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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLGeometryShaderBuilder.h" | 8 #include "GrGLGeometryShaderBuilder.h" |
9 #include "GrGLShaderStringBuilder.h" | 9 #include "GrGLShaderStringBuilder.h" |
10 #include "GrGLProgramBuilder.h" | 10 #include "GrGLProgramBuilder.h" |
11 #include "../GrGpuGL.h" | 11 #include "../GrGLGpu.h" |
12 | 12 |
13 GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLProgramBuilder* program) | 13 GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLProgramBuilder* program) |
14 : INHERITED(program) { | 14 : INHERITED(program) { |
15 | 15 |
16 } | 16 } |
17 | 17 |
18 void GrGLGeometryBuilder::addVarying(const char* name, GrGLVarying* v) { | 18 void GrGLGeometryBuilder::addVarying(const char* name, GrGLVarying* v) { |
19 // if we have a GS take each varying in as an array | 19 // if we have a GS take each varying in as an array |
20 // and output as non-array. | 20 // and output as non-array. |
21 if (v->vsVarying()) { | 21 if (v->vsVarying()) { |
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62 GrGLuint geomShaderId = | 62 GrGLuint geomShaderId = |
63 GrGLCompileAndAttachShader(glCtx, programId, | 63 GrGLCompileAndAttachShader(glCtx, programId, |
64 GR_GL_GEOMETRY_SHADER, geomShaderSrc, | 64 GR_GL_GEOMETRY_SHADER, geomShaderSrc, |
65 fProgramBuilder->gpu()->gpuStats()); | 65 fProgramBuilder->gpu()->gpuStats()); |
66 if (!geomShaderId) { | 66 if (!geomShaderId) { |
67 return false; | 67 return false; |
68 } | 68 } |
69 *shaderIds->append() = geomShaderId; | 69 *shaderIds->append() = geomShaderId; |
70 return true; | 70 return true; |
71 } | 71 } |
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