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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_GDI_UTIL_H_ | 5 #ifndef UI_GFX_GDI_UTIL_H_ |
6 #define UI_GFX_GDI_UTIL_H_ | 6 #define UI_GFX_GDI_UTIL_H_ |
7 | 7 |
| 8 #include <windows.h> |
8 #include <vector> | 9 #include <vector> |
9 #include <windows.h> | |
10 | 10 |
| 11 #include "ui/gfx/geometry/rect.h" |
11 #include "ui/gfx/gfx_export.h" | 12 #include "ui/gfx/gfx_export.h" |
12 #include "ui/gfx/rect.h" | |
13 #include "ui/gfx/path.h" | 13 #include "ui/gfx/path.h" |
14 | 14 |
15 namespace gfx { | 15 namespace gfx { |
16 | 16 |
17 // Creates a BITMAPINFOHEADER structure given the bitmap's size. | 17 // Creates a BITMAPINFOHEADER structure given the bitmap's size. |
18 GFX_EXPORT void CreateBitmapHeader(int width, int height, | 18 GFX_EXPORT void CreateBitmapHeader(int width, int height, |
19 BITMAPINFOHEADER* hdr); | 19 BITMAPINFOHEADER* hdr); |
20 | 20 |
21 // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably | 21 // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably |
22 // only need to use BMP V4 if you need transparency (alpha channel). This | 22 // only need to use BMP V4 if you need transparency (alpha channel). This |
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41 GFX_EXPORT bool ScaleDC(HDC dc, float scale_factor); | 41 GFX_EXPORT bool ScaleDC(HDC dc, float scale_factor); |
42 | 42 |
43 GFX_EXPORT void StretchDIBits(HDC hdc, | 43 GFX_EXPORT void StretchDIBits(HDC hdc, |
44 int dest_x, int dest_y, int dest_w, int dest_h, | 44 int dest_x, int dest_y, int dest_w, int dest_h, |
45 int src_x, int src_y, int src_w, int src_h, | 45 int src_x, int src_y, int src_w, int src_h, |
46 void* pixels, const BITMAPINFO* bitmap_info); | 46 void* pixels, const BITMAPINFO* bitmap_info); |
47 | 47 |
48 } // namespace gfx | 48 } // namespace gfx |
49 | 49 |
50 #endif // UI_GFX_GDI_UTIL_H_ | 50 #endif // UI_GFX_GDI_UTIL_H_ |
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