Index: ui/events/event.h |
diff --git a/ui/events/event.h b/ui/events/event.h |
index 757d992c6afadea723c2629e56003c60ae1a7f02..2ad02fdb2e0b8960d9489f350bc77b9c00897127 100644 |
--- a/ui/events/event.h |
+++ b/ui/events/event.h |
@@ -518,8 +518,10 @@ class EVENTS_EXPORT TouchEvent : public LocatedEvent { |
int touch_id() const { return touch_id_; } |
// A unique identifier for this event. |
uint64 unique_event_id() const { return unique_event_id_; } |
- float radius_x() const { return radius_x_; } |
- float radius_y() const { return radius_y_; } |
+ // If we aren't provided with a radius on one axis, use the |
+ // information from the other axis. |
+ float radius_x() const { return radius_x_ > 0 ? radius_x_ : radius_y_; } |
+ float radius_y() const { return radius_y_ > 0 ? radius_y_ : radius_x_; } |
jdduke (slow)
2015/01/13 21:08:28
Hmm, or the cleanup could occur in MotionEventAura
|
float rotation_angle() const { return rotation_angle_; } |
float force() const { return force_; } |