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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/test/test_utils.h" | 5 #include "ui/compositor/test/test_utils.h" |
6 | 6 |
7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
8 #include "ui/gfx/rect.h" | 8 #include "ui/gfx/geometry/rect.h" |
9 #include "ui/gfx/transform.h" | 9 #include "ui/gfx/transform.h" |
10 | 10 |
11 namespace ui { | 11 namespace ui { |
12 | 12 |
13 //TODO(avallee): Make this into a predicate and add some matrix pretty printing. | 13 //TODO(avallee): Make this into a predicate and add some matrix pretty printing. |
14 void CheckApproximatelyEqual(const gfx::Transform& lhs, | 14 void CheckApproximatelyEqual(const gfx::Transform& lhs, |
15 const gfx::Transform& rhs) { | 15 const gfx::Transform& rhs) { |
16 unsigned int errors = 0; | 16 unsigned int errors = 0; |
17 for (int i = 0; i < 4; ++i) { | 17 for (int i = 0; i < 4; ++i) { |
18 for (int j = 0; j < 4; ++j) { | 18 for (int j = 0; j < 4; ++j) { |
(...skipping 11 matching lines...) Expand all Loading... |
30 } | 30 } |
31 | 31 |
32 void CheckApproximatelyEqual(const gfx::Rect& lhs, const gfx::Rect& rhs) { | 32 void CheckApproximatelyEqual(const gfx::Rect& lhs, const gfx::Rect& rhs) { |
33 EXPECT_FLOAT_EQ(lhs.x(), rhs.x()); | 33 EXPECT_FLOAT_EQ(lhs.x(), rhs.x()); |
34 EXPECT_FLOAT_EQ(lhs.y(), rhs.y()); | 34 EXPECT_FLOAT_EQ(lhs.y(), rhs.y()); |
35 EXPECT_FLOAT_EQ(lhs.width(), rhs.width()); | 35 EXPECT_FLOAT_EQ(lhs.width(), rhs.width()); |
36 EXPECT_FLOAT_EQ(lhs.height(), rhs.height()); | 36 EXPECT_FLOAT_EQ(lhs.height(), rhs.height()); |
37 } | 37 } |
38 | 38 |
39 } // namespace ui | 39 } // namespace ui |
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