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Side by Side Diff: src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp

Issue 822423004: Move most of the transform logic into the primitive processors (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleanup Created 5 years, 11 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLLegacyNvprProgramBuilder.h"
9 #include "../GrGLGpu.h"
10
11 GrGLLegacyNvprProgramBuilder::GrGLLegacyNvprProgramBuilder(GrGLGpu* gpu,
12 const GrOptDrawState& optState)
13 : INHERITED(gpu, optState)
14 , fTexCoordSetCnt(0) {
15 }
16
17 int GrGLLegacyNvprProgramBuilder::addTexCoordSets(int count) {
18 int firstFreeCoordSet = fTexCoordSetCnt;
19 fTexCoordSetCnt += count;
20 SkASSERT(gpu()->glCaps().maxFixedFunctionTextureCoords() >= fTexCoordSetCnt) ;
21 return firstFreeCoordSet;
22 }
23
24 void GrGLLegacyNvprProgramBuilder::emitTransforms(const GrPendingFragmentStage& processorStage,
25 GrGLProcessor::TransformedCoordsArra y* outCoords,
26 GrGLInstalledFragProc* ifp) {
27 int numTransforms = processorStage.processor()->numTransforms();
28 int texCoordIndex = this->addTexCoordSets(numTransforms);
29
30 // Use the first uniform location as the texcoord index. This may seem a bi t hacky but it
31 // allows us to use one program effects object for all of our programs which really simplifies
32 // the code overall
33 ifp->fTransforms.push_back_n(1);
34 ifp->fTransforms[0].fHandle = GrGLInstalledFragProc::ShaderVarHandle(texCoor dIndex);
35
36 SkString name;
37 for (int t = 0; t < numTransforms; ++t) {
38 GrSLType type = processorStage.isPerspectiveCoordTransform(t) ? kVec3f_G rSLType :
39 kVec2f_G rSLType;
40
41 name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex ++);
42 SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords, (nam e, type));
43 }
44 }
45
46 GrGLProgram* GrGLLegacyNvprProgramBuilder::createProgram(GrGLuint programID) {
47 return SkNEW_ARGS(GrGLLegacyNvprProgram, (fGpu, fDesc, fUniformHandles, prog ramID, fUniforms,
48 fGeometryProcessor, fXferProcessor, fFragmentProcessors.get(),
49 fTexCoordSetCnt));
50 }
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