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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <string> | 10 #include <string> |
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| 2053 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); | 2053 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); |
| 2054 | 2054 |
| 2055 // Assume the current active textures is 0. | 2055 // Assume the current active textures is 0. |
| 2056 ResourceProvider::ScopedSamplerGL locked_quad( | 2056 ResourceProvider::ScopedSamplerGL locked_quad( |
| 2057 resource_provider_, | 2057 resource_provider_, |
| 2058 draw_cache_.resource_id, | 2058 draw_cache_.resource_id, |
| 2059 draw_cache_.nearest_neighbor ? GL_NEAREST : GL_LINEAR); | 2059 draw_cache_.nearest_neighbor ? GL_NEAREST : GL_LINEAR); |
| 2060 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 2060 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
| 2061 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id())); | 2061 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id())); |
| 2062 | 2062 |
| 2063 COMPILE_ASSERT(sizeof(Float4) == 4 * sizeof(float), struct_is_densely_packed); | 2063 static_assert(sizeof(Float4) == 4 * sizeof(float), |
| 2064 COMPILE_ASSERT(sizeof(Float16) == 16 * sizeof(float), | 2064 "Float4 struct should be densely packed"); |
| 2065 struct_is_densely_packed); | 2065 static_assert(sizeof(Float16) == 16 * sizeof(float), |
| 2066 "Float16 struct should be densely packed"); |
| 2066 | 2067 |
| 2067 // Upload the tranforms for both points and uvs. | 2068 // Upload the tranforms for both points and uvs. |
| 2068 GLC(gl_, | 2069 GLC(gl_, |
| 2069 gl_->UniformMatrix4fv( | 2070 gl_->UniformMatrix4fv( |
| 2070 static_cast<int>(draw_cache_.matrix_location), | 2071 static_cast<int>(draw_cache_.matrix_location), |
| 2071 static_cast<int>(draw_cache_.matrix_data.size()), | 2072 static_cast<int>(draw_cache_.matrix_data.size()), |
| 2072 false, | 2073 false, |
| 2073 reinterpret_cast<float*>(&draw_cache_.matrix_data.front()))); | 2074 reinterpret_cast<float*>(&draw_cache_.matrix_data.front()))); |
| 2074 GLC(gl_, | 2075 GLC(gl_, |
| 2075 gl_->Uniform4fv( | 2076 gl_->Uniform4fv( |
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| 3287 context_support_->ScheduleOverlayPlane( | 3288 context_support_->ScheduleOverlayPlane( |
| 3288 overlay.plane_z_order, | 3289 overlay.plane_z_order, |
| 3289 overlay.transform, | 3290 overlay.transform, |
| 3290 pending_overlay_resources_.back()->texture_id(), | 3291 pending_overlay_resources_.back()->texture_id(), |
| 3291 overlay.display_rect, | 3292 overlay.display_rect, |
| 3292 overlay.uv_rect); | 3293 overlay.uv_rect); |
| 3293 } | 3294 } |
| 3294 } | 3295 } |
| 3295 | 3296 |
| 3296 } // namespace cc | 3297 } // namespace cc |
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