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Side by Side Diff: src/gpu/gl/builders/GrGLNvprProgramBuilder.h

Issue 822423004: Move most of the transform logic into the primitive processors (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleanup Created 5 years, 11 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGLNvprProgramBuilder_DEFINED
9 #define GrGLNvprProgramBuilder_DEFINED
10
11 #include "GrGLProgramBuilder.h"
12
13 class GrGLNvprProgramBuilder : public GrGLProgramBuilder {
14 public:
15 GrGLNvprProgramBuilder(GrGLGpu*, const GrOptDrawState&);
16
17 /*
18 * The separable varying info must be passed to GrGLProgram so this must
19 * be part of the public interface
20 */
21 struct SeparableVaryingInfo {
22 GrGLShaderVar fVariable;
23 GrGLint fLocation;
24 };
25
26 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray;
27
28 GrGLProgram* createProgram(GrGLuint programID) SK_OVERRIDE;
29
30 private:
31 virtual void emitTransforms(const GrPendingFragmentStage&,
32 GrGLProcessor::TransformedCoordsArray* outCoords ,
33 GrGLInstalledFragProc*) SK_OVERRIDE;
34
35 typedef GrGLInstalledFragProc::ShaderVarHandle ShaderVarHandle;
36
37 /**
38 * Add a separable varying input variable to the current program.
39 * A separable varying (fragment shader input) is a varying that can be used also when vertex
40 * shaders are not used. With a vertex shader, the operation is same as with other
41 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API s are used to
42 * populate the variable. The APIs can refer to the variable through the ret urned handle.
43 */
44 ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v);
45
46 void resolveSeparableVaryings(GrGLuint programId);
47
48 SeparableVaryingInfoArray fSeparableVaryingInfos;
49
50 typedef GrGLProgramBuilder INHERITED;
51 };
52
53 #endif
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