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Side by Side Diff: src/gpu/GrOvalRenderer.cpp

Issue 822423004: Move most of the transform logic into the primitive processors (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleanup Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrOvalRenderer.h" 8 #include "GrOvalRenderer.h"
9 9
10 #include "GrProcessor.h" 10 #include "GrProcessor.h"
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 const char* name() const SK_OVERRIDE { return "CircleEdge"; } 76 const char* name() const SK_OVERRIDE { return "CircleEdge"; }
77 77
78 inline bool isStroked() const { return fStroke; } 78 inline bool isStroked() const { return fStroke; }
79 79
80 class GLProcessor : public GrGLGeometryProcessor { 80 class GLProcessor : public GrGLGeometryProcessor {
81 public: 81 public:
82 GLProcessor(const GrGeometryProcessor&, 82 GLProcessor(const GrGeometryProcessor&,
83 const GrBatchTracker&) 83 const GrBatchTracker&)
84 : fColor(GrColor_ILLEGAL) {} 84 : fColor(GrColor_ILLEGAL) {}
85 85
86 void emitCode(const EmitArgs& args) SK_OVERRIDE { 86 void onEmitCode(EmitArgs& args) SK_OVERRIDE {
87 const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>(); 87 const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>();
88 GrGLGPBuilder* pb = args.fPB; 88 GrGLGPBuilder* pb = args.fPB;
89 const BatchTracker& local = args.fBT.cast<BatchTracker>(); 89 const BatchTracker& local = args.fBT.cast<BatchTracker>();
90 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 90 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
91 91
92 // emit attributes
93 vsBuilder->emitAttributes(ce);
94
92 GrGLVertToFrag v(kVec4f_GrSLType); 95 GrGLVertToFrag v(kVec4f_GrSLType);
93 args.fPB->addVarying("CircleEdge", &v); 96 args.fPB->addVarying("CircleEdge", &v);
94 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa me); 97 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa me);
95 98
96 // Setup pass through color 99 // Setup pass through color
97 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, 100 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL,
98 &fColorUniform); 101 &fColorUniform);
99 102
100 // setup coord outputs
101 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ce.i nPosition()->fName);
102 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ce.inPo sition()->fName);
103
104 // setup uniform viewMatrix 103 // setup uniform viewMatrix
105 this->addUniformViewMatrix(pb); 104 this->addUniformViewMatrix(pb);
106 105
107 // setup position varying 106 // Setup position
108 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi on(), 107 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
109 this->uViewM(), ce.inPosition()->fName); 108 ce.inPosition()->fName);
109
110 // emit transforms
111 this->emitTransforms(args.fPB, this->position(), ce.inPosition()->f Name,
112 ce.localMatrix(), args.fTransformsIn, args.fTra nsformsOut);;
110 113
111 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); 114 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r();
112 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); 115 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn());
113 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0. 0, 1.0);", v.fsIn()); 116 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0. 0, 1.0);", v.fsIn());
114 if (ce.isStroked()) { 117 if (ce.isStroked()) {
115 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s. w), 0.0, 1.0);", 118 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s. w), 0.0, 1.0);",
116 v.fsIn(), v.fsIn()); 119 v.fsIn(), v.fsIn());
117 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;"); 120 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;");
118 } 121 }
119 122
(...skipping 30 matching lines...) Expand all
150 UniformHandle fColorUniform; 153 UniformHandle fColorUniform;
151 typedef GrGLGeometryProcessor INHERITED; 154 typedef GrGLGeometryProcessor INHERITED;
152 }; 155 };
153 156
154 virtual void getGLProcessorKey(const GrBatchTracker& bt, 157 virtual void getGLProcessorKey(const GrBatchTracker& bt,
155 const GrGLCaps& caps, 158 const GrGLCaps& caps,
156 GrProcessorKeyBuilder* b) const SK_OVERRIDE { 159 GrProcessorKeyBuilder* b) const SK_OVERRIDE {
157 GLProcessor::GenKey(*this, bt, caps, b); 160 GLProcessor::GenKey(*this, bt, caps, b);
158 } 161 }
159 162
160 GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_O VERRIDE { 163 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt,
164 const GrGLCaps&) const SK_O VERRIDE {
161 return SkNEW_ARGS(GLProcessor, (*this, bt)); 165 return SkNEW_ARGS(GLProcessor, (*this, bt));
162 } 166 }
163 167
164 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { 168 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE {
165 BatchTracker* local = bt->cast<BatchTracker>(); 169 BatchTracker* local = bt->cast<BatchTracker>();
166 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); 170 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false);
167 local->fUsesLocalCoords = init.fUsesLocalCoords; 171 local->fUsesLocalCoords = init.fUsesLocalCoords;
168 } 172 }
169 173
170 bool onCanMakeEqual(const GrBatchTracker& m, 174 bool onCanMakeEqual(const GrBatchTracker& m,
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
248 const GrAttribute* inEllipseRadii() const { return fInEllipseRadii; } 252 const GrAttribute* inEllipseRadii() const { return fInEllipseRadii; }
249 253
250 inline bool isStroked() const { return fStroke; } 254 inline bool isStroked() const { return fStroke; }
251 255
252 class GLProcessor : public GrGLGeometryProcessor { 256 class GLProcessor : public GrGLGeometryProcessor {
253 public: 257 public:
254 GLProcessor(const GrGeometryProcessor&, 258 GLProcessor(const GrGeometryProcessor&,
255 const GrBatchTracker&) 259 const GrBatchTracker&)
256 : fColor(GrColor_ILLEGAL) {} 260 : fColor(GrColor_ILLEGAL) {}
257 261
258 void emitCode(const EmitArgs& args) SK_OVERRIDE { 262 void onEmitCode(EmitArgs& args) SK_OVERRIDE {
259 const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>(); 263 const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>();
260 GrGLGPBuilder* pb = args.fPB; 264 GrGLGPBuilder* pb = args.fPB;
261 const BatchTracker& local = args.fBT.cast<BatchTracker>(); 265 const BatchTracker& local = args.fBT.cast<BatchTracker>();
262 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 266 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
263 267
268 // emit attributes
269 vsBuilder->emitAttributes(ee);
270
264 GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType); 271 GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType);
265 args.fPB->addVarying("EllipseOffsets", &ellipseOffsets); 272 args.fPB->addVarying("EllipseOffsets", &ellipseOffsets);
266 vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), 273 vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(),
267 ee.inEllipseOffset()->fName); 274 ee.inEllipseOffset()->fName);
268 275
269 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); 276 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType);
270 args.fPB->addVarying("EllipseRadii", &ellipseRadii); 277 args.fPB->addVarying("EllipseRadii", &ellipseRadii);
271 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), 278 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(),
272 ee.inEllipseRadii()->fName); 279 ee.inEllipseRadii()->fName);
273 280
274 // Setup pass through color 281 // Setup pass through color
275 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, 282 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL,
276 &fColorUniform); 283 &fColorUniform);
277 284
278 // setup coord outputs
279 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i nPosition()->fName);
280 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo sition()->fName);
281
282 // setup uniform viewMatrix 285 // setup uniform viewMatrix
283 this->addUniformViewMatrix(pb); 286 this->addUniformViewMatrix(pb);
284 287
285 // setup position varying 288 // Setup position
286 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi on(), 289 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), t his->uViewM(),
287 this->uViewM(), ee.inPosition()->fName); 290 ee.inPosition()->fName);
291
292 // emit transforms
293 this->emitTransforms(args.fPB, this->position(), ee.inPosition()->fN ame,
294 ee.localMatrix(), args.fTransformsIn, args.fTra nsformsOut);
288 295
289 // for outer curve 296 // for outer curve
290 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); 297 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r();
291 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse ts.fsIn(), 298 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse ts.fsIn(),
292 ellipseRadii.fsIn()); 299 ellipseRadii.fsIn());
293 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); 300 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
294 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips eRadii.fsIn()); 301 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips eRadii.fsIn());
295 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);"); 302 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);");
296 303
297 // avoid calling inversesqrt on zero. 304 // avoid calling inversesqrt on zero.
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
344 351
345 typedef GrGLGeometryProcessor INHERITED; 352 typedef GrGLGeometryProcessor INHERITED;
346 }; 353 };
347 354
348 virtual void getGLProcessorKey(const GrBatchTracker& bt, 355 virtual void getGLProcessorKey(const GrBatchTracker& bt,
349 const GrGLCaps& caps, 356 const GrGLCaps& caps,
350 GrProcessorKeyBuilder* b) const SK_OVERRIDE { 357 GrProcessorKeyBuilder* b) const SK_OVERRIDE {
351 GLProcessor::GenKey(*this, bt, caps, b); 358 GLProcessor::GenKey(*this, bt, caps, b);
352 } 359 }
353 360
354 GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_O VERRIDE { 361 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt,
362 const GrGLCaps&) const SK_O VERRIDE {
355 return SkNEW_ARGS(GLProcessor, (*this, bt)); 363 return SkNEW_ARGS(GLProcessor, (*this, bt));
356 } 364 }
357 365
358 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { 366 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE {
359 BatchTracker* local = bt->cast<BatchTracker>(); 367 BatchTracker* local = bt->cast<BatchTracker>();
360 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); 368 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false);
361 local->fUsesLocalCoords = init.fUsesLocalCoords; 369 local->fUsesLocalCoords = init.fUsesLocalCoords;
362 } 370 }
363 371
364 bool onCanMakeEqual(const GrBatchTracker& m, 372 bool onCanMakeEqual(const GrBatchTracker& m,
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after
448 const GrAttribute* inEllipseOffsets1() const { return fInEllipseOffsets1; } 456 const GrAttribute* inEllipseOffsets1() const { return fInEllipseOffsets1; }
449 457
450 inline Mode getMode() const { return fMode; } 458 inline Mode getMode() const { return fMode; }
451 459
452 class GLProcessor : public GrGLGeometryProcessor { 460 class GLProcessor : public GrGLGeometryProcessor {
453 public: 461 public:
454 GLProcessor(const GrGeometryProcessor&, 462 GLProcessor(const GrGeometryProcessor&,
455 const GrBatchTracker&) 463 const GrBatchTracker&)
456 : fColor(GrColor_ILLEGAL) {} 464 : fColor(GrColor_ILLEGAL) {}
457 465
458 void emitCode(const EmitArgs& args) SK_OVERRIDE { 466 void onEmitCode(EmitArgs& args) SK_OVERRIDE {
459 const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>() ; 467 const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>() ;
460 GrGLGPBuilder* pb = args.fPB; 468 GrGLGPBuilder* pb = args.fPB;
461 const BatchTracker& local = args.fBT.cast<BatchTracker>(); 469 const BatchTracker& local = args.fBT.cast<BatchTracker>();
462 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 470 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
463 471
472 // emit attributes
473 vsBuilder->emitAttributes(ee);
474
464 GrGLVertToFrag offsets0(kVec2f_GrSLType); 475 GrGLVertToFrag offsets0(kVec2f_GrSLType);
465 args.fPB->addVarying("EllipseOffsets0", &offsets0); 476 args.fPB->addVarying("EllipseOffsets0", &offsets0);
466 vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), 477 vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(),
467 ee.inEllipseOffsets0()->fName); 478 ee.inEllipseOffsets0()->fName);
468 479
469 GrGLVertToFrag offsets1(kVec2f_GrSLType); 480 GrGLVertToFrag offsets1(kVec2f_GrSLType);
470 args.fPB->addVarying("EllipseOffsets1", &offsets1); 481 args.fPB->addVarying("EllipseOffsets1", &offsets1);
471 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), 482 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(),
472 ee.inEllipseOffsets1()->fName); 483 ee.inEllipseOffsets1()->fName);
473 484
474 // Setup pass through color 485 // Setup pass through color
475 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, 486 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL,
476 &fColorUniform); 487 &fColorUniform);
477 488
478 // setup coord outputs
479 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i nPosition()->fName);
480 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo sition()->fName);
481
482 // setup uniform viewMatrix 489 // setup uniform viewMatrix
483 this->addUniformViewMatrix(pb); 490 this->addUniformViewMatrix(pb);
484 491
485 // setup position varying 492 // Setup position
486 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi on(), 493 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), t his->uViewM(),
487 this->uViewM(), ee.inPosition()->fName); 494 ee.inPosition()->fName);
495
496 // emit transforms
497 this->emitTransforms(args.fPB, this->position(), ee.inPosition()->fN ame,
498 ee.localMatrix(), args.fTransformsIn, args.fTra nsformsOut);
488 499
489 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); 500 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r();
490 SkAssertResult(fsBuilder->enableFeature( 501 SkAssertResult(fsBuilder->enableFeature(
491 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); 502 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) );
492 // for outer curve 503 // for outer curve
493 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn() ); 504 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn() );
494 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); 505 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
495 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn()); 506 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn());
496 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn()); 507 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn());
497 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y *duvdx.y," 508 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y *duvdx.y,"
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
559 570
560 typedef GrGLGeometryProcessor INHERITED; 571 typedef GrGLGeometryProcessor INHERITED;
561 }; 572 };
562 573
563 virtual void getGLProcessorKey(const GrBatchTracker& bt, 574 virtual void getGLProcessorKey(const GrBatchTracker& bt,
564 const GrGLCaps& caps, 575 const GrGLCaps& caps,
565 GrProcessorKeyBuilder* b) const SK_OVERRIDE { 576 GrProcessorKeyBuilder* b) const SK_OVERRIDE {
566 GLProcessor::GenKey(*this, bt, caps, b); 577 GLProcessor::GenKey(*this, bt, caps, b);
567 } 578 }
568 579
569 GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_O VERRIDE { 580 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt,
581 const GrGLCaps&) const SK_O VERRIDE {
570 return SkNEW_ARGS(GLProcessor, (*this, bt)); 582 return SkNEW_ARGS(GLProcessor, (*this, bt));
571 } 583 }
572 584
573 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { 585 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE {
574 BatchTracker* local = bt->cast<BatchTracker>(); 586 BatchTracker* local = bt->cast<BatchTracker>();
575 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); 587 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false);
576 local->fUsesLocalCoords = init.fUsesLocalCoords; 588 local->fUsesLocalCoords = init.fUsesLocalCoords;
577 } 589 }
578 590
579 bool onCanMakeEqual(const GrBatchTracker& m, 591 bool onCanMakeEqual(const GrBatchTracker& m,
(...skipping 818 matching lines...) Expand 10 before | Expand all | Expand 10 after
1398 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : 1410 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 :
1399 SK_ARRAY_COUNT(gRRectIndices); 1411 SK_ARRAY_COUNT(gRRectIndices);
1400 target->setIndexSourceToBuffer(indexBuffer); 1412 target->setIndexSourceToBuffer(indexBuffer);
1401 target->drawIndexedInstances(drawState, effect, kTriangles_GrPrimitiveTy pe, 1, 16, indexCnt, 1413 target->drawIndexedInstances(drawState, effect, kTriangles_GrPrimitiveTy pe, 1, 16, indexCnt,
1402 &bounds); 1414 &bounds);
1403 } 1415 }
1404 1416
1405 target->resetIndexSource(); 1417 target->resetIndexSource();
1406 return true; 1418 return true;
1407 } 1419 }
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