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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLCaps.h" | 9 #include "GrGLCaps.h" |
10 | 10 |
11 #include "GrGLContext.h" | 11 #include "GrGLContext.h" |
12 #include "SkTSearch.h" | 12 #include "SkTSearch.h" |
13 #include "SkTSort.h" | 13 #include "SkTSort.h" |
14 | 14 |
15 GrGLCaps::GrGLCaps() { | 15 GrGLCaps::GrGLCaps() { |
16 this->reset(); | 16 this->reset(); |
17 } | 17 } |
18 | 18 |
19 void GrGLCaps::reset() { | 19 void GrGLCaps::reset() { |
20 INHERITED::reset(); | 20 INHERITED::reset(); |
21 | 21 |
22 fVerifiedColorConfigs.reset(); | 22 fVerifiedColorConfigs.reset(); |
23 fStencilFormats.reset(); | 23 fStencilFormats.reset(); |
24 fStencilVerifiedColorConfigs.reset(); | 24 fStencilVerifiedColorConfigs.reset(); |
25 fMSFBOType = kNone_MSFBOType; | 25 fMSFBOType = kNone_MSFBOType; |
26 fInvalidateFBType = kNone_InvalidateFBType; | 26 fInvalidateFBType = kNone_InvalidateFBType; |
27 fLATCAlias = kLATC_LATCAlias; | 27 fLATCAlias = kLATC_LATCAlias; |
| 28 fNvprSupport = kNone_NvprSupport; |
28 fMapBufferType = kNone_MapBufferType; | 29 fMapBufferType = kNone_MapBufferType; |
29 fMaxFragmentUniformVectors = 0; | 30 fMaxFragmentUniformVectors = 0; |
30 fMaxVertexAttributes = 0; | 31 fMaxVertexAttributes = 0; |
31 fMaxFragmentTextureUnits = 0; | 32 fMaxFragmentTextureUnits = 0; |
32 fMaxFixedFunctionTextureCoords = 0; | 33 fMaxFixedFunctionTextureCoords = 0; |
33 fRGBA8RenderbufferSupport = false; | 34 fRGBA8RenderbufferSupport = false; |
34 fBGRAIsInternalFormat = false; | 35 fBGRAIsInternalFormat = false; |
35 fTextureSwizzleSupport = false; | 36 fTextureSwizzleSupport = false; |
36 fUnpackRowLengthSupport = false; | 37 fUnpackRowLengthSupport = false; |
37 fUnpackFlipYSupport = false; | 38 fUnpackFlipYSupport = false; |
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60 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() { | 61 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() { |
61 *this = caps; | 62 *this = caps; |
62 } | 63 } |
63 | 64 |
64 GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) { | 65 GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) { |
65 INHERITED::operator=(caps); | 66 INHERITED::operator=(caps); |
66 fVerifiedColorConfigs = caps.fVerifiedColorConfigs; | 67 fVerifiedColorConfigs = caps.fVerifiedColorConfigs; |
67 fStencilFormats = caps.fStencilFormats; | 68 fStencilFormats = caps.fStencilFormats; |
68 fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs; | 69 fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs; |
69 fLATCAlias = caps.fLATCAlias; | 70 fLATCAlias = caps.fLATCAlias; |
| 71 fNvprSupport = caps.fNvprSupport; |
70 fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors; | 72 fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors; |
71 fMaxVertexAttributes = caps.fMaxVertexAttributes; | 73 fMaxVertexAttributes = caps.fMaxVertexAttributes; |
72 fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits; | 74 fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits; |
73 fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords; | 75 fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords; |
74 fMSFBOType = caps.fMSFBOType; | 76 fMSFBOType = caps.fMSFBOType; |
75 fInvalidateFBType = caps.fInvalidateFBType; | 77 fInvalidateFBType = caps.fInvalidateFBType; |
76 fMapBufferType = caps.fMapBufferType; | 78 fMapBufferType = caps.fMapBufferType; |
77 fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport; | 79 fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport; |
78 fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat; | 80 fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat; |
79 fTextureSwizzleSupport = caps.fTextureSwizzleSupport; | 81 fTextureSwizzleSupport = caps.fTextureSwizzleSupport; |
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352 // setting individual fragment inputs with ProgramPathFragmentInputG
en. The API | 354 // setting individual fragment inputs with ProgramPathFragmentInputG
en. The API |
353 // additions are detected by checking the existence of the function.
Eventually we may | 355 // additions are detected by checking the existence of the function.
Eventually we may |
354 // choose to remove the fixed function codepath. | 356 // choose to remove the fixed function codepath. |
355 // Set fMaxFixedFunctionTextureCoords = 0 here if you want to force | 357 // Set fMaxFixedFunctionTextureCoords = 0 here if you want to force |
356 // ProgramPathFragmentInputGen usage on desktop. | 358 // ProgramPathFragmentInputGen usage on desktop. |
357 fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_ac
cess") && | 359 fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_ac
cess") && |
358 (fMaxFixedFunctionTextureCoords > 0 || | 360 (fMaxFixedFunctionTextureCoords > 0 || |
359 ((ctxInfo.version() >= GR_GL_VER(4,3) || | 361 ((ctxInfo.version() >= GR_GL_VER(4,3) || |
360 ctxInfo.hasExtension("GL_ARB_program_interface_query")) && | 362 ctxInfo.hasExtension("GL_ARB_program_interface_query")) && |
361 gli->fFunctions.fProgramPathFragmentInputGen)); | 363 gli->fFunctions.fProgramPathFragmentInputGen)); |
| 364 if (fPathRenderingSupport) { |
| 365 fNvprSupport = gli->fFunctions.fProgramPathFragmentInputGen ? kN
ormal_NvprSupport : |
| 366 kL
egacy_NvprSupport; |
| 367 } |
362 } else { | 368 } else { |
363 fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3,1); | 369 fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3,1); |
| 370 fNvprSupport = fPathRenderingSupport ? kNormal_NvprSupport : kNone_N
vprSupport; |
364 } | 371 } |
| 372 } else { |
| 373 fNvprSupport = kNone_NvprSupport; |
365 } | 374 } |
366 | 375 |
367 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); | 376 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); |
368 | 377 |
369 // For now these two are equivalent but we could have dst read in shader via
some other method | 378 // For now these two are equivalent but we could have dst read in shader via
some other method |
370 fDstReadInShaderSupport = fFBFetchSupport; | 379 fDstReadInShaderSupport = fFBFetchSupport; |
371 | 380 |
372 // Disable scratch texture reuse on Mali and Adreno devices | 381 // Disable scratch texture reuse on Mali and Adreno devices |
373 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() && | 382 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() && |
374 kQualcomm_GrGLVendor != ctxInfo.vendor(); | 383 kQualcomm_GrGLVendor != ctxInfo.vendor(); |
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1032 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); | 1041 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); |
1033 r.appendf("Fragment coord conventions support: %s\n", | 1042 r.appendf("Fragment coord conventions support: %s\n", |
1034 (fFragCoordsConventionSupport ? "YES": "NO")); | 1043 (fFragCoordsConventionSupport ? "YES": "NO")); |
1035 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ?
"YES": "NO")); | 1044 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ?
"YES": "NO")); |
1036 r.appendf("Use non-VBO for dynamic data: %s\n", | 1045 r.appendf("Use non-VBO for dynamic data: %s\n", |
1037 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); | 1046 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); |
1038 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO
")); | 1047 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO
")); |
1039 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES"
: "NO")); | 1048 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES"
: "NO")); |
1040 return r; | 1049 return r; |
1041 } | 1050 } |
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