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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
11 #include "GrProcessor.h" | 11 #include "GrProcessor.h" |
12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
13 #include "GrGLGeometryProcessor.h" | 13 #include "GrGLGeometryProcessor.h" |
14 #include "GrGLProcessor.h" | 14 #include "GrGLProcessor.h" |
15 #include "GrGLXferProcessor.h" | 15 #include "GrGLXferProcessor.h" |
16 #include "GrGLGpu.h" | 16 #include "GrGLGpu.h" |
17 #include "GrGLPathRendering.h" | 17 #include "GrGLPathRendering.h" |
18 #include "GrGLShaderVar.h" | 18 #include "GrGLShaderVar.h" |
19 #include "GrGLSL.h" | 19 #include "GrGLSL.h" |
20 #include "GrOptDrawState.h" | 20 #include "GrOptDrawState.h" |
21 #include "GrXferProcessor.h" | 21 #include "GrXferProcessor.h" |
22 #include "SkXfermode.h" | 22 #include "SkXfermode.h" |
23 | 23 |
24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
26 | 26 |
27 /** | |
28 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. | |
29 */ | |
30 static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage, | |
31 int transformIdx, | |
32 const SkMatrix& localMatrix) { | |
33 const GrCoordTransform& coordTransform = stage.processor()->coordTransform(t
ransformIdx); | |
34 SkMatrix combined; | |
35 | |
36 // We only apply the localmatrix to localcoords | |
37 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { | |
38 combined.setConcat(coordTransform.getMatrix(), localMatrix); | |
39 } else { | |
40 combined = coordTransform.getMatrix(); | |
41 } | |
42 if (coordTransform.reverseY()) { | |
43 // combined.postScale(1,-1); | |
44 // combined.postTranslate(0,1); | |
45 combined.set(SkMatrix::kMSkewY, | |
46 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); | |
47 combined.set(SkMatrix::kMScaleY, | |
48 combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); | |
49 combined.set(SkMatrix::kMTransY, | |
50 combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); | |
51 } | |
52 return combined; | |
53 } | |
54 | |
55 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 27 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
56 | 28 |
57 GrGLProgram::GrGLProgram(GrGLGpu* gpu, | 29 GrGLProgram::GrGLProgram(GrGLGpu* gpu, |
58 const GrProgramDesc& desc, | 30 const GrProgramDesc& desc, |
59 const BuiltinUniformHandles& builtinUniforms, | 31 const BuiltinUniformHandles& builtinUniforms, |
60 GrGLuint programID, | 32 GrGLuint programID, |
61 const UniformInfoArray& uniforms, | 33 const UniformInfoArray& uniforms, |
62 GrGLInstalledGeoProc* geometryProcessor, | 34 GrGLInstalledGeoProc* geometryProcessor, |
63 GrGLInstalledXferProc* xferProcessor, | 35 GrGLInstalledXferProc* xferProcessor, |
64 GrGLInstalledFragProcs* fragmentProcessors) | 36 GrGLInstalledFragProcs* fragmentProcessors) |
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86 fProgramID = 0; | 58 fProgramID = 0; |
87 } | 59 } |
88 | 60 |
89 void GrGLProgram::initSamplerUniforms() { | 61 void GrGLProgram::initSamplerUniforms() { |
90 GL_CALL(UseProgram(fProgramID)); | 62 GL_CALL(UseProgram(fProgramID)); |
91 GrGLint texUnitIdx = 0; | 63 GrGLint texUnitIdx = 0; |
92 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { | 64 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { |
93 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); | 65 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); |
94 fDstCopyTexUnit = texUnitIdx++; | 66 fDstCopyTexUnit = texUnitIdx++; |
95 } | 67 } |
96 if (fGeometryProcessor.get()) { | 68 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); |
97 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); | |
98 } | |
99 if (fXferProcessor.get()) { | 69 if (fXferProcessor.get()) { |
100 this->initSamplers(fXferProcessor.get(), &texUnitIdx); | 70 this->initSamplers(fXferProcessor.get(), &texUnitIdx); |
101 } | 71 } |
102 int numProcs = fFragmentProcessors->fProcs.count(); | 72 int numProcs = fFragmentProcessors->fProcs.count(); |
103 for (int i = 0; i < numProcs; i++) { | 73 for (int i = 0; i < numProcs; i++) { |
104 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); | 74 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); |
105 } | 75 } |
106 } | 76 } |
107 | 77 |
108 void GrGLProgram::initSamplers(GrGLInstalledProc* ip, int* texUnitIdx) { | 78 template <class Proc> |
109 SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; | 79 void GrGLProgram::initSamplers(Proc* ip, int* texUnitIdx) { |
| 80 SkTArray<typename Proc::Sampler, true>& samplers = ip->fSamplers; |
110 int numSamplers = samplers.count(); | 81 int numSamplers = samplers.count(); |
111 for (int s = 0; s < numSamplers; ++s) { | 82 for (int s = 0; s < numSamplers; ++s) { |
112 SkASSERT(samplers[s].fUniform.isValid()); | 83 SkASSERT(samplers[s].fUniform.isValid()); |
113 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx); | 84 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx); |
114 samplers[s].fTextureUnit = (*texUnitIdx)++; | 85 samplers[s].fTextureUnit = (*texUnitIdx)++; |
115 } | 86 } |
116 } | 87 } |
117 | 88 |
118 void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& p
rocessor) { | 89 template <class Proc> |
119 const SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; | 90 void GrGLProgram::bindTextures(const Proc* ip, const GrProcessor& processor) { |
| 91 const SkTArray<typename Proc::Sampler, true>& samplers = ip->fSamplers; |
120 int numSamplers = samplers.count(); | 92 int numSamplers = samplers.count(); |
121 SkASSERT(numSamplers == processor.numTextures()); | 93 SkASSERT(numSamplers == processor.numTextures()); |
122 for (int s = 0; s < numSamplers; ++s) { | 94 for (int s = 0; s < numSamplers; ++s) { |
123 SkASSERT(samplers[s].fTextureUnit >= 0); | 95 SkASSERT(samplers[s].fTextureUnit >= 0); |
124 const GrTextureAccess& textureAccess = processor.textureAccess(s); | 96 const GrTextureAccess& textureAccess = processor.textureAccess(s); |
125 fGpu->bindTexture(samplers[s].fTextureUnit, | 97 fGpu->bindTexture(samplers[s].fTextureUnit, |
126 textureAccess.getParams(), | 98 textureAccess.getParams(), |
127 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; | 99 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; |
128 } | 100 } |
129 } | 101 } |
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154 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); | 126 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); |
155 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); | 127 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
156 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); | 128 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
157 } | 129 } |
158 | 130 |
159 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 131 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
160 // of GLProgram determine how to set coord transforms | 132 // of GLProgram determine how to set coord transforms |
161 const GrPrimitiveProcessor& primProc = *optState.getPrimitiveProcessor(); | 133 const GrPrimitiveProcessor& primProc = *optState.getPrimitiveProcessor(); |
162 const GrBatchTracker& bt = optState.getBatchTracker(); | 134 const GrBatchTracker& bt = optState.getBatchTracker(); |
163 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, bt); | 135 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, bt); |
164 this->bindTextures(fGeometryProcessor, primProc); | 136 this->bindTextures(fGeometryProcessor.get(), primProc); |
165 | 137 |
166 if (fXferProcessor.get()) { | 138 if (fXferProcessor.get()) { |
167 const GrXferProcessor& xp = *optState.getXferProcessor(); | 139 const GrXferProcessor& xp = *optState.getXferProcessor(); |
168 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); | 140 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
169 this->bindTextures(fXferProcessor, xp); | 141 this->bindTextures(fXferProcessor.get(), xp); |
170 } | 142 } |
171 this->setFragmentData(optState); | 143 this->setFragmentData(optState); |
172 | 144 |
173 // Some of GrGLProgram subclasses need to update state here | 145 // Some of GrGLProgram subclasses need to update state here |
174 this->didSetData(optState.drawType()); | 146 this->didSetData(optState.drawType()); |
175 } | 147 } |
176 | 148 |
177 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { | 149 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { |
178 int numProcessors = fFragmentProcessors->fProcs.count(); | 150 int numProcessors = fFragmentProcessors->fProcs.count(); |
179 for (int e = 0; e < numProcessors; ++e) { | 151 for (int e = 0; e < numProcessors; ++e) { |
180 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); | 152 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); |
181 const GrProcessor& processor = *stage.processor(); | 153 const GrProcessor& processor = *stage.processor(); |
182 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); | 154 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); |
183 const SkMatrix& localMatrix = optState.getPrimitiveProcessor()->localMat
rix(); | 155 this->setTransformData(optState.getPrimitiveProcessor(), |
184 this->setTransformData(stage, localMatrix, fFragmentProcessors->fProcs[e
]); | 156 stage, |
| 157 e, |
| 158 fFragmentProcessors->fProcs[e]); |
185 this->bindTextures(fFragmentProcessors->fProcs[e], processor); | 159 this->bindTextures(fFragmentProcessors->fProcs[e], processor); |
186 } | 160 } |
187 } | 161 } |
188 void GrGLProgram::setTransformData(const GrPendingFragmentStage& processor, | 162 void GrGLProgram::setTransformData(const GrPrimitiveProcessor* primProc, |
189 const SkMatrix& localMatrix, | 163 const GrPendingFragmentStage& processor, |
| 164 int index, |
190 GrGLInstalledFragProc* ip) { | 165 GrGLInstalledFragProc* ip) { |
191 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor
ms; | 166 GrGLGeometryProcessor* gp = |
192 int numTransforms = transforms.count(); | 167 static_cast<GrGLGeometryProcessor*>(fGeometryProcessor.get()->fGLPro
c.get()); |
193 SkASSERT(numTransforms == processor.processor()->numTransforms()); | 168 gp->setTransformData(primProc, fProgramDataManager, index, |
194 for (int t = 0; t < numTransforms; ++t) { | 169 processor.processor()->coordTransforms()); |
195 SkASSERT(transforms[t].fHandle.isValid()); | |
196 const SkMatrix& matrix = get_transform_matrix(processor, t, localMatrix)
; | |
197 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { | |
198 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo
rmHandle(), matrix); | |
199 transforms[t].fCurrentValue = matrix; | |
200 } | |
201 } | |
202 } | 170 } |
203 | 171 |
204 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { | 172 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { |
205 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); | 173 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); |
206 } | 174 } |
207 | 175 |
208 void GrGLProgram::setRenderTargetState(const GrOptDrawState& optState) { | 176 void GrGLProgram::setRenderTargetState(const GrOptDrawState& optState) { |
209 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 177 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
210 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | 178 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
211 fRenderTargetState.fRenderTargetSize.fHeight != optState.getRenderTarget
()->height()) { | 179 fRenderTargetState.fRenderTargetSize.fHeight != optState.getRenderTarget
()->height()) { |
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227 fRenderTargetState.fRenderTargetOrigin = rt->origin(); | 195 fRenderTargetState.fRenderTargetOrigin = rt->origin(); |
228 | 196 |
229 GrGLfloat rtAdjustmentVec[4]; | 197 GrGLfloat rtAdjustmentVec[4]; |
230 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | 198 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
231 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | 199 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); |
232 } | 200 } |
233 } | 201 } |
234 | 202 |
235 ////////////////////////////////////////////////////////////////////////////////
///////// | 203 ////////////////////////////////////////////////////////////////////////////////
///////// |
236 | 204 |
237 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGLGpu* gpu, | |
238 const GrProgramDesc& desc, | |
239 const BuiltinUniformHandles& builtinUni
forms, | |
240 GrGLuint programID, | |
241 const UniformInfoArray& uniforms, | |
242 GrGLInstalledGeoProc* primProc, | |
243 GrGLInstalledXferProc* xferProcessor, | |
244 GrGLInstalledFragProcs* fragmentProcess
ors) | |
245 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, | |
246 xferProcessor, fragmentProcessors) { | |
247 } | |
248 | |
249 void GrGLNvprProgramBase::onSetRenderTargetState(const GrOptDrawState& optState)
{ | |
250 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType())); | |
251 const GrRenderTarget* rt = optState.getRenderTarget(); | |
252 SkISize size; | |
253 size.set(rt->width(), rt->height()); | |
254 fGpu->glPathRendering()->setProjectionMatrix(optState.getPrimitiveProcessor(
)->viewMatrix(), | |
255 size, rt->origin()); | |
256 } | |
257 | |
258 ////////////////////////////////////////////////////////////////////////////////
///////// | |
259 | |
260 GrGLNvprProgram::GrGLNvprProgram(GrGLGpu* gpu, | 205 GrGLNvprProgram::GrGLNvprProgram(GrGLGpu* gpu, |
261 const GrProgramDesc& desc, | 206 const GrProgramDesc& desc, |
262 const BuiltinUniformHandles& builtinUniforms, | 207 const BuiltinUniformHandles& builtinUniforms, |
263 GrGLuint programID, | 208 GrGLuint programID, |
264 const UniformInfoArray& uniforms, | 209 const UniformInfoArray& uniforms, |
265 GrGLInstalledGeoProc* primProc, | 210 GrGLInstalledGeoProc* primProc, |
266 GrGLInstalledXferProc* xferProcessor, | 211 GrGLInstalledXferProc* xferProcessor, |
267 GrGLInstalledFragProcs* fragmentProcessors, | 212 GrGLInstalledFragProcs* fragmentProcessors) |
268 const SeparableVaryingInfoArray& separableVaryi
ngs) | |
269 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, | 213 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, |
270 xferProcessor, fragmentProcessors) { | 214 xferProcessor, fragmentProcessors) { |
271 int count = separableVaryings.count(); | 215 } |
272 fVaryings.push_back_n(count); | 216 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { |
273 for (int i = 0; i < count; i++) { | 217 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
274 Varying& varying = fVaryings[i]; | 218 GrGLPathProcessor* pathProc = |
275 const SeparableVaryingInfo& builderVarying = separableVaryings[i]; | 219 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); |
276 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo
unt()); | 220 pathProc->didSetData(fGpu->glPathRendering()); |
277 SkDEBUGCODE( | |
278 varying.fType = builderVarying.fVariable.getType(); | |
279 ); | |
280 varying.fLocation = builderVarying.fLocation; | |
281 } | |
282 } | 221 } |
283 | 222 |
284 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { | 223 void GrGLNvprProgram::setTransformData(const GrPrimitiveProcessor* primProc, |
285 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | 224 const GrPendingFragmentStage& proc, |
| 225 int index, |
| 226 GrGLInstalledFragProc* ip) { |
| 227 GrGLPathProcessor* pathProc = |
| 228 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); |
| 229 pathProc->setTransformData(primProc, index, proc.processor()->coordTransform
s(), |
| 230 fGpu->glPathRendering(), fProgramID); |
286 } | 231 } |
287 | 232 |
288 void GrGLNvprProgram::setTransformData(const GrPendingFragmentStage& proc, | 233 void GrGLNvprProgram::onSetRenderTargetState(const GrOptDrawState& optState) { |
289 const SkMatrix& localMatrix, | 234 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType())); |
290 GrGLInstalledFragProc* ip) { | 235 const GrRenderTarget* rt = optState.getRenderTarget(); |
291 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor
ms; | 236 SkISize size; |
292 int numTransforms = transforms.count(); | 237 size.set(rt->width(), rt->height()); |
293 SkASSERT(numTransforms == proc.processor()->numTransforms()); | 238 fGpu->glPathRendering()->setProjectionMatrix(optState.getPrimitiveProcessor(
)->viewMatrix(), |
294 for (int t = 0; t < numTransforms; ++t) { | 239 size, rt->origin()); |
295 SkASSERT(transforms[t].fHandle.isValid()); | |
296 const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix); | |
297 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { | |
298 continue; | |
299 } | |
300 transforms[t].fCurrentValue = transform; | |
301 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()]
; | |
302 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType =
= kVec3f_GrSLType); | |
303 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; | |
304 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID
, | |
305 fragmentIn
put.fLocation, | |
306 GR_GL_OBJE
CT_LINEAR, | |
307 components
, | |
308 transform)
; | |
309 } | |
310 } | 240 } |
311 | |
312 ////////////////////////////////////////////////////////////////////////////////
////// | |
313 | |
314 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGLGpu* gpu, | |
315 const GrProgramDesc& desc, | |
316 const BuiltinUniformHandles& builti
nUniforms, | |
317 GrGLuint programID, | |
318 const UniformInfoArray& uniforms, | |
319 GrGLInstalledGeoProc* primProc, | |
320 GrGLInstalledXferProc* xp, | |
321 GrGLInstalledFragProcs* fps, | |
322 int texCoordSetCnt) | |
323 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, xp, f
ps) | |
324 , fTexCoordSetCnt(texCoordSetCnt) { | |
325 } | |
326 | |
327 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { | |
328 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | |
329 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); | |
330 } | |
331 | |
332 void | |
333 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc, | |
334 const SkMatrix& localMatrix, | |
335 GrGLInstalledFragProc* ip) { | |
336 // We've hidden the texcoord index in the first entry of the transforms arra
y for each effect | |
337 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); | |
338 int numTransforms = proc.processor()->numTransforms(); | |
339 for (int t = 0; t < numTransforms; ++t) { | |
340 const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix); | |
341 GrGLPathRendering::PathTexGenComponents components = | |
342 GrGLPathRendering::kST_PathTexGenComponents; | |
343 if (proc.isPerspectiveCoordTransform(t)) { | |
344 components = GrGLPathRendering::kSTR_PathTexGenComponents; | |
345 } | |
346 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t
ransform); | |
347 } | |
348 } | |
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