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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
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82 class GrGLVarying { | 82 class GrGLVarying { |
83 public: | 83 public: |
84 bool vsVarying() const { return kVertToFrag_Varying == fVarying || | 84 bool vsVarying() const { return kVertToFrag_Varying == fVarying || |
85 kVertToGeo_Varying == fVarying; } | 85 kVertToGeo_Varying == fVarying; } |
86 bool fsVarying() const { return kVertToFrag_Varying == fVarying || | 86 bool fsVarying() const { return kVertToFrag_Varying == fVarying || |
87 kGeoToFrag_Varying == fVarying; } | 87 kGeoToFrag_Varying == fVarying; } |
88 const char* vsOut() const { return fVsOut; } | 88 const char* vsOut() const { return fVsOut; } |
89 const char* gsIn() const { return fGsIn; } | 89 const char* gsIn() const { return fGsIn; } |
90 const char* gsOut() const { return fGsOut; } | 90 const char* gsOut() const { return fGsOut; } |
91 const char* fsIn() const { return fFsIn; } | 91 const char* fsIn() const { return fFsIn; } |
| 92 GrSLType type() const { return fType; } |
92 | 93 |
93 protected: | 94 protected: |
94 enum Varying { | 95 enum Varying { |
95 kVertToFrag_Varying, | 96 kVertToFrag_Varying, |
96 kVertToGeo_Varying, | 97 kVertToGeo_Varying, |
97 kGeoToFrag_Varying, | 98 kGeoToFrag_Varying, |
98 }; | 99 }; |
99 | 100 |
100 GrGLVarying(GrSLType type, Varying varying) | 101 GrGLVarying(GrSLType type, Varying varying) |
101 : fVarying(varying), fType(type), fVsOut(NULL), fGsIn(NULL), fGsOut(NULL
), | 102 : fVarying(varying), fType(type), fVsOut(NULL), fGsIn(NULL), fGsOut(NULL
), |
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174 | 175 |
175 /* a specializations for XPs. Lets the user add uniforms and FS code */ | 176 /* a specializations for XPs. Lets the user add uniforms and FS code */ |
176 class GrGLXPBuilder : public virtual GrGLUniformBuilder { | 177 class GrGLXPBuilder : public virtual GrGLUniformBuilder { |
177 public: | 178 public: |
178 virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0; | 179 virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0; |
179 | 180 |
180 /* | 181 /* |
181 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 182 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
182 */ | 183 */ |
183 }; | 184 }; |
184 struct GrGLInstalledProc; | 185 |
185 struct GrGLInstalledGeoProc; | 186 /** |
186 struct GrGLInstalledXferProc; | 187 * The below struct represent processors installed in programs. |
187 struct GrGLInstalledFragProc; | 188 */ |
188 struct GrGLInstalledFragProcs; | 189 template <class Proc> |
| 190 struct GrGLInstalledProc { |
| 191 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
| 192 |
| 193 struct Sampler { |
| 194 SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) |
| 195 UniformHandle fUniform; |
| 196 int fTextureUnit; |
| 197 }; |
| 198 SkSTArray<4, Sampler, true> fSamplers; |
| 199 SkAutoTDelete<Proc> fGLProc; |
| 200 }; |
| 201 |
| 202 typedef GrGLInstalledProc<GrGLPrimitiveProcessor> GrGLInstalledGeoProc; |
| 203 typedef GrGLInstalledProc<GrGLXferProcessor> GrGLInstalledXferProc; |
| 204 typedef GrGLInstalledProc<GrGLFragmentProcessor> GrGLInstalledFragProc; |
| 205 |
| 206 struct GrGLInstalledFragProcs : public SkRefCnt { |
| 207 virtual ~GrGLInstalledFragProcs(); |
| 208 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
| 209 }; |
189 | 210 |
190 /* | 211 /* |
191 * Please note - no diamond problems because of virtual inheritance. Also, both
base classes | 212 * Please note - no diamond problems because of virtual inheritance. Also, both
base classes |
192 * are pure virtual with no data members. This is the base class for program bu
ilding. | 213 * are pure virtual with no data members. This is the base class for program bu
ilding. |
193 * Subclasses are nearly identical but each has their own way of emitting transf
orms. State for | 214 * Subclasses are nearly identical but each has their own way of emitting transf
orms. State for |
194 * each of the elements of the shader pipeline, ie vertex, fragment, geometry, e
tc, lives in those | 215 * each of the elements of the shader pipeline, ie vertex, fragment, geometry, e
tc, lives in those |
195 * respective builders | 216 * respective builders |
196 */ | 217 */ |
197 class GrGLProgramBuilder : public GrGLGPBuilder, | 218 class GrGLProgramBuilder : public GrGLGPBuilder, |
198 public GrGLFPBuilder, | 219 public GrGLFPBuilder, |
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249 // Uniforms for computing texture coords to do the dst-copy lookup | 270 // Uniforms for computing texture coords to do the dst-copy lookup |
250 UniformHandle fDstCopyTopLeftUni; | 271 UniformHandle fDstCopyTopLeftUni; |
251 UniformHandle fDstCopyScaleUni; | 272 UniformHandle fDstCopyScaleUni; |
252 UniformHandle fDstCopySamplerUni; | 273 UniformHandle fDstCopySamplerUni; |
253 }; | 274 }; |
254 | 275 |
255 protected: | 276 protected: |
256 typedef GrGLProgramDataManager::UniformInfo UniformInfo; | 277 typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
257 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 278 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
258 | 279 |
259 static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&, | 280 static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&, GrGLG
pu*); |
260 bool hasGeometryProcessor, | |
261 GrGLGpu*); | |
262 | 281 |
263 GrGLProgramBuilder(GrGLGpu*, const GrOptDrawState&); | 282 GrGLProgramBuilder(GrGLGpu*, const GrOptDrawState&); |
264 | 283 |
265 const GrOptDrawState& optState() const { return fOptState; } | 284 const GrOptDrawState& optState() const { return fOptState; } |
266 const GrProgramDesc& desc() const { return fDesc; } | 285 const GrProgramDesc& desc() const { return fDesc; } |
267 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } | 286 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } |
268 | 287 |
269 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix | 288 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix |
270 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're | 289 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're |
271 // generating stage code. | 290 // generating stage code. |
272 void nameVariable(SkString* out, char prefix, const char* name); | 291 void nameVariable(SkString* out, char prefix, const char* name); |
273 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. | 292 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. |
274 // If GrGLSLExpr4 has a valid name then it will use that instead | 293 // If GrGLSLExpr4 has a valid name then it will use that instead |
275 void nameExpression(GrGLSLExpr4*, const char* baseName); | 294 void nameExpression(GrGLSLExpr4*, const char* baseName); |
276 void emitAndInstallProcs(GrGLSLExpr4* inputColor, | 295 void emitAndInstallProcs(GrGLSLExpr4* inputColor, |
277 GrGLSLExpr4* inputCoverage); | 296 GrGLSLExpr4* inputCoverage); |
278 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); | 297 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); |
279 void emitAndInstallProc(const GrPendingFragmentStage&, | 298 void emitAndInstallProc(const GrPendingFragmentStage&, |
280 int index, | 299 int index, |
281 const GrGLSLExpr4& input, | 300 const GrGLSLExpr4& input, |
282 GrGLSLExpr4* output); | 301 GrGLSLExpr4* output); |
283 | 302 |
284 void emitAndInstallProc(const GrPrimitiveProcessor&, | 303 void emitAndInstallProc(const GrPrimitiveProcessor&, |
285 GrGLSLExpr4* outputColor, | 304 GrGLSLExpr4* outputColor, |
286 GrGLSLExpr4* outputCoverage); | 305 GrGLSLExpr4* outputCoverage); |
287 | 306 |
288 // these emit functions help to keep the createAndEmitProcessors template ge
neral | 307 // these emit functions help to keep the createAndEmitProcessors template ge
neral |
289 void emitAndInstallProc(const GrPendingFragmentStage&, | 308 void emitAndInstallProc(const GrPendingFragmentStage&, |
| 309 int index, |
290 const char* outColor, | 310 const char* outColor, |
291 const char* inColor); | 311 const char* inColor); |
292 void emitAndInstallProc(const GrPrimitiveProcessor&, | 312 void emitAndInstallProc(const GrPrimitiveProcessor&, |
293 const char* outColor, | 313 const char* outColor, |
294 const char* outCoverage); | 314 const char* outCoverage); |
295 void emitAndInstallXferProc(const GrXferProcessor&, | 315 void emitAndInstallXferProc(const GrXferProcessor&, |
296 const GrGLSLExpr4& colorIn, | 316 const GrGLSLExpr4& colorIn, |
297 const GrGLSLExpr4& coverageIn); | 317 const GrGLSLExpr4& coverageIn); |
298 | 318 |
299 void verify(const GrPrimitiveProcessor&); | 319 void verify(const GrPrimitiveProcessor&); |
300 void verify(const GrXferProcessor&); | 320 void verify(const GrXferProcessor&); |
301 void verify(const GrFragmentProcessor&); | 321 void verify(const GrFragmentProcessor&); |
| 322 template <class Proc> |
302 void emitSamplers(const GrProcessor&, | 323 void emitSamplers(const GrProcessor&, |
303 GrGLProcessor::TextureSamplerArray* outSamplers, | 324 GrGLProcessor::TextureSamplerArray* outSamplers, |
304 GrGLInstalledProc*); | 325 GrGLInstalledProc<Proc>*); |
305 | 326 |
306 // each specific program builder has a distinct transform and must override
this function | |
307 virtual void emitTransforms(const GrPendingFragmentStage&, | |
308 GrGLProcessor::TransformedCoordsArray* outCoords
, | |
309 GrGLInstalledFragProc*); | |
310 GrGLProgram* finalize(); | 327 GrGLProgram* finalize(); |
311 void bindUniformLocations(GrGLuint programID); | 328 void bindUniformLocations(GrGLuint programID); |
312 bool checkLinkStatus(GrGLuint programID); | 329 bool checkLinkStatus(GrGLuint programID); |
313 void resolveUniformLocations(GrGLuint programID); | 330 void resolveUniformLocations(GrGLuint programID); |
314 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs
); | 331 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs
); |
315 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); | 332 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); |
316 | 333 |
317 // Subclasses create different programs | 334 // Subclasses create different programs |
318 virtual GrGLProgram* createProgram(GrGLuint programID); | 335 virtual GrGLProgram* createProgram(GrGLuint programID); |
319 | 336 |
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343 public: | 360 public: |
344 AutoStageAdvance(GrGLProgramBuilder* pb) : fPB(pb) { fPB->reset(); } | 361 AutoStageAdvance(GrGLProgramBuilder* pb) : fPB(pb) { fPB->reset(); } |
345 ~AutoStageAdvance() { fPB->exitStage(); } | 362 ~AutoStageAdvance() { fPB->exitStage(); } |
346 private: | 363 private: |
347 GrGLProgramBuilder* fPB; | 364 GrGLProgramBuilder* fPB; |
348 }; | 365 }; |
349 void exitStage() { fOutOfStage = true; } | 366 void exitStage() { fOutOfStage = true; } |
350 void enterStage() { fOutOfStage = false; } | 367 void enterStage() { fOutOfStage = false; } |
351 int stageIndex() const { return fStageIndex; } | 368 int stageIndex() const { return fStageIndex; } |
352 | 369 |
353 struct TransformVarying { | |
354 TransformVarying(const GrGLVarying& v, const char* uniName, GrCoordSet c
oordSet) | |
355 : fV(v), fUniName(uniName), fCoordSet(coordSet) {} | |
356 GrGLVarying fV; | |
357 SkString fUniName; | |
358 GrCoordSet fCoordSet; | |
359 }; | |
360 | |
361 const char* rtAdjustment() const { return "rtAdjustment"; } | 370 const char* rtAdjustment() const { return "rtAdjustment"; } |
362 | 371 |
363 // number of each input/output type in a single allocation block, used by ma
ny builders | 372 // number of each input/output type in a single allocation block, used by ma
ny builders |
364 static const int kVarsPerBlock; | 373 static const int kVarsPerBlock; |
365 | 374 |
366 BuiltinUniformHandles fUniformHandles; | 375 BuiltinUniformHandles fUniformHandles; |
367 GrGLVertexBuilder fVS; | 376 GrGLVertexBuilder fVS; |
368 GrGLGeometryBuilder fGS; | 377 GrGLGeometryBuilder fGS; |
369 GrGLFragmentShaderBuilder fFS; | 378 GrGLFragmentShaderBuilder fFS; |
370 bool fOutOfStage; | 379 bool fOutOfStage; |
371 int fStageIndex; | 380 int fStageIndex; |
372 | 381 |
373 GrGLInstalledGeoProc* fGeometryProcessor; | 382 GrGLInstalledGeoProc* fGeometryProcessor; |
374 GrGLInstalledXferProc* fXferProcessor; | 383 GrGLInstalledXferProc* fXferProcessor; |
375 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; | 384 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
376 | 385 |
377 const GrOptDrawState& fOptState; | 386 const GrOptDrawState& fOptState; |
378 const GrProgramDesc& fDesc; | 387 const GrProgramDesc& fDesc; |
379 GrGLGpu* fGpu; | 388 GrGLGpu* fGpu; |
380 UniformInfoArray fUniforms; | 389 UniformInfoArray fUniforms; |
381 SkSTArray<16, TransformVarying, true> fCoordVaryings; | 390 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 391 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
382 | 392 |
383 friend class GrGLShaderBuilder; | 393 friend class GrGLShaderBuilder; |
384 friend class GrGLVertexBuilder; | 394 friend class GrGLVertexBuilder; |
385 friend class GrGLFragmentShaderBuilder; | 395 friend class GrGLFragmentShaderBuilder; |
386 friend class GrGLGeometryBuilder; | 396 friend class GrGLGeometryBuilder; |
387 }; | 397 }; |
388 | |
389 /** | |
390 * The below structs represent processors installed in programs. All processors
can have texture | |
391 * samplers, but only frag processors have coord transforms, hence the need for
different structs | |
392 */ | |
393 struct GrGLInstalledProc { | |
394 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | |
395 | |
396 struct Sampler { | |
397 SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) | |
398 UniformHandle fUniform; | |
399 int fTextureUnit; | |
400 }; | |
401 SkSTArray<4, Sampler, true> fSamplers; | |
402 }; | |
403 | |
404 struct GrGLInstalledGeoProc : public GrGLInstalledProc { | |
405 SkAutoTDelete<GrGLGeometryProcessor> fGLProc; | |
406 }; | |
407 | |
408 struct GrGLInstalledXferProc : public GrGLInstalledProc { | |
409 SkAutoTDelete<GrGLXferProcessor> fGLProc; | |
410 }; | |
411 | |
412 struct GrGLInstalledFragProc : public GrGLInstalledProc { | |
413 GrGLInstalledFragProc() : fGLProc(NULL) {} | |
414 class ShaderVarHandle { | |
415 public: | |
416 bool isValid() const { return fHandle > -1; } | |
417 ShaderVarHandle() : fHandle(-1) {} | |
418 ShaderVarHandle(int value) : fHandle(value) { SkASSERT(this->isValid());
} | |
419 int handle() const { SkASSERT(this->isValid()); return fHandle; } | |
420 UniformHandle convertToUniformHandle() { | |
421 SkASSERT(this->isValid()); | |
422 return GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex
(fHandle); | |
423 } | |
424 | |
425 private: | |
426 int fHandle; | |
427 }; | |
428 | |
429 struct Transform { | |
430 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM
atrix(); } | |
431 ShaderVarHandle fHandle; | |
432 SkMatrix fCurrentValue; | |
433 GrSLType fType; | |
434 }; | |
435 | |
436 SkAutoTDelete<GrGLFragmentProcessor> fGLProc; | |
437 SkSTArray<2, Transform, true> fTransforms; | |
438 }; | |
439 | |
440 struct GrGLInstalledFragProcs : public SkRefCnt { | |
441 virtual ~GrGLInstalledFragProcs(); | |
442 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; | |
443 }; | |
444 | |
445 #endif | 398 #endif |
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