| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| 11 #include "GrProcessor.h" | 11 #include "GrProcessor.h" |
| 12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
| 13 #include "GrGLGeometryProcessor.h" | 13 #include "GrGLGeometryProcessor.h" |
| 14 #include "GrGLProcessor.h" | 14 #include "GrGLProcessor.h" |
| 15 #include "GrGLXferProcessor.h" | 15 #include "GrGLXferProcessor.h" |
| 16 #include "GrGLGpu.h" | 16 #include "GrGLGpu.h" |
| 17 #include "GrGLPathRendering.h" | 17 #include "GrGLPathRendering.h" |
| 18 #include "GrGLShaderVar.h" | 18 #include "GrGLShaderVar.h" |
| 19 #include "GrGLSL.h" | 19 #include "GrGLSL.h" |
| 20 #include "GrOptDrawState.h" | 20 #include "GrOptDrawState.h" |
| 21 #include "GrXferProcessor.h" | 21 #include "GrXferProcessor.h" |
| 22 #include "SkXfermode.h" | 22 #include "SkXfermode.h" |
| 23 | 23 |
| 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
| 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
| 26 | 26 |
| 27 /** | |
| 28 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. | |
| 29 */ | |
| 30 static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage, | |
| 31 int transformIdx, | |
| 32 const SkMatrix& localMatrix) { | |
| 33 const GrCoordTransform& coordTransform = stage.processor()->coordTransform(t
ransformIdx); | |
| 34 SkMatrix combined; | |
| 35 | |
| 36 // We only apply the localmatrix to localcoords | |
| 37 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { | |
| 38 combined.setConcat(coordTransform.getMatrix(), localMatrix); | |
| 39 } else { | |
| 40 combined = coordTransform.getMatrix(); | |
| 41 } | |
| 42 if (coordTransform.reverseY()) { | |
| 43 // combined.postScale(1,-1); | |
| 44 // combined.postTranslate(0,1); | |
| 45 combined.set(SkMatrix::kMSkewY, | |
| 46 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); | |
| 47 combined.set(SkMatrix::kMScaleY, | |
| 48 combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); | |
| 49 combined.set(SkMatrix::kMTransY, | |
| 50 combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); | |
| 51 } | |
| 52 return combined; | |
| 53 } | |
| 54 | |
| 55 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 27 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 56 | 28 |
| 57 GrGLProgram::GrGLProgram(GrGLGpu* gpu, | 29 GrGLProgram::GrGLProgram(GrGLGpu* gpu, |
| 58 const GrProgramDesc& desc, | 30 const GrProgramDesc& desc, |
| 59 const BuiltinUniformHandles& builtinUniforms, | 31 const BuiltinUniformHandles& builtinUniforms, |
| 60 GrGLuint programID, | 32 GrGLuint programID, |
| 61 const UniformInfoArray& uniforms, | 33 const UniformInfoArray& uniforms, |
| 62 GrGLInstalledGeoProc* geometryProcessor, | 34 GrGLInstalledGeoProc* geometryProcessor, |
| 63 GrGLInstalledXferProc* xferProcessor, | 35 GrGLInstalledXferProc* xferProcessor, |
| 64 GrGLInstalledFragProcs* fragmentProcessors) | 36 GrGLInstalledFragProcs* fragmentProcessors) |
| (...skipping 21 matching lines...) Expand all Loading... |
| 86 fProgramID = 0; | 58 fProgramID = 0; |
| 87 } | 59 } |
| 88 | 60 |
| 89 void GrGLProgram::initSamplerUniforms() { | 61 void GrGLProgram::initSamplerUniforms() { |
| 90 GL_CALL(UseProgram(fProgramID)); | 62 GL_CALL(UseProgram(fProgramID)); |
| 91 GrGLint texUnitIdx = 0; | 63 GrGLint texUnitIdx = 0; |
| 92 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { | 64 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { |
| 93 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); | 65 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); |
| 94 fDstCopyTexUnit = texUnitIdx++; | 66 fDstCopyTexUnit = texUnitIdx++; |
| 95 } | 67 } |
| 96 if (fGeometryProcessor.get()) { | 68 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); |
| 97 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); | |
| 98 } | |
| 99 if (fXferProcessor.get()) { | 69 if (fXferProcessor.get()) { |
| 100 this->initSamplers(fXferProcessor.get(), &texUnitIdx); | 70 this->initSamplers(fXferProcessor.get(), &texUnitIdx); |
| 101 } | 71 } |
| 102 int numProcs = fFragmentProcessors->fProcs.count(); | 72 int numProcs = fFragmentProcessors->fProcs.count(); |
| 103 for (int i = 0; i < numProcs; i++) { | 73 for (int i = 0; i < numProcs; i++) { |
| 104 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); | 74 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); |
| 105 } | 75 } |
| 106 } | 76 } |
| 107 | 77 |
| 108 void GrGLProgram::initSamplers(GrGLInstalledProc* ip, int* texUnitIdx) { | 78 template <class Proc> |
| 109 SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; | 79 void GrGLProgram::initSamplers(Proc* ip, int* texUnitIdx) { |
| 80 SkTArray<typename Proc::Sampler, true>& samplers = ip->fSamplers; |
| 110 int numSamplers = samplers.count(); | 81 int numSamplers = samplers.count(); |
| 111 for (int s = 0; s < numSamplers; ++s) { | 82 for (int s = 0; s < numSamplers; ++s) { |
| 112 SkASSERT(samplers[s].fUniform.isValid()); | 83 SkASSERT(samplers[s].fUniform.isValid()); |
| 113 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx); | 84 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx); |
| 114 samplers[s].fTextureUnit = (*texUnitIdx)++; | 85 samplers[s].fTextureUnit = (*texUnitIdx)++; |
| 115 } | 86 } |
| 116 } | 87 } |
| 117 | 88 |
| 118 void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& p
rocessor) { | 89 template <class Proc> |
| 119 const SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; | 90 void GrGLProgram::bindTextures(const Proc* ip, const GrProcessor& processor) { |
| 91 const SkTArray<typename Proc::Sampler, true>& samplers = ip->fSamplers; |
| 120 int numSamplers = samplers.count(); | 92 int numSamplers = samplers.count(); |
| 121 SkASSERT(numSamplers == processor.numTextures()); | 93 SkASSERT(numSamplers == processor.numTextures()); |
| 122 for (int s = 0; s < numSamplers; ++s) { | 94 for (int s = 0; s < numSamplers; ++s) { |
| 123 SkASSERT(samplers[s].fTextureUnit >= 0); | 95 SkASSERT(samplers[s].fTextureUnit >= 0); |
| 124 const GrTextureAccess& textureAccess = processor.textureAccess(s); | 96 const GrTextureAccess& textureAccess = processor.textureAccess(s); |
| 125 fGpu->bindTexture(samplers[s].fTextureUnit, | 97 fGpu->bindTexture(samplers[s].fTextureUnit, |
| 126 textureAccess.getParams(), | 98 textureAccess.getParams(), |
| 127 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; | 99 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; |
| 128 } | 100 } |
| 129 } | 101 } |
| (...skipping 24 matching lines...) Expand all Loading... |
| 154 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); | 126 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); |
| 155 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); | 127 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
| 156 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); | 128 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
| 157 } | 129 } |
| 158 | 130 |
| 159 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 131 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
| 160 // of GLProgram determine how to set coord transforms | 132 // of GLProgram determine how to set coord transforms |
| 161 const GrPrimitiveProcessor& primProc = *optState.getPrimitiveProcessor(); | 133 const GrPrimitiveProcessor& primProc = *optState.getPrimitiveProcessor(); |
| 162 const GrBatchTracker& bt = optState.getBatchTracker(); | 134 const GrBatchTracker& bt = optState.getBatchTracker(); |
| 163 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, bt); | 135 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, bt); |
| 164 this->bindTextures(fGeometryProcessor, primProc); | 136 this->bindTextures(fGeometryProcessor.get(), primProc); |
| 165 | 137 |
| 166 if (fXferProcessor.get()) { | 138 if (fXferProcessor.get()) { |
| 167 const GrXferProcessor& xp = *optState.getXferProcessor(); | 139 const GrXferProcessor& xp = *optState.getXferProcessor(); |
| 168 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); | 140 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
| 169 this->bindTextures(fXferProcessor, xp); | 141 this->bindTextures(fXferProcessor.get(), xp); |
| 170 } | 142 } |
| 171 this->setFragmentData(optState); | 143 this->setFragmentData(optState); |
| 172 | 144 |
| 173 // Some of GrGLProgram subclasses need to update state here | 145 // Some of GrGLProgram subclasses need to update state here |
| 174 this->didSetData(optState.drawType()); | 146 this->didSetData(optState.drawType()); |
| 175 } | 147 } |
| 176 | 148 |
| 177 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { | 149 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { |
| 178 int numProcessors = fFragmentProcessors->fProcs.count(); | 150 int numProcessors = fFragmentProcessors->fProcs.count(); |
| 179 for (int e = 0; e < numProcessors; ++e) { | 151 for (int e = 0; e < numProcessors; ++e) { |
| 180 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); | 152 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); |
| 181 const GrProcessor& processor = *stage.processor(); | 153 const GrProcessor& processor = *stage.processor(); |
| 182 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); | 154 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); |
| 183 const SkMatrix& localMatrix = optState.getPrimitiveProcessor()->localMat
rix(); | 155 this->setTransformData(optState.getPrimitiveProcessor(), |
| 184 this->setTransformData(stage, localMatrix, fFragmentProcessors->fProcs[e
]); | 156 stage, |
| 157 e, |
| 158 fFragmentProcessors->fProcs[e]); |
| 185 this->bindTextures(fFragmentProcessors->fProcs[e], processor); | 159 this->bindTextures(fFragmentProcessors->fProcs[e], processor); |
| 186 } | 160 } |
| 187 } | 161 } |
| 188 void GrGLProgram::setTransformData(const GrPendingFragmentStage& processor, | 162 void GrGLProgram::setTransformData(const GrPrimitiveProcessor* primProc, |
| 189 const SkMatrix& localMatrix, | 163 const GrPendingFragmentStage& processor, |
| 164 int index, |
| 190 GrGLInstalledFragProc* ip) { | 165 GrGLInstalledFragProc* ip) { |
| 191 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor
ms; | 166 GrGLGeometryProcessor* gp = |
| 192 int numTransforms = transforms.count(); | 167 static_cast<GrGLGeometryProcessor*>(fGeometryProcessor.get()->fGLPro
c.get()); |
| 193 SkASSERT(numTransforms == processor.processor()->numTransforms()); | 168 gp->setTransformData(primProc, fProgramDataManager, index, |
| 194 for (int t = 0; t < numTransforms; ++t) { | 169 processor.processor()->coordTransforms()); |
| 195 SkASSERT(transforms[t].fHandle.isValid()); | |
| 196 const SkMatrix& matrix = get_transform_matrix(processor, t, localMatrix)
; | |
| 197 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { | |
| 198 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo
rmHandle(), matrix); | |
| 199 transforms[t].fCurrentValue = matrix; | |
| 200 } | |
| 201 } | |
| 202 } | 170 } |
| 203 | 171 |
| 204 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { | 172 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { |
| 205 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); | 173 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); |
| 206 } | 174 } |
| 207 | 175 |
| 208 void GrGLProgram::setRenderTargetState(const GrOptDrawState& optState) { | 176 void GrGLProgram::setRenderTargetState(const GrOptDrawState& optState) { |
| 209 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 177 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| 210 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | 178 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
| 211 fRenderTargetState.fRenderTargetSize.fHeight != optState.getRenderTarget
()->height()) { | 179 fRenderTargetState.fRenderTargetSize.fHeight != optState.getRenderTarget
()->height()) { |
| (...skipping 15 matching lines...) Expand all Loading... |
| 227 fRenderTargetState.fRenderTargetOrigin = rt->origin(); | 195 fRenderTargetState.fRenderTargetOrigin = rt->origin(); |
| 228 | 196 |
| 229 GrGLfloat rtAdjustmentVec[4]; | 197 GrGLfloat rtAdjustmentVec[4]; |
| 230 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | 198 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
| 231 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | 199 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); |
| 232 } | 200 } |
| 233 } | 201 } |
| 234 | 202 |
| 235 ////////////////////////////////////////////////////////////////////////////////
///////// | 203 ////////////////////////////////////////////////////////////////////////////////
///////// |
| 236 | 204 |
| 237 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGLGpu* gpu, | |
| 238 const GrProgramDesc& desc, | |
| 239 const BuiltinUniformHandles& builtinUni
forms, | |
| 240 GrGLuint programID, | |
| 241 const UniformInfoArray& uniforms, | |
| 242 GrGLInstalledGeoProc* primProc, | |
| 243 GrGLInstalledXferProc* xferProcessor, | |
| 244 GrGLInstalledFragProcs* fragmentProcess
ors) | |
| 245 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, | |
| 246 xferProcessor, fragmentProcessors) { | |
| 247 } | |
| 248 | |
| 249 void GrGLNvprProgramBase::onSetRenderTargetState(const GrOptDrawState& optState)
{ | |
| 250 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType())); | |
| 251 const GrRenderTarget* rt = optState.getRenderTarget(); | |
| 252 SkISize size; | |
| 253 size.set(rt->width(), rt->height()); | |
| 254 fGpu->glPathRendering()->setProjectionMatrix(optState.getPrimitiveProcessor(
)->viewMatrix(), | |
| 255 size, rt->origin()); | |
| 256 } | |
| 257 | |
| 258 ////////////////////////////////////////////////////////////////////////////////
///////// | |
| 259 | |
| 260 GrGLNvprProgram::GrGLNvprProgram(GrGLGpu* gpu, | 205 GrGLNvprProgram::GrGLNvprProgram(GrGLGpu* gpu, |
| 261 const GrProgramDesc& desc, | 206 const GrProgramDesc& desc, |
| 262 const BuiltinUniformHandles& builtinUniforms, | 207 const BuiltinUniformHandles& builtinUniforms, |
| 263 GrGLuint programID, | 208 GrGLuint programID, |
| 264 const UniformInfoArray& uniforms, | 209 const UniformInfoArray& uniforms, |
| 265 GrGLInstalledGeoProc* primProc, | 210 GrGLInstalledGeoProc* primProc, |
| 266 GrGLInstalledXferProc* xferProcessor, | 211 GrGLInstalledXferProc* xferProcessor, |
| 267 GrGLInstalledFragProcs* fragmentProcessors, | 212 GrGLInstalledFragProcs* fragmentProcessors) |
| 268 const SeparableVaryingInfoArray& separableVaryi
ngs) | |
| 269 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, | 213 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, |
| 270 xferProcessor, fragmentProcessors) { | 214 xferProcessor, fragmentProcessors) { |
| 271 int count = separableVaryings.count(); | 215 } |
| 272 fVaryings.push_back_n(count); | 216 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { |
| 273 for (int i = 0; i < count; i++) { | 217 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
| 274 Varying& varying = fVaryings[i]; | 218 GrGLPathProcessor* pathProc = |
| 275 const SeparableVaryingInfo& builderVarying = separableVaryings[i]; | 219 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); |
| 276 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo
unt()); | 220 pathProc->didSetData(fGpu->glPathRendering()); |
| 277 SkDEBUGCODE( | |
| 278 varying.fType = builderVarying.fVariable.getType(); | |
| 279 ); | |
| 280 varying.fLocation = builderVarying.fLocation; | |
| 281 } | |
| 282 } | 221 } |
| 283 | 222 |
| 284 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { | 223 void GrGLNvprProgram::setTransformData(const GrPrimitiveProcessor* primProc, |
| 285 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | 224 const GrPendingFragmentStage& proc, |
| 225 int index, |
| 226 GrGLInstalledFragProc* ip) { |
| 227 GrGLPathProcessor* pathProc = |
| 228 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); |
| 229 pathProc->setTransformData(primProc, index, proc.processor()->coordTransform
s(), |
| 230 fGpu->glPathRendering(), fProgramID); |
| 286 } | 231 } |
| 287 | 232 |
| 288 void GrGLNvprProgram::setTransformData(const GrPendingFragmentStage& proc, | 233 void GrGLNvprProgram::onSetRenderTargetState(const GrOptDrawState& optState) { |
| 289 const SkMatrix& localMatrix, | 234 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType())); |
| 290 GrGLInstalledFragProc* ip) { | 235 const GrRenderTarget* rt = optState.getRenderTarget(); |
| 291 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor
ms; | 236 SkISize size; |
| 292 int numTransforms = transforms.count(); | 237 size.set(rt->width(), rt->height()); |
| 293 SkASSERT(numTransforms == proc.processor()->numTransforms()); | 238 fGpu->glPathRendering()->setProjectionMatrix(optState.getPrimitiveProcessor(
)->viewMatrix(), |
| 294 for (int t = 0; t < numTransforms; ++t) { | 239 size, rt->origin()); |
| 295 SkASSERT(transforms[t].fHandle.isValid()); | |
| 296 const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix); | |
| 297 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { | |
| 298 continue; | |
| 299 } | |
| 300 transforms[t].fCurrentValue = transform; | |
| 301 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()]
; | |
| 302 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType =
= kVec3f_GrSLType); | |
| 303 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; | |
| 304 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID
, | |
| 305 fragmentIn
put.fLocation, | |
| 306 GR_GL_OBJE
CT_LINEAR, | |
| 307 components
, | |
| 308 transform)
; | |
| 309 } | |
| 310 } | 240 } |
| 311 | |
| 312 ////////////////////////////////////////////////////////////////////////////////
////// | |
| 313 | |
| 314 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGLGpu* gpu, | |
| 315 const GrProgramDesc& desc, | |
| 316 const BuiltinUniformHandles& builti
nUniforms, | |
| 317 GrGLuint programID, | |
| 318 const UniformInfoArray& uniforms, | |
| 319 GrGLInstalledGeoProc* primProc, | |
| 320 GrGLInstalledXferProc* xp, | |
| 321 GrGLInstalledFragProcs* fps, | |
| 322 int texCoordSetCnt) | |
| 323 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, xp, f
ps) | |
| 324 , fTexCoordSetCnt(texCoordSetCnt) { | |
| 325 } | |
| 326 | |
| 327 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { | |
| 328 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | |
| 329 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); | |
| 330 } | |
| 331 | |
| 332 void | |
| 333 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc, | |
| 334 const SkMatrix& localMatrix, | |
| 335 GrGLInstalledFragProc* ip) { | |
| 336 // We've hidden the texcoord index in the first entry of the transforms arra
y for each effect | |
| 337 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); | |
| 338 int numTransforms = proc.processor()->numTransforms(); | |
| 339 for (int t = 0; t < numTransforms; ++t) { | |
| 340 const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix); | |
| 341 GrGLPathRendering::PathTexGenComponents components = | |
| 342 GrGLPathRendering::kST_PathTexGenComponents; | |
| 343 if (proc.isPerspectiveCoordTransform(t)) { | |
| 344 components = GrGLPathRendering::kSTR_PathTexGenComponents; | |
| 345 } | |
| 346 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t
ransform); | |
| 347 } | |
| 348 } | |
| OLD | NEW |