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1 /* | |
2 * Copyright 2014 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrGLLegacyNvprProgramBuilder.h" | |
9 #include "../GrGLGpu.h" | |
10 | |
11 GrGLLegacyNvprProgramBuilder::GrGLLegacyNvprProgramBuilder(GrGLGpu* gpu, | |
12 const GrOptDrawState&
optState) | |
13 : INHERITED(gpu, optState) | |
14 , fTexCoordSetCnt(0) { | |
15 } | |
16 | |
17 int GrGLLegacyNvprProgramBuilder::addTexCoordSets(int count) { | |
18 int firstFreeCoordSet = fTexCoordSetCnt; | |
19 fTexCoordSetCnt += count; | |
20 SkASSERT(gpu()->glCaps().maxFixedFunctionTextureCoords() >= fTexCoordSetCnt)
; | |
21 return firstFreeCoordSet; | |
22 } | |
23 | |
24 void GrGLLegacyNvprProgramBuilder::emitTransforms(const GrPendingFragmentStage&
processorStage, | |
25 GrGLProcessor::TransformedCoordsArra
y* outCoords, | |
26 GrGLInstalledFragProc* ifp) { | |
27 int numTransforms = processorStage.processor()->numTransforms(); | |
28 int texCoordIndex = this->addTexCoordSets(numTransforms); | |
29 | |
30 // Use the first uniform location as the texcoord index. This may seem a bi
t hacky but it | |
31 // allows us to use one program effects object for all of our programs which
really simplifies | |
32 // the code overall | |
33 ifp->fTransforms.push_back_n(1); | |
34 ifp->fTransforms[0].fHandle = GrGLInstalledFragProc::ShaderVarHandle(texCoor
dIndex); | |
35 | |
36 SkString name; | |
37 for (int t = 0; t < numTransforms; ++t) { | |
38 GrSLType type = processorStage.isPerspectiveCoordTransform(t) ? kVec3f_G
rSLType : | |
39 kVec2f_G
rSLType; | |
40 | |
41 name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex
++); | |
42 SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords, (nam
e, type)); | |
43 } | |
44 } | |
45 | |
46 GrGLProgram* GrGLLegacyNvprProgramBuilder::createProgram(GrGLuint programID) { | |
47 return SkNEW_ARGS(GrGLLegacyNvprProgram, (fGpu, fDesc, fUniformHandles, prog
ramID, fUniforms, | |
48 fGeometryProcessor, fXferProcessor, fFragmentProcessors.get(), | |
49 fTexCoordSetCnt)); | |
50 } | |
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