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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ | 5 #ifndef UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ |
6 #define UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ | 6 #define UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ |
7 | 7 |
8 #include <CoreFoundation/CoreFoundation.h> | 8 #include <CoreFoundation/CoreFoundation.h> |
9 #include <IOSurface/IOSurfaceAPI.h> | 9 #include <IOSurface/IOSurfaceAPI.h> |
10 | 10 |
11 #include "base/callback.h" | 11 #include "base/callback.h" |
12 #include "base/mac/scoped_cftyperef.h" | 12 #include "base/mac/scoped_cftyperef.h" |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "ui/gfx/rect.h" | 14 #include "ui/gfx/geometry/rect.h" |
15 #include "ui/gfx/size.h" | 15 #include "ui/gfx/size.h" |
16 #include "ui/gl/gl_context.h" | 16 #include "ui/gl/gl_context.h" |
17 #include "ui/gl/gl_surface.h" | 17 #include "ui/gl/gl_surface.h" |
18 #include "ui/gl/gpu_preference.h" | 18 #include "ui/gl/gpu_preference.h" |
19 #include "ui/surface/surface_export.h" | 19 #include "ui/surface/surface_export.h" |
20 | 20 |
21 // Should not include GL headers in a header file. Forward declare these types | 21 // Should not include GL headers in a header file. Forward declare these types |
22 // instead. | 22 // instead. |
23 typedef struct _CGLContextObject* CGLContextObj; | 23 typedef struct _CGLContextObject* CGLContextObj; |
24 typedef unsigned int GLenum; | 24 typedef unsigned int GLenum; |
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137 bool allocate_fbo_; | 137 bool allocate_fbo_; |
138 // This texture object is always allocated, regardless of whether | 138 // This texture object is always allocated, regardless of whether |
139 // the user requests an FBO be allocated. | 139 // the user requests an FBO be allocated. |
140 GLuint texture_; | 140 GLuint texture_; |
141 // The FBO and renderbuffer are only allocated if allocate_fbo_ is | 141 // The FBO and renderbuffer are only allocated if allocate_fbo_ is |
142 // true. | 142 // true. |
143 GLuint fbo_; | 143 GLuint fbo_; |
144 }; | 144 }; |
145 | 145 |
146 #endif // UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ | 146 #endif // UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ |
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