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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
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28 public: | 28 public: |
29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, | 29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, |
30 const GrBatchTracker&) | 30 const GrBatchTracker&) |
31 : fColor(GrColor_ILLEGAL) | 31 : fColor(GrColor_ILLEGAL) |
32 , fTextureSize(SkISize::Make(-1,-1)) | 32 , fTextureSize(SkISize::Make(-1,-1)) |
33 #ifdef SK_GAMMA_APPLY_TO_A8 | 33 #ifdef SK_GAMMA_APPLY_TO_A8 |
34 , fLuminance(-1.0f) | 34 , fLuminance(-1.0f) |
35 #endif | 35 #endif |
36 {} | 36 {} |
37 | 37 |
38 void emitCode(const EmitArgs& args) SK_OVERRIDE { | 38 void onEmitCode(EmitArgs& args) SK_OVERRIDE { |
39 const GrDistanceFieldTextureEffect& dfTexEffect = | 39 const GrDistanceFieldTextureEffect& dfTexEffect = |
40 args.fGP.cast<GrDistanceFieldTextureEffect>(); | 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); |
41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); | 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); |
42 GrGLGPBuilder* pb = args.fPB; | 42 GrGLGPBuilder* pb = args.fPB; |
43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
44 SkAssertResult(fsBuilder->enableFeature( | 44 SkAssertResult(fsBuilder->enableFeature( |
45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
46 | 46 |
47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 48 |
| 49 // emit attributes |
| 50 vsBuilder->emitAttributes(dfTexEffect); |
| 51 |
48 GrGLVertToFrag v(kVec2f_GrSLType); | 52 GrGLVertToFrag v(kVec2f_GrSLType); |
49 args.fPB->addVarying("TextureCoords", &v); | 53 args.fPB->addVarying("TextureCoords", &v); |
50 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 54 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
51 | 55 |
52 // Setup pass through color | 56 // Setup pass through color |
53 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 57 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
54 dfTexEffect.inColor(), &fColorUniform); | 58 dfTexEffect.inColor(), &fColorUniform); |
55 | 59 |
56 // setup uniform viewMatrix | 60 // setup uniform viewMatrix |
57 this->addUniformViewMatrix(pb); | 61 this->addUniformViewMatrix(pb); |
58 | 62 |
59 // setup position varying | 63 // Setup position |
60 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 64 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this
->uViewM(), |
61 this->uViewM(), dfTexEffect.inPosition()->fName); | 65 dfTexEffect.inPosition()->fName); |
62 | 66 |
63 // setup output coords | 67 // emit transforms |
64 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | 68 this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition
()->fName, |
65 dfTexEffect.inPosition()->fName); | 69 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
66 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
67 dfTexEffect.inPosition()->fName); | |
68 | 70 |
69 const char* textureSizeUniName = NULL; | 71 const char* textureSizeUniName = NULL; |
70 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 72 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
71 kVec2f_GrSLType, kDefault_GrSLPre
cision, | 73 kVec2f_GrSLType, kDefault_GrSLPre
cision, |
72 "TextureSize", &textureSizeUniNam
e); | 74 "TextureSize", &textureSizeUniNam
e); |
73 | 75 |
74 fsBuilder->codeAppend("\tvec4 texColor = "); | 76 fsBuilder->codeAppend("\tvec4 texColor = "); |
75 fsBuilder->appendTextureLookup(args.fSamplers[0], | 77 fsBuilder->appendTextureLookup(args.fSamplers[0], |
76 v.fsIn(), | 78 v.fsIn(), |
77 kVec2f_GrSLType); | 79 kVec2f_GrSLType); |
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235 void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantO
utput* out) const { | 237 void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantO
utput* out) const { |
236 out->setUnknownSingleComponent(); | 238 out->setUnknownSingleComponent(); |
237 } | 239 } |
238 | 240 |
239 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, | 241 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, |
240 const GrGLCaps& caps, | 242 const GrGLCaps& caps, |
241 GrProcessorKeyBuilder* b) c
onst { | 243 GrProcessorKeyBuilder* b) c
onst { |
242 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); | 244 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); |
243 } | 245 } |
244 | 246 |
245 GrGLGeometryProcessor* | 247 GrGLPrimitiveProcessor* |
246 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt) const { | 248 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 249 const GrGLCaps&) const { |
247 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); | 250 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); |
248 } | 251 } |
249 | 252 |
250 void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const In
itBT& init) const { | 253 void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const In
itBT& init) const { |
251 DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); | 254 DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); |
252 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, | 255 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, |
253 SkToBool(fInColor)); | 256 SkToBool(fInColor)); |
254 local->fUsesLocalCoords = init.fUsesLocalCoords; | 257 local->fUsesLocalCoords = init.fUsesLocalCoords; |
255 } | 258 } |
256 | 259 |
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314 GrColor fColor; | 317 GrColor fColor; |
315 bool fUsesLocalCoords; | 318 bool fUsesLocalCoords; |
316 }; | 319 }; |
317 | 320 |
318 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | 321 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { |
319 public: | 322 public: |
320 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, | 323 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, |
321 const GrBatchTracker&) | 324 const GrBatchTracker&) |
322 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} | 325 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} |
323 | 326 |
324 void emitCode(const EmitArgs& args) SK_OVERRIDE { | 327 void onEmitCode(EmitArgs& args) SK_OVERRIDE { |
325 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 328 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
326 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); | 329 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); |
327 | 330 |
328 const DistanceFieldNoGammaBatchTracker& local = | 331 const DistanceFieldNoGammaBatchTracker& local = |
329 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); | 332 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); |
330 GrGLGPBuilder* pb = args.fPB; | 333 GrGLGPBuilder* pb = args.fPB; |
331 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 334 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
332 SkAssertResult(fsBuilder->enableFeature( | 335 SkAssertResult(fsBuilder->enableFeature( |
333 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 336 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
334 | 337 |
335 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 338 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 339 |
| 340 // emit attributes |
| 341 vsBuilder->emitAttributes(dfTexEffect); |
| 342 |
336 GrGLVertToFrag v(kVec2f_GrSLType); | 343 GrGLVertToFrag v(kVec2f_GrSLType); |
337 args.fPB->addVarying("TextureCoords", &v); | 344 args.fPB->addVarying("TextureCoords", &v); |
338 | 345 |
339 // setup pass through color | 346 // setup pass through color |
340 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 347 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
341 dfTexEffect.inColor(), &fColorUniform); | 348 dfTexEffect.inColor(), &fColorUniform); |
342 | 349 |
343 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 350 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
344 | 351 |
345 // setup coord outputs | |
346 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
347 dfTexEffect.inPosition()->fName); | |
348 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
349 dfTexEffect.inPosition()->fName); | |
350 | |
351 // setup uniform viewMatrix | 352 // setup uniform viewMatrix |
352 this->addUniformViewMatrix(pb); | 353 this->addUniformViewMatrix(pb); |
353 | 354 |
354 // setup position varying | 355 // Setup position |
355 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 356 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this
->uViewM(), |
356 this->uViewM(), dfTexEffect.inPosition()->fName); | 357 dfTexEffect.inPosition()->fName); |
| 358 |
| 359 // emit transforms |
| 360 this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition
()->fName, |
| 361 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
357 | 362 |
358 const char* textureSizeUniName = NULL; | 363 const char* textureSizeUniName = NULL; |
359 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 364 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
360 kVec2f_GrSLType, kDefault_GrSLPrec
ision, | 365 kVec2f_GrSLType, kDefault_GrSLPrec
ision, |
361 "TextureSize", &textureSizeUniName
); | 366 "TextureSize", &textureSizeUniName
); |
362 | 367 |
363 fsBuilder->codeAppend("vec4 texColor = "); | 368 fsBuilder->codeAppend("vec4 texColor = "); |
364 fsBuilder->appendTextureLookup(args.fSamplers[0], | 369 fsBuilder->appendTextureLookup(args.fSamplers[0], |
365 v.fsIn(), | 370 v.fsIn(), |
366 kVec2f_GrSLType); | 371 kVec2f_GrSLType); |
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486 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ | 491 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ |
487 out->setUnknownSingleComponent(); | 492 out->setUnknownSingleComponent(); |
488 } | 493 } |
489 | 494 |
490 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, | 495 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, |
491 const GrGLCaps& caps
, | 496 const GrGLCaps& caps
, |
492 GrProcessorKeyBuilde
r* b) const { | 497 GrProcessorKeyBuilde
r* b) const { |
493 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); | 498 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); |
494 } | 499 } |
495 | 500 |
496 GrGLGeometryProcessor* | 501 GrGLPrimitiveProcessor* |
497 GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt)
const { | 502 GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 503 const GrGLCaps&) const { |
498 return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt)); | 504 return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt)); |
499 } | 505 } |
500 | 506 |
501 void GrDistanceFieldNoGammaTextureEffect::initBatchTracker(GrBatchTracker* bt, | 507 void GrDistanceFieldNoGammaTextureEffect::initBatchTracker(GrBatchTracker* bt, |
502 const InitBT& init) c
onst { | 508 const InitBT& init) c
onst { |
503 DistanceFieldNoGammaBatchTracker* local = bt->cast<DistanceFieldNoGammaBatch
Tracker>(); | 509 DistanceFieldNoGammaBatchTracker* local = bt->cast<DistanceFieldNoGammaBatch
Tracker>(); |
504 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, | 510 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, |
505 SkToBool(fInColor)); | 511 SkToBool(fInColor)); |
506 local->fUsesLocalCoords = init.fUsesLocalCoords; | 512 local->fUsesLocalCoords = init.fUsesLocalCoords; |
507 } | 513 } |
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555 }; | 561 }; |
556 | 562 |
557 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 563 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
558 public: | 564 public: |
559 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, | 565 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, |
560 const GrBatchTracker&) | 566 const GrBatchTracker&) |
561 : fColor(GrColor_ILLEGAL) | 567 : fColor(GrColor_ILLEGAL) |
562 , fTextureSize(SkISize::Make(-1,-1)) | 568 , fTextureSize(SkISize::Make(-1,-1)) |
563 , fTextColor(GrColor_ILLEGAL) {} | 569 , fTextColor(GrColor_ILLEGAL) {} |
564 | 570 |
565 void emitCode(const EmitArgs& args) SK_OVERRIDE { | 571 void onEmitCode(EmitArgs& args) SK_OVERRIDE { |
566 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 572 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
567 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 573 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
568 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); | 574 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); |
569 GrGLGPBuilder* pb = args.fPB; | 575 GrGLGPBuilder* pb = args.fPB; |
570 | 576 |
571 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 577 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 578 |
| 579 // emit attributes |
| 580 vsBuilder->emitAttributes(dfTexEffect); |
| 581 |
572 GrGLVertToFrag v(kVec2f_GrSLType); | 582 GrGLVertToFrag v(kVec2f_GrSLType); |
573 args.fPB->addVarying("TextureCoords", &v); | 583 args.fPB->addVarying("TextureCoords", &v); |
574 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 584 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
575 | 585 |
576 // setup pass through color | 586 // setup pass through color |
577 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, | 587 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, |
578 &fColorUniform); | 588 &fColorUniform); |
579 | 589 |
580 // setup coord outputs | |
581 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
582 dfTexEffect.inPosition()->fName); | |
583 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
584 dfTexEffect.inPosition()->fName); | |
585 | |
586 // setup uniform viewMatrix | 590 // setup uniform viewMatrix |
587 this->addUniformViewMatrix(pb); | 591 this->addUniformViewMatrix(pb); |
588 | 592 |
589 // setup position varying | 593 // Setup position |
590 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, this->uViewM(), | 594 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this
->uViewM(), |
591 dfTexEffect.inPosition()->fName); | 595 dfTexEffect.inPosition()->fName); |
592 | 596 |
| 597 // emit transforms |
| 598 this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition
()->fName, |
| 599 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 600 |
593 const char* textureSizeUniName = NULL; | 601 const char* textureSizeUniName = NULL; |
594 // width, height, 1/(3*width) | 602 // width, height, 1/(3*width) |
595 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 603 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
596 kVec3f_GrSLType, kDefault_GrSLPrec
ision, | 604 kVec3f_GrSLType, kDefault_GrSLPrec
ision, |
597 "TextureSize", &textureSizeUniName
); | 605 "TextureSize", &textureSizeUniName
); |
598 | 606 |
599 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 607 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
600 | 608 |
601 SkAssertResult(fsBuilder->enableFeature( | 609 SkAssertResult(fsBuilder->enableFeature( |
602 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 610 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
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798 out->setUnknownFourComponents(); | 806 out->setUnknownFourComponents(); |
799 out->setUsingLCDCoverage(); | 807 out->setUsingLCDCoverage(); |
800 } | 808 } |
801 | 809 |
802 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, | 810 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, |
803 const GrGLCaps& caps, | 811 const GrGLCaps& caps, |
804 GrProcessorKeyBuilder* b
) const { | 812 GrProcessorKeyBuilder* b
) const { |
805 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); | 813 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); |
806 } | 814 } |
807 | 815 |
808 GrGLGeometryProcessor* | 816 GrGLPrimitiveProcessor* |
809 GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt) cons
t { | 817 GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 818 const GrGLCaps&) const { |
810 return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt)); | 819 return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt)); |
811 } | 820 } |
812 | 821 |
813 void GrDistanceFieldLCDTextureEffect::initBatchTracker(GrBatchTracker* bt, | 822 void GrDistanceFieldLCDTextureEffect::initBatchTracker(GrBatchTracker* bt, |
814 const InitBT& init) const
{ | 823 const InitBT& init) const
{ |
815 DistanceFieldLCDBatchTracker* local = bt->cast<DistanceFieldLCDBatchTracker>
(); | 824 DistanceFieldLCDBatchTracker* local = bt->cast<DistanceFieldLCDBatchTracker>
(); |
816 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, false); | 825 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, false); |
817 local->fUsesLocalCoords = init.fUsesLocalCoords; | 826 local->fUsesLocalCoords = init.fUsesLocalCoords; |
818 } | 827 } |
819 | 828 |
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860 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 869 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
861 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 870 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
862 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 871 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
863 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), | 872 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), |
864 GrProcessorUnitTest::TestMatr
ix(random), | 873 GrProcessorUnitTest::TestMatr
ix(random), |
865 textures[texIdx], params, | 874 textures[texIdx], params, |
866 textures[texIdx2], params2, | 875 textures[texIdx2], params2, |
867 textColor, | 876 textColor, |
868 flags); | 877 flags); |
869 } | 878 } |
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