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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 822423004: Move most of the transform logic into the primitive processors (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleanup Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
11 #include "GrGLContext.h" 11 #include "GrGLContext.h"
12 #include "SkTSearch.h" 12 #include "SkTSearch.h"
13 #include "SkTSort.h" 13 #include "SkTSort.h"
14 14
15 GrGLCaps::GrGLCaps() { 15 GrGLCaps::GrGLCaps() {
16 this->reset(); 16 this->reset();
17 } 17 }
18 18
19 void GrGLCaps::reset() { 19 void GrGLCaps::reset() {
20 INHERITED::reset(); 20 INHERITED::reset();
21 21
22 fVerifiedColorConfigs.reset(); 22 fVerifiedColorConfigs.reset();
23 fStencilFormats.reset(); 23 fStencilFormats.reset();
24 fStencilVerifiedColorConfigs.reset(); 24 fStencilVerifiedColorConfigs.reset();
25 fMSFBOType = kNone_MSFBOType; 25 fMSFBOType = kNone_MSFBOType;
26 fInvalidateFBType = kNone_InvalidateFBType; 26 fInvalidateFBType = kNone_InvalidateFBType;
27 fLATCAlias = kLATC_LATCAlias; 27 fLATCAlias = kLATC_LATCAlias;
28 fNvprSupport = kNone_NvprSupport;
28 fMapBufferType = kNone_MapBufferType; 29 fMapBufferType = kNone_MapBufferType;
29 fMaxFragmentUniformVectors = 0; 30 fMaxFragmentUniformVectors = 0;
30 fMaxVertexAttributes = 0; 31 fMaxVertexAttributes = 0;
31 fMaxFragmentTextureUnits = 0; 32 fMaxFragmentTextureUnits = 0;
32 fMaxFixedFunctionTextureCoords = 0; 33 fMaxFixedFunctionTextureCoords = 0;
33 fRGBA8RenderbufferSupport = false; 34 fRGBA8RenderbufferSupport = false;
34 fBGRAIsInternalFormat = false; 35 fBGRAIsInternalFormat = false;
35 fTextureSwizzleSupport = false; 36 fTextureSwizzleSupport = false;
36 fUnpackRowLengthSupport = false; 37 fUnpackRowLengthSupport = false;
37 fUnpackFlipYSupport = false; 38 fUnpackFlipYSupport = false;
(...skipping 22 matching lines...) Expand all
60 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() { 61 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() {
61 *this = caps; 62 *this = caps;
62 } 63 }
63 64
64 GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) { 65 GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) {
65 INHERITED::operator=(caps); 66 INHERITED::operator=(caps);
66 fVerifiedColorConfigs = caps.fVerifiedColorConfigs; 67 fVerifiedColorConfigs = caps.fVerifiedColorConfigs;
67 fStencilFormats = caps.fStencilFormats; 68 fStencilFormats = caps.fStencilFormats;
68 fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs; 69 fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs;
69 fLATCAlias = caps.fLATCAlias; 70 fLATCAlias = caps.fLATCAlias;
71 fNvprSupport = caps.fNvprSupport;
70 fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors; 72 fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors;
71 fMaxVertexAttributes = caps.fMaxVertexAttributes; 73 fMaxVertexAttributes = caps.fMaxVertexAttributes;
72 fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits; 74 fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits;
73 fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords; 75 fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords;
74 fMSFBOType = caps.fMSFBOType; 76 fMSFBOType = caps.fMSFBOType;
75 fInvalidateFBType = caps.fInvalidateFBType; 77 fInvalidateFBType = caps.fInvalidateFBType;
76 fMapBufferType = caps.fMapBufferType; 78 fMapBufferType = caps.fMapBufferType;
77 fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport; 79 fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport;
78 fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat; 80 fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat;
79 fTextureSwizzleSupport = caps.fTextureSwizzleSupport; 81 fTextureSwizzleSupport = caps.fTextureSwizzleSupport;
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352 // setting individual fragment inputs with ProgramPathFragmentInputG en. The API 354 // setting individual fragment inputs with ProgramPathFragmentInputG en. The API
353 // additions are detected by checking the existence of the function. Eventually we may 355 // additions are detected by checking the existence of the function. Eventually we may
354 // choose to remove the fixed function codepath. 356 // choose to remove the fixed function codepath.
355 // Set fMaxFixedFunctionTextureCoords = 0 here if you want to force 357 // Set fMaxFixedFunctionTextureCoords = 0 here if you want to force
356 // ProgramPathFragmentInputGen usage on desktop. 358 // ProgramPathFragmentInputGen usage on desktop.
357 fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_ac cess") && 359 fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_ac cess") &&
358 (fMaxFixedFunctionTextureCoords > 0 || 360 (fMaxFixedFunctionTextureCoords > 0 ||
359 ((ctxInfo.version() >= GR_GL_VER(4,3) || 361 ((ctxInfo.version() >= GR_GL_VER(4,3) ||
360 ctxInfo.hasExtension("GL_ARB_program_interface_query")) && 362 ctxInfo.hasExtension("GL_ARB_program_interface_query")) &&
361 gli->fFunctions.fProgramPathFragmentInputGen)); 363 gli->fFunctions.fProgramPathFragmentInputGen));
364 if (fPathRenderingSupport) {
365 fNvprSupport = gli->fFunctions.fProgramPathFragmentInputGen ? kN ormal_NvprSupport :
366 kL egacy_NvprSupport;
367 }
362 } else { 368 } else {
363 fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3,1); 369 fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3,1);
370 fNvprSupport = fPathRenderingSupport ? kNormal_NvprSupport : kNone_N vprSupport;
364 } 371 }
372 } else {
373 fNvprSupport = kNone_NvprSupport;
365 } 374 }
366 375
367 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); 376 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
368 377
369 // For now these two are equivalent but we could have dst read in shader via some other method 378 // For now these two are equivalent but we could have dst read in shader via some other method
370 fDstReadInShaderSupport = fFBFetchSupport; 379 fDstReadInShaderSupport = fFBFetchSupport;
371 380
372 // Disable scratch texture reuse on Mali and Adreno devices 381 // Disable scratch texture reuse on Mali and Adreno devices
373 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() && 382 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
374 kQualcomm_GrGLVendor != ctxInfo.vendor(); 383 kQualcomm_GrGLVendor != ctxInfo.vendor();
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1032 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); 1041 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
1033 r.appendf("Fragment coord conventions support: %s\n", 1042 r.appendf("Fragment coord conventions support: %s\n",
1034 (fFragCoordsConventionSupport ? "YES": "NO")); 1043 (fFragCoordsConventionSupport ? "YES": "NO"));
1035 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); 1044 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
1036 r.appendf("Use non-VBO for dynamic data: %s\n", 1045 r.appendf("Use non-VBO for dynamic data: %s\n",
1037 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); 1046 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
1038 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO ")); 1047 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO "));
1039 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); 1048 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
1040 return r; 1049 return r;
1041 } 1050 }
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