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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLNvprProgramBuilder_DEFINED | |
| 9 #define GrGLNvprProgramBuilder_DEFINED | |
| 10 | |
| 11 #include "GrGLProgramBuilder.h" | |
| 12 | |
| 13 class GrGLNvprProgramBuilder : public GrGLProgramBuilder { | |
| 14 public: | |
| 15 GrGLNvprProgramBuilder(GrGLGpu*, const GrOptDrawState&); | |
| 16 | |
| 17 /* | |
| 18 * The separable varying info must be passed to GrGLProgram so this must | |
| 19 * be part of the public interface | |
| 20 */ | |
| 21 struct SeparableVaryingInfo { | |
| 22 GrGLShaderVar fVariable; | |
| 23 GrGLint fLocation; | |
| 24 }; | |
| 25 | |
| 26 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; | |
| 27 | |
| 28 GrGLProgram* createProgram(GrGLuint programID) SK_OVERRIDE; | |
| 29 | |
| 30 private: | |
| 31 virtual void emitTransforms(const GrPendingFragmentStage&, | |
| 32 GrGLProcessor::TransformedCoordsArray* outCoords
, | |
| 33 GrGLInstalledFragProc*) SK_OVERRIDE; | |
| 34 | |
| 35 typedef GrGLInstalledFragProc::ShaderVarHandle ShaderVarHandle; | |
| 36 | |
| 37 /** | |
| 38 * Add a separable varying input variable to the current program. | |
| 39 * A separable varying (fragment shader input) is a varying that can be used
also when vertex | |
| 40 * shaders are not used. With a vertex shader, the operation is same as with
other | |
| 41 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API
s are used to | |
| 42 * populate the variable. The APIs can refer to the variable through the ret
urned handle. | |
| 43 */ | |
| 44 ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v); | |
| 45 | |
| 46 void resolveSeparableVaryings(GrGLuint programId); | |
| 47 | |
| 48 SeparableVaryingInfoArray fSeparableVaryingInfos; | |
| 49 | |
| 50 typedef GrGLProgramBuilder INHERITED; | |
| 51 }; | |
| 52 | |
| 53 #endif | |
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