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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGpuGL.h" | 9 #include "GrGLGpu.h" |
| 10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
| 11 #include "GrGLTextureRenderTarget.h" | 11 #include "GrGLTextureRenderTarget.h" |
| 12 #include "GrGpuResourceCacheAccess.h" | 12 #include "GrGpuResourceCacheAccess.h" |
| 13 #include "GrOptDrawState.h" | 13 #include "GrOptDrawState.h" |
| 14 #include "GrSurfacePriv.h" | 14 #include "GrSurfacePriv.h" |
| 15 #include "GrTemplates.h" | 15 #include "GrTemplates.h" |
| 16 #include "GrTexturePriv.h" | 16 #include "GrTexturePriv.h" |
| 17 #include "GrTypes.h" | 17 #include "GrTypes.h" |
| 18 #include "SkStrokeRec.h" | 18 #include "SkStrokeRec.h" |
| 19 #include "SkTemplates.h" | 19 #include "SkTemplates.h" |
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| 2750 this->setVertexArrayID(gpu, 0); | 2750 this->setVertexArrayID(gpu, 0); |
| 2751 } | 2751 } |
| 2752 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2752 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 2753 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2753 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 2754 fDefaultVertexArrayAttribState.resize(attrCount); | 2754 fDefaultVertexArrayAttribState.resize(attrCount); |
| 2755 } | 2755 } |
| 2756 attribState = &fDefaultVertexArrayAttribState; | 2756 attribState = &fDefaultVertexArrayAttribState; |
| 2757 } | 2757 } |
| 2758 return attribState; | 2758 return attribState; |
| 2759 } | 2759 } |
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