| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| index ba978a8bebef9c6c93ecee048b8e8e5addcbb3e5..da094b507f85f27234951eff180bb4c3853d7bc7 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| @@ -16,10 +16,8 @@ class GrGLVertexBuilder : public GrGLShaderBuilder {
|
| public:
|
| GrGLVertexBuilder(GrGLProgramBuilder* program);
|
|
|
| - /** returns the expected position output */
|
| - const char* glPosition() const { return "pos3"; }
|
| - const char* positionCoords() const { return "position"; }
|
| - const char* localCoords() const { return "localCoords"; }
|
| + void transformToNormalizedDeviceSpace(const char* pos3);
|
| + void emitAttributes(const GrGeometryProcessor& gp);
|
|
|
| void addAttribute(const GrGeometryProcessor::GrAttribute* attr) {
|
| this->addAttribute(GrShaderVar(attr->fName,
|
| @@ -36,8 +34,6 @@ private:
|
| /*
|
| * private helpers for compilation by GrGLProgramBuilder
|
| */
|
| - void transformToNormalizedDeviceSpace();
|
| - void emitAttributes(const GrGeometryProcessor& gp);
|
| void bindVertexAttributes(GrGLuint programID);
|
| bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
|
|
|
|
|