Index: src/gpu/gl/GrGpuGL.cpp |
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp |
deleted file mode 100644 |
index 96af8af47fc999ed11cc334c1c203e74e2c8f367..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/GrGpuGL.cpp |
+++ /dev/null |
@@ -1,2759 +0,0 @@ |
-/* |
- * Copyright 2011 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
- |
-#include "GrGpuGL.h" |
-#include "GrGLStencilBuffer.h" |
-#include "GrGLTextureRenderTarget.h" |
-#include "GrGpuResourceCacheAccess.h" |
-#include "GrOptDrawState.h" |
-#include "GrSurfacePriv.h" |
-#include "GrTemplates.h" |
-#include "GrTexturePriv.h" |
-#include "GrTypes.h" |
-#include "SkStrokeRec.h" |
-#include "SkTemplates.h" |
- |
-#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
-#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
- |
-#define SKIP_CACHE_CHECK true |
- |
-#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
- #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
- #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
- #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
-#else |
- #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
- #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
- #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
-#endif |
- |
- |
-/////////////////////////////////////////////////////////////////////////////// |
- |
- |
-static const GrGLenum gXfermodeCoeff2Blend[] = { |
- GR_GL_ZERO, |
- GR_GL_ONE, |
- GR_GL_SRC_COLOR, |
- GR_GL_ONE_MINUS_SRC_COLOR, |
- GR_GL_DST_COLOR, |
- GR_GL_ONE_MINUS_DST_COLOR, |
- GR_GL_SRC_ALPHA, |
- GR_GL_ONE_MINUS_SRC_ALPHA, |
- GR_GL_DST_ALPHA, |
- GR_GL_ONE_MINUS_DST_ALPHA, |
- GR_GL_CONSTANT_COLOR, |
- GR_GL_ONE_MINUS_CONSTANT_COLOR, |
- GR_GL_CONSTANT_ALPHA, |
- GR_GL_ONE_MINUS_CONSTANT_ALPHA, |
- |
- // extended blend coeffs |
- GR_GL_SRC1_COLOR, |
- GR_GL_ONE_MINUS_SRC1_COLOR, |
- GR_GL_SRC1_ALPHA, |
- GR_GL_ONE_MINUS_SRC1_ALPHA, |
-}; |
- |
-bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { |
- static const bool gCoeffReferencesBlendConst[] = { |
- false, |
- false, |
- false, |
- false, |
- false, |
- false, |
- false, |
- false, |
- false, |
- false, |
- true, |
- true, |
- true, |
- true, |
- |
- // extended blend coeffs |
- false, |
- false, |
- false, |
- false, |
- }; |
- return gCoeffReferencesBlendConst[coeff]; |
- GR_STATIC_ASSERT(kTotalGrBlendCoeffCount == |
- SK_ARRAY_COUNT(gCoeffReferencesBlendConst)); |
- |
- GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff); |
- GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff); |
- GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff); |
- GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff); |
- GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff); |
- GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff); |
- GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff); |
- GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff); |
- GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff); |
- GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff); |
- GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff); |
- GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff); |
- GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff); |
- GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff); |
- |
- GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff); |
- GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff); |
- GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff); |
- GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff); |
- |
- // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope |
- GR_STATIC_ASSERT(kTotalGrBlendCoeffCount == |
- SK_ARRAY_COUNT(gXfermodeCoeff2Blend)); |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////// |
- |
-static bool gPrintStartupSpew; |
- |
-GrGLGpu::GrGLGpu(const GrGLContext& ctx, GrContext* context) |
- : GrGpu(context) |
- , fGLContext(ctx) { |
- |
- SkASSERT(ctx.isInitialized()); |
- fCaps.reset(SkRef(ctx.caps())); |
- |
- fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits()); |
- |
- GrGLClearErr(fGLContext.interface()); |
- if (gPrintStartupSpew) { |
- const GrGLubyte* vendor; |
- const GrGLubyte* renderer; |
- const GrGLubyte* version; |
- GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); |
- GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); |
- GL_CALL_RET(version, GetString(GR_GL_VERSION)); |
- SkDebugf("------------------------- create GrGLGpu %p --------------\n", |
- this); |
- SkDebugf("------ VENDOR %s\n", vendor); |
- SkDebugf("------ RENDERER %s\n", renderer); |
- SkDebugf("------ VERSION %s\n", version); |
- SkDebugf("------ EXTENSIONS\n"); |
- ctx.extensions().print(); |
- SkDebugf("\n"); |
- SkDebugf(this->glCaps().dump().c_str()); |
- } |
- |
- fProgramCache = SkNEW_ARGS(ProgramCache, (this)); |
- |
- SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs); |
- |
- fLastSuccessfulStencilFmtIdx = 0; |
- fHWProgramID = 0; |
- |
- if (this->glCaps().pathRenderingSupport()) { |
- fPathRendering.reset(new GrGLPathRendering(this)); |
- } |
-} |
- |
-GrGLGpu::~GrGLGpu() { |
- if (0 != fHWProgramID) { |
- // detach the current program so there is no confusion on OpenGL's part |
- // that we want it to be deleted |
- SkASSERT(fHWProgramID == fCurrentProgram->programID()); |
- GL_CALL(UseProgram(0)); |
- } |
- |
- delete fProgramCache; |
-} |
- |
-void GrGLGpu::contextAbandoned() { |
- INHERITED::contextAbandoned(); |
- fProgramCache->abandon(); |
- fHWProgramID = 0; |
- if (this->glCaps().pathRenderingSupport()) { |
- this->glPathRendering()->abandonGpuResources(); |
- } |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////// |
-GrPixelConfig GrGLGpu::preferredReadPixelsConfig(GrPixelConfig readConfig, |
- GrPixelConfig surfaceConfig) const { |
- if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig) { |
- return kBGRA_8888_GrPixelConfig; |
- } else if (this->glContext().isMesa() && |
- GrBytesPerPixel(readConfig) == 4 && |
- GrPixelConfigSwapRAndB(readConfig) == surfaceConfig) { |
- // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa. |
- // Perhaps this should be guarded by some compiletime or runtime check. |
- return surfaceConfig; |
- } else if (readConfig == kBGRA_8888_GrPixelConfig |
- && !this->glCaps().readPixelsSupported( |
- this->glInterface(), |
- GR_GL_BGRA, |
- GR_GL_UNSIGNED_BYTE, |
- surfaceConfig |
- )) { |
- return kRGBA_8888_GrPixelConfig; |
- } else { |
- return readConfig; |
- } |
-} |
- |
-GrPixelConfig GrGLGpu::preferredWritePixelsConfig(GrPixelConfig writeConfig, |
- GrPixelConfig surfaceConfig) const { |
- if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfig) { |
- return kBGRA_8888_GrPixelConfig; |
- } else { |
- return writeConfig; |
- } |
-} |
- |
-bool GrGLGpu::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const { |
- if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture->config()) { |
- return false; |
- } |
- if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard()) { |
- // In general ES2 requires the internal format of the texture and the format of the src |
- // pixels to match. However, It may or may not be possible to upload BGRA data to a RGBA |
- // texture. It depends upon which extension added BGRA. The Apple extension allows it |
- // (BGRA's internal format is RGBA) while the EXT extension does not (BGRA is its own |
- // internal format). |
- if (this->glCaps().isConfigTexturable(kBGRA_8888_GrPixelConfig) && |
- !this->glCaps().bgraIsInternalFormat() && |
- kBGRA_8888_GrPixelConfig == srcConfig && |
- kRGBA_8888_GrPixelConfig == texture->config()) { |
- return true; |
- } else { |
- return false; |
- } |
- } else { |
- return true; |
- } |
-} |
- |
-bool GrGLGpu::fullReadPixelsIsFasterThanPartial() const { |
- return SkToBool(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL); |
-} |
- |
-void GrGLGpu::onResetContext(uint32_t resetBits) { |
- // we don't use the zb at all |
- if (resetBits & kMisc_GrGLBackendState) { |
- GL_CALL(Disable(GR_GL_DEPTH_TEST)); |
- GL_CALL(DepthMask(GR_GL_FALSE)); |
- |
- fHWDrawFace = GrDrawState::kInvalid_DrawFace; |
- fHWDitherEnabled = kUnknown_TriState; |
- |
- if (kGL_GrGLStandard == this->glStandard()) { |
- // Desktop-only state that we never change |
- if (!this->glCaps().isCoreProfile()) { |
- GL_CALL(Disable(GR_GL_POINT_SMOOTH)); |
- GL_CALL(Disable(GR_GL_LINE_SMOOTH)); |
- GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); |
- GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); |
- GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); |
- GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); |
- } |
- // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a |
- // core profile. This seems like a bug since the core spec removes any mention of |
- // GL_ARB_imaging. |
- if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) { |
- GL_CALL(Disable(GR_GL_COLOR_TABLE)); |
- } |
- GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); |
- // Since ES doesn't support glPointSize at all we always use the VS to |
- // set the point size |
- GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); |
- |
- // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't |
- // currently part of our gl interface. There are probably others as |
- // well. |
- } |
- |
- if (kGLES_GrGLStandard == this->glStandard() && |
- fGLContext.hasExtension("GL_ARM_shader_framebuffer_fetch")) { |
- // The arm extension requires specifically enabling MSAA fetching per sample. |
- // On some devices this may have a perf hit. Also multiple render targets are disabled |
- GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); |
- } |
- fHWWriteToColor = kUnknown_TriState; |
- // we only ever use lines in hairline mode |
- GL_CALL(LineWidth(1)); |
- } |
- |
- if (resetBits & kMSAAEnable_GrGLBackendState) { |
- fMSAAEnabled = kUnknown_TriState; |
- } |
- |
- fHWActiveTextureUnitIdx = -1; // invalid |
- |
- if (resetBits & kTextureBinding_GrGLBackendState) { |
- for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { |
- fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; |
- } |
- } |
- |
- if (resetBits & kBlend_GrGLBackendState) { |
- fHWBlendState.invalidate(); |
- } |
- |
- if (resetBits & kView_GrGLBackendState) { |
- fHWScissorSettings.invalidate(); |
- fHWViewport.invalidate(); |
- } |
- |
- if (resetBits & kStencil_GrGLBackendState) { |
- fHWStencilSettings.invalidate(); |
- fHWStencilTestEnabled = kUnknown_TriState; |
- } |
- |
- // Vertex |
- if (resetBits & kVertex_GrGLBackendState) { |
- fHWGeometryState.invalidate(); |
- } |
- |
- if (resetBits & kRenderTarget_GrGLBackendState) { |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- } |
- |
- if (resetBits & kPathRendering_GrGLBackendState) { |
- if (this->caps()->pathRenderingSupport()) { |
- this->glPathRendering()->resetContext(); |
- } |
- } |
- |
- // we assume these values |
- if (resetBits & kPixelStore_GrGLBackendState) { |
- if (this->glCaps().unpackRowLengthSupport()) { |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
- } |
- if (this->glCaps().packRowLengthSupport()) { |
- GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
- } |
- if (this->glCaps().unpackFlipYSupport()) { |
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
- } |
- if (this->glCaps().packFlipYSupport()) { |
- GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); |
- } |
- } |
- |
- if (resetBits & kProgram_GrGLBackendState) { |
- fHWProgramID = 0; |
- } |
-} |
- |
-namespace { |
- |
-GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
- // By default, GrRenderTargets are GL's normal orientation so that they |
- // can be drawn to by the outside world without the client having |
- // to render upside down. |
- if (kDefault_GrSurfaceOrigin == origin) { |
- return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; |
- } else { |
- return origin; |
- } |
-} |
- |
-} |
- |
-GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) { |
- if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) { |
- return NULL; |
- } |
- |
- if (0 == desc.fTextureHandle) { |
- return NULL; |
- } |
- |
- int maxSize = this->caps()->maxTextureSize(); |
- if (desc.fWidth > maxSize || desc.fHeight > maxSize) { |
- return NULL; |
- } |
- |
- GrGLTexture::IDDesc idDesc; |
- GrSurfaceDesc surfDesc; |
- |
- idDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle); |
- idDesc.fIsWrapped = true; |
- |
- // next line relies on GrBackendTextureDesc's flags matching GrTexture's |
- surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; |
- surfDesc.fWidth = desc.fWidth; |
- surfDesc.fHeight = desc.fHeight; |
- surfDesc.fConfig = desc.fConfig; |
- surfDesc.fSampleCnt = desc.fSampleCnt; |
- bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag); |
- // FIXME: this should be calling resolve_origin(), but Chrome code is currently |
- // assuming the old behaviour, which is that backend textures are always |
- // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to: |
- // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); |
- if (kDefault_GrSurfaceOrigin == desc.fOrigin) { |
- surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
- } else { |
- surfDesc.fOrigin = desc.fOrigin; |
- } |
- |
- GrGLTexture* texture = NULL; |
- if (renderTarget) { |
- GrGLRenderTarget::IDDesc rtIDDesc; |
- if (!this->createRenderTargetObjects(surfDesc, idDesc.fTextureID, &rtIDDesc)) { |
- return NULL; |
- } |
- texture = SkNEW_ARGS(GrGLTextureRenderTarget, (this, surfDesc, idDesc, rtIDDesc)); |
- } else { |
- texture = SkNEW_ARGS(GrGLTexture, (this, surfDesc, idDesc)); |
- } |
- if (NULL == texture) { |
- return NULL; |
- } |
- |
- return texture; |
-} |
- |
-GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc) { |
- GrGLRenderTarget::IDDesc idDesc; |
- idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); |
- idDesc.fMSColorRenderbufferID = 0; |
- idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; |
- idDesc.fIsWrapped = true; |
- |
- GrSurfaceDesc desc; |
- desc.fConfig = wrapDesc.fConfig; |
- desc.fFlags = kCheckAllocation_GrSurfaceFlag; |
- desc.fWidth = wrapDesc.fWidth; |
- desc.fHeight = wrapDesc.fHeight; |
- desc.fSampleCnt = wrapDesc.fSampleCnt; |
- desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
- |
- GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc)); |
- if (wrapDesc.fStencilBits) { |
- GrGLStencilBuffer::Format format; |
- format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; |
- format.fPacked = false; |
- format.fStencilBits = wrapDesc.fStencilBits; |
- format.fTotalBits = wrapDesc.fStencilBits; |
- static const bool kIsSBWrapped = false; |
- GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer, |
- (this, |
- kIsSBWrapped, |
- 0, |
- desc.fWidth, |
- desc.fHeight, |
- desc.fSampleCnt, |
- format)); |
- tgt->setStencilBuffer(sb); |
- sb->unref(); |
- } |
- return tgt; |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-bool GrGLGpu::onWriteTexturePixels(GrTexture* texture, |
- int left, int top, int width, int height, |
- GrPixelConfig config, const void* buffer, |
- size_t rowBytes) { |
- if (NULL == buffer) { |
- return false; |
- } |
- GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); |
- |
- this->setScratchTextureUnit(); |
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID())); |
- |
- bool success = false; |
- if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { |
- // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels() |
- SkASSERT(config == glTex->desc().fConfig); |
- success = this->uploadCompressedTexData(glTex->desc(), buffer, false, left, top, width, |
- height); |
- } else { |
- success = this->uploadTexData(glTex->desc(), false, left, top, width, height, config, |
- buffer, rowBytes); |
- } |
- |
- if (success) { |
- texture->texturePriv().dirtyMipMaps(true); |
- return true; |
- } |
- |
- return false; |
-} |
- |
-static bool adjust_pixel_ops_params(int surfaceWidth, |
- int surfaceHeight, |
- size_t bpp, |
- int* left, int* top, int* width, int* height, |
- const void** data, |
- size_t* rowBytes) { |
- if (!*rowBytes) { |
- *rowBytes = *width * bpp; |
- } |
- |
- SkIRect subRect = SkIRect::MakeXYWH(*left, *top, *width, *height); |
- SkIRect bounds = SkIRect::MakeWH(surfaceWidth, surfaceHeight); |
- |
- if (!subRect.intersect(bounds)) { |
- return false; |
- } |
- *data = reinterpret_cast<const void*>(reinterpret_cast<intptr_t>(*data) + |
- (subRect.fTop - *top) * *rowBytes + (subRect.fLeft - *left) * bpp); |
- |
- *left = subRect.fLeft; |
- *top = subRect.fTop; |
- *width = subRect.width(); |
- *height = subRect.height(); |
- return true; |
-} |
- |
-static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, |
- const GrGLInterface* interface) { |
- if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) { |
- return GR_GL_GET_ERROR(interface); |
- } else { |
- return CHECK_ALLOC_ERROR(interface); |
- } |
-} |
- |
-bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
- bool isNewTexture, |
- int left, int top, int width, int height, |
- GrPixelConfig dataConfig, |
- const void* data, |
- size_t rowBytes) { |
- SkASSERT(data || isNewTexture); |
- |
- // If we're uploading compressed data then we should be using uploadCompressedTexData |
- SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); |
- |
- size_t bpp = GrBytesPerPixel(dataConfig); |
- if (!adjust_pixel_ops_params(desc.fWidth, desc.fHeight, bpp, &left, &top, |
- &width, &height, &data, &rowBytes)) { |
- return false; |
- } |
- size_t trimRowBytes = width * bpp; |
- |
- // in case we need a temporary, trimmed copy of the src pixels |
- GrAutoMalloc<128 * 128> tempStorage; |
- |
- // We currently lazily create MIPMAPs when the we see a draw with |
- // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the |
- // MIP levels are all created when the texture is created. So for now we don't use |
- // texture storage. |
- bool useTexStorage = false && |
- isNewTexture && |
- this->glCaps().texStorageSupport(); |
- |
- if (useTexStorage && kGL_GrGLStandard == this->glStandard()) { |
- // 565 is not a sized internal format on desktop GL. So on desktop with |
- // 565 we always use an unsized internal format to let the system pick |
- // the best sized format to convert the 565 data to. Since TexStorage |
- // only allows sized internal formats we will instead use TexImage2D. |
- useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig; |
- } |
- |
- GrGLenum internalFormat = 0x0; // suppress warning |
- GrGLenum externalFormat = 0x0; // suppress warning |
- GrGLenum externalType = 0x0; // suppress warning |
- |
- // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized |
- // format for glTexImage, unlike ES3 and desktop. |
- bool useSizedFormat = useTexStorage; |
- if (kGL_GrGLStandard == this->glStandard() || |
- (this->glVersion() >= GR_GL_VER(3, 0) && |
- // ES3 only works with sized BGRA8 format if "GL_APPLE_texture_format_BGRA8888" enabled |
- (kBGRA_8888_GrPixelConfig != dataConfig || !this->glCaps().bgraIsInternalFormat()))) { |
- useSizedFormat = true; |
- } |
- |
- if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, |
- &externalFormat, &externalType)) { |
- return false; |
- } |
- |
- /* |
- * check whether to allocate a temporary buffer for flipping y or |
- * because our srcData has extra bytes past each row. If so, we need |
- * to trim those off here, since GL ES may not let us specify |
- * GL_UNPACK_ROW_LENGTH. |
- */ |
- bool restoreGLRowLength = false; |
- bool swFlipY = false; |
- bool glFlipY = false; |
- if (data) { |
- if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
- if (this->glCaps().unpackFlipYSupport()) { |
- glFlipY = true; |
- } else { |
- swFlipY = true; |
- } |
- } |
- if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { |
- // can't use this for flipping, only non-neg values allowed. :( |
- if (rowBytes != trimRowBytes) { |
- GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); |
- restoreGLRowLength = true; |
- } |
- } else { |
- if (trimRowBytes != rowBytes || swFlipY) { |
- // copy data into our new storage, skipping the trailing bytes |
- size_t trimSize = height * trimRowBytes; |
- const char* src = (const char*)data; |
- if (swFlipY) { |
- src += (height - 1) * rowBytes; |
- } |
- char* dst = (char*)tempStorage.reset(trimSize); |
- for (int y = 0; y < height; y++) { |
- memcpy(dst, src, trimRowBytes); |
- if (swFlipY) { |
- src -= rowBytes; |
- } else { |
- src += rowBytes; |
- } |
- dst += trimRowBytes; |
- } |
- // now point data to our copied version |
- data = tempStorage.get(); |
- } |
- } |
- if (glFlipY) { |
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); |
- } |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, |
- static_cast<GrGLint>(GrUnpackAlignment(dataConfig)))); |
- } |
- bool succeeded = true; |
- if (isNewTexture && |
- 0 == left && 0 == top && |
- desc.fWidth == width && desc.fHeight == height) { |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- if (useTexStorage) { |
- // We never resize or change formats of textures. |
- GL_ALLOC_CALL(this->glInterface(), |
- TexStorage2D(GR_GL_TEXTURE_2D, |
- 1, // levels |
- internalFormat, |
- desc.fWidth, desc.fHeight)); |
- } else { |
- GL_ALLOC_CALL(this->glInterface(), |
- TexImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
- internalFormat, |
- desc.fWidth, desc.fHeight, |
- 0, // border |
- externalFormat, externalType, |
- data)); |
- } |
- GrGLenum error = check_alloc_error(desc, this->glInterface()); |
- if (error != GR_GL_NO_ERROR) { |
- succeeded = false; |
- } else { |
- // if we have data and we used TexStorage to create the texture, we |
- // now upload with TexSubImage. |
- if (data && useTexStorage) { |
- GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
- left, top, |
- width, height, |
- externalFormat, externalType, |
- data)); |
- } |
- } |
- } else { |
- if (swFlipY || glFlipY) { |
- top = desc.fHeight - (top + height); |
- } |
- GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
- left, top, |
- width, height, |
- externalFormat, externalType, data)); |
- } |
- |
- if (restoreGLRowLength) { |
- SkASSERT(this->glCaps().unpackRowLengthSupport()); |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
- } |
- if (glFlipY) { |
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
- } |
- return succeeded; |
-} |
- |
-// TODO: This function is using a lot of wonky semantics like, if width == -1 |
-// then set width = desc.fWdith ... blah. A better way to do it might be to |
-// create a CompressedTexData struct that takes a desc/ptr and figures out |
-// the proper upload semantics. Then users can construct this function how they |
-// see fit if they want to go against the "standard" way to do it. |
-bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, |
- const void* data, |
- bool isNewTexture, |
- int left, int top, int width, int height) { |
- SkASSERT(data || isNewTexture); |
- |
- // No support for software flip y, yet... |
- SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); |
- |
- if (-1 == width) { |
- width = desc.fWidth; |
- } |
-#ifdef SK_DEBUG |
- else { |
- SkASSERT(width <= desc.fWidth); |
- } |
-#endif |
- |
- if (-1 == height) { |
- height = desc.fHeight; |
- } |
-#ifdef SK_DEBUG |
- else { |
- SkASSERT(height <= desc.fHeight); |
- } |
-#endif |
- |
- // Make sure that the width and height that we pass to OpenGL |
- // is a multiple of the block size. |
- size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); |
- |
- // We only need the internal format for compressed 2D textures. |
- GrGLenum internalFormat = 0; |
- if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NULL)) { |
- return false; |
- } |
- |
- if (isNewTexture) { |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- GL_ALLOC_CALL(this->glInterface(), |
- CompressedTexImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
- internalFormat, |
- width, height, |
- 0, // border |
- SkToInt(dataSize), |
- data)); |
- GrGLenum error = check_alloc_error(desc, this->glInterface()); |
- if (error != GR_GL_NO_ERROR) { |
- return false; |
- } |
- } else { |
- // Paletted textures can't be updated. |
- if (GR_GL_PALETTE8_RGBA8 == internalFormat) { |
- return false; |
- } |
- GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
- left, top, |
- width, height, |
- internalFormat, |
- SkToInt(dataSize), |
- data)); |
- } |
- |
- return true; |
-} |
- |
-static bool renderbuffer_storage_msaa(GrGLContext& ctx, |
- int sampleCount, |
- GrGLenum format, |
- int width, int height) { |
- CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); |
- SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); |
- switch (ctx.caps()->msFBOType()) { |
- case GrGLCaps::kDesktop_ARB_MSFBOType: |
- case GrGLCaps::kDesktop_EXT_MSFBOType: |
- case GrGLCaps::kES_3_0_MSFBOType: |
- GL_ALLOC_CALL(ctx.interface(), |
- RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, |
- sampleCount, |
- format, |
- width, height)); |
- break; |
- case GrGLCaps::kES_Apple_MSFBOType: |
- GL_ALLOC_CALL(ctx.interface(), |
- RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER, |
- sampleCount, |
- format, |
- width, height)); |
- break; |
- case GrGLCaps::kES_EXT_MsToTexture_MSFBOType: |
- case GrGLCaps::kES_IMG_MsToTexture_MSFBOType: |
- GL_ALLOC_CALL(ctx.interface(), |
- RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER, |
- sampleCount, |
- format, |
- width, height)); |
- break; |
- case GrGLCaps::kNone_MSFBOType: |
- SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers."); |
- break; |
- } |
- return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));; |
-} |
- |
-bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, GrGLuint texID, |
- GrGLRenderTarget::IDDesc* idDesc) { |
- idDesc->fMSColorRenderbufferID = 0; |
- idDesc->fRTFBOID = 0; |
- idDesc->fTexFBOID = 0; |
- idDesc->fIsWrapped = false; |
- |
- GrGLenum status; |
- |
- GrGLenum msColorFormat = 0; // suppress warning |
- |
- if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { |
- goto FAILED; |
- } |
- |
- GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); |
- if (!idDesc->fTexFBOID) { |
- goto FAILED; |
- } |
- |
- |
- // If we are using multisampling we will create two FBOS. We render to one and then resolve to |
- // the texture bound to the other. The exception is the IMG multisample extension. With this |
- // extension the texture is multisampled when rendered to and then auto-resolves it when it is |
- // rendered from. |
- if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { |
- GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID)); |
- GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
- if (!idDesc->fRTFBOID || |
- !idDesc->fMSColorRenderbufferID || |
- !this->configToGLFormats(desc.fConfig, |
- // ES2 and ES3 require sized internal formats for rb storage. |
- kGLES_GrGLStandard == this->glStandard(), |
- &msColorFormat, |
- NULL, |
- NULL)) { |
- goto FAILED; |
- } |
- } else { |
- idDesc->fRTFBOID = idDesc->fTexFBOID; |
- } |
- |
- // below here we may bind the FBO |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
- SkASSERT(desc.fSampleCnt > 0); |
- GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID)); |
- if (!renderbuffer_storage_msaa(fGLContext, |
- desc.fSampleCnt, |
- msColorFormat, |
- desc.fWidth, desc.fHeight)) { |
- goto FAILED; |
- } |
- fGPUStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_COLOR_ATTACHMENT0, |
- GR_GL_RENDERBUFFER, |
- idDesc->fMSColorRenderbufferID)); |
- if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
- !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
- goto FAILED; |
- } |
- fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig); |
- } |
- } |
- fGPUStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID)); |
- |
- if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) { |
- GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, |
- GR_GL_COLOR_ATTACHMENT0, |
- GR_GL_TEXTURE_2D, |
- texID, 0, desc.fSampleCnt)); |
- } else { |
- GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
- GR_GL_COLOR_ATTACHMENT0, |
- GR_GL_TEXTURE_2D, |
- texID, 0)); |
- } |
- if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
- !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
- goto FAILED; |
- } |
- fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig); |
- } |
- |
- return true; |
- |
-FAILED: |
- if (idDesc->fMSColorRenderbufferID) { |
- GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
- } |
- if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
- GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID)); |
- } |
- if (idDesc->fTexFBOID) { |
- GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID)); |
- } |
- return false; |
-} |
- |
-// good to set a break-point here to know when createTexture fails |
-static GrTexture* return_null_texture() { |
-// SkDEBUGFAIL("null texture"); |
- return NULL; |
-} |
- |
-#if 0 && defined(SK_DEBUG) |
-static size_t as_size_t(int x) { |
- return x; |
-} |
-#endif |
- |
-GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& origDesc, |
- const void* srcData, |
- size_t rowBytes) { |
- |
- GrSurfaceDesc desc = origDesc; |
- GrGLRenderTarget::IDDesc rtIDDesc; |
- |
- // Attempt to catch un- or wrongly initialized sample counts; |
- SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64); |
- // We fail if the MSAA was requested and is not available. |
- if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) { |
- //SkDebugf("MSAA RT requested but not supported on this platform."); |
- return return_null_texture(); |
- } |
- |
- bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); |
- |
- // If the sample count exceeds the max then we clamp it. |
- desc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount()); |
- desc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); |
- |
- rtIDDesc.fMSColorRenderbufferID = 0; |
- rtIDDesc.fRTFBOID = 0; |
- rtIDDesc.fTexFBOID = 0; |
- rtIDDesc.fIsWrapped = false; |
- |
- if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) { |
- //SkDebugf("MSAA RT requested but not supported on this platform."); |
- return return_null_texture(); |
- } |
- |
- if (renderTarget) { |
- int maxRTSize = this->caps()->maxRenderTargetSize(); |
- if (desc.fWidth > maxRTSize || desc.fHeight > maxRTSize) { |
- return return_null_texture(); |
- } |
- } else { |
- int maxSize = this->caps()->maxTextureSize(); |
- if (desc.fWidth > maxSize || desc.fHeight > maxSize) { |
- return return_null_texture(); |
- } |
- } |
- |
- GrGLTexture::IDDesc idDesc; |
- GL_CALL(GenTextures(1, &idDesc.fTextureID)); |
- idDesc.fIsWrapped = false; |
- |
- if (!idDesc.fTextureID) { |
- return return_null_texture(); |
- } |
- |
- this->setScratchTextureUnit(); |
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID)); |
- |
- if (renderTarget && this->glCaps().textureUsageSupport()) { |
- // provides a hint about how this texture will be used |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_USAGE, |
- GR_GL_FRAMEBUFFER_ATTACHMENT)); |
- } |
- |
- // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
- // drivers have a bug where an FBO won't be complete if it includes a |
- // texture that is not mipmap complete (considering the filter in use). |
- GrGLTexture::TexParams initialTexParams; |
- // we only set a subset here so invalidate first |
- initialTexParams.invalidate(); |
- initialTexParams.fMinFilter = GR_GL_NEAREST; |
- initialTexParams.fMagFilter = GR_GL_NEAREST; |
- initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
- initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MAG_FILTER, |
- initialTexParams.fMagFilter)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MIN_FILTER, |
- initialTexParams.fMinFilter)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_S, |
- initialTexParams.fWrapS)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_T, |
- initialTexParams.fWrapT)); |
- if (!this->uploadTexData(desc, true, 0, 0, |
- desc.fWidth, desc.fHeight, |
- desc.fConfig, srcData, rowBytes)) { |
- GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); |
- return return_null_texture(); |
- } |
- |
- GrGLTexture* tex; |
- if (renderTarget) { |
- // unbind the texture from the texture unit before binding it to the frame buffer |
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); |
- |
- if (!this->createRenderTargetObjects(desc, idDesc.fTextureID, &rtIDDesc)) { |
- GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); |
- return return_null_texture(); |
- } |
- tex = SkNEW_ARGS(GrGLTextureRenderTarget, (this, desc, idDesc, rtIDDesc)); |
- } else { |
- tex = SkNEW_ARGS(GrGLTexture, (this, desc, idDesc)); |
- } |
- tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
-#ifdef TRACE_TEXTURE_CREATION |
- SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n", |
- glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
-#endif |
- return tex; |
-} |
- |
-GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& origDesc, const void* srcData) { |
- |
- if(SkToBool(origDesc.fFlags & kRenderTarget_GrSurfaceFlag) || origDesc.fSampleCnt > 0) { |
- return return_null_texture(); |
- } |
- |
- // Make sure that we're not flipping Y. |
- GrSurfaceOrigin texOrigin = resolve_origin(origDesc.fOrigin, false); |
- if (kBottomLeft_GrSurfaceOrigin == texOrigin) { |
- return return_null_texture(); |
- } |
- GrSurfaceDesc desc = origDesc; |
- desc.fOrigin = texOrigin; |
- |
- int maxSize = this->caps()->maxTextureSize(); |
- if (desc.fWidth > maxSize || desc.fHeight > maxSize) { |
- return return_null_texture(); |
- } |
- |
- GrGLTexture::IDDesc idDesc; |
- GL_CALL(GenTextures(1, &idDesc.fTextureID)); |
- idDesc.fIsWrapped = false; |
- |
- if (!idDesc.fTextureID) { |
- return return_null_texture(); |
- } |
- |
- this->setScratchTextureUnit(); |
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID)); |
- |
- // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
- // drivers have a bug where an FBO won't be complete if it includes a |
- // texture that is not mipmap complete (considering the filter in use). |
- GrGLTexture::TexParams initialTexParams; |
- // we only set a subset here so invalidate first |
- initialTexParams.invalidate(); |
- initialTexParams.fMinFilter = GR_GL_NEAREST; |
- initialTexParams.fMagFilter = GR_GL_NEAREST; |
- initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
- initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MAG_FILTER, |
- initialTexParams.fMagFilter)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MIN_FILTER, |
- initialTexParams.fMinFilter)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_S, |
- initialTexParams.fWrapS)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_T, |
- initialTexParams.fWrapT)); |
- |
- if (!this->uploadCompressedTexData(desc, srcData)) { |
- GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); |
- return return_null_texture(); |
- } |
- |
- GrGLTexture* tex; |
- tex = SkNEW_ARGS(GrGLTexture, (this, desc, idDesc)); |
- tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
-#ifdef TRACE_TEXTURE_CREATION |
- SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n", |
- glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
-#endif |
- return tex; |
-} |
- |
-namespace { |
- |
-const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; |
- |
-void inline get_stencil_rb_sizes(const GrGLInterface* gl, |
- GrGLStencilBuffer::Format* format) { |
- |
- // we shouldn't ever know one size and not the other |
- SkASSERT((kUnknownBitCount == format->fStencilBits) == |
- (kUnknownBitCount == format->fTotalBits)); |
- if (kUnknownBitCount == format->fStencilBits) { |
- GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
- GR_GL_RENDERBUFFER_STENCIL_SIZE, |
- (GrGLint*)&format->fStencilBits); |
- if (format->fPacked) { |
- GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
- GR_GL_RENDERBUFFER_DEPTH_SIZE, |
- (GrGLint*)&format->fTotalBits); |
- format->fTotalBits += format->fStencilBits; |
- } else { |
- format->fTotalBits = format->fStencilBits; |
- } |
- } |
-} |
-} |
- |
-bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) { |
- |
- // All internally created RTs are also textures. We don't create |
- // SBs for a client's standalone RT (that is a RT that isn't also a texture). |
- SkASSERT(rt->asTexture()); |
- SkASSERT(width >= rt->width()); |
- SkASSERT(height >= rt->height()); |
- |
- int samples = rt->numSamples(); |
- GrGLuint sbID = 0; |
- |
- int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
- for (int i = 0; i < stencilFmtCnt; ++i) { |
- if (!sbID) { |
- GL_CALL(GenRenderbuffers(1, &sbID)); |
- } |
- if (!sbID) { |
- return false; |
- } |
- GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbID)); |
- // we start with the last stencil format that succeeded in hopes |
- // that we won't go through this loop more than once after the |
- // first (painful) stencil creation. |
- int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt; |
- const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- // we do this "if" so that we don't call the multisample |
- // version on a GL that doesn't have an MSAA extension. |
- bool created; |
- if (samples > 0) { |
- created = renderbuffer_storage_msaa(fGLContext, |
- samples, |
- sFmt.fInternalFormat, |
- width, height); |
- } else { |
- GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, |
- sFmt.fInternalFormat, |
- width, height)); |
- created = (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface())); |
- } |
- if (created) { |
- // After sized formats we attempt an unsized format and take |
- // whatever sizes GL gives us. In that case we query for the size. |
- GrGLStencilBuffer::Format format = sFmt; |
- get_stencil_rb_sizes(this->glInterface(), &format); |
- static const bool kIsWrapped = false; |
- SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, |
- (this, kIsWrapped, sbID, width, height, |
- samples, format))); |
- if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
- fLastSuccessfulStencilFmtIdx = sIdx; |
- rt->setStencilBuffer(sb); |
- return true; |
- } |
- // Remove the scratch key from this resource so we don't grab it from the cache ever |
- // again. |
- sb->cacheAccess().removeScratchKey(); |
- // Set this to 0 since we handed the valid ID off to the failed stencil buffer resource. |
- sbID = 0; |
- } |
- } |
- GL_CALL(DeleteRenderbuffers(1, &sbID)); |
- return false; |
-} |
- |
-bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) { |
- GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
- |
- GrGLuint fbo = glrt->renderFBOID(); |
- |
- if (NULL == sb) { |
- if (rt->getStencilBuffer()) { |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_STENCIL_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
-#ifdef SK_DEBUG |
- GrGLenum status; |
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
-#endif |
- } |
- return true; |
- } else { |
- GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb); |
- GrGLuint rb = glsb->renderbufferID(); |
- |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- fGPUStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo)); |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_STENCIL_ATTACHMENT, |
- GR_GL_RENDERBUFFER, rb)); |
- if (glsb->format().fPacked) { |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, rb)); |
- } else { |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
- } |
- |
- GrGLenum status; |
- if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(), glsb->format())) { |
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_STENCIL_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
- if (glsb->format().fPacked) { |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
- } |
- return false; |
- } else { |
- fGLContext.caps()->markColorConfigAndStencilFormatAsVerified( |
- rt->config(), |
- glsb->format()); |
- } |
- } |
- return true; |
- } |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) { |
- GrGLVertexBuffer::Desc desc; |
- desc.fDynamic = dynamic; |
- desc.fSizeInBytes = size; |
- desc.fIsWrapped = false; |
- |
- if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { |
- desc.fID = 0; |
- GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc)); |
- return vertexBuffer; |
- } else { |
- GL_CALL(GenBuffers(1, &desc.fID)); |
- if (desc.fID) { |
- fHWGeometryState.setVertexBufferID(this, desc.fID); |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- // make sure driver can allocate memory for this buffer |
- GL_ALLOC_CALL(this->glInterface(), |
- BufferData(GR_GL_ARRAY_BUFFER, |
- (GrGLsizeiptr) desc.fSizeInBytes, |
- NULL, // data ptr |
- desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); |
- if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
- GL_CALL(DeleteBuffers(1, &desc.fID)); |
- this->notifyVertexBufferDelete(desc.fID); |
- return NULL; |
- } |
- GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc)); |
- return vertexBuffer; |
- } |
- return NULL; |
- } |
-} |
- |
-GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) { |
- GrGLIndexBuffer::Desc desc; |
- desc.fDynamic = dynamic; |
- desc.fSizeInBytes = size; |
- desc.fIsWrapped = false; |
- |
- if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { |
- desc.fID = 0; |
- GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc)); |
- return indexBuffer; |
- } else { |
- GL_CALL(GenBuffers(1, &desc.fID)); |
- if (desc.fID) { |
- fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID); |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- // make sure driver can allocate memory for this buffer |
- GL_ALLOC_CALL(this->glInterface(), |
- BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, |
- (GrGLsizeiptr) desc.fSizeInBytes, |
- NULL, // data ptr |
- desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); |
- if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
- GL_CALL(DeleteBuffers(1, &desc.fID)); |
- this->notifyIndexBufferDelete(desc.fID); |
- return NULL; |
- } |
- GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc)); |
- return indexBuffer; |
- } |
- return NULL; |
- } |
-} |
- |
-void GrGLGpu::flushScissor(const GrScissorState& scissorState, |
- const GrGLIRect& rtViewport, |
- GrSurfaceOrigin rtOrigin) { |
- if (scissorState.fEnabled) { |
- GrGLIRect scissor; |
- scissor.setRelativeTo(rtViewport, |
- scissorState.fRect.fLeft, |
- scissorState.fRect.fTop, |
- scissorState.fRect.width(), |
- scissorState.fRect.height(), |
- rtOrigin); |
- // if the scissor fully contains the viewport then we fall through and |
- // disable the scissor test. |
- if (!scissor.contains(rtViewport)) { |
- if (fHWScissorSettings.fRect != scissor) { |
- scissor.pushToGLScissor(this->glInterface()); |
- fHWScissorSettings.fRect = scissor; |
- } |
- if (kYes_TriState != fHWScissorSettings.fEnabled) { |
- GL_CALL(Enable(GR_GL_SCISSOR_TEST)); |
- fHWScissorSettings.fEnabled = kYes_TriState; |
- } |
- return; |
- } |
- } |
- |
- // See fall through note above |
- this->disableScissor(); |
-} |
- |
-bool GrGLGpu::flushGLState(const GrOptDrawState& optState) { |
- GrXferProcessor::BlendInfo blendInfo; |
- optState.getXferProcessor()->getBlendInfo(&blendInfo); |
- |
- this->flushDither(optState.isDitherState()); |
- this->flushColorWrite(blendInfo.fWriteColor); |
- this->flushDrawFace(optState.getDrawFace()); |
- |
- fCurrentProgram.reset(fProgramCache->getProgram(optState)); |
- if (NULL == fCurrentProgram.get()) { |
- SkDEBUGFAIL("Failed to create program!"); |
- return false; |
- } |
- |
- fCurrentProgram.get()->ref(); |
- |
- GrGLuint programID = fCurrentProgram->programID(); |
- if (fHWProgramID != programID) { |
- GL_CALL(UseProgram(programID)); |
- fHWProgramID = programID; |
- } |
- |
- if (blendInfo.fWriteColor) { |
- this->flushBlend(blendInfo); |
- } |
- |
- fCurrentProgram->setData(optState); |
- |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState.getRenderTarget()); |
- this->flushStencil(optState.getStencil()); |
- this->flushScissor(optState.getScissorState(), glRT->getViewport(), glRT->origin()); |
- this->flushHWAAState(glRT, optState.isHWAntialiasState(), |
- kDrawLines_DrawType == optState.drawType()); |
- |
- // This must come after textures are flushed because a texture may need |
- // to be msaa-resolved (which will modify bound FBO state). |
- this->flushRenderTarget(glRT, NULL); |
- |
- return true; |
-} |
- |
-void GrGLGpu::setupGeometry(const GrOptDrawState& optState, |
- const GrDrawTarget::DrawInfo& info, |
- size_t* indexOffsetInBytes) { |
- GrGLVertexBuffer* vbuf; |
- vbuf = (GrGLVertexBuffer*) info.vertexBuffer(); |
- |
- SkASSERT(vbuf); |
- SkASSERT(!vbuf->isMapped()); |
- |
- GrGLIndexBuffer* ibuf = NULL; |
- if (info.isIndexed()) { |
- SkASSERT(indexOffsetInBytes); |
- |
- *indexOffsetInBytes = 0; |
- ibuf = (GrGLIndexBuffer*)info.indexBuffer(); |
- |
- SkASSERT(ibuf); |
- SkASSERT(!ibuf->isMapped()); |
- *indexOffsetInBytes += ibuf->baseOffset(); |
- } |
- GrGLAttribArrayState* attribState = |
- fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf); |
- |
- if (fCurrentProgram->hasVertexShader()) { |
- const GrGeometryProcessor* gp = optState.getGeometryProcessor(); |
- |
- GrGLsizei stride = static_cast<GrGLsizei>(gp->getVertexStride()); |
- |
- size_t vertexOffsetInBytes = stride * info.startVertex(); |
- |
- vertexOffsetInBytes += vbuf->baseOffset(); |
- |
- const SkTArray<GrGeometryProcessor::GrAttribute, true>& attribs = gp->getAttribs(); |
- int vaCount = attribs.count(); |
- uint32_t usedAttribArraysMask = 0; |
- size_t offset = 0; |
- |
- for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { |
- usedAttribArraysMask |= (1 << attribIndex); |
- GrVertexAttribType attribType = attribs[attribIndex].fType; |
- attribState->set(this, |
- attribIndex, |
- vbuf, |
- GrGLAttribTypeToLayout(attribType).fCount, |
- GrGLAttribTypeToLayout(attribType).fType, |
- GrGLAttribTypeToLayout(attribType).fNormalized, |
- stride, |
- reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset)); |
- offset += attribs[attribIndex].fOffset; |
- } |
- attribState->disableUnusedArrays(this, usedAttribArraysMask); |
- } |
-} |
- |
-void GrGLGpu::buildProgramDesc(const GrOptDrawState& optState, |
- const GrProgramDesc::DescInfo& descInfo, |
- GrGpu::DrawType drawType, |
- GrProgramDesc* desc) { |
- if (!GrGLProgramDescBuilder::Build(optState, descInfo, drawType, this, desc)) { |
- SkDEBUGFAIL("Failed to generate GL program descriptor"); |
- } |
-} |
- |
-void GrGLGpu::disableScissor() { |
- if (kNo_TriState != fHWScissorSettings.fEnabled) { |
- GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
- fHWScissorSettings.fEnabled = kNo_TriState; |
- return; |
- } |
-} |
- |
-void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color, |
- bool canIgnoreRect) { |
- // parent class should never let us get here with no RT |
- SkASSERT(target); |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
- |
- if (canIgnoreRect && this->glCaps().fullClearIsFree()) { |
- rect = NULL; |
- } |
- |
- SkIRect clippedRect; |
- if (rect) { |
- // flushScissor expects rect to be clipped to the target. |
- clippedRect = *rect; |
- SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height()); |
- if (clippedRect.intersect(rtRect)) { |
- rect = &clippedRect; |
- } else { |
- return; |
- } |
- } |
- |
- this->flushRenderTarget(glRT, rect); |
- GrScissorState scissorState; |
- scissorState.fEnabled = SkToBool(rect); |
- if (scissorState.fEnabled) { |
- scissorState.fRect = *rect; |
- } |
- this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
- |
- GrGLfloat r, g, b, a; |
- static const GrGLfloat scale255 = 1.f / 255.f; |
- a = GrColorUnpackA(color) * scale255; |
- GrGLfloat scaleRGB = scale255; |
- r = GrColorUnpackR(color) * scaleRGB; |
- g = GrColorUnpackG(color) * scaleRGB; |
- b = GrColorUnpackB(color) * scaleRGB; |
- |
- GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
- fHWWriteToColor = kYes_TriState; |
- GL_CALL(ClearColor(r, g, b, a)); |
- GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); |
-} |
- |
-void GrGLGpu::discard(GrRenderTarget* renderTarget) { |
- SkASSERT(renderTarget); |
- if (!this->caps()->discardRenderTargetSupport()) { |
- return; |
- } |
- |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
- if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- fGPUStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
- } |
- switch (this->glCaps().invalidateFBType()) { |
- case GrGLCaps::kNone_InvalidateFBType: |
- SkFAIL("Should never get here."); |
- break; |
- case GrGLCaps::kInvalidate_InvalidateFBType: |
- if (0 == glRT->renderFBOID()) { |
- // When rendering to the default framebuffer the legal values for attachments |
- // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
- // types. |
- static const GrGLenum attachments[] = { GR_GL_COLOR }; |
- GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
- attachments)); |
- } else { |
- static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
- GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
- attachments)); |
- } |
- break; |
- case GrGLCaps::kDiscard_InvalidateFBType: { |
- if (0 == glRT->renderFBOID()) { |
- // When rendering to the default framebuffer the legal values for attachments |
- // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
- // types. See glDiscardFramebuffer() spec. |
- static const GrGLenum attachments[] = { GR_GL_COLOR }; |
- GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
- attachments)); |
- } else { |
- static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
- GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
- attachments)); |
- } |
- break; |
- } |
- } |
- renderTarget->flagAsResolved(); |
-} |
- |
- |
-void GrGLGpu::clearStencil(GrRenderTarget* target) { |
- if (NULL == target) { |
- return; |
- } |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
- this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
- |
- this->disableScissor(); |
- |
- GL_CALL(StencilMask(0xffffffff)); |
- GL_CALL(ClearStencil(0)); |
- GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
- fHWStencilSettings.invalidate(); |
-} |
- |
-void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) { |
- SkASSERT(target); |
- |
- // this should only be called internally when we know we have a |
- // stencil buffer. |
- SkASSERT(target->getStencilBuffer()); |
- GrGLint stencilBitCount = target->getStencilBuffer()->bits(); |
-#if 0 |
- SkASSERT(stencilBitCount > 0); |
- GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); |
-#else |
- // we could just clear the clip bit but when we go through |
- // ANGLE a partial stencil mask will cause clears to be |
- // turned into draws. Our contract on GrDrawTarget says that |
- // changing the clip between stencil passes may or may not |
- // zero the client's clip bits. So we just clear the whole thing. |
- static const GrGLint clipStencilMask = ~0; |
-#endif |
- GrGLint value; |
- if (insideClip) { |
- value = (1 << (stencilBitCount - 1)); |
- } else { |
- value = 0; |
- } |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
- this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
- |
- GrScissorState scissorState; |
- scissorState.fEnabled = true; |
- scissorState.fRect = rect; |
- this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
- |
- GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
- GL_CALL(ClearStencil(value)); |
- GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
- fHWStencilSettings.invalidate(); |
-} |
- |
-bool GrGLGpu::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, |
- int left, int top, |
- int width, int height, |
- GrPixelConfig config, |
- size_t rowBytes) const { |
- // If this rendertarget is aready TopLeft, we don't need to flip. |
- if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) { |
- return false; |
- } |
- |
- // if GL can do the flip then we'll never pay for it. |
- if (this->glCaps().packFlipYSupport()) { |
- return false; |
- } |
- |
- // If we have to do memcpy to handle non-trim rowBytes then we |
- // get the flip for free. Otherwise it costs. |
- if (this->glCaps().packRowLengthSupport()) { |
- return true; |
- } |
- // If we have to do memcpys to handle rowBytes then y-flip is free |
- // Note the rowBytes might be tight to the passed in data, but if data |
- // gets clipped in x to the target the rowBytes will no longer be tight. |
- if (left >= 0 && (left + width) < renderTarget->width()) { |
- return 0 == rowBytes || |
- GrBytesPerPixel(config) * width == rowBytes; |
- } else { |
- return false; |
- } |
-} |
- |
-bool GrGLGpu::onReadPixels(GrRenderTarget* target, |
- int left, int top, |
- int width, int height, |
- GrPixelConfig config, |
- void* buffer, |
- size_t rowBytes) { |
- // We cannot read pixels into a compressed buffer |
- if (GrPixelConfigIsCompressed(config)) { |
- return false; |
- } |
- |
- GrGLenum format = 0; |
- GrGLenum type = 0; |
- bool flipY = kBottomLeft_GrSurfaceOrigin == target->origin(); |
- if (!this->configToGLFormats(config, false, NULL, &format, &type)) { |
- return false; |
- } |
- size_t bpp = GrBytesPerPixel(config); |
- if (!adjust_pixel_ops_params(target->width(), target->height(), bpp, |
- &left, &top, &width, &height, |
- const_cast<const void**>(&buffer), |
- &rowBytes)) { |
- return false; |
- } |
- |
- // resolve the render target if necessary |
- GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target); |
- switch (tgt->getResolveType()) { |
- case GrGLRenderTarget::kCantResolve_ResolveType: |
- return false; |
- case GrGLRenderTarget::kAutoResolves_ResolveType: |
- this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect()); |
- break; |
- case GrGLRenderTarget::kCanResolve_ResolveType: |
- this->onResolveRenderTarget(tgt); |
- // we don't track the state of the READ FBO ID. |
- fGPUStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, |
- tgt->textureFBOID())); |
- break; |
- default: |
- SkFAIL("Unknown resolve type"); |
- } |
- |
- const GrGLIRect& glvp = tgt->getViewport(); |
- |
- // the read rect is viewport-relative |
- GrGLIRect readRect; |
- readRect.setRelativeTo(glvp, left, top, width, height, target->origin()); |
- |
- size_t tightRowBytes = bpp * width; |
- if (0 == rowBytes) { |
- rowBytes = tightRowBytes; |
- } |
- size_t readDstRowBytes = tightRowBytes; |
- void* readDst = buffer; |
- |
- // determine if GL can read using the passed rowBytes or if we need |
- // a scratch buffer. |
- GrAutoMalloc<32 * sizeof(GrColor)> scratch; |
- if (rowBytes != tightRowBytes) { |
- if (this->glCaps().packRowLengthSupport()) { |
- SkASSERT(!(rowBytes % sizeof(GrColor))); |
- GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, |
- static_cast<GrGLint>(rowBytes / sizeof(GrColor)))); |
- readDstRowBytes = rowBytes; |
- } else { |
- scratch.reset(tightRowBytes * height); |
- readDst = scratch.get(); |
- } |
- } |
- if (flipY && this->glCaps().packFlipYSupport()) { |
- GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1)); |
- } |
- GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom, |
- readRect.fWidth, readRect.fHeight, |
- format, type, readDst)); |
- if (readDstRowBytes != tightRowBytes) { |
- SkASSERT(this->glCaps().packRowLengthSupport()); |
- GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
- } |
- if (flipY && this->glCaps().packFlipYSupport()) { |
- GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0)); |
- flipY = false; |
- } |
- |
- // now reverse the order of the rows, since GL's are bottom-to-top, but our |
- // API presents top-to-bottom. We must preserve the padding contents. Note |
- // that the above readPixels did not overwrite the padding. |
- if (readDst == buffer) { |
- SkASSERT(rowBytes == readDstRowBytes); |
- if (flipY) { |
- scratch.reset(tightRowBytes); |
- void* tmpRow = scratch.get(); |
- // flip y in-place by rows |
- const int halfY = height >> 1; |
- char* top = reinterpret_cast<char*>(buffer); |
- char* bottom = top + (height - 1) * rowBytes; |
- for (int y = 0; y < halfY; y++) { |
- memcpy(tmpRow, top, tightRowBytes); |
- memcpy(top, bottom, tightRowBytes); |
- memcpy(bottom, tmpRow, tightRowBytes); |
- top += rowBytes; |
- bottom -= rowBytes; |
- } |
- } |
- } else { |
- SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes); |
- // copy from readDst to buffer while flipping y |
- // const int halfY = height >> 1; |
- const char* src = reinterpret_cast<const char*>(readDst); |
- char* dst = reinterpret_cast<char*>(buffer); |
- if (flipY) { |
- dst += (height-1) * rowBytes; |
- } |
- for (int y = 0; y < height; y++) { |
- memcpy(dst, src, tightRowBytes); |
- src += readDstRowBytes; |
- if (!flipY) { |
- dst += rowBytes; |
- } else { |
- dst -= rowBytes; |
- } |
- } |
- } |
- return true; |
-} |
- |
-void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { |
- |
- SkASSERT(target); |
- |
- uint32_t rtID = target->getUniqueID(); |
- if (fHWBoundRenderTargetUniqueID != rtID) { |
- fGPUStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
-#ifdef SK_DEBUG |
- // don't do this check in Chromium -- this is causing |
- // lots of repeated command buffer flushes when the compositor is |
- // rendering with Ganesh, which is really slow; even too slow for |
- // Debug mode. |
- if (!this->glContext().isChromium()) { |
- GrGLenum status; |
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
- SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status); |
- } |
- } |
-#endif |
- fHWBoundRenderTargetUniqueID = rtID; |
- const GrGLIRect& vp = target->getViewport(); |
- if (fHWViewport != vp) { |
- vp.pushToGLViewport(this->glInterface()); |
- fHWViewport = vp; |
- } |
- } |
- if (NULL == bound || !bound->isEmpty()) { |
- target->flagAsNeedingResolve(bound); |
- } |
- |
- GrTexture *texture = target->asTexture(); |
- if (texture) { |
- texture->texturePriv().dirtyMipMaps(true); |
- } |
-} |
- |
-GrGLenum gPrimitiveType2GLMode[] = { |
- GR_GL_TRIANGLES, |
- GR_GL_TRIANGLE_STRIP, |
- GR_GL_TRIANGLE_FAN, |
- GR_GL_POINTS, |
- GR_GL_LINES, |
- GR_GL_LINE_STRIP |
-}; |
- |
-#define SWAP_PER_DRAW 0 |
- |
-#if SWAP_PER_DRAW |
- #if defined(SK_BUILD_FOR_MAC) |
- #include <AGL/agl.h> |
- #elif defined(SK_BUILD_FOR_WIN32) |
- #include <gl/GL.h> |
- void SwapBuf() { |
- DWORD procID = GetCurrentProcessId(); |
- HWND hwnd = GetTopWindow(GetDesktopWindow()); |
- while(hwnd) { |
- DWORD wndProcID = 0; |
- GetWindowThreadProcessId(hwnd, &wndProcID); |
- if(wndProcID == procID) { |
- SwapBuffers(GetDC(hwnd)); |
- } |
- hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); |
- } |
- } |
- #endif |
-#endif |
- |
-void GrGLGpu::onDraw(const GrOptDrawState& ds, const GrDrawTarget::DrawInfo& info) { |
- if (!this->flushGLState(ds)) { |
- return; |
- } |
- |
- size_t indexOffsetInBytes; |
- this->setupGeometry(ds, info, &indexOffsetInBytes); |
- |
- SkASSERT((size_t)info.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode)); |
- |
- if (info.isIndexed()) { |
- GrGLvoid* indices = |
- reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * info.startIndex()); |
- // info.startVertex() was accounted for by setupGeometry. |
- GL_CALL(DrawElements(gPrimitiveType2GLMode[info.primitiveType()], |
- info.indexCount(), |
- GR_GL_UNSIGNED_SHORT, |
- indices)); |
- } else { |
- // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for |
- // startVertex in the DrawElements case. So we always rely on setupGeometry to have |
- // accounted for startVertex. |
- GL_CALL(DrawArrays(gPrimitiveType2GLMode[info.primitiveType()], 0, info.vertexCount())); |
- } |
-#if SWAP_PER_DRAW |
- glFlush(); |
- #if defined(SK_BUILD_FOR_MAC) |
- aglSwapBuffers(aglGetCurrentContext()); |
- int set_a_break_pt_here = 9; |
- aglSwapBuffers(aglGetCurrentContext()); |
- #elif defined(SK_BUILD_FOR_WIN32) |
- SwapBuf(); |
- int set_a_break_pt_here = 9; |
- SwapBuf(); |
- #endif |
-#endif |
-} |
- |
-void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) { |
- this->flushColorWrite(false); |
- this->flushDrawFace(GrDrawState::kBoth_DrawFace); |
- |
- GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(state.fRenderTarget); |
- SkISize size = SkISize::Make(rt->width(), rt->height()); |
- this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin()); |
- this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin()); |
- this->flushHWAAState(rt, state.fUseHWAA, false); |
- this->flushRenderTarget(rt, NULL); |
- |
- fPathRendering->stencilPath(path, *state.fStencil); |
-} |
- |
-void GrGLGpu::onDrawPath(const GrOptDrawState& ds, const GrPath* path, |
- const GrStencilSettings& stencil) { |
- if (!this->flushGLState(ds)) { |
- return; |
- } |
- fPathRendering->drawPath(path, stencil); |
-} |
- |
-void GrGLGpu::onDrawPaths(const GrOptDrawState& ds, |
- const GrPathRange* pathRange, |
- const void* indices, |
- GrDrawTarget::PathIndexType indexType, |
- const float transformValues[], |
- GrDrawTarget::PathTransformType transformType, |
- int count, |
- const GrStencilSettings& stencil) { |
- if (!this->flushGLState(ds)) { |
- return; |
- } |
- fPathRendering->drawPaths(pathRange, indices, indexType, transformValues, |
- transformType, count, stencil); |
-} |
- |
-void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { |
- GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
- if (rt->needsResolve()) { |
- // Some extensions automatically resolves the texture when it is read. |
- if (this->glCaps().usesMSAARenderBuffers()) { |
- SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
- fGPUStats.incRenderTargetBinds(); |
- fGPUStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
- GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); |
- // make sure we go through flushRenderTarget() since we've modified |
- // the bound DRAW FBO ID. |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- const GrGLIRect& vp = rt->getViewport(); |
- const SkIRect dirtyRect = rt->getResolveRect(); |
- GrGLIRect r; |
- r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, |
- dirtyRect.width(), dirtyRect.height(), target->origin()); |
- |
- if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { |
- // Apple's extension uses the scissor as the blit bounds. |
- GrScissorState scissorState; |
- scissorState.fEnabled = true; |
- scissorState.fRect = dirtyRect; |
- this->flushScissor(scissorState, rt->getViewport(), rt->origin()); |
- GL_CALL(ResolveMultisampleFramebuffer()); |
- } else { |
- int right = r.fLeft + r.fWidth; |
- int top = r.fBottom + r.fHeight; |
- |
- // BlitFrameBuffer respects the scissor, so disable it. |
- this->disableScissor(); |
- GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, |
- r.fLeft, r.fBottom, right, top, |
- GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
- } |
- } |
- rt->flagAsResolved(); |
- } |
-} |
- |
-namespace { |
- |
- |
-GrGLenum gr_to_gl_stencil_op(GrStencilOp op) { |
- static const GrGLenum gTable[] = { |
- GR_GL_KEEP, // kKeep_StencilOp |
- GR_GL_REPLACE, // kReplace_StencilOp |
- GR_GL_INCR_WRAP, // kIncWrap_StencilOp |
- GR_GL_INCR, // kIncClamp_StencilOp |
- GR_GL_DECR_WRAP, // kDecWrap_StencilOp |
- GR_GL_DECR, // kDecClamp_StencilOp |
- GR_GL_ZERO, // kZero_StencilOp |
- GR_GL_INVERT, // kInvert_StencilOp |
- }; |
- GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount); |
- GR_STATIC_ASSERT(0 == kKeep_StencilOp); |
- GR_STATIC_ASSERT(1 == kReplace_StencilOp); |
- GR_STATIC_ASSERT(2 == kIncWrap_StencilOp); |
- GR_STATIC_ASSERT(3 == kIncClamp_StencilOp); |
- GR_STATIC_ASSERT(4 == kDecWrap_StencilOp); |
- GR_STATIC_ASSERT(5 == kDecClamp_StencilOp); |
- GR_STATIC_ASSERT(6 == kZero_StencilOp); |
- GR_STATIC_ASSERT(7 == kInvert_StencilOp); |
- SkASSERT((unsigned) op < kStencilOpCount); |
- return gTable[op]; |
-} |
- |
-void set_gl_stencil(const GrGLInterface* gl, |
- const GrStencilSettings& settings, |
- GrGLenum glFace, |
- GrStencilSettings::Face grFace) { |
- GrGLenum glFunc = GrToGLStencilFunc(settings.func(grFace)); |
- GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace)); |
- GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace)); |
- |
- GrGLint ref = settings.funcRef(grFace); |
- GrGLint mask = settings.funcMask(grFace); |
- GrGLint writeMask = settings.writeMask(grFace); |
- |
- if (GR_GL_FRONT_AND_BACK == glFace) { |
- // we call the combined func just in case separate stencil is not |
- // supported. |
- GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); |
- GR_GL_CALL(gl, StencilMask(writeMask)); |
- GR_GL_CALL(gl, StencilOp(glFailOp, glPassOp, glPassOp)); |
- } else { |
- GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); |
- GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); |
- GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp)); |
- } |
-} |
-} |
- |
-void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) { |
- if (fHWStencilSettings != stencilSettings) { |
- if (stencilSettings.isDisabled()) { |
- if (kNo_TriState != fHWStencilTestEnabled) { |
- GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
- fHWStencilTestEnabled = kNo_TriState; |
- } |
- } else { |
- if (kYes_TriState != fHWStencilTestEnabled) { |
- GL_CALL(Enable(GR_GL_STENCIL_TEST)); |
- fHWStencilTestEnabled = kYes_TriState; |
- } |
- } |
- if (!stencilSettings.isDisabled()) { |
- if (this->caps()->twoSidedStencilSupport()) { |
- set_gl_stencil(this->glInterface(), |
- stencilSettings, |
- GR_GL_FRONT, |
- GrStencilSettings::kFront_Face); |
- set_gl_stencil(this->glInterface(), |
- stencilSettings, |
- GR_GL_BACK, |
- GrStencilSettings::kBack_Face); |
- } else { |
- set_gl_stencil(this->glInterface(), |
- stencilSettings, |
- GR_GL_FRONT_AND_BACK, |
- GrStencilSettings::kFront_Face); |
- } |
- } |
- fHWStencilSettings = stencilSettings; |
- } |
-} |
- |
-void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw) { |
-// At least some ATI linux drivers will render GL_LINES incorrectly when MSAA state is enabled but |
-// the target is not multisampled. Single pixel wide lines are rendered thicker than 1 pixel wide. |
-#if 0 |
- // Replace RT_HAS_MSAA with this definition once this driver bug is no longer a relevant concern |
- #define RT_HAS_MSAA rt->isMultisampled() |
-#else |
- #define RT_HAS_MSAA (rt->isMultisampled() || isLineDraw) |
-#endif |
- |
- if (kGL_GrGLStandard == this->glStandard()) { |
- if (RT_HAS_MSAA) { |
- if (useHWAA) { |
- if (kYes_TriState != fMSAAEnabled) { |
- GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
- fMSAAEnabled = kYes_TriState; |
- } |
- } else { |
- if (kNo_TriState != fMSAAEnabled) { |
- GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
- fMSAAEnabled = kNo_TriState; |
- } |
- } |
- } |
- } |
-} |
- |
-void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo) { |
- // Any optimization to disable blending should have already been applied and |
- // tweaked the coeffs to (1, 0). |
- |
- GrBlendCoeff srcCoeff = blendInfo.fSrcBlend; |
- GrBlendCoeff dstCoeff = blendInfo.fDstBlend; |
- bool blendOff = kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff; |
- if (blendOff) { |
- if (kNo_TriState != fHWBlendState.fEnabled) { |
- GL_CALL(Disable(GR_GL_BLEND)); |
- fHWBlendState.fEnabled = kNo_TriState; |
- } |
- } else { |
- if (kYes_TriState != fHWBlendState.fEnabled) { |
- GL_CALL(Enable(GR_GL_BLEND)); |
- fHWBlendState.fEnabled = kYes_TriState; |
- } |
- if (fHWBlendState.fSrcCoeff != srcCoeff || |
- fHWBlendState.fDstCoeff != dstCoeff) { |
- GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], |
- gXfermodeCoeff2Blend[dstCoeff])); |
- fHWBlendState.fSrcCoeff = srcCoeff; |
- fHWBlendState.fDstCoeff = dstCoeff; |
- } |
- GrColor blendConst = blendInfo.fBlendConstant; |
- if ((BlendCoeffReferencesConstant(srcCoeff) || |
- BlendCoeffReferencesConstant(dstCoeff)) && |
- (!fHWBlendState.fConstColorValid || |
- fHWBlendState.fConstColor != blendConst)) { |
- GrGLfloat c[4]; |
- GrColorToRGBAFloat(blendConst, c); |
- GL_CALL(BlendColor(c[0], c[1], c[2], c[3])); |
- fHWBlendState.fConstColor = blendConst; |
- fHWBlendState.fConstColorValid = true; |
- } |
- } |
-} |
- |
-static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) { |
- static const GrGLenum gWrapModes[] = { |
- GR_GL_CLAMP_TO_EDGE, |
- GR_GL_REPEAT, |
- GR_GL_MIRRORED_REPEAT |
- }; |
- GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes)); |
- GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode); |
- GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode); |
- GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode); |
- return gWrapModes[tm]; |
-} |
- |
-void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { |
- SkASSERT(texture); |
- |
- // If we created a rt/tex and rendered to it without using a texture and now we're texturing |
- // from the rt it will still be the last bound texture, but it needs resolving. So keep this |
- // out of the "last != next" check. |
- GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget()); |
- if (texRT) { |
- this->onResolveRenderTarget(texRT); |
- } |
- |
- uint32_t textureID = texture->getUniqueID(); |
- if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID())); |
- fHWBoundTextureUniqueIDs[unitIdx] = textureID; |
- } |
- |
- ResetTimestamp timestamp; |
- const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(×tamp); |
- bool setAll = timestamp < this->getResetTimestamp(); |
- GrGLTexture::TexParams newTexParams; |
- |
- static GrGLenum glMinFilterModes[] = { |
- GR_GL_NEAREST, |
- GR_GL_LINEAR, |
- GR_GL_LINEAR_MIPMAP_LINEAR |
- }; |
- static GrGLenum glMagFilterModes[] = { |
- GR_GL_NEAREST, |
- GR_GL_LINEAR, |
- GR_GL_LINEAR |
- }; |
- GrTextureParams::FilterMode filterMode = params.filterMode(); |
- |
- if (GrTextureParams::kMipMap_FilterMode == filterMode) { |
- if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) { |
- filterMode = GrTextureParams::kBilerp_FilterMode; |
- } |
- } |
- |
- newTexParams.fMinFilter = glMinFilterModes[filterMode]; |
- newTexParams.fMagFilter = glMagFilterModes[filterMode]; |
- |
- if (GrTextureParams::kMipMap_FilterMode == filterMode && |
- texture->texturePriv().mipMapsAreDirty()) { |
- GL_CALL(GenerateMipmap(GR_GL_TEXTURE_2D)); |
- texture->texturePriv().dirtyMipMaps(false); |
- } |
- |
- newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); |
- newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY()); |
- memcpy(newTexParams.fSwizzleRGBA, |
- GrGLShaderBuilder::GetTexParamSwizzle(texture->config(), this->glCaps()), |
- sizeof(newTexParams.fSwizzleRGBA)); |
- if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MAG_FILTER, |
- newTexParams.fMagFilter)); |
- } |
- if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MIN_FILTER, |
- newTexParams.fMinFilter)); |
- } |
- if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_S, |
- newTexParams.fWrapS)); |
- } |
- if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_T, |
- newTexParams.fWrapT)); |
- } |
- if (this->glCaps().textureSwizzleSupport() && |
- (setAll || memcmp(newTexParams.fSwizzleRGBA, |
- oldTexParams.fSwizzleRGBA, |
- sizeof(newTexParams.fSwizzleRGBA)))) { |
- this->setTextureUnit(unitIdx); |
- if (this->glStandard() == kGLES_GrGLStandard) { |
- // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. |
- const GrGLenum* swizzle = newTexParams.fSwizzleRGBA; |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3])); |
- } else { |
- GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint)); |
- const GrGLint* swizzle = reinterpret_cast<const GrGLint*>(newTexParams.fSwizzleRGBA); |
- GL_CALL(TexParameteriv(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle)); |
- } |
- } |
- texture->setCachedTexParams(newTexParams, this->getResetTimestamp()); |
-} |
- |
-void GrGLGpu::flushDither(bool dither) { |
- if (dither) { |
- if (kYes_TriState != fHWDitherEnabled) { |
- GL_CALL(Enable(GR_GL_DITHER)); |
- fHWDitherEnabled = kYes_TriState; |
- } |
- } else { |
- if (kNo_TriState != fHWDitherEnabled) { |
- GL_CALL(Disable(GR_GL_DITHER)); |
- fHWDitherEnabled = kNo_TriState; |
- } |
- } |
-} |
- |
-void GrGLGpu::flushColorWrite(bool writeColor) { |
- if (!writeColor) { |
- if (kNo_TriState != fHWWriteToColor) { |
- GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, |
- GR_GL_FALSE, GR_GL_FALSE)); |
- fHWWriteToColor = kNo_TriState; |
- } |
- } else { |
- if (kYes_TriState != fHWWriteToColor) { |
- GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
- fHWWriteToColor = kYes_TriState; |
- } |
- } |
-} |
- |
-void GrGLGpu::flushDrawFace(GrDrawState::DrawFace face) { |
- if (fHWDrawFace != face) { |
- switch (face) { |
- case GrDrawState::kCCW_DrawFace: |
- GL_CALL(Enable(GR_GL_CULL_FACE)); |
- GL_CALL(CullFace(GR_GL_BACK)); |
- break; |
- case GrDrawState::kCW_DrawFace: |
- GL_CALL(Enable(GR_GL_CULL_FACE)); |
- GL_CALL(CullFace(GR_GL_FRONT)); |
- break; |
- case GrDrawState::kBoth_DrawFace: |
- GL_CALL(Disable(GR_GL_CULL_FACE)); |
- break; |
- default: |
- SkFAIL("Unknown draw face."); |
- } |
- fHWDrawFace = face; |
- } |
-} |
- |
-bool GrGLGpu::configToGLFormats(GrPixelConfig config, |
- bool getSizedInternalFormat, |
- GrGLenum* internalFormat, |
- GrGLenum* externalFormat, |
- GrGLenum* externalType) { |
- GrGLenum dontCare; |
- if (NULL == internalFormat) { |
- internalFormat = &dontCare; |
- } |
- if (NULL == externalFormat) { |
- externalFormat = &dontCare; |
- } |
- if (NULL == externalType) { |
- externalType = &dontCare; |
- } |
- |
- if(!this->glCaps().isConfigTexturable(config)) { |
- return false; |
- } |
- |
- switch (config) { |
- case kRGBA_8888_GrPixelConfig: |
- *internalFormat = GR_GL_RGBA; |
- *externalFormat = GR_GL_RGBA; |
- if (getSizedInternalFormat) { |
- *internalFormat = GR_GL_RGBA8; |
- } else { |
- *internalFormat = GR_GL_RGBA; |
- } |
- *externalType = GR_GL_UNSIGNED_BYTE; |
- break; |
- case kBGRA_8888_GrPixelConfig: |
- if (this->glCaps().bgraIsInternalFormat()) { |
- if (getSizedInternalFormat) { |
- *internalFormat = GR_GL_BGRA8; |
- } else { |
- *internalFormat = GR_GL_BGRA; |
- } |
- } else { |
- if (getSizedInternalFormat) { |
- *internalFormat = GR_GL_RGBA8; |
- } else { |
- *internalFormat = GR_GL_RGBA; |
- } |
- } |
- *externalFormat = GR_GL_BGRA; |
- *externalType = GR_GL_UNSIGNED_BYTE; |
- break; |
- case kSRGBA_8888_GrPixelConfig: |
- *internalFormat = GR_GL_SRGB_ALPHA; |
- *externalFormat = GR_GL_SRGB_ALPHA; |
- if (getSizedInternalFormat) { |
- *internalFormat = GR_GL_SRGB8_ALPHA8; |
- } else { |
- *internalFormat = GR_GL_SRGB_ALPHA; |
- } |
- *externalType = GR_GL_UNSIGNED_BYTE; |
- break; |
- case kRGB_565_GrPixelConfig: |
- *internalFormat = GR_GL_RGB; |
- *externalFormat = GR_GL_RGB; |
- if (getSizedInternalFormat) { |
- if (!this->glCaps().ES2CompatibilitySupport()) { |
- *internalFormat = GR_GL_RGB5; |
- } else { |
- *internalFormat = GR_GL_RGB565; |
- } |
- } else { |
- *internalFormat = GR_GL_RGB; |
- } |
- *externalType = GR_GL_UNSIGNED_SHORT_5_6_5; |
- break; |
- case kRGBA_4444_GrPixelConfig: |
- *internalFormat = GR_GL_RGBA; |
- *externalFormat = GR_GL_RGBA; |
- if (getSizedInternalFormat) { |
- *internalFormat = GR_GL_RGBA4; |
- } else { |
- *internalFormat = GR_GL_RGBA; |
- } |
- *externalType = GR_GL_UNSIGNED_SHORT_4_4_4_4; |
- break; |
- case kIndex_8_GrPixelConfig: |
- // no sized/unsized internal format distinction here |
- *internalFormat = GR_GL_PALETTE8_RGBA8; |
- break; |
- case kAlpha_8_GrPixelConfig: |
- if (this->glCaps().textureRedSupport()) { |
- *internalFormat = GR_GL_RED; |
- *externalFormat = GR_GL_RED; |
- if (getSizedInternalFormat) { |
- *internalFormat = GR_GL_R8; |
- } else { |
- *internalFormat = GR_GL_RED; |
- } |
- *externalType = GR_GL_UNSIGNED_BYTE; |
- } else { |
- *internalFormat = GR_GL_ALPHA; |
- *externalFormat = GR_GL_ALPHA; |
- if (getSizedInternalFormat) { |
- *internalFormat = GR_GL_ALPHA8; |
- } else { |
- *internalFormat = GR_GL_ALPHA; |
- } |
- *externalType = GR_GL_UNSIGNED_BYTE; |
- } |
- break; |
- case kETC1_GrPixelConfig: |
- *internalFormat = GR_GL_COMPRESSED_RGB8_ETC1; |
- break; |
- case kLATC_GrPixelConfig: |
- switch(this->glCaps().latcAlias()) { |
- case GrGLCaps::kLATC_LATCAlias: |
- *internalFormat = GR_GL_COMPRESSED_LUMINANCE_LATC1; |
- break; |
- case GrGLCaps::kRGTC_LATCAlias: |
- *internalFormat = GR_GL_COMPRESSED_RED_RGTC1; |
- break; |
- case GrGLCaps::k3DC_LATCAlias: |
- *internalFormat = GR_GL_COMPRESSED_3DC_X; |
- break; |
- } |
- break; |
- case kR11_EAC_GrPixelConfig: |
- *internalFormat = GR_GL_COMPRESSED_R11; |
- break; |
- |
- case kASTC_12x12_GrPixelConfig: |
- *internalFormat = GR_GL_COMPRESSED_RGBA_ASTC_12x12; |
- break; |
- |
- case kRGBA_float_GrPixelConfig: |
- *internalFormat = GR_GL_RGBA32F; |
- *externalFormat = GR_GL_RGBA; |
- *externalType = GR_GL_FLOAT; |
- break; |
- |
- case kAlpha_half_GrPixelConfig: |
- if (this->glCaps().textureRedSupport()) { |
- if (getSizedInternalFormat) { |
- *internalFormat = GR_GL_R16F; |
- } else { |
- *internalFormat = GR_GL_RED; |
- } |
- *externalFormat = GR_GL_RED; |
- } else { |
- if (getSizedInternalFormat) { |
- *internalFormat = GR_GL_ALPHA16F; |
- } else { |
- *internalFormat = GR_GL_ALPHA; |
- } |
- *externalFormat = GR_GL_ALPHA; |
- } |
- if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER(3, 0)) { |
- *externalType = GR_GL_HALF_FLOAT; |
- } else { |
- *externalType = GR_GL_HALF_FLOAT_OES; |
- } |
- break; |
- |
- default: |
- return false; |
- } |
- return true; |
-} |
- |
-void GrGLGpu::setTextureUnit(int unit) { |
- SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count()); |
- if (unit != fHWActiveTextureUnitIdx) { |
- GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); |
- fHWActiveTextureUnitIdx = unit; |
- } |
-} |
- |
-void GrGLGpu::setScratchTextureUnit() { |
- // Bind the last texture unit since it is the least likely to be used by GrGLProgram. |
- int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1; |
- if (lastUnitIdx != fHWActiveTextureUnitIdx) { |
- GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); |
- fHWActiveTextureUnitIdx = lastUnitIdx; |
- } |
- // clear out the this field so that if a program does use this unit it will rebind the correct |
- // texture. |
- fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID; |
-} |
- |
-namespace { |
-// Determines whether glBlitFramebuffer could be used between src and dst. |
-inline bool can_blit_framebuffer(const GrSurface* dst, |
- const GrSurface* src, |
- const GrGLGpu* gpu, |
- bool* wouldNeedTempFBO = NULL) { |
- if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) && |
- gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
- gpu->glCaps().usesMSAARenderBuffers()) { |
- // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match |
- // or the rects are not the same (not just the same size but have the same edges). |
- if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() && |
- (src->desc().fSampleCnt > 0 || src->config() != dst->config())) { |
- return false; |
- } |
- if (wouldNeedTempFBO) { |
- *wouldNeedTempFBO = NULL == dst->asRenderTarget() || NULL == src->asRenderTarget(); |
- } |
- return true; |
- } else { |
- return false; |
- } |
-} |
- |
-inline bool can_copy_texsubimage(const GrSurface* dst, |
- const GrSurface* src, |
- const GrGLGpu* gpu, |
- bool* wouldNeedTempFBO = NULL) { |
- // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage |
- // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps |
- // many drivers would allow it to work, but ANGLE does not. |
- if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() && |
- (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) { |
- return false; |
- } |
- const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget()); |
- // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer) |
- // then we don't want to copy to the texture but to the MSAA buffer. |
- if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { |
- return false; |
- } |
- const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
- // If the src is multisampled (and uses an extension where there is a separate MSAA |
- // renderbuffer) then it is an invalid operation to call CopyTexSubImage |
- if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
- return false; |
- } |
- if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
- dst->asTexture() && |
- dst->origin() == src->origin() && |
- !GrPixelConfigIsCompressed(src->config())) { |
- if (wouldNeedTempFBO) { |
- *wouldNeedTempFBO = NULL == src->asRenderTarget(); |
- } |
- return true; |
- } else { |
- return false; |
- } |
-} |
- |
-} |
- |
-// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is |
-// relative to is output. |
-GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport) { |
- GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
- GrGLuint tempFBOID; |
- if (NULL == rt) { |
- SkASSERT(surface->asTexture()); |
- GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); |
- GR_GL_CALL(this->glInterface(), GenFramebuffers(1, &tempFBOID)); |
- fGPUStats.incRenderTargetBinds(); |
- GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, tempFBOID)); |
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
- GR_GL_COLOR_ATTACHMENT0, |
- GR_GL_TEXTURE_2D, |
- texID, |
- 0)); |
- viewport->fLeft = 0; |
- viewport->fBottom = 0; |
- viewport->fWidth = surface->width(); |
- viewport->fHeight = surface->height(); |
- } else { |
- tempFBOID = 0; |
- fGPUStats.incRenderTargetBinds(); |
- GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID())); |
- *viewport = rt->getViewport(); |
- } |
- return tempFBOID; |
-} |
- |
-bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) { |
- // In here we look for opportunities to use CopyTexSubImage, or fbo blit. If neither are |
- // possible and we return false to fallback to creating a render target dst for render-to- |
- // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo |
- // creation. It isn't clear that avoiding temporary fbo creation is actually optimal. |
- |
- // Check for format issues with glCopyTexSubImage2D |
- if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() && |
- kBGRA_8888_GrPixelConfig == src->config()) { |
- // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit |
- // then we set up for that, otherwise fail. |
- if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) { |
- desc->fOrigin = kDefault_GrSurfaceOrigin; |
- desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; |
- desc->fConfig = kBGRA_8888_GrPixelConfig; |
- return true; |
- } |
- return false; |
- } else if (NULL == src->asRenderTarget()) { |
- // CopyTexSubImage2D or fbo blit would require creating a temp fbo for the src. |
- return false; |
- } |
- |
- const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
- if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
- // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or |
- // fail. |
- if (this->caps()->isConfigRenderable(src->config(), false)) { |
- desc->fOrigin = kDefault_GrSurfaceOrigin; |
- desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; |
- desc->fConfig = src->config(); |
- return true; |
- } |
- return false; |
- } |
- |
- // We'll do a CopyTexSubImage. Make the dst a plain old texture. |
- desc->fConfig = src->config(); |
- desc->fOrigin = src->origin(); |
- desc->fFlags = kNone_GrSurfaceFlags; |
- return true; |
-} |
- |
-bool GrGLGpu::copySurface(GrSurface* dst, |
- GrSurface* src, |
- const SkIRect& srcRect, |
- const SkIPoint& dstPoint) { |
- bool copied = false; |
- if (can_copy_texsubimage(dst, src, this)) { |
- GrGLuint srcFBO; |
- GrGLIRect srcVP; |
- srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP); |
- GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); |
- SkASSERT(dstTex); |
- // We modified the bound FBO |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- GrGLIRect srcGLRect; |
- srcGLRect.setRelativeTo(srcVP, |
- srcRect.fLeft, |
- srcRect.fTop, |
- srcRect.width(), |
- srcRect.height(), |
- src->origin()); |
- |
- this->setScratchTextureUnit(); |
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID())); |
- GrGLint dstY; |
- if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
- dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight); |
- } else { |
- dstY = dstPoint.fY; |
- } |
- GL_CALL(CopyTexSubImage2D(GR_GL_TEXTURE_2D, 0, |
- dstPoint.fX, dstY, |
- srcGLRect.fLeft, srcGLRect.fBottom, |
- srcGLRect.fWidth, srcGLRect.fHeight)); |
- copied = true; |
- if (srcFBO) { |
- GL_CALL(DeleteFramebuffers(1, &srcFBO)); |
- } |
- } else if (can_blit_framebuffer(dst, src, this)) { |
- SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
- srcRect.width(), srcRect.height()); |
- bool selfOverlap = false; |
- if (dst == src) { |
- selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect); |
- } |
- |
- if (!selfOverlap) { |
- GrGLuint dstFBO; |
- GrGLuint srcFBO; |
- GrGLIRect dstVP; |
- GrGLIRect srcVP; |
- dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP); |
- srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP); |
- // We modified the bound FBO |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- GrGLIRect srcGLRect; |
- GrGLIRect dstGLRect; |
- srcGLRect.setRelativeTo(srcVP, |
- srcRect.fLeft, |
- srcRect.fTop, |
- srcRect.width(), |
- srcRect.height(), |
- src->origin()); |
- dstGLRect.setRelativeTo(dstVP, |
- dstRect.fLeft, |
- dstRect.fTop, |
- dstRect.width(), |
- dstRect.height(), |
- dst->origin()); |
- |
- // BlitFrameBuffer respects the scissor, so disable it. |
- this->disableScissor(); |
- |
- GrGLint srcY0; |
- GrGLint srcY1; |
- // Does the blit need to y-mirror or not? |
- if (src->origin() == dst->origin()) { |
- srcY0 = srcGLRect.fBottom; |
- srcY1 = srcGLRect.fBottom + srcGLRect.fHeight; |
- } else { |
- srcY0 = srcGLRect.fBottom + srcGLRect.fHeight; |
- srcY1 = srcGLRect.fBottom; |
- } |
- GL_CALL(BlitFramebuffer(srcGLRect.fLeft, |
- srcY0, |
- srcGLRect.fLeft + srcGLRect.fWidth, |
- srcY1, |
- dstGLRect.fLeft, |
- dstGLRect.fBottom, |
- dstGLRect.fLeft + dstGLRect.fWidth, |
- dstGLRect.fBottom + dstGLRect.fHeight, |
- GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
- if (dstFBO) { |
- GL_CALL(DeleteFramebuffers(1, &dstFBO)); |
- } |
- if (srcFBO) { |
- GL_CALL(DeleteFramebuffers(1, &srcFBO)); |
- } |
- copied = true; |
- } |
- } |
- return copied; |
-} |
- |
-bool GrGLGpu::canCopySurface(const GrSurface* dst, |
- const GrSurface* src, |
- const SkIRect& srcRect, |
- const SkIPoint& dstPoint) { |
- // This mirrors the logic in onCopySurface. We prefer our base makes the copy if we need to |
- // create a temp fbo. TODO verify the assumption that temp fbos are expensive; it may not be |
- // true at all. |
- bool wouldNeedTempFBO = false; |
- if (can_copy_texsubimage(dst, src, this, &wouldNeedTempFBO) && !wouldNeedTempFBO) { |
- return true; |
- } |
- if (can_blit_framebuffer(dst, src, this, &wouldNeedTempFBO) && !wouldNeedTempFBO) { |
- if (dst == src) { |
- SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
- srcRect.width(), srcRect.height()); |
- if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) { |
- return true; |
- } |
- } else { |
- return true; |
- } |
- } |
- return false; |
-} |
- |
-void GrGLGpu::didAddGpuTraceMarker() { |
- if (this->caps()->gpuTracingSupport()) { |
- const GrTraceMarkerSet& markerArray = this->getActiveTraceMarkers(); |
- SkString markerString = markerArray.toStringLast(); |
- GL_CALL(PushGroupMarker(0, markerString.c_str())); |
- } |
-} |
- |
-void GrGLGpu::didRemoveGpuTraceMarker() { |
- if (this->caps()->gpuTracingSupport()) { |
- GL_CALL(PopGroupMarker()); |
- } |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////// |
- |
-GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw( |
- GrGLGpu* gpu, |
- const GrGLVertexBuffer* vbuffer, |
- const GrGLIndexBuffer* ibuffer) { |
- SkASSERT(vbuffer); |
- GrGLAttribArrayState* attribState; |
- |
- // We use a vertex array if we're on a core profile and the verts are in a VBO. |
- if (gpu->glCaps().isCoreProfile() && !vbuffer->isCPUBacked()) { |
- if (NULL == fVBOVertexArray || fVBOVertexArray->wasDestroyed()) { |
- SkSafeUnref(fVBOVertexArray); |
- GrGLuint arrayID; |
- GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); |
- int attrCount = gpu->glCaps().maxVertexAttributes(); |
- fVBOVertexArray = SkNEW_ARGS(GrGLVertexArray, (gpu, arrayID, attrCount)); |
- } |
- attribState = fVBOVertexArray->bindWithIndexBuffer(ibuffer); |
- } else { |
- if (ibuffer) { |
- this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID()); |
- } else { |
- this->setVertexArrayID(gpu, 0); |
- } |
- int attrCount = gpu->glCaps().maxVertexAttributes(); |
- if (fDefaultVertexArrayAttribState.count() != attrCount) { |
- fDefaultVertexArrayAttribState.resize(attrCount); |
- } |
- attribState = &fDefaultVertexArrayAttribState; |
- } |
- return attribState; |
-} |