Index: ui/aura/window.cc |
diff --git a/ui/aura/window.cc b/ui/aura/window.cc |
index e421789684a33322112b4f43b90896f75cd0f56c..d39a54329cbb7e9c7420997bb0ba320c96945bbe 100644 |
--- a/ui/aura/window.cc |
+++ b/ui/aura/window.cc |
@@ -35,6 +35,38 @@ |
namespace aura { |
+namespace { |
+ |
+WindowLayerType UILayerTypeToWindowLayerType(ui::LayerType layer_type) { |
+ switch (layer_type) { |
+ case ui::LAYER_NOT_DRAWN: |
+ return WINDOW_LAYER_NOT_DRAWN; |
+ case ui::LAYER_TEXTURED: |
+ return WINDOW_LAYER_TEXTURED; |
+ case ui::LAYER_SOLID_COLOR: |
+ return WINDOW_LAYER_SOLID_COLOR; |
+ } |
+ NOTREACHED(); |
+ return WINDOW_LAYER_NOT_DRAWN; |
+} |
+ |
+ui::LayerType WindowLayerTypeToUILayerType(WindowLayerType window_layer_type) { |
+ switch (window_layer_type) { |
+ case WINDOW_LAYER_NONE: |
+ break; |
+ case WINDOW_LAYER_NOT_DRAWN: |
+ return ui::LAYER_NOT_DRAWN; |
+ case WINDOW_LAYER_TEXTURED: |
+ return ui::LAYER_TEXTURED; |
+ case WINDOW_LAYER_SOLID_COLOR: |
+ return ui::LAYER_SOLID_COLOR; |
+ } |
+ NOTREACHED(); |
+ return ui::LAYER_NOT_DRAWN; |
+} |
+ |
+} // namespace |
+ |
class ScopedCursorHider { |
public: |
explicit ScopedCursorHider(Window* window) |
@@ -77,7 +109,8 @@ class ScopedCursorHider { |
}; |
Window::Window(WindowDelegate* delegate) |
- : dispatcher_(NULL), |
+ : window_layer_type_(WINDOW_LAYER_NOT_DRAWN), |
+ dispatcher_(NULL), |
type_(client::WINDOW_TYPE_UNKNOWN), |
owned_by_parent_(true), |
delegate_(delegate), |
@@ -154,12 +187,20 @@ Window::~Window() { |
} |
void Window::Init(ui::LayerType layer_type) { |
- layer_ = new ui::Layer(layer_type); |
- layer_owner_.reset(layer_); |
- layer_->SetVisible(false); |
- layer_->set_delegate(this); |
- UpdateLayerName(name_); |
- layer_->SetFillsBoundsOpaquely(!transparent_); |
+ InitWithWindowLayerType(UILayerTypeToWindowLayerType(layer_type)); |
+} |
+ |
+void Window::InitWithWindowLayerType(WindowLayerType window_layer_type) { |
+ window_layer_type_ = window_layer_type; |
+ |
+ if (window_layer_type != WINDOW_LAYER_NONE) { |
+ layer_ = new ui::Layer(WindowLayerTypeToUILayerType(window_layer_type)); |
+ layer_owner_.reset(layer_); |
+ layer_->SetVisible(false); |
+ layer_->set_delegate(this); |
+ UpdateLayerName(name_); |
+ layer_->SetFillsBoundsOpaquely(!transparent_); |
+ } |
Env::GetInstance()->NotifyWindowInitialized(this); |
} |
@@ -203,20 +244,20 @@ ui::Layer* Window::RecreateLayer() { |
void Window::SetType(client::WindowType type) { |
// Cannot change type after the window is initialized. |
- DCHECK(!layer()); |
+ DCHECK(!layer_); |
type_ = type; |
} |
void Window::SetName(const std::string& name) { |
name_ = name; |
- if (layer()) |
+ if (layer_) |
UpdateLayerName(name_); |
} |
void Window::SetTransparent(bool transparent) { |
transparent_ = transparent; |
- if (layer()) |
+ if (layer_) |
layer_->SetFillsBoundsOpaquely(!transparent_); |
} |
@@ -257,7 +298,13 @@ bool Window::IsVisible() const { |
// when a Window is hidden, we want this function to return false immediately |
// after, even though the client may decide to animate the hide effect (and |
// so the layer will be visible for some time after Hide() is called). |
- return visible_ && layer_ && layer_->IsDrawn(); |
+ for (const Window* window = this; window; window = window->parent()) { |
+ if (!window->visible_) |
+ return false; |
+ if (window->layer_) |
+ return window->layer_->IsDrawn(); |
+ } |
+ return false; |
} |
gfx::Rect Window::GetBoundsInRootWindow() const { |
@@ -287,10 +334,15 @@ gfx::Rect Window::GetBoundsInScreen() const { |
} |
void Window::SetTransform(const gfx::Transform& transform) { |
+ if (is_layerless()) { |
+ // Transforms aren't supported on layerless windows. |
+ NOTREACHED(); |
+ return; |
+ } |
WindowEventDispatcher* dispatcher = GetDispatcher(); |
bool contained_mouse = IsVisible() && dispatcher && |
ContainsPointInRoot(dispatcher->GetLastMouseLocationInRoot()); |
- layer()->SetTransform(transform); |
+ layer_->SetTransform(transform); |
if (dispatcher) |
dispatcher->OnWindowTransformed(this, contained_mouse); |
} |
@@ -330,15 +382,20 @@ void Window::SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen, |
} |
gfx::Rect Window::GetTargetBounds() const { |
- return layer_->GetTargetBounds(); |
-} |
- |
-const gfx::Rect& Window::bounds() const { |
- return layer_->bounds(); |
+ // TODO(sky): this needs to be updated when there is a layerless ancestor. |
+ return is_layerless() ? bounds() : layer_->GetTargetBounds(); |
} |
void Window::SchedulePaintInRect(const gfx::Rect& rect) { |
- if (layer_->SchedulePaint(rect)) { |
+ if (is_layerless() && parent_) { |
+ // Notification of paint scheduled happens for the window with a layer. |
+ gfx::Rect parent_rect(bounds().size()); |
+ parent_rect.Intersect(rect); |
+ if (!parent_rect.IsEmpty()) { |
+ parent_rect.Offset(bounds().origin().OffsetFromOrigin()); |
+ parent_->SchedulePaintInRect(parent_rect); |
+ } |
+ } else if (layer_ && layer_->SchedulePaint(rect)) { |
FOR_EACH_OBSERVER( |
WindowObserver, observers_, OnWindowPaintScheduled(this, rect)); |
} |
@@ -378,9 +435,15 @@ void Window::AddChild(Window* child) { |
children_.end()); |
if (child->parent()) |
child->parent()->RemoveChildImpl(child, this); |
- child->parent_ = this; |
- layer_->Add(child->layer_); |
+ gfx::Vector2d offset; |
+ aura::Window* ancestor_with_layer = GetAncestorWithLayer(&offset); |
+ if (ancestor_with_layer) { |
+ offset += child->bounds().OffsetFromOrigin(); |
+ child->ReparentLayers(ancestor_with_layer->layer(), offset); |
+ } |
+ |
+ child->parent_ = this; |
children_.push_back(child); |
if (layout_manager_) |
@@ -473,7 +536,7 @@ void Window::ConvertPointToTarget(const Window* source, |
client::GetScreenPositionClient(target->GetRootWindow()); |
target_client->ConvertPointFromScreen(target, point); |
} else { |
- ui::Layer::ConvertPointToLayer(source->layer(), target->layer(), point); |
+ ui::Layer::ConvertPointToLayer(source->layer_, target->layer_, point); |
} |
} |
@@ -743,13 +806,27 @@ void Window::SetBoundsInternal(const gfx::Rect& new_bounds) { |
// Always need to set the layer's bounds -- even if it is to the same thing. |
// This may cause important side effects such as stopping animation. |
- layer_->SetBounds(actual_new_bounds); |
+ if (is_layerless()) { |
+ const gfx::Vector2d origin_delta = new_bounds.OffsetFromOrigin() - |
+ bounds_.OffsetFromOrigin(); |
+ bounds_ = new_bounds; |
+ OffsetLayerBounds(origin_delta); |
+ } else { |
+ if (parent_ && parent_->is_layerless()) { |
+ gfx::Vector2d offset; |
+ const aura::Window* ancestor_with_layer = |
+ parent_->GetAncestorWithLayer(&offset); |
+ if (ancestor_with_layer) |
+ actual_new_bounds.Offset(offset); |
+ } |
+ layer_->SetBounds(actual_new_bounds); |
+ } |
// If we are currently not the layer's delegate, we will not get bounds |
// changed notification from the layer (this typically happens after animating |
// hidden). We must notify ourselves. |
- if (layer_->delegate() != this) |
- OnLayerBoundsChanged(old_bounds, ContainsMouse()); |
+ if (is_layerless() || layer_->delegate() != this) |
+ OnWindowBoundsChanged(old_bounds, ContainsMouse()); |
} |
void Window::SetVisible(bool visible) { |
@@ -854,12 +931,11 @@ void Window::RemoveChildImpl(Window* child, Window* new_parent) { |
child, new_root_window); |
child->NotifyRemovingFromRootWindow(); |
} |
+ |
+ gfx::Vector2d offset; |
+ GetAncestorWithLayer(&offset); |
+ child->UnparentLayers(is_layerless(), offset); |
child->parent_ = NULL; |
- // We should only remove the child's layer if the child still owns that layer. |
- // Someone else may have acquired ownership of it via AcquireLayer() and may |
- // expect the hierarchy to go unchanged as the Window is destroyed. |
- if (child->layer_owner_) |
- layer_->Remove(child->layer_); |
Windows::iterator i = std::find(children_.begin(), children_.end(), child); |
DCHECK(i != children_.end()); |
children_.erase(i); |
@@ -868,6 +944,60 @@ void Window::RemoveChildImpl(Window* child, Window* new_parent) { |
layout_manager_->OnWindowRemovedFromLayout(child); |
} |
+void Window::UnparentLayers(bool has_layerless_ancestor, |
+ const gfx::Vector2d& offset) { |
+ if (is_layerless()) { |
+ const gfx::Vector2d new_offset = offset + bounds().OffsetFromOrigin(); |
+ for (size_t i = 0; i < children_.size(); ++i) { |
+ children_[i]->UnparentLayers(true, new_offset); |
+ } |
+ } else { |
+ // We should only remove the child's layer if the child still owns that |
Ben Goodger (Google)
2013/11/22 05:49:24
use of the term "child" here is confusing.
// We
sky
2013/11/22 20:20:12
Ya, sorry, I copied this comment from 858 old wher
|
+ // layer. Someone else may have acquired ownership of it via AcquireLayer() |
+ // and may expect the hierarchy to go unchanged as the Window is destroyed. |
+ if (layer_owner_) { |
+ if (layer_->parent()) |
+ layer_->parent()->Remove(layer_); |
+ if (has_layerless_ancestor) { |
+ const gfx::Rect real_bounds(bounds_); |
+ gfx::Rect layer_bounds(layer_->bounds()); |
+ layer_bounds.Offset(-offset); |
+ layer_->SetBounds(layer_bounds); |
+ bounds_ = real_bounds; |
+ } |
+ } |
+ } |
+} |
+ |
+void Window::ReparentLayers(ui::Layer* parent_layer, |
+ const gfx::Vector2d& offset) { |
+ if (is_layerless()) { |
+ for (size_t i = 0; i < children_.size(); ++i) { |
+ children_[i]->ReparentLayers( |
+ parent_layer, |
+ offset + children_[i]->bounds().OffsetFromOrigin()); |
+ } |
+ } else { |
+ const gfx::Rect real_bounds(bounds()); |
+ parent_layer->Add(layer_); |
+ gfx::Rect layer_bounds(layer_->bounds().size()); |
+ layer_bounds += offset; |
+ layer_->SetBounds(layer_bounds); |
+ bounds_ = real_bounds; |
+ } |
+} |
+ |
+void Window::OffsetLayerBounds(const gfx::Vector2d& offset) { |
+ if (is_layerless()) { |
+ for (size_t i = 0; i < children_.size(); ++i) |
+ children_[i]->OffsetLayerBounds(offset); |
+ } else { |
+ gfx::Rect layer_bounds(layer_->bounds()); |
+ layer_bounds += offset; |
+ layer_->SetBounds(layer_bounds); |
+ } |
+} |
+ |
void Window::OnParentChanged() { |
FOR_EACH_OBSERVER( |
WindowObserver, observers_, OnWindowParentChanged(this, parent_)); |
@@ -946,7 +1076,7 @@ void Window::StackChildRelativeTo(Window* child, |
// for an explanation of this. |
while (final_target_i > 0 && |
children_[direction == STACK_ABOVE ? final_target_i : |
- final_target_i - 1]->layer() |
+ final_target_i - 1]->layer_ |
->delegate() == NULL) { |
--final_target_i; |
} |
@@ -954,7 +1084,7 @@ void Window::StackChildRelativeTo(Window* child, |
Window* final_target = children_[final_target_i]; |
// If we couldn't find a valid target position, don't move anything. |
- if (direction == STACK_ABOVE && final_target->layer()->delegate() == NULL) |
+ if (direction == STACK_ABOVE && final_target->layer_->delegate() == NULL) |
return; |
// Don't try to stack a child above itself. |
@@ -1006,9 +1136,9 @@ void Window::StackChildRelativeToImpl(Window* child, |
children_.insert(children_.begin() + dest_i, child); |
if (direction == STACK_ABOVE) |
- layer()->StackAbove(child->layer(), target->layer()); |
+ layer_->StackAbove(child->layer_, target->layer_); |
else |
- layer()->StackBelow(child->layer(), target->layer()); |
+ layer_->StackBelow(child->layer_, target->layer_); |
child->OnStackingChanged(); |
} |
@@ -1139,8 +1269,19 @@ void Window::NotifyWindowVisibilityChangedUp(aura::Window* target, |
} |
} |
-void Window::OnLayerBoundsChanged(const gfx::Rect& old_bounds, |
- bool contained_mouse) { |
+void Window::OnWindowBoundsChanged(const gfx::Rect& old_bounds, |
+ bool contained_mouse) { |
+ if (layer_) { |
+ bounds_ = layer_->bounds(); |
+ if (parent_ && parent_->is_layerless()) { |
+ gfx::Vector2d offset; |
+ aura::Window* ancestor_with_layer = |
+ parent_->GetAncestorWithLayer(&offset); |
+ if (ancestor_with_layer) |
+ bounds_.Offset(-offset); |
+ } |
+ } |
+ |
if (layout_manager_) |
layout_manager_->OnWindowResized(); |
if (delegate_) |
@@ -1159,7 +1300,7 @@ void Window::OnPaintLayer(gfx::Canvas* canvas) { |
} |
base::Closure Window::PrepareForLayerBoundsChange() { |
- return base::Bind(&Window::OnLayerBoundsChanged, base::Unretained(this), |
+ return base::Bind(&Window::OnWindowBoundsChanged, base::Unretained(this), |
bounds(), ContainsMouse()); |
} |
@@ -1194,7 +1335,7 @@ ui::EventTarget* Window::GetParentTarget() { |
void Window::UpdateLayerName(const std::string& name) { |
#if !defined(NDEBUG) |
- DCHECK(layer()); |
+ DCHECK(layer_); |
std::string layer_name(name_); |
if (layer_name.empty()) |
@@ -1205,7 +1346,7 @@ void Window::UpdateLayerName(const std::string& name) { |
base::snprintf(id_buf, sizeof(id_buf), " %d", id_); |
layer_name.append(id_buf); |
} |
- layer()->set_name(layer_name); |
+ layer_->set_name(layer_name); |
#endif |
} |
@@ -1219,4 +1360,14 @@ bool Window::ContainsMouse() { |
return contains_mouse; |
} |
+const Window* Window::GetAncestorWithLayer(gfx::Vector2d* offset) const { |
+ for (const aura::Window* window = this; window; window = window->parent()) { |
+ if (!window->is_layerless()) |
+ return window; |
+ *offset += window->bounds().OffsetFromOrigin(); |
+ } |
+ *offset = gfx::Vector2d(); |
+ return NULL; |
+} |
+ |
} // namespace aura |