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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/controls/button/label_button_border.h" | 5 #include "ui/views/controls/button/label_button_border.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "third_party/skia/include/core/SkPaint.h" | 8 #include "third_party/skia/include/core/SkPaint.h" |
9 #include "third_party/skia/include/effects/SkLerpXfermode.h" | 9 #include "third_party/skia/include/effects/SkLerpXfermode.h" |
10 #include "ui/base/resource/resource_bundle.h" | 10 #include "ui/base/resource/resource_bundle.h" |
11 #include "ui/gfx/animation/animation.h" | 11 #include "ui/gfx/animation/animation.h" |
12 #include "ui/gfx/canvas.h" | 12 #include "ui/gfx/canvas.h" |
13 #include "ui/gfx/rect.h" | 13 #include "ui/gfx/geometry/rect.h" |
14 #include "ui/gfx/skia_util.h" | 14 #include "ui/gfx/skia_util.h" |
15 #include "ui/gfx/sys_color_change_listener.h" | 15 #include "ui/gfx/sys_color_change_listener.h" |
16 #include "ui/native_theme/native_theme.h" | 16 #include "ui/native_theme/native_theme.h" |
17 #include "ui/resources/grit/ui_resources.h" | 17 #include "ui/resources/grit/ui_resources.h" |
18 #include "ui/views/border.h" | 18 #include "ui/views/border.h" |
19 #include "ui/views/controls/button/label_button.h" | 19 #include "ui/views/controls/button/label_button.h" |
20 #include "ui/views/native_theme_delegate.h" | 20 #include "ui/views/native_theme_delegate.h" |
21 | 21 |
22 namespace views { | 22 namespace views { |
23 | 23 |
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157 return painters_[focused ? 1 : 0][state].get(); | 157 return painters_[focused ? 1 : 0][state].get(); |
158 } | 158 } |
159 | 159 |
160 void LabelButtonBorder::SetPainter(bool focused, | 160 void LabelButtonBorder::SetPainter(bool focused, |
161 Button::ButtonState state, | 161 Button::ButtonState state, |
162 Painter* painter) { | 162 Painter* painter) { |
163 painters_[focused ? 1 : 0][state].reset(painter); | 163 painters_[focused ? 1 : 0][state].reset(painter); |
164 } | 164 } |
165 | 165 |
166 } // namespace views | 166 } // namespace views |
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