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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
| 9 #include "GrGLShaderStringBuilder.h" | 9 #include "GrGLShaderStringBuilder.h" |
| 10 #include "GrGLProgramBuilder.h" | 10 #include "GrGLProgramBuilder.h" |
| 11 #include "../GrGpuGL.h" | 11 #include "../GrGLGpu.h" |
| 12 | 12 |
| 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) | 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
| 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) | 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) |
| 15 | 15 |
| 16 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; | 16 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; |
| 17 static const char* declared_color_output_name() { return "fsColorOut"; } | 17 static const char* declared_color_output_name() { return "fsColorOut"; } |
| 18 static const char* dual_source_output_name() { return "dualSourceOut"; } | 18 static const char* dual_source_output_name() { return "dualSourceOut"; } |
| 19 static void append_default_precision_qualifier(GrSLPrecision p, | 19 static void append_default_precision_qualifier(GrSLPrecision p, |
| 20 GrGLStandard standard, | 20 GrGLStandard standard, |
| 21 SkString* str) { | 21 SkString* str) { |
| (...skipping 275 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 297 } | 297 } |
| 298 } | 298 } |
| 299 | 299 |
| 300 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ | 300 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ |
| 301 v->fFsIn = v->fVsOut; | 301 v->fFsIn = v->fVsOut; |
| 302 if (v->fGsOut) { | 302 if (v->fGsOut) { |
| 303 v->fFsIn = v->fGsOut; | 303 v->fFsIn = v->fGsOut; |
| 304 } | 304 } |
| 305 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 305 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
| 306 } | 306 } |
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