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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrGLNvprProgramBuilder.h" | |
| 9 #include "../GrGLGpu.h" | |
| 10 | |
| 11 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) | |
| 12 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) | |
| 13 | |
| 14 GrGLNvprProgramBuilder::GrGLNvprProgramBuilder(GrGLGpu* gpu, | |
| 15 const GrOptDrawState& optState) | |
| 16 : INHERITED(gpu, optState) | |
| 17 , fSeparableVaryingInfos(kVarsPerBlock) { | |
| 18 } | |
| 19 | |
| 20 void GrGLNvprProgramBuilder::emitTransforms(const GrPendingFragmentStage& proces
sorStage, | |
| 21 GrGLProcessor::TransformedCoordsArra
y* outCoords, | |
| 22 GrGLInstalledFragProc* ifp) { | |
| 23 const GrFragmentProcessor* effect = processorStage.processor(); | |
| 24 int numTransforms = effect->numTransforms(); | |
| 25 | |
| 26 ifp->fTransforms.push_back_n(numTransforms); | |
| 27 | |
| 28 for (int t = 0; t < numTransforms; t++) { | |
| 29 GrSLType varyingType = | |
| 30 processorStage.isPerspectiveCoordTransform(t) ? | |
| 31 kVec3f_GrSLType : | |
| 32 kVec2f_GrSLType; | |
| 33 | |
| 34 const char* varyingName = "MatrixCoord"; | |
| 35 SkString suffixedVaryingName; | |
| 36 if (0 != t) { | |
| 37 suffixedVaryingName.append(varyingName); | |
| 38 suffixedVaryingName.appendf("_%i", t); | |
| 39 varyingName = suffixedVaryingName.c_str(); | |
| 40 } | |
| 41 GrGLVertToFrag v(varyingType); | |
| 42 ifp->fTransforms[t].fHandle = this->addSeparableVarying(varyingName, &v)
; | |
| 43 ifp->fTransforms[t].fType = varyingType; | |
| 44 | |
| 45 SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords, | |
| 46 (SkString(v.fsIn()), varyingType)); | |
| 47 } | |
| 48 } | |
| 49 | |
| 50 GrGLInstalledFragProc::ShaderVarHandle | |
| 51 GrGLNvprProgramBuilder::addSeparableVarying(const char* name, GrGLVarying* v) { | |
| 52 this->addVarying(name, v); | |
| 53 SeparableVaryingInfo& varying = fSeparableVaryingInfos.push_back(); | |
| 54 varying.fVariable = fFS.fInputs.back(); | |
| 55 return GrGLInstalledFragProc::ShaderVarHandle(fSeparableVaryingInfos.count()
- 1); | |
| 56 } | |
| 57 | |
| 58 void GrGLNvprProgramBuilder::resolveSeparableVaryings(GrGLuint programId) { | |
| 59 int count = fSeparableVaryingInfos.count(); | |
| 60 for (int i = 0; i < count; ++i) { | |
| 61 GrGLint location; | |
| 62 GL_CALL_RET(location, | |
| 63 GetProgramResourceLocation(programId, | |
| 64 GR_GL_FRAGMENT_INPUT, | |
| 65 fSeparableVaryingInfos[i].fVariab
le.c_str())); | |
| 66 fSeparableVaryingInfos[i].fLocation = location; | |
| 67 } | |
| 68 } | |
| 69 | |
| 70 GrGLProgram* GrGLNvprProgramBuilder::createProgram(GrGLuint programID) { | |
| 71 // this is just for nvpr es, which has separable varyings that are plugged i
n after | |
| 72 // building | |
| 73 this->resolveSeparableVaryings(programID); | |
| 74 return SkNEW_ARGS(GrGLNvprProgram, (fGpu, fDesc, fUniformHandles, programID,
fUniforms, | |
| 75 fGeometryProcessor, | |
| 76 fXferProcessor, fFragmentProcessors.get(
), | |
| 77 fSeparableVaryingInfos)); | |
| 78 } | |
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