| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLVertexShader_DEFINED | 8 #ifndef GrGLVertexShader_DEFINED |
| 9 #define GrGLVertexShader_DEFINED | 9 #define GrGLVertexShader_DEFINED |
| 10 | 10 |
| 11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
| 12 | 12 |
| 13 class GrGLVarying; | 13 class GrGLVarying; |
| 14 | 14 |
| 15 class GrGLVertexBuilder : public GrGLShaderBuilder { | 15 class GrGLVertexBuilder : public GrGLShaderBuilder { |
| 16 public: | 16 public: |
| 17 GrGLVertexBuilder(GrGLProgramBuilder* program); | 17 GrGLVertexBuilder(GrGLProgramBuilder* program); |
| 18 | 18 |
| 19 /** returns the expected position output */ | 19 void transformToNormalizedDeviceSpace(const char* pos3); |
| 20 const char* glPosition() const { return "pos3"; } | 20 void emitAttributes(const GrGeometryProcessor& gp); |
| 21 const char* positionCoords() const { return "position"; } | |
| 22 const char* localCoords() const { return "localCoords"; } | |
| 23 | 21 |
| 24 void addAttribute(const GrGeometryProcessor::GrAttribute* attr) { | 22 void addAttribute(const GrGeometryProcessor::GrAttribute* attr) { |
| 25 this->addAttribute(GrShaderVar(attr->fName, | 23 this->addAttribute(GrShaderVar(attr->fName, |
| 26 GrVertexAttribTypeToSLType(attr->fType), | 24 GrVertexAttribTypeToSLType(attr->fType), |
| 27 GrShaderVar::kAttribute_TypeModifier)); | 25 GrShaderVar::kAttribute_TypeModifier)); |
| 28 } | 26 } |
| 29 | 27 |
| 30 private: | 28 private: |
| 31 /* | 29 /* |
| 32 * Internal call for GrGLProgramBuilder.addVarying | 30 * Internal call for GrGLProgramBuilder.addVarying |
| 33 */ | 31 */ |
| 34 void addVarying(const char* name, GrGLVarying*); | 32 void addVarying(const char* name, GrGLVarying*); |
| 35 | 33 |
| 36 /* | 34 /* |
| 37 * private helpers for compilation by GrGLProgramBuilder | 35 * private helpers for compilation by GrGLProgramBuilder |
| 38 */ | 36 */ |
| 39 void transformToNormalizedDeviceSpace(); | |
| 40 void emitAttributes(const GrGeometryProcessor& gp); | |
| 41 void bindVertexAttributes(GrGLuint programID); | 37 void bindVertexAttributes(GrGLuint programID); |
| 42 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; | 38 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; |
| 43 | 39 |
| 44 // an internal call which checks for uniquness of a var before adding it to
the list of inputs | 40 // an internal call which checks for uniquness of a var before adding it to
the list of inputs |
| 45 bool addAttribute(const GrShaderVar& var); | 41 bool addAttribute(const GrShaderVar& var); |
| 46 | 42 |
| 47 const char* fRtAdjustName; | 43 const char* fRtAdjustName; |
| 48 | 44 |
| 49 friend class GrGLProgramBuilder; | 45 friend class GrGLProgramBuilder; |
| 50 | 46 |
| 51 typedef GrGLShaderBuilder INHERITED; | 47 typedef GrGLShaderBuilder INHERITED; |
| 52 }; | 48 }; |
| 53 | 49 |
| 54 #endif | 50 #endif |
| OLD | NEW |