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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/base/touch/selection_bound.h" | 5 #include "ui/base/touch/selection_bound.h" |
6 | 6 |
7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
8 #include "ui/gfx/rect.h" | 8 #include "ui/gfx/geometry/rect.h" |
9 | 9 |
10 namespace ui { | 10 namespace ui { |
11 | 11 |
12 TEST(SelectionBoundTest, RectBetweenSelectionBounds) { | 12 TEST(SelectionBoundTest, RectBetweenSelectionBounds) { |
13 SelectionBound b1, b2; | 13 SelectionBound b1, b2; |
14 // Simple case of aligned vertical bounds of equal height | 14 // Simple case of aligned vertical bounds of equal height |
15 b1.SetEdge(gfx::Point(0, 20), gfx::Point(0, 25)); | 15 b1.SetEdge(gfx::Point(0, 20), gfx::Point(0, 25)); |
16 b2.SetEdge(gfx::Point(110, 20), gfx::Point(110, 25)); | 16 b2.SetEdge(gfx::Point(110, 20), gfx::Point(110, 25)); |
17 gfx::Rect expected_rect( | 17 gfx::Rect expected_rect( |
18 b1.edge_top_rounded().x(), | 18 b1.edge_top_rounded().x(), |
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81 expected_rect = gfx::Rect( | 81 expected_rect = gfx::Rect( |
82 b1.edge_bottom_rounded().x(), | 82 b1.edge_bottom_rounded().x(), |
83 b1.edge_top_rounded().y(), | 83 b1.edge_top_rounded().y(), |
84 b2.edge_bottom_rounded().x() - b1.edge_bottom_rounded().x(), | 84 b2.edge_bottom_rounded().x() - b1.edge_bottom_rounded().x(), |
85 b2.edge_bottom_rounded().y() - b2.edge_top_rounded().y()); | 85 b2.edge_bottom_rounded().y() - b2.edge_top_rounded().y()); |
86 EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b1, b2)); | 86 EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b1, b2)); |
87 EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b2, b1)); | 87 EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b2, b1)); |
88 } | 88 } |
89 | 89 |
90 } // namespace ui | 90 } // namespace ui |
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