| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 public: | 28 public: |
| 29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, | 29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, |
| 30 const GrBatchTracker&) | 30 const GrBatchTracker&) |
| 31 : fColor(GrColor_ILLEGAL) | 31 : fColor(GrColor_ILLEGAL) |
| 32 , fTextureSize(SkISize::Make(-1,-1)) | 32 , fTextureSize(SkISize::Make(-1,-1)) |
| 33 #ifdef SK_GAMMA_APPLY_TO_A8 | 33 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 34 , fLuminance(-1.0f) | 34 , fLuminance(-1.0f) |
| 35 #endif | 35 #endif |
| 36 {} | 36 {} |
| 37 | 37 |
| 38 void emitCode(const EmitArgs& args) SK_OVERRIDE { | 38 void onEmitCode(EmitArgs& args) SK_OVERRIDE { |
| 39 const GrDistanceFieldTextureEffect& dfTexEffect = | 39 const GrDistanceFieldTextureEffect& dfTexEffect = |
| 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); | 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); |
| 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); | 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); |
| 42 GrGLGPBuilder* pb = args.fPB; | 42 GrGLGPBuilder* pb = args.fPB; |
| 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 44 SkAssertResult(fsBuilder->enableFeature( | 44 SkAssertResult(fsBuilder->enableFeature( |
| 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 46 | 46 |
| 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 48 |
| 49 // emit attributes |
| 50 vsBuilder->emitAttributes(dfTexEffect); |
| 51 |
| 48 GrGLVertToFrag v(kVec2f_GrSLType); | 52 GrGLVertToFrag v(kVec2f_GrSLType); |
| 49 args.fPB->addVarying("TextureCoords", &v); | 53 args.fPB->addVarying("TextureCoords", &v); |
| 50 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 54 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
| 51 | 55 |
| 52 // Setup pass through color | 56 // Setup pass through color |
| 53 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 57 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
| 54 dfTexEffect.inColor(), &fColorUniform); | 58 dfTexEffect.inColor(), &fColorUniform); |
| 55 | 59 |
| 56 // setup uniform viewMatrix | 60 // setup uniform viewMatrix |
| 57 this->addUniformViewMatrix(pb); | 61 this->addUniformViewMatrix(pb); |
| 58 | 62 |
| 59 // setup position varying | 63 // Setup position |
| 60 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 64 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this
->uViewM(), |
| 61 this->uViewM(), dfTexEffect.inPosition()->fName); | 65 dfTexEffect.inPosition()->fName); |
| 62 | 66 |
| 63 // setup output coords | 67 // emit transforms |
| 64 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | 68 this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition
()->fName, |
| 65 dfTexEffect.inPosition()->fName); | 69 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 66 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
| 67 dfTexEffect.inPosition()->fName); | |
| 68 | 70 |
| 69 const char* textureSizeUniName = NULL; | 71 const char* textureSizeUniName = NULL; |
| 70 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 72 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 71 kVec2f_GrSLType, kDefault_GrSLPre
cision, | 73 kVec2f_GrSLType, kDefault_GrSLPre
cision, |
| 72 "TextureSize", &textureSizeUniNam
e); | 74 "TextureSize", &textureSizeUniNam
e); |
| 73 | 75 |
| 74 fsBuilder->codeAppend("\tvec4 texColor = "); | 76 fsBuilder->codeAppend("\tvec4 texColor = "); |
| 75 fsBuilder->appendTextureLookup(args.fSamplers[0], | 77 fsBuilder->appendTextureLookup(args.fSamplers[0], |
| 76 v.fsIn(), | 78 v.fsIn(), |
| 77 kVec2f_GrSLType); | 79 kVec2f_GrSLType); |
| (...skipping 157 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 235 void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantO
utput* out) const { | 237 void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantO
utput* out) const { |
| 236 out->setUnknownSingleComponent(); | 238 out->setUnknownSingleComponent(); |
| 237 } | 239 } |
| 238 | 240 |
| 239 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, | 241 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, |
| 240 const GrGLCaps& caps, | 242 const GrGLCaps& caps, |
| 241 GrProcessorKeyBuilder* b) c
onst { | 243 GrProcessorKeyBuilder* b) c
onst { |
| 242 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); | 244 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); |
| 243 } | 245 } |
| 244 | 246 |
| 245 GrGLGeometryProcessor* | 247 GrGLPrimitiveProcessor* |
| 246 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt) const { | 248 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 249 const GrGLCaps&) const { |
| 247 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); | 250 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); |
| 248 } | 251 } |
| 249 | 252 |
| 250 void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const In
itBT& init) const { | 253 void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const In
itBT& init) const { |
| 251 DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); | 254 DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); |
| 252 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, | 255 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, |
| 253 SkToBool(fInColor)); | 256 SkToBool(fInColor)); |
| 254 local->fUsesLocalCoords = init.fUsesLocalCoords; | 257 local->fUsesLocalCoords = init.fUsesLocalCoords; |
| 255 } | 258 } |
| 256 | 259 |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 314 GrColor fColor; | 317 GrColor fColor; |
| 315 bool fUsesLocalCoords; | 318 bool fUsesLocalCoords; |
| 316 }; | 319 }; |
| 317 | 320 |
| 318 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | 321 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { |
| 319 public: | 322 public: |
| 320 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, | 323 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, |
| 321 const GrBatchTracker&) | 324 const GrBatchTracker&) |
| 322 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} | 325 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} |
| 323 | 326 |
| 324 void emitCode(const EmitArgs& args) SK_OVERRIDE { | 327 void onEmitCode(EmitArgs& args) SK_OVERRIDE { |
| 325 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 328 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
| 326 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); | 329 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); |
| 327 | 330 |
| 328 const DistanceFieldNoGammaBatchTracker& local = | 331 const DistanceFieldNoGammaBatchTracker& local = |
| 329 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); | 332 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); |
| 330 GrGLGPBuilder* pb = args.fPB; | 333 GrGLGPBuilder* pb = args.fPB; |
| 331 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 334 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 332 SkAssertResult(fsBuilder->enableFeature( | 335 SkAssertResult(fsBuilder->enableFeature( |
| 333 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 336 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
| 334 | 337 |
| 335 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 338 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 339 |
| 340 // emit attributes |
| 341 vsBuilder->emitAttributes(dfTexEffect); |
| 342 |
| 336 GrGLVertToFrag v(kVec2f_GrSLType); | 343 GrGLVertToFrag v(kVec2f_GrSLType); |
| 337 args.fPB->addVarying("TextureCoords", &v); | 344 args.fPB->addVarying("TextureCoords", &v); |
| 338 | 345 |
| 339 // setup pass through color | 346 // setup pass through color |
| 340 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 347 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
| 341 dfTexEffect.inColor(), &fColorUniform); | 348 dfTexEffect.inColor(), &fColorUniform); |
| 342 | 349 |
| 343 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 350 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
| 344 | 351 |
| 345 // setup coord outputs | |
| 346 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
| 347 dfTexEffect.inPosition()->fName); | |
| 348 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
| 349 dfTexEffect.inPosition()->fName); | |
| 350 | |
| 351 // setup uniform viewMatrix | 352 // setup uniform viewMatrix |
| 352 this->addUniformViewMatrix(pb); | 353 this->addUniformViewMatrix(pb); |
| 353 | 354 |
| 354 // setup position varying | 355 // Setup position |
| 355 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 356 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this
->uViewM(), |
| 356 this->uViewM(), dfTexEffect.inPosition()->fName); | 357 dfTexEffect.inPosition()->fName); |
| 358 |
| 359 // emit transforms |
| 360 this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition
()->fName, |
| 361 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 357 | 362 |
| 358 const char* textureSizeUniName = NULL; | 363 const char* textureSizeUniName = NULL; |
| 359 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 364 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 360 kVec2f_GrSLType, kDefault_GrSLPrec
ision, | 365 kVec2f_GrSLType, kDefault_GrSLPrec
ision, |
| 361 "TextureSize", &textureSizeUniName
); | 366 "TextureSize", &textureSizeUniName
); |
| 362 | 367 |
| 363 fsBuilder->codeAppend("vec4 texColor = "); | 368 fsBuilder->codeAppend("vec4 texColor = "); |
| 364 fsBuilder->appendTextureLookup(args.fSamplers[0], | 369 fsBuilder->appendTextureLookup(args.fSamplers[0], |
| 365 v.fsIn(), | 370 v.fsIn(), |
| 366 kVec2f_GrSLType); | 371 kVec2f_GrSLType); |
| (...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 486 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ | 491 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ |
| 487 out->setUnknownSingleComponent(); | 492 out->setUnknownSingleComponent(); |
| 488 } | 493 } |
| 489 | 494 |
| 490 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, | 495 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, |
| 491 const GrGLCaps& caps
, | 496 const GrGLCaps& caps
, |
| 492 GrProcessorKeyBuilde
r* b) const { | 497 GrProcessorKeyBuilde
r* b) const { |
| 493 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); | 498 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); |
| 494 } | 499 } |
| 495 | 500 |
| 496 GrGLGeometryProcessor* | 501 GrGLPrimitiveProcessor* |
| 497 GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt)
const { | 502 GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 503 const GrGLCaps&) const { |
| 498 return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt)); | 504 return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt)); |
| 499 } | 505 } |
| 500 | 506 |
| 501 void GrDistanceFieldNoGammaTextureEffect::initBatchTracker(GrBatchTracker* bt, | 507 void GrDistanceFieldNoGammaTextureEffect::initBatchTracker(GrBatchTracker* bt, |
| 502 const InitBT& init) c
onst { | 508 const InitBT& init) c
onst { |
| 503 DistanceFieldNoGammaBatchTracker* local = bt->cast<DistanceFieldNoGammaBatch
Tracker>(); | 509 DistanceFieldNoGammaBatchTracker* local = bt->cast<DistanceFieldNoGammaBatch
Tracker>(); |
| 504 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, | 510 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, |
| 505 SkToBool(fInColor)); | 511 SkToBool(fInColor)); |
| 506 local->fUsesLocalCoords = init.fUsesLocalCoords; | 512 local->fUsesLocalCoords = init.fUsesLocalCoords; |
| 507 } | 513 } |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 555 }; | 561 }; |
| 556 | 562 |
| 557 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 563 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
| 558 public: | 564 public: |
| 559 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, | 565 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, |
| 560 const GrBatchTracker&) | 566 const GrBatchTracker&) |
| 561 : fColor(GrColor_ILLEGAL) | 567 : fColor(GrColor_ILLEGAL) |
| 562 , fTextureSize(SkISize::Make(-1,-1)) | 568 , fTextureSize(SkISize::Make(-1,-1)) |
| 563 , fTextColor(GrColor_ILLEGAL) {} | 569 , fTextColor(GrColor_ILLEGAL) {} |
| 564 | 570 |
| 565 void emitCode(const EmitArgs& args) SK_OVERRIDE { | 571 void onEmitCode(EmitArgs& args) SK_OVERRIDE { |
| 566 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 572 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 567 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 573 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
| 568 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); | 574 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); |
| 569 GrGLGPBuilder* pb = args.fPB; | 575 GrGLGPBuilder* pb = args.fPB; |
| 570 | 576 |
| 571 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 577 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 578 |
| 579 // emit attributes |
| 580 vsBuilder->emitAttributes(dfTexEffect); |
| 581 |
| 572 GrGLVertToFrag v(kVec2f_GrSLType); | 582 GrGLVertToFrag v(kVec2f_GrSLType); |
| 573 args.fPB->addVarying("TextureCoords", &v); | 583 args.fPB->addVarying("TextureCoords", &v); |
| 574 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 584 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
| 575 | 585 |
| 576 // setup pass through color | 586 // setup pass through color |
| 577 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, | 587 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, |
| 578 &fColorUniform); | 588 &fColorUniform); |
| 579 | 589 |
| 580 // setup coord outputs | |
| 581 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
| 582 dfTexEffect.inPosition()->fName); | |
| 583 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
| 584 dfTexEffect.inPosition()->fName); | |
| 585 | |
| 586 // setup uniform viewMatrix | 590 // setup uniform viewMatrix |
| 587 this->addUniformViewMatrix(pb); | 591 this->addUniformViewMatrix(pb); |
| 588 | 592 |
| 589 // setup position varying | 593 // Setup position |
| 590 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, this->uViewM(), | 594 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this
->uViewM(), |
| 591 dfTexEffect.inPosition()->fName); | 595 dfTexEffect.inPosition()->fName); |
| 592 | 596 |
| 597 // emit transforms |
| 598 this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition
()->fName, |
| 599 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 600 |
| 593 const char* textureSizeUniName = NULL; | 601 const char* textureSizeUniName = NULL; |
| 594 // width, height, 1/(3*width) | 602 // width, height, 1/(3*width) |
| 595 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 603 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 596 kVec3f_GrSLType, kDefault_GrSLPrec
ision, | 604 kVec3f_GrSLType, kDefault_GrSLPrec
ision, |
| 597 "TextureSize", &textureSizeUniName
); | 605 "TextureSize", &textureSizeUniName
); |
| 598 | 606 |
| 599 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 607 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 600 | 608 |
| 601 SkAssertResult(fsBuilder->enableFeature( | 609 SkAssertResult(fsBuilder->enableFeature( |
| 602 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 610 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
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| 798 out->setUnknownFourComponents(); | 806 out->setUnknownFourComponents(); |
| 799 out->setUsingLCDCoverage(); | 807 out->setUsingLCDCoverage(); |
| 800 } | 808 } |
| 801 | 809 |
| 802 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, | 810 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, |
| 803 const GrGLCaps& caps, | 811 const GrGLCaps& caps, |
| 804 GrProcessorKeyBuilder* b
) const { | 812 GrProcessorKeyBuilder* b
) const { |
| 805 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); | 813 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); |
| 806 } | 814 } |
| 807 | 815 |
| 808 GrGLGeometryProcessor* | 816 GrGLPrimitiveProcessor* |
| 809 GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt) cons
t { | 817 GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 818 const GrGLCaps&) const { |
| 810 return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt)); | 819 return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt)); |
| 811 } | 820 } |
| 812 | 821 |
| 813 void GrDistanceFieldLCDTextureEffect::initBatchTracker(GrBatchTracker* bt, | 822 void GrDistanceFieldLCDTextureEffect::initBatchTracker(GrBatchTracker* bt, |
| 814 const InitBT& init) const
{ | 823 const InitBT& init) const
{ |
| 815 DistanceFieldLCDBatchTracker* local = bt->cast<DistanceFieldLCDBatchTracker>
(); | 824 DistanceFieldLCDBatchTracker* local = bt->cast<DistanceFieldLCDBatchTracker>
(); |
| 816 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, false); | 825 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, false); |
| 817 local->fUsesLocalCoords = init.fUsesLocalCoords; | 826 local->fUsesLocalCoords = init.fUsesLocalCoords; |
| 818 } | 827 } |
| 819 | 828 |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 860 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 869 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
| 861 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 870 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
| 862 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 871 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| 863 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), | 872 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), |
| 864 GrProcessorUnitTest::TestMatr
ix(random), | 873 GrProcessorUnitTest::TestMatr
ix(random), |
| 865 textures[texIdx], params, | 874 textures[texIdx], params, |
| 866 textures[texIdx2], params2, | 875 textures[texIdx2], params2, |
| 867 textColor, | 876 textColor, |
| 868 flags); | 877 flags); |
| 869 } | 878 } |
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