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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOvalRenderer.h" | 8 #include "GrOvalRenderer.h" |
9 | 9 |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
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76 const char* name() const SK_OVERRIDE { return "CircleEdge"; } | 76 const char* name() const SK_OVERRIDE { return "CircleEdge"; } |
77 | 77 |
78 inline bool isStroked() const { return fStroke; } | 78 inline bool isStroked() const { return fStroke; } |
79 | 79 |
80 class GLProcessor : public GrGLGeometryProcessor { | 80 class GLProcessor : public GrGLGeometryProcessor { |
81 public: | 81 public: |
82 GLProcessor(const GrGeometryProcessor&, | 82 GLProcessor(const GrGeometryProcessor&, |
83 const GrBatchTracker&) | 83 const GrBatchTracker&) |
84 : fColor(GrColor_ILLEGAL) {} | 84 : fColor(GrColor_ILLEGAL) {} |
85 | 85 |
86 void emitCode(const EmitArgs& args) SK_OVERRIDE { | 86 void onEmitCode(EmitArgs& args) SK_OVERRIDE { |
87 const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>(); | 87 const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>(); |
88 GrGLGPBuilder* pb = args.fPB; | 88 GrGLGPBuilder* pb = args.fPB; |
89 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 89 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
90 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 90 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
91 | 91 |
| 92 // emit attributes |
| 93 vsBuilder->emitAttributes(ce); |
| 94 |
92 GrGLVertToFrag v(kVec4f_GrSLType); | 95 GrGLVertToFrag v(kVec4f_GrSLType); |
93 args.fPB->addVarying("CircleEdge", &v); | 96 args.fPB->addVarying("CircleEdge", &v); |
94 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa
me); | 97 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa
me); |
95 | 98 |
96 // Setup pass through color | 99 // Setup pass through color |
97 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, | 100 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, |
98 &fColorUniform); | 101 &fColorUniform); |
99 | 102 |
100 // setup coord outputs | |
101 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ce.i
nPosition()->fName); | |
102 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ce.inPo
sition()->fName); | |
103 | |
104 // setup uniform viewMatrix | 103 // setup uniform viewMatrix |
105 this->addUniformViewMatrix(pb); | 104 this->addUniformViewMatrix(pb); |
106 | 105 |
107 // setup position varying | 106 // Setup position |
108 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), | 107 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(),
this->uViewM(), |
109 this->uViewM(), ce.inPosition()->fName); | 108 ce.inPosition()->fName); |
| 109 |
| 110 // emit transforms |
| 111 this->emitTransforms(args.fPB, this->position(), ce.inPosition()->f
Name, |
| 112 ce.localMatrix(), args.fTransformsIn, args.fTra
nsformsOut);; |
110 | 113 |
111 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 114 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
112 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); | 115 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); |
113 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.
0, 1.0);", v.fsIn()); | 116 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.
0, 1.0);", v.fsIn()); |
114 if (ce.isStroked()) { | 117 if (ce.isStroked()) { |
115 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s.
w), 0.0, 1.0);", | 118 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s.
w), 0.0, 1.0);", |
116 v.fsIn(), v.fsIn()); | 119 v.fsIn(), v.fsIn()); |
117 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;"); | 120 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;"); |
118 } | 121 } |
119 | 122 |
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150 UniformHandle fColorUniform; | 153 UniformHandle fColorUniform; |
151 typedef GrGLGeometryProcessor INHERITED; | 154 typedef GrGLGeometryProcessor INHERITED; |
152 }; | 155 }; |
153 | 156 |
154 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 157 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
155 const GrGLCaps& caps, | 158 const GrGLCaps& caps, |
156 GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 159 GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
157 GLProcessor::GenKey(*this, bt, caps, b); | 160 GLProcessor::GenKey(*this, bt, caps, b); |
158 } | 161 } |
159 | 162 |
160 GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_O
VERRIDE { | 163 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
| 164 const GrGLCaps&) const SK_O
VERRIDE { |
161 return SkNEW_ARGS(GLProcessor, (*this, bt)); | 165 return SkNEW_ARGS(GLProcessor, (*this, bt)); |
162 } | 166 } |
163 | 167 |
164 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR
IDE { | 168 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR
IDE { |
165 BatchTracker* local = bt->cast<BatchTracker>(); | 169 BatchTracker* local = bt->cast<BatchTracker>(); |
166 local->fInputColorType = GetColorInputType(&local->fColor, this->color()
, init, false); | 170 local->fInputColorType = GetColorInputType(&local->fColor, this->color()
, init, false); |
167 local->fUsesLocalCoords = init.fUsesLocalCoords; | 171 local->fUsesLocalCoords = init.fUsesLocalCoords; |
168 } | 172 } |
169 | 173 |
170 bool onCanMakeEqual(const GrBatchTracker& m, | 174 bool onCanMakeEqual(const GrBatchTracker& m, |
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248 const GrAttribute* inEllipseRadii() const { return fInEllipseRadii; } | 252 const GrAttribute* inEllipseRadii() const { return fInEllipseRadii; } |
249 | 253 |
250 inline bool isStroked() const { return fStroke; } | 254 inline bool isStroked() const { return fStroke; } |
251 | 255 |
252 class GLProcessor : public GrGLGeometryProcessor { | 256 class GLProcessor : public GrGLGeometryProcessor { |
253 public: | 257 public: |
254 GLProcessor(const GrGeometryProcessor&, | 258 GLProcessor(const GrGeometryProcessor&, |
255 const GrBatchTracker&) | 259 const GrBatchTracker&) |
256 : fColor(GrColor_ILLEGAL) {} | 260 : fColor(GrColor_ILLEGAL) {} |
257 | 261 |
258 void emitCode(const EmitArgs& args) SK_OVERRIDE { | 262 void onEmitCode(EmitArgs& args) SK_OVERRIDE { |
259 const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>(); | 263 const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>(); |
260 GrGLGPBuilder* pb = args.fPB; | 264 GrGLGPBuilder* pb = args.fPB; |
261 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 265 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
262 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 266 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
263 | 267 |
| 268 // emit attributes |
| 269 vsBuilder->emitAttributes(ee); |
| 270 |
264 GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType); | 271 GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType); |
265 args.fPB->addVarying("EllipseOffsets", &ellipseOffsets); | 272 args.fPB->addVarying("EllipseOffsets", &ellipseOffsets); |
266 vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), | 273 vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), |
267 ee.inEllipseOffset()->fName); | 274 ee.inEllipseOffset()->fName); |
268 | 275 |
269 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); | 276 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); |
270 args.fPB->addVarying("EllipseRadii", &ellipseRadii); | 277 args.fPB->addVarying("EllipseRadii", &ellipseRadii); |
271 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), | 278 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), |
272 ee.inEllipseRadii()->fName); | 279 ee.inEllipseRadii()->fName); |
273 | 280 |
274 // Setup pass through color | 281 // Setup pass through color |
275 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, | 282 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, |
276 &fColorUniform); | 283 &fColorUniform); |
277 | 284 |
278 // setup coord outputs | |
279 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i
nPosition()->fName); | |
280 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo
sition()->fName); | |
281 | |
282 // setup uniform viewMatrix | 285 // setup uniform viewMatrix |
283 this->addUniformViewMatrix(pb); | 286 this->addUniformViewMatrix(pb); |
284 | 287 |
285 // setup position varying | 288 // Setup position |
286 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), | 289 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), t
his->uViewM(), |
287 this->uViewM(), ee.inPosition()->fName); | 290 ee.inPosition()->fName); |
| 291 |
| 292 // emit transforms |
| 293 this->emitTransforms(args.fPB, this->position(), ee.inPosition()->fN
ame, |
| 294 ee.localMatrix(), args.fTransformsIn, args.fTra
nsformsOut); |
288 | 295 |
289 // for outer curve | 296 // for outer curve |
290 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 297 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
291 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse
ts.fsIn(), | 298 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse
ts.fsIn(), |
292 ellipseRadii.fsIn()); | 299 ellipseRadii.fsIn()); |
293 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset)
- 1.0;"); | 300 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset)
- 1.0;"); |
294 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips
eRadii.fsIn()); | 301 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips
eRadii.fsIn()); |
295 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);"); | 302 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);"); |
296 | 303 |
297 // avoid calling inversesqrt on zero. | 304 // avoid calling inversesqrt on zero. |
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344 | 351 |
345 typedef GrGLGeometryProcessor INHERITED; | 352 typedef GrGLGeometryProcessor INHERITED; |
346 }; | 353 }; |
347 | 354 |
348 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 355 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
349 const GrGLCaps& caps, | 356 const GrGLCaps& caps, |
350 GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 357 GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
351 GLProcessor::GenKey(*this, bt, caps, b); | 358 GLProcessor::GenKey(*this, bt, caps, b); |
352 } | 359 } |
353 | 360 |
354 GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_O
VERRIDE { | 361 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
| 362 const GrGLCaps&) const SK_O
VERRIDE { |
355 return SkNEW_ARGS(GLProcessor, (*this, bt)); | 363 return SkNEW_ARGS(GLProcessor, (*this, bt)); |
356 } | 364 } |
357 | 365 |
358 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR
IDE { | 366 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR
IDE { |
359 BatchTracker* local = bt->cast<BatchTracker>(); | 367 BatchTracker* local = bt->cast<BatchTracker>(); |
360 local->fInputColorType = GetColorInputType(&local->fColor, this->color()
, init, false); | 368 local->fInputColorType = GetColorInputType(&local->fColor, this->color()
, init, false); |
361 local->fUsesLocalCoords = init.fUsesLocalCoords; | 369 local->fUsesLocalCoords = init.fUsesLocalCoords; |
362 } | 370 } |
363 | 371 |
364 bool onCanMakeEqual(const GrBatchTracker& m, | 372 bool onCanMakeEqual(const GrBatchTracker& m, |
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448 const GrAttribute* inEllipseOffsets1() const { return fInEllipseOffsets1; } | 456 const GrAttribute* inEllipseOffsets1() const { return fInEllipseOffsets1; } |
449 | 457 |
450 inline Mode getMode() const { return fMode; } | 458 inline Mode getMode() const { return fMode; } |
451 | 459 |
452 class GLProcessor : public GrGLGeometryProcessor { | 460 class GLProcessor : public GrGLGeometryProcessor { |
453 public: | 461 public: |
454 GLProcessor(const GrGeometryProcessor&, | 462 GLProcessor(const GrGeometryProcessor&, |
455 const GrBatchTracker&) | 463 const GrBatchTracker&) |
456 : fColor(GrColor_ILLEGAL) {} | 464 : fColor(GrColor_ILLEGAL) {} |
457 | 465 |
458 void emitCode(const EmitArgs& args) SK_OVERRIDE { | 466 void onEmitCode(EmitArgs& args) SK_OVERRIDE { |
459 const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>()
; | 467 const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>()
; |
460 GrGLGPBuilder* pb = args.fPB; | 468 GrGLGPBuilder* pb = args.fPB; |
461 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 469 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
462 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 470 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
463 | 471 |
| 472 // emit attributes |
| 473 vsBuilder->emitAttributes(ee); |
| 474 |
464 GrGLVertToFrag offsets0(kVec2f_GrSLType); | 475 GrGLVertToFrag offsets0(kVec2f_GrSLType); |
465 args.fPB->addVarying("EllipseOffsets0", &offsets0); | 476 args.fPB->addVarying("EllipseOffsets0", &offsets0); |
466 vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), | 477 vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), |
467 ee.inEllipseOffsets0()->fName); | 478 ee.inEllipseOffsets0()->fName); |
468 | 479 |
469 GrGLVertToFrag offsets1(kVec2f_GrSLType); | 480 GrGLVertToFrag offsets1(kVec2f_GrSLType); |
470 args.fPB->addVarying("EllipseOffsets1", &offsets1); | 481 args.fPB->addVarying("EllipseOffsets1", &offsets1); |
471 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), | 482 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), |
472 ee.inEllipseOffsets1()->fName); | 483 ee.inEllipseOffsets1()->fName); |
473 | 484 |
474 // Setup pass through color | 485 // Setup pass through color |
475 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, | 486 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, |
476 &fColorUniform); | 487 &fColorUniform); |
477 | 488 |
478 // setup coord outputs | |
479 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i
nPosition()->fName); | |
480 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo
sition()->fName); | |
481 | |
482 // setup uniform viewMatrix | 489 // setup uniform viewMatrix |
483 this->addUniformViewMatrix(pb); | 490 this->addUniformViewMatrix(pb); |
484 | 491 |
485 // setup position varying | 492 // Setup position |
486 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi
on(), | 493 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), t
his->uViewM(), |
487 this->uViewM(), ee.inPosition()->fName); | 494 ee.inPosition()->fName); |
| 495 |
| 496 // emit transforms |
| 497 this->emitTransforms(args.fPB, this->position(), ee.inPosition()->fN
ame, |
| 498 ee.localMatrix(), args.fTransformsIn, args.fTra
nsformsOut); |
488 | 499 |
489 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 500 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
490 SkAssertResult(fsBuilder->enableFeature( | 501 SkAssertResult(fsBuilder->enableFeature( |
491 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 502 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
492 // for outer curve | 503 // for outer curve |
493 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn()
); | 504 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn()
); |
494 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset)
- 1.0;"); | 505 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset)
- 1.0;"); |
495 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn()); | 506 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn()); |
496 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn()); | 507 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn()); |
497 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y
*duvdx.y," | 508 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y
*duvdx.y," |
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559 | 570 |
560 typedef GrGLGeometryProcessor INHERITED; | 571 typedef GrGLGeometryProcessor INHERITED; |
561 }; | 572 }; |
562 | 573 |
563 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 574 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
564 const GrGLCaps& caps, | 575 const GrGLCaps& caps, |
565 GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 576 GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
566 GLProcessor::GenKey(*this, bt, caps, b); | 577 GLProcessor::GenKey(*this, bt, caps, b); |
567 } | 578 } |
568 | 579 |
569 GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_O
VERRIDE { | 580 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
| 581 const GrGLCaps&) const SK_O
VERRIDE { |
570 return SkNEW_ARGS(GLProcessor, (*this, bt)); | 582 return SkNEW_ARGS(GLProcessor, (*this, bt)); |
571 } | 583 } |
572 | 584 |
573 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR
IDE { | 585 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR
IDE { |
574 BatchTracker* local = bt->cast<BatchTracker>(); | 586 BatchTracker* local = bt->cast<BatchTracker>(); |
575 local->fInputColorType = GetColorInputType(&local->fColor, this->color()
, init, false); | 587 local->fInputColorType = GetColorInputType(&local->fColor, this->color()
, init, false); |
576 local->fUsesLocalCoords = init.fUsesLocalCoords; | 588 local->fUsesLocalCoords = init.fUsesLocalCoords; |
577 } | 589 } |
578 | 590 |
579 bool onCanMakeEqual(const GrBatchTracker& m, | 591 bool onCanMakeEqual(const GrBatchTracker& m, |
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1398 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : | 1410 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : |
1399 SK_ARRAY_COUNT(gRRectIndices); | 1411 SK_ARRAY_COUNT(gRRectIndices); |
1400 target->setIndexSourceToBuffer(indexBuffer); | 1412 target->setIndexSourceToBuffer(indexBuffer); |
1401 target->drawIndexedInstances(drawState, effect, kTriangles_GrPrimitiveTy
pe, 1, 16, indexCnt, | 1413 target->drawIndexedInstances(drawState, effect, kTriangles_GrPrimitiveTy
pe, 1, 16, indexCnt, |
1402 &bounds); | 1414 &bounds); |
1403 } | 1415 } |
1404 | 1416 |
1405 target->resetIndexSource(); | 1417 target->resetIndexSource(); |
1406 return true; | 1418 return true; |
1407 } | 1419 } |
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