);
|
| - return NULL;
|
| - }
|
| - GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc));
|
| - return indexBuffer;
|
| - }
|
| - return NULL;
|
| - }
|
| -}
|
| -
|
| -void GrGLGpu::flushScissor(const GrScissorState& scissorState,
|
| - const GrGLIRect& rtViewport,
|
| - GrSurfaceOrigin rtOrigin) {
|
| - if (scissorState.fEnabled) {
|
| - GrGLIRect scissor;
|
| - scissor.setRelativeTo(rtViewport,
|
| - scissorState.fRect.fLeft,
|
| - scissorState.fRect.fTop,
|
| - scissorState.fRect.width(),
|
| - scissorState.fRect.height(),
|
| - rtOrigin);
|
| - // if the scissor fully contains the viewport then we fall through and
|
| - // disable the scissor test.
|
| - if (!scissor.contains(rtViewport)) {
|
| - if (fHWScissorSettings.fRect != scissor) {
|
| - scissor.pushToGLScissor(this->glInterface());
|
| - fHWScissorSettings.fRect = scissor;
|
| - }
|
| - if (kYes_TriState != fHWScissorSettings.fEnabled) {
|
| - GL_CALL(Enable(GR_GL_SCISSOR_TEST));
|
| - fHWScissorSettings.fEnabled = kYes_TriState;
|
| - }
|
| - return;
|
| - }
|
| - }
|
| -
|
| - // See fall through note above
|
| - this->disableScissor();
|
| -}
|
| -
|
| -bool GrGLGpu::flushGLState(const GrOptDrawState& optState) {
|
| - GrXferProcessor::BlendInfo blendInfo;
|
| - optState.getXferProcessor()->getBlendInfo(&blendInfo);
|
| -
|
| - this->flushDither(optState.isDitherState());
|
| - this->flushColorWrite(blendInfo.fWriteColor);
|
| - this->flushDrawFace(optState.getDrawFace());
|
| -
|
| - fCurrentProgram.reset(fProgramCache->getProgram(optState));
|
| - if (NULL == fCurrentProgram.get()) {
|
| - SkDEBUGFAIL("Failed to create program!");
|
| - return false;
|
| - }
|
| -
|
| - fCurrentProgram.get()->ref();
|
| -
|
| - GrGLuint programID = fCurrentProgram->programID();
|
| - if (fHWProgramID != programID) {
|
| - GL_CALL(UseProgram(programID));
|
| - fHWProgramID = programID;
|
| - }
|
| -
|
| - if (blendInfo.fWriteColor) {
|
| - this->flushBlend(blendInfo);
|
| - }
|
| -
|
| - fCurrentProgram->setData(optState);
|
| -
|
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState.getRenderTarget());
|
| - this->flushStencil(optState.getStencil());
|
| - this->flushScissor(optState.getScissorState(), glRT->getViewport(), glRT->origin());
|
| - this->flushHWAAState(glRT, optState.isHWAntialiasState(),
|
| - kDrawLines_DrawType == optState.drawType());
|
| -
|
| - // This must come after textures are flushed because a texture may need
|
| - // to be msaa-resolved (which will modify bound FBO state).
|
| - this->flushRenderTarget(glRT, NULL);
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void GrGLGpu::setupGeometry(const GrOptDrawState& optState,
|
| - const GrDrawTarget::DrawInfo& info,
|
| - size_t* indexOffsetInBytes) {
|
| - GrGLVertexBuffer* vbuf;
|
| - vbuf = (GrGLVertexBuffer*) info.vertexBuffer();
|
| -
|
| - SkASSERT(vbuf);
|
| - SkASSERT(!vbuf->isMapped());
|
| -
|
| - GrGLIndexBuffer* ibuf = NULL;
|
| - if (info.isIndexed()) {
|
| - SkASSERT(indexOffsetInBytes);
|
| -
|
| - *indexOffsetInBytes = 0;
|
| - ibuf = (GrGLIndexBuffer*)info.indexBuffer();
|
| -
|
| - SkASSERT(ibuf);
|
| - SkASSERT(!ibuf->isMapped());
|
| - *indexOffsetInBytes += ibuf->baseOffset();
|
| - }
|
| - GrGLAttribArrayState* attribState =
|
| - fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf);
|
| -
|
| - if (fCurrentProgram->hasVertexShader()) {
|
| - const GrGeometryProcessor* gp = optState.getGeometryProcessor();
|
| -
|
| - GrGLsizei stride = static_cast<GrGLsizei>(gp->getVertexStride());
|
| -
|
| - size_t vertexOffsetInBytes = stride * info.startVertex();
|
| -
|
| - vertexOffsetInBytes += vbuf->baseOffset();
|
| -
|
| - const SkTArray<GrGeometryProcessor::GrAttribute, true>& attribs = gp->getAttribs();
|
| - int vaCount = attribs.count();
|
| - uint32_t usedAttribArraysMask = 0;
|
| - size_t offset = 0;
|
| -
|
| - for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) {
|
| - usedAttribArraysMask |= (1 << attribIndex);
|
| - GrVertexAttribType attribType = attribs[attribIndex].fType;
|
| - attribState->set(this,
|
| - attribIndex,
|
| - vbuf,
|
| - GrGLAttribTypeToLayout(attribType).fCount,
|
| - GrGLAttribTypeToLayout(attribType).fType,
|
| - GrGLAttribTypeToLayout(attribType).fNormalized,
|
| - stride,
|
| - reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset));
|
| - offset += attribs[attribIndex].fOffset;
|
| - }
|
| - attribState->disableUnusedArrays(this, usedAttribArraysMask);
|
| - }
|
| -}
|
| -
|
| -void GrGLGpu::buildProgramDesc(const GrOptDrawState& optState,
|
| - const GrProgramDesc::DescInfo& descInfo,
|
| - GrGpu::DrawType drawType,
|
| - GrProgramDesc* desc) {
|
| - if (!GrGLProgramDescBuilder::Build(optState, descInfo, drawType, this, desc)) {
|
| - SkDEBUGFAIL("Failed to generate GL program descriptor");
|
| - }
|
| -}
|
| -
|
| -void GrGLGpu::disableScissor() {
|
| - if (kNo_TriState != fHWScissorSettings.fEnabled) {
|
| - GL_CALL(Disable(GR_GL_SCISSOR_TEST));
|
| - fHWScissorSettings.fEnabled = kNo_TriState;
|
| - return;
|
| - }
|
| -}
|
| -
|
| -void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color,
|
| - bool canIgnoreRect) {
|
| - // parent class should never let us get here with no RT
|
| - SkASSERT(target);
|
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
|
| -
|
| - if (canIgnoreRect && this->glCaps().fullClearIsFree()) {
|
| - rect = NULL;
|
| - }
|
| -
|
| - SkIRect clippedRect;
|
| - if (rect) {
|
| - // flushScissor expects rect to be clipped to the target.
|
| - clippedRect = *rect;
|
| - SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height());
|
| - if (clippedRect.intersect(rtRect)) {
|
| - rect = &clippedRect;
|
| - } else {
|
| - return;
|
| - }
|
| - }
|
| -
|
| - this->flushRenderTarget(glRT, rect);
|
| - GrScissorState scissorState;
|
| - scissorState.fEnabled = SkToBool(rect);
|
| - if (scissorState.fEnabled) {
|
| - scissorState.fRect = *rect;
|
| - }
|
| - this->flushScissor(scissorState, glRT->getViewport(), glRT->origin());
|
| -
|
| - GrGLfloat r, g, b, a;
|
| - static const GrGLfloat scale255 = 1.f / 255.f;
|
| - a = GrColorUnpackA(color) * scale255;
|
| - GrGLfloat scaleRGB = scale255;
|
| - r = GrColorUnpackR(color) * scaleRGB;
|
| - g = GrColorUnpackG(color) * scaleRGB;
|
| - b = GrColorUnpackB(color) * scaleRGB;
|
| -
|
| - GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
|
| - fHWWriteToColor = kYes_TriState;
|
| - GL_CALL(ClearColor(r, g, b, a));
|
| - GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
|
| -}
|
| -
|
| -void GrGLGpu::discard(GrRenderTarget* renderTarget) {
|
| - SkASSERT(renderTarget);
|
| - if (!this->caps()->discardRenderTargetSupport()) {
|
| - return;
|
| - }
|
| -
|
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
|
| - if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) {
|
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
| - fGPUStats.incRenderTargetBinds();
|
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
|
| - }
|
| - switch (this->glCaps().invalidateFBType()) {
|
| - case GrGLCaps::kNone_InvalidateFBType:
|
| - SkFAIL("Should never get here.");
|
| - break;
|
| - case GrGLCaps::kInvalidate_InvalidateFBType:
|
| - if (0 == glRT->renderFBOID()) {
|
| - // When rendering to the default framebuffer the legal values for attachments
|
| - // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
|
| - // types.
|
| - static const GrGLenum attachments[] = { GR_GL_COLOR };
|
| - GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
|
| - attachments));
|
| - } else {
|
| - static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
|
| - GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
|
| - attachments));
|
| - }
|
| - break;
|
| - case GrGLCaps::kDiscard_InvalidateFBType: {
|
| - if (0 == glRT->renderFBOID()) {
|
| - // When rendering to the default framebuffer the legal values for attachments
|
| - // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
|
| - // types. See glDiscardFramebuffer() spec.
|
| - static const GrGLenum attachments[] = { GR_GL_COLOR };
|
| - GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
|
| - attachments));
|
| - } else {
|
| - static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
|
| - GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
|
| - attachments));
|
| - }
|
| - break;
|
| - }
|
| - }
|
| - renderTarget->flagAsResolved();
|
| -}
|
| -
|
| -
|
| -void GrGLGpu::clearStencil(GrRenderTarget* target) {
|
| - if (NULL == target) {
|
| - return;
|
| - }
|
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
|
| - this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
|
| -
|
| - this->disableScissor();
|
| -
|
| - GL_CALL(StencilMask(0xffffffff));
|
| - GL_CALL(ClearStencil(0));
|
| - GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
|
| - fHWStencilSettings.invalidate();
|
| -}
|
| -
|
| -void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) {
|
| - SkASSERT(target);
|
| -
|
| - // this should only be called internally when we know we have a
|
| - // stencil buffer.
|
| - SkASSERT(target->getStencilBuffer());
|
| - GrGLint stencilBitCount = target->getStencilBuffer()->bits();
|
| -#if 0
|
| - SkASSERT(stencilBitCount > 0);
|
| - GrGLint clipStencilMask = (1 << (stencilBitCount - 1));
|
| -#else
|
| - // we could just clear the clip bit but when we go through
|
| - // ANGLE a partial stencil mask will cause clears to be
|
| - // turned into draws. Our contract on GrDrawTarget says that
|
| - // changing the clip between stencil passes may or may not
|
| - // zero the client's clip bits. So we just clear the whole thing.
|
| - static const GrGLint clipStencilMask = ~0;
|
| -#endif
|
| - GrGLint value;
|
| - if (insideClip) {
|
| - value = (1 << (stencilBitCount - 1));
|
| - } else {
|
| - value = 0;
|
| - }
|
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
|
| - this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
|
| -
|
| - GrScissorState scissorState;
|
| - scissorState.fEnabled = true;
|
| - scissorState.fRect = rect;
|
| - this->flushScissor(scissorState, glRT->getViewport(), glRT->origin());
|
| -
|
| - GL_CALL(StencilMask((uint32_t) clipStencilMask));
|
| - GL_CALL(ClearStencil(value));
|
| - GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
|
| - fHWStencilSettings.invalidate();
|
| -}
|
| -
|
| -bool GrGLGpu::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
|
| - int left, int top,
|
| - int width, int height,
|
| - GrPixelConfig config,
|
| - size_t rowBytes) const {
|
| - // If this rendertarget is aready TopLeft, we don't need to flip.
|
| - if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) {
|
| - return false;
|
| - }
|
| -
|
| - // if GL can do the flip then we'll never pay for it.
|
| - if (this->glCaps().packFlipYSupport()) {
|
| - return false;
|
| - }
|
| -
|
| - // If we have to do memcpy to handle non-trim rowBytes then we
|
| - // get the flip for free. Otherwise it costs.
|
| - if (this->glCaps().packRowLengthSupport()) {
|
| - return true;
|
| - }
|
| - // If we have to do memcpys to handle rowBytes then y-flip is free
|
| - // Note the rowBytes might be tight to the passed in data, but if data
|
| - // gets clipped in x to the target the rowBytes will no longer be tight.
|
| - if (left >= 0 && (left + width) < renderTarget->width()) {
|
| - return 0 == rowBytes ||
|
| - GrBytesPerPixel(config) * width == rowBytes;
|
| - } else {
|
| - return false;
|
| - }
|
| -}
|
| -
|
| -bool GrGLGpu::onReadPixels(GrRenderTarget* target,
|
| - int left, int top,
|
| - int width, int height,
|
| - GrPixelConfig config,
|
| - void* buffer,
|
| - size_t rowBytes) {
|
| - // We cannot read pixels into a compressed buffer
|
| - if (GrPixelConfigIsCompressed(config)) {
|
| - return false;
|
| - }
|
| -
|
| - GrGLenum format = 0;
|
| - GrGLenum type = 0;
|
| - bool flipY = kBottomLeft_GrSurfaceOrigin == target->origin();
|
| - if (!this->configToGLFormats(config, false, NULL, &format, &type)) {
|
| - return false;
|
| - }
|
| - size_t bpp = GrBytesPerPixel(config);
|
| - if (!adjust_pixel_ops_params(target->width(), target->height(), bpp,
|
| - &left, &top, &width, &height,
|
| - const_cast<const void**>(&buffer),
|
| - &rowBytes)) {
|
| - return false;
|
| - }
|
| -
|
| - // resolve the render target if necessary
|
| - GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
|
| - switch (tgt->getResolveType()) {
|
| - case GrGLRenderTarget::kCantResolve_ResolveType:
|
| - return false;
|
| - case GrGLRenderTarget::kAutoResolves_ResolveType:
|
| - this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
|
| - break;
|
| - case GrGLRenderTarget::kCanResolve_ResolveType:
|
| - this->onResolveRenderTarget(tgt);
|
| - // we don't track the state of the READ FBO ID.
|
| - fGPUStats.incRenderTargetBinds();
|
| - GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
|
| - tgt->textureFBOID()));
|
| - break;
|
| - default:
|
| - SkFAIL("Unknown resolve type");
|
| - }
|
| -
|
| - const GrGLIRect& glvp = tgt->getViewport();
|
| -
|
| - // the read rect is viewport-relative
|
| - GrGLIRect readRect;
|
| - readRect.setRelativeTo(glvp, left, top, width, height, target->origin());
|
| -
|
| - size_t tightRowBytes = bpp * width;
|
| - if (0 == rowBytes) {
|
| - rowBytes = tightRowBytes;
|
| - }
|
| - size_t readDstRowBytes = tightRowBytes;
|
| - void* readDst = buffer;
|
| -
|
| - // determine if GL can read using the passed rowBytes or if we need
|
| - // a scratch buffer.
|
| - GrAutoMalloc<32 * sizeof(GrColor)> scratch;
|
| - if (rowBytes != tightRowBytes) {
|
| - if (this->glCaps().packRowLengthSupport()) {
|
| - SkASSERT(!(rowBytes % sizeof(GrColor)));
|
| - GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH,
|
| - static_cast<GrGLint>(rowBytes / sizeof(GrColor))));
|
| - readDstRowBytes = rowBytes;
|
| - } else {
|
| - scratch.reset(tightRowBytes * height);
|
| - readDst = scratch.get();
|
| - }
|
| - }
|
| - if (flipY && this->glCaps().packFlipYSupport()) {
|
| - GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1));
|
| - }
|
| - GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom,
|
| - readRect.fWidth, readRect.fHeight,
|
| - format, type, readDst));
|
| - if (readDstRowBytes != tightRowBytes) {
|
| - SkASSERT(this->glCaps().packRowLengthSupport());
|
| - GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
|
| - }
|
| - if (flipY && this->glCaps().packFlipYSupport()) {
|
| - GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0));
|
| - flipY = false;
|
| - }
|
| -
|
| - // now reverse the order of the rows, since GL's are bottom-to-top, but our
|
| - // API presents top-to-bottom. We must preserve the padding contents. Note
|
| - // that the above readPixels did not overwrite the padding.
|
| - if (readDst == buffer) {
|
| - SkASSERT(rowBytes == readDstRowBytes);
|
| - if (flipY) {
|
| - scratch.reset(tightRowBytes);
|
| - void* tmpRow = scratch.get();
|
| - // flip y in-place by rows
|
| - const int halfY = height >> 1;
|
| - char* top = reinterpret_cast<char*>(buffer);
|
| - char* bottom = top + (height - 1) * rowBytes;
|
| - for (int y = 0; y < halfY; y++) {
|
| - memcpy(tmpRow, top, tightRowBytes);
|
| - memcpy(top, bottom, tightRowBytes);
|
| - memcpy(bottom, tmpRow, tightRowBytes);
|
| - top += rowBytes;
|
| - bottom -= rowBytes;
|
| - }
|
| - }
|
| - } else {
|
| - SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes);
|
| - // copy from readDst to buffer while flipping y
|
| - // const int halfY = height >> 1;
|
| - const char* src = reinterpret_cast<const char*>(readDst);
|
| - char* dst = reinterpret_cast<char*>(buffer);
|
| - if (flipY) {
|
| - dst += (height-1) * rowBytes;
|
| - }
|
| - for (int y = 0; y < height; y++) {
|
| - memcpy(dst, src, tightRowBytes);
|
| - src += readDstRowBytes;
|
| - if (!flipY) {
|
| - dst += rowBytes;
|
| - } else {
|
| - dst -= rowBytes;
|
| - }
|
| - }
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
|
| -
|
| - SkASSERT(target);
|
| -
|
| - uint32_t rtID = target->getUniqueID();
|
| - if (fHWBoundRenderTargetUniqueID != rtID) {
|
| - fGPUStats.incRenderTargetBinds();
|
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
|
| -#ifdef SK_DEBUG
|
| - // don't do this check in Chromium -- this is causing
|
| - // lots of repeated command buffer flushes when the compositor is
|
| - // rendering with Ganesh, which is really slow; even too slow for
|
| - // Debug mode.
|
| - if (!this->glContext().isChromium()) {
|
| - GrGLenum status;
|
| - GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
| - if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
| - SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
|
| - }
|
| - }
|
| -#endif
|
| - fHWBoundRenderTargetUniqueID = rtID;
|
| - const GrGLIRect& vp = target->getViewport();
|
| - if (fHWViewport != vp) {
|
| - vp.pushToGLViewport(this->glInterface());
|
| - fHWViewport = vp;
|
| - }
|
| - }
|
| - if (NULL == bound || !bound->isEmpty()) {
|
| - target->flagAsNeedingResolve(bound);
|
| - }
|
| -
|
| - GrTexture *texture = target->asTexture();
|
| - if (texture) {
|
| - texture->texturePriv().dirtyMipMaps(true);
|
| - }
|
| -}
|
| -
|
| -GrGLenum gPrimitiveType2GLMode[] = {
|
| - GR_GL_TRIANGLES,
|
| - GR_GL_TRIANGLE_STRIP,
|
| - GR_GL_TRIANGLE_FAN,
|
| - GR_GL_POINTS,
|
| - GR_GL_LINES,
|
| - GR_GL_LINE_STRIP
|
| -};
|
| -
|
| -#define SWAP_PER_DRAW 0
|
| -
|
| -#if SWAP_PER_DRAW
|
| - #if defined(SK_BUILD_FOR_MAC)
|
| - #include <AGL/agl.h>
|
| - #elif defined(SK_BUILD_FOR_WIN32)
|
| - #include <gl/GL.h>
|
| - void SwapBuf() {
|
| - DWORD procID = GetCurrentProcessId();
|
| - HWND hwnd = GetTopWindow(GetDesktopWindow());
|
| - while(hwnd) {
|
| - DWORD wndProcID = 0;
|
| - GetWindowThreadProcessId(hwnd, &wndProcID);
|
| - if(wndProcID == procID) {
|
| - SwapBuffers(GetDC(hwnd));
|
| - }
|
| - hwnd = GetNextWindow(hwnd, GW_HWNDNEXT);
|
| - }
|
| - }
|
| - #endif
|
| -#endif
|
| -
|
| -void GrGLGpu::onDraw(const GrOptDrawState& ds, const GrDrawTarget::DrawInfo& info) {
|
| - if (!this->flushGLState(ds)) {
|
| - return;
|
| - }
|
| -
|
| - size_t indexOffsetInBytes;
|
| - this->setupGeometry(ds, info, &indexOffsetInBytes);
|
| -
|
| - SkASSERT((size_t)info.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode));
|
| -
|
| - if (info.isIndexed()) {
|
| - GrGLvoid* indices =
|
| - reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * info.startIndex());
|
| - // info.startVertex() was accounted for by setupGeometry.
|
| - GL_CALL(DrawElements(gPrimitiveType2GLMode[info.primitiveType()],
|
| - info.indexCount(),
|
| - GR_GL_UNSIGNED_SHORT,
|
| - indices));
|
| - } else {
|
| - // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for
|
| - // startVertex in the DrawElements case. So we always rely on setupGeometry to have
|
| - // accounted for startVertex.
|
| - GL_CALL(DrawArrays(gPrimitiveType2GLMode[info.primitiveType()], 0, info.vertexCount()));
|
| - }
|
| -#if SWAP_PER_DRAW
|
| - glFlush();
|
| - #if defined(SK_BUILD_FOR_MAC)
|
| - aglSwapBuffers(aglGetCurrentContext());
|
| - int set_a_break_pt_here = 9;
|
| - aglSwapBuffers(aglGetCurrentContext());
|
| - #elif defined(SK_BUILD_FOR_WIN32)
|
| - SwapBuf();
|
| - int set_a_break_pt_here = 9;
|
| - SwapBuf();
|
| - #endif
|
| -#endif
|
| -}
|
| -
|
| -void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) {
|
| - this->flushColorWrite(false);
|
| - this->flushDrawFace(GrDrawState::kBoth_DrawFace);
|
| -
|
| - GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(state.fRenderTarget);
|
| - SkISize size = SkISize::Make(rt->width(), rt->height());
|
| - this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin());
|
| - this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin());
|
| - this->flushHWAAState(rt, state.fUseHWAA, false);
|
| - this->flushRenderTarget(rt, NULL);
|
| -
|
| - fPathRendering->stencilPath(path, *state.fStencil);
|
| -}
|
| -
|
| -void GrGLGpu::onDrawPath(const GrOptDrawState& ds, const GrPath* path,
|
| - const GrStencilSettings& stencil) {
|
| - if (!this->flushGLState(ds)) {
|
| - return;
|
| - }
|
| - fPathRendering->drawPath(path, stencil);
|
| -}
|
| -
|
| -void GrGLGpu::onDrawPaths(const GrOptDrawState& ds,
|
| - const GrPathRange* pathRange,
|
| - const void* indices,
|
| - GrDrawTarget::PathIndexType indexType,
|
| - const float transformValues[],
|
| - GrDrawTarget::PathTransformType transformType,
|
| - int count,
|
| - const GrStencilSettings& stencil) {
|
| - if (!this->flushGLState(ds)) {
|
| - return;
|
| - }
|
| - fPathRendering->drawPaths(pathRange, indices, indexType, transformValues,
|
| - transformType, count, stencil);
|
| -}
|
| -
|
| -void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
|
| - GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
|
| - if (rt->needsResolve()) {
|
| - // Some extensions automatically resolves the texture when it is read.
|
| - if (this->glCaps().usesMSAARenderBuffers()) {
|
| - SkASSERT(rt->textureFBOID() != rt->renderFBOID());
|
| - fGPUStats.incRenderTargetBinds();
|
| - fGPUStats.incRenderTargetBinds();
|
| - GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
|
| - GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
|
| - // make sure we go through flushRenderTarget() since we've modified
|
| - // the bound DRAW FBO ID.
|
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
| - const GrGLIRect& vp = rt->getViewport();
|
| - const SkIRect dirtyRect = rt->getResolveRect();
|
| - GrGLIRect r;
|
| - r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop,
|
| - dirtyRect.width(), dirtyRect.height(), target->origin());
|
| -
|
| - if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) {
|
| - // Apple's extension uses the scissor as the blit bounds.
|
| - GrScissorState scissorState;
|
| - scissorState.fEnabled = true;
|
| - scissorState.fRect = dirtyRect;
|
| - this->flushScissor(scissorState, rt->getViewport(), rt->origin());
|
| - GL_CALL(ResolveMultisampleFramebuffer());
|
| - } else {
|
| - int right = r.fLeft + r.fWidth;
|
| - int top = r.fBottom + r.fHeight;
|
| -
|
| - // BlitFrameBuffer respects the scissor, so disable it.
|
| - this->disableScissor();
|
| - GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top,
|
| - r.fLeft, r.fBottom, right, top,
|
| - GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
|
| - }
|
| - }
|
| - rt->flagAsResolved();
|
| - }
|
| -}
|
| -
|
| -namespace {
|
| -
|
| -
|
| -GrGLenum gr_to_gl_stencil_op(GrStencilOp op) {
|
| - static const GrGLenum gTable[] = {
|
| - GR_GL_KEEP, // kKeep_StencilOp
|
| - GR_GL_REPLACE, // kReplace_StencilOp
|
| - GR_GL_INCR_WRAP, // kIncWrap_StencilOp
|
| - GR_GL_INCR, // kIncClamp_StencilOp
|
| - GR_GL_DECR_WRAP, // kDecWrap_StencilOp
|
| - GR_GL_DECR, // kDecClamp_StencilOp
|
| - GR_GL_ZERO, // kZero_StencilOp
|
| - GR_GL_INVERT, // kInvert_StencilOp
|
| - };
|
| - GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount);
|
| - GR_STATIC_ASSERT(0 == kKeep_StencilOp);
|
| - GR_STATIC_ASSERT(1 == kReplace_StencilOp);
|
| - GR_STATIC_ASSERT(2 == kIncWrap_StencilOp);
|
| - GR_STATIC_ASSERT(3 == kIncClamp_StencilOp);
|
| - GR_STATIC_ASSERT(4 == kDecWrap_StencilOp);
|
| - GR_STATIC_ASSERT(5 == kDecClamp_StencilOp);
|
| - GR_STATIC_ASSERT(6 == kZero_StencilOp);
|
| - GR_STATIC_ASSERT(7 == kInvert_StencilOp);
|
| - SkASSERT((unsigned) op < kStencilOpCount);
|
| - return gTable[op];
|
| -}
|
| -
|
| -void set_gl_stencil(const GrGLInterface* gl,
|
| - const GrStencilSettings& settings,
|
| - GrGLenum glFace,
|
| - GrStencilSettings::Face grFace) {
|
| - GrGLenum glFunc = GrToGLStencilFunc(settings.func(grFace));
|
| - GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace));
|
| - GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace));
|
| -
|
| - GrGLint ref = settings.funcRef(grFace);
|
| - GrGLint mask = settings.funcMask(grFace);
|
| - GrGLint writeMask = settings.writeMask(grFace);
|
| -
|
| - if (GR_GL_FRONT_AND_BACK == glFace) {
|
| - // we call the combined func just in case separate stencil is not
|
| - // supported.
|
| - GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask));
|
| - GR_GL_CALL(gl, StencilMask(writeMask));
|
| - GR_GL_CALL(gl, StencilOp(glFailOp, glPassOp, glPassOp));
|
| - } else {
|
| - GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask));
|
| - GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask));
|
| - GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp));
|
| - }
|
| -}
|
| -}
|
| -
|
| -void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) {
|
| - if (fHWStencilSettings != stencilSettings) {
|
| - if (stencilSettings.isDisabled()) {
|
| - if (kNo_TriState != fHWStencilTestEnabled) {
|
| - GL_CALL(Disable(GR_GL_STENCIL_TEST));
|
| - fHWStencilTestEnabled = kNo_TriState;
|
| - }
|
| - } else {
|
| - if (kYes_TriState != fHWStencilTestEnabled) {
|
| - GL_CALL(Enable(GR_GL_STENCIL_TEST));
|
| - fHWStencilTestEnabled = kYes_TriState;
|
| - }
|
| - }
|
| - if (!stencilSettings.isDisabled()) {
|
| - if (this->caps()->twoSidedStencilSupport()) {
|
| - set_gl_stencil(this->glInterface(),
|
| - stencilSettings,
|
| - GR_GL_FRONT,
|
| - GrStencilSettings::kFront_Face);
|
| - set_gl_stencil(this->glInterface(),
|
| - stencilSettings,
|
| - GR_GL_BACK,
|
| - GrStencilSettings::kBack_Face);
|
| - } else {
|
| - set_gl_stencil(this->glInterface(),
|
| - stencilSettings,
|
| - GR_GL_FRONT_AND_BACK,
|
| - GrStencilSettings::kFront_Face);
|
| - }
|
| - }
|
| - fHWStencilSettings = stencilSettings;
|
| - }
|
| -}
|
| -
|
| -void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw) {
|
| -// At least some ATI linux drivers will render GL_LINES incorrectly when MSAA state is enabled but
|
| -// the target is not multisampled. Single pixel wide lines are rendered thicker than 1 pixel wide.
|
| -#if 0
|
| - // Replace RT_HAS_MSAA with this definition once this driver bug is no longer a relevant concern
|
| - #define RT_HAS_MSAA rt->isMultisampled()
|
| -#else
|
| - #define RT_HAS_MSAA (rt->isMultisampled() || isLineDraw)
|
| -#endif
|
| -
|
| - if (kGL_GrGLStandard == this->glStandard()) {
|
| - if (RT_HAS_MSAA) {
|
| - if (useHWAA) {
|
| - if (kYes_TriState != fMSAAEnabled) {
|
| - GL_CALL(Enable(GR_GL_MULTISAMPLE));
|
| - fMSAAEnabled = kYes_TriState;
|
| - }
|
| - } else {
|
| - if (kNo_TriState != fMSAAEnabled) {
|
| - GL_CALL(Disable(GR_GL_MULTISAMPLE));
|
| - fMSAAEnabled = kNo_TriState;
|
| - }
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo) {
|
| - // Any optimization to disable blending should have already been applied and
|
| - // tweaked the coeffs to (1, 0).
|
| -
|
| - GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
|
| - GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
|
| - bool blendOff = kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff;
|
| - if (blendOff) {
|
| - if (kNo_TriState != fHWBlendState.fEnabled) {
|
| - GL_CALL(Disable(GR_GL_BLEND));
|
| - fHWBlendState.fEnabled = kNo_TriState;
|
| - }
|
| - } else {
|
| - if (kYes_TriState != fHWBlendState.fEnabled) {
|
| - GL_CALL(Enable(GR_GL_BLEND));
|
| - fHWBlendState.fEnabled = kYes_TriState;
|
| - }
|
| - if (fHWBlendState.fSrcCoeff != srcCoeff ||
|
| - fHWBlendState.fDstCoeff != dstCoeff) {
|
| - GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
|
| - gXfermodeCoeff2Blend[dstCoeff]));
|
| - fHWBlendState.fSrcCoeff = srcCoeff;
|
| - fHWBlendState.fDstCoeff = dstCoeff;
|
| - }
|
| - GrColor blendConst = blendInfo.fBlendConstant;
|
| - if ((BlendCoeffReferencesConstant(srcCoeff) ||
|
| - BlendCoeffReferencesConstant(dstCoeff)) &&
|
| - (!fHWBlendState.fConstColorValid ||
|
| - fHWBlendState.fConstColor != blendConst)) {
|
| - GrGLfloat c[4];
|
| - GrColorToRGBAFloat(blendConst, c);
|
| - GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
|
| - fHWBlendState.fConstColor = blendConst;
|
| - fHWBlendState.fConstColorValid = true;
|
| - }
|
| - }
|
| -}
|
| -
|
| -static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) {
|
| - static const GrGLenum gWrapModes[] = {
|
| - GR_GL_CLAMP_TO_EDGE,
|
| - GR_GL_REPEAT,
|
| - GR_GL_MIRRORED_REPEAT
|
| - };
|
| - GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes));
|
| - GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);
|
| - GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);
|
| - GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);
|
| - return gWrapModes[tm];
|
| -}
|
| -
|
| -void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) {
|
| - SkASSERT(texture);
|
| -
|
| - // If we created a rt/tex and rendered to it without using a texture and now we're texturing
|
| - // from the rt it will still be the last bound texture, but it needs resolving. So keep this
|
| - // out of the "last != next" check.
|
| - GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
|
| - if (texRT) {
|
| - this->onResolveRenderTarget(texRT);
|
| - }
|
| -
|
| - uint32_t textureID = texture->getUniqueID();
|
| - if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) {
|
| - this->setTextureUnit(unitIdx);
|
| - GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID()));
|
| - fHWBoundTextureUniqueIDs[unitIdx] = textureID;
|
| - }
|
| -
|
| - ResetTimestamp timestamp;
|
| - const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(×tamp);
|
| - bool setAll = timestamp < this->getResetTimestamp();
|
| - GrGLTexture::TexParams newTexParams;
|
| -
|
| - static GrGLenum glMinFilterModes[] = {
|
| - GR_GL_NEAREST,
|
| - GR_GL_LINEAR,
|
| - GR_GL_LINEAR_MIPMAP_LINEAR
|
| - };
|
| - static GrGLenum glMagFilterModes[] = {
|
| - GR_GL_NEAREST,
|
| - GR_GL_LINEAR,
|
| - GR_GL_LINEAR
|
| - };
|
| - GrTextureParams::FilterMode filterMode = params.filterMode();
|
| -
|
| - if (GrTextureParams::kMipMap_FilterMode == filterMode) {
|
| - if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) {
|
| - filterMode = GrTextureParams::kBilerp_FilterMode;
|
| - }
|
| - }
|
| -
|
| - newTexParams.fMinFilter = glMinFilterModes[filterMode];
|
| - newTexParams.fMagFilter = glMagFilterModes[filterMode];
|
| -
|
| - if (GrTextureParams::kMipMap_FilterMode == filterMode &&
|
| - texture->texturePriv().mipMapsAreDirty()) {
|
| - GL_CALL(GenerateMipmap(GR_GL_TEXTURE_2D));
|
| - texture->texturePriv().dirtyMipMaps(false);
|
| - }
|
| -
|
| - newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
|
| - newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY());
|
| - memcpy(newTexParams.fSwizzleRGBA,
|
| - GrGLShaderBuilder::GetTexParamSwizzle(texture->config(), this->glCaps()),
|
| - sizeof(newTexParams.fSwizzleRGBA));
|
| - if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) {
|
| - this->setTextureUnit(unitIdx);
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_MAG_FILTER,
|
| - newTexParams.fMagFilter));
|
| - }
|
| - if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) {
|
| - this->setTextureUnit(unitIdx);
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_MIN_FILTER,
|
| - newTexParams.fMinFilter));
|
| - }
|
| - if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) {
|
| - this->setTextureUnit(unitIdx);
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_WRAP_S,
|
| - newTexParams.fWrapS));
|
| - }
|
| - if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) {
|
| - this->setTextureUnit(unitIdx);
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
| - GR_GL_TEXTURE_WRAP_T,
|
| - newTexParams.fWrapT));
|
| - }
|
| - if (this->glCaps().textureSwizzleSupport() &&
|
| - (setAll || memcmp(newTexParams.fSwizzleRGBA,
|
| - oldTexParams.fSwizzleRGBA,
|
| - sizeof(newTexParams.fSwizzleRGBA)))) {
|
| - this->setTextureUnit(unitIdx);
|
| - if (this->glStandard() == kGLES_GrGLStandard) {
|
| - // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA.
|
| - const GrGLenum* swizzle = newTexParams.fSwizzleRGBA;
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0]));
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1]));
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2]));
|
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3]));
|
| - } else {
|
| - GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint));
|
| - const GrGLint* swizzle = reinterpret_cast<const GrGLint*>(newTexParams.fSwizzleRGBA);
|
| - GL_CALL(TexParameteriv(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle));
|
| - }
|
| - }
|
| - texture->setCachedTexParams(newTexParams, this->getResetTimestamp());
|
| -}
|
| -
|
| -void GrGLGpu::flushDither(bool dither) {
|
| - if (dither) {
|
| - if (kYes_TriState != fHWDitherEnabled) {
|
| - GL_CALL(Enable(GR_GL_DITHER));
|
| - fHWDitherEnabled = kYes_TriState;
|
| - }
|
| - } else {
|
| - if (kNo_TriState != fHWDitherEnabled) {
|
| - GL_CALL(Disable(GR_GL_DITHER));
|
| - fHWDitherEnabled = kNo_TriState;
|
| - }
|
| - }
|
| -}
|
| -
|
| -void GrGLGpu::flushColorWrite(bool writeColor) {
|
| - if (!writeColor) {
|
| - if (kNo_TriState != fHWWriteToColor) {
|
| - GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE,
|
| - GR_GL_FALSE, GR_GL_FALSE));
|
| - fHWWriteToColor = kNo_TriState;
|
| - }
|
| - } else {
|
| - if (kYes_TriState != fHWWriteToColor) {
|
| - GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
|
| - fHWWriteToColor = kYes_TriState;
|
| - }
|
| - }
|
| -}
|
| -
|
| -void GrGLGpu::flushDrawFace(GrDrawState::DrawFace face) {
|
| - if (fHWDrawFace != face) {
|
| - switch (face) {
|
| - case GrDrawState::kCCW_DrawFace:
|
| - GL_CALL(Enable(GR_GL_CULL_FACE));
|
| - GL_CALL(CullFace(GR_GL_BACK));
|
| - break;
|
| - case GrDrawState::kCW_DrawFace:
|
| - GL_CALL(Enable(GR_GL_CULL_FACE));
|
| - GL_CALL(CullFace(GR_GL_FRONT));
|
| - break;
|
| - case GrDrawState::kBoth_DrawFace:
|
| - GL_CALL(Disable(GR_GL_CULL_FACE));
|
| - break;
|
| - default:
|
| - SkFAIL("Unknown draw face.");
|
| - }
|
| - fHWDrawFace = face;
|
| - }
|
| -}
|
| -
|
| -bool GrGLGpu::configToGLFormats(GrPixelConfig config,
|
| - bool getSizedInternalFormat,
|
| - GrGLenum* internalFormat,
|
| - GrGLenum* externalFormat,
|
| - GrGLenum* externalType) {
|
| - GrGLenum dontCare;
|
| - if (NULL == internalFormat) {
|
| - internalFormat = &dontCare;
|
| - }
|
| - if (NULL == externalFormat) {
|
| - externalFormat = &dontCare;
|
| - }
|
| - if (NULL == externalType) {
|
| - externalType = &dontCare;
|
| - }
|
| -
|
| - if(!this->glCaps().isConfigTexturable(config)) {
|
| - return false;
|
| - }
|
| -
|
| - switch (config) {
|
| - case kRGBA_8888_GrPixelConfig:
|
| - *internalFormat = GR_GL_RGBA;
|
| - *externalFormat = GR_GL_RGBA;
|
| - if (getSizedInternalFormat) {
|
| - *internalFormat = GR_GL_RGBA8;
|
| - } else {
|
| - *internalFormat = GR_GL_RGBA;
|
| - }
|
| - *externalType = GR_GL_UNSIGNED_BYTE;
|
| - break;
|
| - case kBGRA_8888_GrPixelConfig:
|
| - if (this->glCaps().bgraIsInternalFormat()) {
|
| - if (getSizedInternalFormat) {
|
| - *internalFormat = GR_GL_BGRA8;
|
| - } else {
|
| - *internalFormat = GR_GL_BGRA;
|
| - }
|
| - } else {
|
| - if (getSizedInternalFormat) {
|
| - *internalFormat = GR_GL_RGBA8;
|
| - } else {
|
| - *internalFormat = GR_GL_RGBA;
|
| - }
|
| - }
|
| - *externalFormat = GR_GL_BGRA;
|
| - *externalType = GR_GL_UNSIGNED_BYTE;
|
| - break;
|
| - case kSRGBA_8888_GrPixelConfig:
|
| - *internalFormat = GR_GL_SRGB_ALPHA;
|
| - *externalFormat = GR_GL_SRGB_ALPHA;
|
| - if (getSizedInternalFormat) {
|
| - *internalFormat = GR_GL_SRGB8_ALPHA8;
|
| - } else {
|
| - *internalFormat = GR_GL_SRGB_ALPHA;
|
| - }
|
| - *externalType = GR_GL_UNSIGNED_BYTE;
|
| - break;
|
| - case kRGB_565_GrPixelConfig:
|
| - *internalFormat = GR_GL_RGB;
|
| - *externalFormat = GR_GL_RGB;
|
| - if (getSizedInternalFormat) {
|
| - if (!this->glCaps().ES2CompatibilitySupport()) {
|
| - *internalFormat = GR_GL_RGB5;
|
| - } else {
|
| - *internalFormat = GR_GL_RGB565;
|
| - }
|
| - } else {
|
| - *internalFormat = GR_GL_RGB;
|
| - }
|
| - *externalType = GR_GL_UNSIGNED_SHORT_5_6_5;
|
| - break;
|
| - case kRGBA_4444_GrPixelConfig:
|
| - *internalFormat = GR_GL_RGBA;
|
| - *externalFormat = GR_GL_RGBA;
|
| - if (getSizedInternalFormat) {
|
| - *internalFormat = GR_GL_RGBA4;
|
| - } else {
|
| - *internalFormat = GR_GL_RGBA;
|
| - }
|
| - *externalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
|
| - break;
|
| - case kIndex_8_GrPixelConfig:
|
| - // no sized/unsized internal format distinction here
|
| - *internalFormat = GR_GL_PALETTE8_RGBA8;
|
| - break;
|
| - case kAlpha_8_GrPixelConfig:
|
| - if (this->glCaps().textureRedSupport()) {
|
| - *internalFormat = GR_GL_RED;
|
| - *externalFormat = GR_GL_RED;
|
| - if (getSizedInternalFormat) {
|
| - *internalFormat = GR_GL_R8;
|
| - } else {
|
| - *internalFormat = GR_GL_RED;
|
| - }
|
| - *externalType = GR_GL_UNSIGNED_BYTE;
|
| - } else {
|
| - *internalFormat = GR_GL_ALPHA;
|
| - *externalFormat = GR_GL_ALPHA;
|
| - if (getSizedInternalFormat) {
|
| - *internalFormat = GR_GL_ALPHA8;
|
| - } else {
|
| - *internalFormat = GR_GL_ALPHA;
|
| - }
|
| - *externalType = GR_GL_UNSIGNED_BYTE;
|
| - }
|
| - break;
|
| - case kETC1_GrPixelConfig:
|
| - *internalFormat = GR_GL_COMPRESSED_RGB8_ETC1;
|
| - break;
|
| - case kLATC_GrPixelConfig:
|
| - switch(this->glCaps().latcAlias()) {
|
| - case GrGLCaps::kLATC_LATCAlias:
|
| - *internalFormat = GR_GL_COMPRESSED_LUMINANCE_LATC1;
|
| - break;
|
| - case GrGLCaps::kRGTC_LATCAlias:
|
| - *internalFormat = GR_GL_COMPRESSED_RED_RGTC1;
|
| - break;
|
| - case GrGLCaps::k3DC_LATCAlias:
|
| - *internalFormat = GR_GL_COMPRESSED_3DC_X;
|
| - break;
|
| - }
|
| - break;
|
| - case kR11_EAC_GrPixelConfig:
|
| - *internalFormat = GR_GL_COMPRESSED_R11;
|
| - break;
|
| -
|
| - case kASTC_12x12_GrPixelConfig:
|
| - *internalFormat = GR_GL_COMPRESSED_RGBA_ASTC_12x12;
|
| - break;
|
| -
|
| - case kRGBA_float_GrPixelConfig:
|
| - *internalFormat = GR_GL_RGBA32F;
|
| - *externalFormat = GR_GL_RGBA;
|
| - *externalType = GR_GL_FLOAT;
|
| - break;
|
| -
|
| - case kAlpha_half_GrPixelConfig:
|
| - if (this->glCaps().textureRedSupport()) {
|
| - if (getSizedInternalFormat) {
|
| - *internalFormat = GR_GL_R16F;
|
| - } else {
|
| - *internalFormat = GR_GL_RED;
|
| - }
|
| - *externalFormat = GR_GL_RED;
|
| - } else {
|
| - if (getSizedInternalFormat) {
|
| - *internalFormat = GR_GL_ALPHA16F;
|
| - } else {
|
| - *internalFormat = GR_GL_ALPHA;
|
| - }
|
| - *externalFormat = GR_GL_ALPHA;
|
| - }
|
| - if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER(3, 0)) {
|
| - *externalType = GR_GL_HALF_FLOAT;
|
| - } else {
|
| - *externalType = GR_GL_HALF_FLOAT_OES;
|
| - }
|
| - break;
|
| -
|
| - default:
|
| - return false;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -void GrGLGpu::setTextureUnit(int unit) {
|
| - SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count());
|
| - if (unit != fHWActiveTextureUnitIdx) {
|
| - GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
|
| - fHWActiveTextureUnitIdx = unit;
|
| - }
|
| -}
|
| -
|
| -void GrGLGpu::setScratchTextureUnit() {
|
| - // Bind the last texture unit since it is the least likely to be used by GrGLProgram.
|
| - int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1;
|
| - if (lastUnitIdx != fHWActiveTextureUnitIdx) {
|
| - GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));
|
| - fHWActiveTextureUnitIdx = lastUnitIdx;
|
| - }
|
| - // clear out the this field so that if a program does use this unit it will rebind the correct
|
| - // texture.
|
| - fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID;
|
| -}
|
| -
|
| -namespace {
|
| -// Determines whether glBlitFramebuffer could be used between src and dst.
|
| -inline bool can_blit_framebuffer(const GrSurface* dst,
|
| - const GrSurface* src,
|
| - const GrGLGpu* gpu,
|
| - bool* wouldNeedTempFBO = NULL) {
|
| - if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) &&
|
| - gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
|
| - gpu->glCaps().usesMSAARenderBuffers()) {
|
| - // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match
|
| - // or the rects are not the same (not just the same size but have the same edges).
|
| - if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() &&
|
| - (src->desc().fSampleCnt > 0 || src->config() != dst->config())) {
|
| - return false;
|
| - }
|
| - if (wouldNeedTempFBO) {
|
| - *wouldNeedTempFBO = NULL == dst->asRenderTarget() || NULL == src->asRenderTarget();
|
| - }
|
| - return true;
|
| - } else {
|
| - return false;
|
| - }
|
| -}
|
| -
|
| -inline bool can_copy_texsubimage(const GrSurface* dst,
|
| - const GrSurface* src,
|
| - const GrGLGpu* gpu,
|
| - bool* wouldNeedTempFBO = NULL) {
|
| - // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
|
| - // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
|
| - // many drivers would allow it to work, but ANGLE does not.
|
| - if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() &&
|
| - (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) {
|
| - return false;
|
| - }
|
| - const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
|
| - // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
|
| - // then we don't want to copy to the texture but to the MSAA buffer.
|
| - if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
|
| - return false;
|
| - }
|
| - const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
|
| - // If the src is multisampled (and uses an extension where there is a separate MSAA
|
| - // renderbuffer) then it is an invalid operation to call CopyTexSubImage
|
| - if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
|
| - return false;
|
| - }
|
| - if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
|
| - dst->asTexture() &&
|
| - dst->origin() == src->origin() &&
|
| - !GrPixelConfigIsCompressed(src->config())) {
|
| - if (wouldNeedTempFBO) {
|
| - *wouldNeedTempFBO = NULL == src->asRenderTarget();
|
| - }
|
| - return true;
|
| - } else {
|
| - return false;
|
| - }
|
| -}
|
| -
|
| -}
|
| -
|
| -// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
|
| -// relative to is output.
|
| -GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport) {
|
| - GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
|
| - GrGLuint tempFBOID;
|
| - if (NULL == rt) {
|
| - SkASSERT(surface->asTexture());
|
| - GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
|
| - GR_GL_CALL(this->glInterface(), GenFramebuffers(1, &tempFBOID));
|
| - fGPUStats.incRenderTargetBinds();
|
| - GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, tempFBOID));
|
| - GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
|
| - GR_GL_COLOR_ATTACHMENT0,
|
| - GR_GL_TEXTURE_2D,
|
| - texID,
|
| - 0));
|
| - viewport->fLeft = 0;
|
| - viewport->fBottom = 0;
|
| - viewport->fWidth = surface->width();
|
| - viewport->fHeight = surface->height();
|
| - } else {
|
| - tempFBOID = 0;
|
| - fGPUStats.incRenderTargetBinds();
|
| - GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
|
| - *viewport = rt->getViewport();
|
| - }
|
| - return tempFBOID;
|
| -}
|
| -
|
| -bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) {
|
| - // In here we look for opportunities to use CopyTexSubImage, or fbo blit. If neither are
|
| - // possible and we return false to fallback to creating a render target dst for render-to-
|
| - // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo
|
| - // creation. It isn't clear that avoiding temporary fbo creation is actually optimal.
|
| -
|
| - // Check for format issues with glCopyTexSubImage2D
|
| - if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() &&
|
| - kBGRA_8888_GrPixelConfig == src->config()) {
|
| - // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit
|
| - // then we set up for that, otherwise fail.
|
| - if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) {
|
| - desc->fOrigin = kDefault_GrSurfaceOrigin;
|
| - desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
|
| - desc->fConfig = kBGRA_8888_GrPixelConfig;
|
| - return true;
|
| - }
|
| - return false;
|
| - } else if (NULL == src->asRenderTarget()) {
|
| - // CopyTexSubImage2D or fbo blit would require creating a temp fbo for the src.
|
| - return false;
|
| - }
|
| -
|
| - const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
|
| - if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
|
| - // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or
|
| - // fail.
|
| - if (this->caps()->isConfigRenderable(src->config(), false)) {
|
| - desc->fOrigin = kDefault_GrSurfaceOrigin;
|
| - desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
|
| - desc->fConfig = src->config();
|
| - return true;
|
| - }
|
| - return false;
|
| - }
|
| -
|
| - // We'll do a CopyTexSubImage. Make the dst a plain old texture.
|
| - desc->fConfig = src->config();
|
| - desc->fOrigin = src->origin();
|
| - desc->fFlags = kNone_GrSurfaceFlags;
|
| - return true;
|
| -}
|
| -
|
| -bool GrGLGpu::copySurface(GrSurface* dst,
|
| - GrSurface* src,
|
| - const SkIRect& srcRect,
|
| - const SkIPoint& dstPoint) {
|
| - bool copied = false;
|
| - if (can_copy_texsubimage(dst, src, this)) {
|
| - GrGLuint srcFBO;
|
| - GrGLIRect srcVP;
|
| - srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP);
|
| - GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
|
| - SkASSERT(dstTex);
|
| - // We modified the bound FBO
|
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
| - GrGLIRect srcGLRect;
|
| - srcGLRect.setRelativeTo(srcVP,
|
| - srcRect.fLeft,
|
| - srcRect.fTop,
|
| - srcRect.width(),
|
| - srcRect.height(),
|
| - src->origin());
|
| -
|
| - this->setScratchTextureUnit();
|
| - GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID()));
|
| - GrGLint dstY;
|
| - if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
|
| - dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight);
|
| - } else {
|
| - dstY = dstPoint.fY;
|
| - }
|
| - GL_CALL(CopyTexSubImage2D(GR_GL_TEXTURE_2D, 0,
|
| - dstPoint.fX, dstY,
|
| - srcGLRect.fLeft, srcGLRect.fBottom,
|
| - srcGLRect.fWidth, srcGLRect.fHeight));
|
| - copied = true;
|
| - if (srcFBO) {
|
| - GL_CALL(DeleteFramebuffers(1, &srcFBO));
|
| - }
|
| - } else if (can_blit_framebuffer(dst, src, this)) {
|
| - SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
|
| - srcRect.width(), srcRect.height());
|
| - bool selfOverlap = false;
|
| - if (dst == src) {
|
| - selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect);
|
| - }
|
| -
|
| - if (!selfOverlap) {
|
| - GrGLuint dstFBO;
|
| - GrGLuint srcFBO;
|
| - GrGLIRect dstVP;
|
| - GrGLIRect srcVP;
|
| - dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP);
|
| - srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP);
|
| - // We modified the bound FBO
|
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
| - GrGLIRect srcGLRect;
|
| - GrGLIRect dstGLRect;
|
| - srcGLRect.setRelativeTo(srcVP,
|
| - srcRect.fLeft,
|
| - srcRect.fTop,
|
| - srcRect.width(),
|
| - srcRect.height(),
|
| - src->origin());
|
| - dstGLRect.setRelativeTo(dstVP,
|
| - dstRect.fLeft,
|
| - dstRect.fTop,
|
| - dstRect.width(),
|
| - dstRect.height(),
|
| - dst->origin());
|
| -
|
| - // BlitFrameBuffer respects the scissor, so disable it.
|
| - this->disableScissor();
|
| -
|
| - GrGLint srcY0;
|
| - GrGLint srcY1;
|
| - // Does the blit need to y-mirror or not?
|
| - if (src->origin() == dst->origin()) {
|
| - srcY0 = srcGLRect.fBottom;
|
| - srcY1 = srcGLRect.fBottom + srcGLRect.fHeight;
|
| - } else {
|
| - srcY0 = srcGLRect.fBottom + srcGLRect.fHeight;
|
| - srcY1 = srcGLRect.fBottom;
|
| - }
|
| - GL_CALL(BlitFramebuffer(srcGLRect.fLeft,
|
| - srcY0,
|
| - srcGLRect.fLeft + srcGLRect.fWidth,
|
| - srcY1,
|
| - dstGLRect.fLeft,
|
| - dstGLRect.fBottom,
|
| - dstGLRect.fLeft + dstGLRect.fWidth,
|
| - dstGLRect.fBottom + dstGLRect.fHeight,
|
| - GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
|
| - if (dstFBO) {
|
| - GL_CALL(DeleteFramebuffers(1, &dstFBO));
|
| - }
|
| - if (srcFBO) {
|
| - GL_CALL(DeleteFramebuffers(1, &srcFBO));
|
| - }
|
| - copied = true;
|
| - }
|
| - }
|
| - return copied;
|
| -}
|
| -
|
| -bool GrGLGpu::canCopySurface(const GrSurface* dst,
|
| - const GrSurface* src,
|
| - const SkIRect& srcRect,
|
| - const SkIPoint& dstPoint) {
|
| - // This mirrors the logic in onCopySurface. We prefer our base makes the copy if we need to
|
| - // create a temp fbo. TODO verify the assumption that temp fbos are expensive; it may not be
|
| - // true at all.
|
| - bool wouldNeedTempFBO = false;
|
| - if (can_copy_texsubimage(dst, src, this, &wouldNeedTempFBO) && !wouldNeedTempFBO) {
|
| - return true;
|
| - }
|
| - if (can_blit_framebuffer(dst, src, this, &wouldNeedTempFBO) && !wouldNeedTempFBO) {
|
| - if (dst == src) {
|
| - SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
|
| - srcRect.width(), srcRect.height());
|
| - if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {
|
| - return true;
|
| - }
|
| - } else {
|
| - return true;
|
| - }
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -void GrGLGpu::didAddGpuTraceMarker() {
|
| - if (this->caps()->gpuTracingSupport()) {
|
| - const GrTraceMarkerSet& markerArray = this->getActiveTraceMarkers();
|
| - SkString markerString = markerArray.toStringLast();
|
| - GL_CALL(PushGroupMarker(0, markerString.c_str()));
|
| - }
|
| -}
|
| -
|
| -void GrGLGpu::didRemoveGpuTraceMarker() {
|
| - if (this->caps()->gpuTracingSupport()) {
|
| - GL_CALL(PopGroupMarker());
|
| - }
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(
|
| - GrGLGpu* gpu,
|
| - const GrGLVertexBuffer* vbuffer,
|
| - const GrGLIndexBuffer* ibuffer) {
|
| - SkASSERT(vbuffer);
|
| - GrGLAttribArrayState* attribState;
|
| -
|
| - // We use a vertex array if we're on a core profile and the verts are in a VBO.
|
| - if (gpu->glCaps().isCoreProfile() && !vbuffer->isCPUBacked()) {
|
| - if (NULL == fVBOVertexArray || fVBOVertexArray->wasDestroyed()) {
|
| - SkSafeUnref(fVBOVertexArray);
|
| - GrGLuint arrayID;
|
| - GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID));
|
| - int attrCount = gpu->glCaps().maxVertexAttributes();
|
| - fVBOVertexArray = SkNEW_ARGS(GrGLVertexArray, (gpu, arrayID, attrCount));
|
| - }
|
| - attribState = fVBOVertexArray->bindWithIndexBuffer(ibuffer);
|
| - } else {
|
| - if (ibuffer) {
|
| - this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID());
|
| - } else {
|
| - this->setVertexArrayID(gpu, 0);
|
| - }
|
| - int attrCount = gpu->glCaps().maxVertexAttributes();
|
| - if (fDefaultVertexArrayAttribState.count() != attrCount) {
|
| - fDefaultVertexArrayAttribState.resize(attrCount);
|
| - }
|
| - attribState = &fDefaultVertexArrayAttribState;
|
| - }
|
| - return attribState;
|
| -}
|
|
|