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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLGeometryProcessor_DEFINED | 8 #ifndef GrGLGeometryProcessor_DEFINED |
| 9 #define GrGLGeometryProcessor_DEFINED | 9 #define GrGLGeometryProcessor_DEFINED |
| 10 | 10 |
| 11 #include "GrGLProcessor.h" | 11 #include "GrGLProcessor.h" |
| 12 | 12 |
| 13 class GrBatchTracker; | 13 class GrBatchTracker; |
| 14 class GrFragmentProcessor; | |
| 14 class GrGLGPBuilder; | 15 class GrGLGPBuilder; |
| 15 | 16 |
| 16 /** | 17 class GrGLPrimitiveProcessor { |
| 17 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the n it must inherit | |
| 18 * from this class. Since paths don't have vertices, this class is only meant to be used internally | |
| 19 * by skia, for special cases. | |
| 20 */ | |
| 21 class GrGLGeometryProcessor { | |
| 22 public: | 18 public: |
| 23 GrGLGeometryProcessor() : fViewMatrixName(NULL) { fViewMatrix = SkMatrix::In validMatrix(); } | 19 GrGLPrimitiveProcessor() : fViewMatrixName(NULL) { fViewMatrix = SkMatrix::I nvalidMatrix(); } |
| 24 virtual ~GrGLGeometryProcessor() {} | 20 virtual ~GrGLPrimitiveProcessor() {} |
| 25 | 21 |
| 26 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 22 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
| 27 typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray; | 23 typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray; |
| 28 | 24 |
| 25 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords; | |
| 26 typedef SkSTArray<8, ProcCoords> TransformsIn; | |
| 27 typedef SkSTArray<8, GrGLProcessor::TransformedCoordsArray> TransformsOut; | |
| 28 | |
| 29 struct EmitArgs { | 29 struct EmitArgs { |
| 30 EmitArgs(GrGLGPBuilder* pb, | 30 EmitArgs(GrGLGPBuilder* pb, |
| 31 const GrPrimitiveProcessor& gp, | 31 const GrPrimitiveProcessor& gp, |
| 32 const GrBatchTracker& bt, | 32 const GrBatchTracker& bt, |
| 33 const char* outputColor, | 33 const char* outputColor, |
| 34 const char* outputCoverage, | 34 const char* outputCoverage, |
| 35 const TextureSamplerArray& samplers) | 35 const TextureSamplerArray& samplers, |
| 36 const TransformsIn& transformsIn, | |
| 37 TransformsOut* transformsOut) | |
| 36 : fPB(pb) | 38 : fPB(pb) |
| 37 , fGP(gp) | 39 , fGP(gp) |
| 38 , fBT(bt) | 40 , fBT(bt) |
| 39 , fOutputColor(outputColor) | 41 , fOutputColor(outputColor) |
| 40 , fOutputCoverage(outputCoverage) | 42 , fOutputCoverage(outputCoverage) |
| 41 , fSamplers(samplers) {} | 43 , fSamplers(samplers) |
| 44 , fTransformsIn(transformsIn) | |
| 45 , fTransformsOut(transformsOut) {} | |
| 42 GrGLGPBuilder* fPB; | 46 GrGLGPBuilder* fPB; |
| 43 const GrPrimitiveProcessor& fGP; | 47 const GrPrimitiveProcessor& fGP; |
| 44 const GrBatchTracker& fBT; | 48 const GrBatchTracker& fBT; |
| 45 const char* fOutputColor; | 49 const char* fOutputColor; |
| 46 const char* fOutputCoverage; | 50 const char* fOutputCoverage; |
| 47 const TextureSamplerArray& fSamplers; | 51 const TextureSamplerArray& fSamplers; |
| 52 const TransformsIn& fTransformsIn; | |
| 53 TransformsOut* fTransformsOut; | |
| 48 }; | 54 }; |
| 49 | 55 |
| 50 /** | 56 /** |
| 51 * This is similar to emitCode() in the base class, except it takes a full s hader builder. | 57 * This is similar to emitCode() in the base class, except it takes a full s hader builder. |
| 52 * This allows the effect subclass to emit vertex code. | 58 * This allows the effect subclass to emit vertex code. |
| 53 */ | 59 */ |
| 54 virtual void emitCode(const EmitArgs&) = 0; | 60 virtual void emitCode(EmitArgs&) = 0; |
| 55 | 61 |
| 56 /** A GrGLGeometryProcessor instance can be reused with any GrGLGeometryProc essor that produces | 62 |
| 57 the same stage key; this function reads data from a GrGLGeometryProcesso r and uploads any | 63 /** A GrGLPrimitiveProcessor instance can be reused with any GrGLPrimitivePr ocessor that |
| 58 uniform variables required by the shaders created in emitCode(). The Gr GeometryProcessor | 64 produces the same stage key; this function reads data from a GrGLPrimiti veProcessor and |
| 59 parameter is guaranteed to be of the same type that created this GrGLGeo metryProcessor and | 65 uploads any uniform variables required by the shaders created in emitCo de(). The |
| 60 to have an identical processor key as the one that created this GrGLGeom etryProcessor. */ | 66 GrPrimitiveProcessor parameter is guaranteed to be of the same type that created this |
| 67 GrGLPrimitiveProcessor and to have an identical processor key as the one that created this | |
| 68 GrGLPrimitiveProcessor. */ | |
| 61 virtual void setData(const GrGLProgramDataManager&, | 69 virtual void setData(const GrGLProgramDataManager&, |
| 62 const GrPrimitiveProcessor&, | 70 const GrPrimitiveProcessor&, |
| 63 const GrBatchTracker&) = 0; | 71 const GrBatchTracker&) = 0; |
| 64 | 72 |
| 73 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor dTransform&); | |
| 74 | |
| 65 protected: | 75 protected: |
| 66 /** a helper which can setup vertex, constant, or uniform color depending on inputType. | 76 /** a helper which can setup vertex, constant, or uniform color depending on inputType. |
| 67 * This function will only do the minimum required to emit the correct shad er code. If | 77 * This function will only do the minimum required to emit the correct shad er code. If |
| 68 * inputType == attribute, then colorAttr must not be NULL. Likewise, if i nputType == Uniform | 78 * inputType == attribute, then colorAttr must not be NULL. Likewise, if i nputType == Uniform |
| 69 * then colorUniform must not be NULL. | 79 * then colorUniform must not be NULL. |
| 70 */ | 80 */ |
| 71 void setupColorPassThrough(GrGLGPBuilder* pb, | 81 void setupColorPassThrough(GrGLGPBuilder* pb, |
| 72 GrGPInput inputType, | 82 GrGPInput inputType, |
| 73 const char* inputName, | 83 const char* inputName, |
| 74 const GrGeometryProcessor::GrAttribute* colorAttr , | 84 const GrGeometryProcessor::GrAttribute* colorAttr , |
| 75 UniformHandle* colorUniform); | 85 UniformHandle* colorUniform); |
| 76 | 86 |
| 77 const char* uViewM() const { return fViewMatrixName; } | 87 const char* uViewM() const { return fViewMatrixName; } |
| 78 | 88 |
| 79 /** a helper function to setup the uniform handle for the uniform view matri x */ | 89 /** a helper function to setup the uniform handle for the uniform view matri x */ |
| 80 void addUniformViewMatrix(GrGLGPBuilder*); | 90 void addUniformViewMatrix(GrGLGPBuilder*); |
| 81 | 91 |
| 82 | 92 |
| 83 /** a helper function to upload a uniform viewmatrix. | 93 /** a helper function to upload a uniform viewmatrix. |
| 84 * TODO we can remove this function when we have deferred geometry in place | 94 * TODO we can remove this function when we have deferred geometry in place |
| 85 */ | 95 */ |
| 86 void setUniformViewMatrix(const GrGLProgramDataManager&, | 96 void setUniformViewMatrix(const GrGLProgramDataManager&, |
| 87 const SkMatrix& viewMatrix); | 97 const SkMatrix& viewMatrix); |
| 88 | 98 |
| 99 class ShaderVarHandle { | |
| 100 public: | |
| 101 bool isValid() const { return fHandle > -1; } | |
| 102 ShaderVarHandle() : fHandle(-1) {} | |
| 103 ShaderVarHandle(int value) : fHandle(value) { SkASSERT(this->isValid()); } | |
| 104 int handle() const { SkASSERT(this->isValid()); return fHandle; } | |
| 105 UniformHandle convertToUniformHandle() { | |
| 106 SkASSERT(this->isValid()); | |
| 107 return GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex (fHandle); | |
| 108 } | |
| 109 | |
| 110 private: | |
| 111 int fHandle; | |
| 112 }; | |
| 113 | |
| 114 struct Transform { | |
| 115 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM atrix(); } | |
| 116 ShaderVarHandle fHandle; | |
| 117 SkMatrix fCurrentValue; | |
| 118 GrSLType fType; | |
| 119 }; | |
| 120 | |
| 121 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms; | |
| 122 | |
| 89 private: | 123 private: |
| 90 UniformHandle fViewMatrixUniform; | 124 UniformHandle fViewMatrixUniform; |
| 91 SkMatrix fViewMatrix; | 125 SkMatrix fViewMatrix; |
| 92 const char* fViewMatrixName; | 126 const char* fViewMatrixName; |
| 127 }; | |
| 93 | 128 |
| 94 typedef GrGLProcessor INHERITED; | 129 class GrGLPathRendering; |
| 130 /** | |
| 131 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the n it must inherit | |
| 132 * from this class. Since paths don't have vertices, this class is only meant to be used internally | |
| 133 * by skia, for special cases. | |
| 134 */ | |
| 135 class GrGLGeometryProcessor : public GrGLPrimitiveProcessor { | |
| 136 public: | |
| 137 /* Any general emit code goes in the base class emitCode. Subclasses overri de onEmitCode */ | |
| 138 void emitCode(EmitArgs&) SK_OVERRIDE; | |
| 139 virtual void onEmitCode(EmitArgs&) = 0; | |
|
bsalomon
2015/01/13 21:55:13
Shoulnd't onEmitCode be private?
| |
| 140 | |
| 141 void setTransformData(const GrPrimitiveProcessor*, | |
| 142 const GrGLProgramDataManager&, | |
| 143 int index, | |
| 144 const SkTArray<const GrCoordTransform*, true>& transfo rms); | |
| 145 | |
| 146 protected: | |
| 147 const char* position() const { return "pos3"; } | |
| 148 | |
| 149 // Many GrGeometryProcessors do not need explicit local coords | |
| 150 void emitTransforms(GrGLGPBuilder* gp, | |
| 151 const char* position, | |
| 152 const SkMatrix& localMatrix, | |
| 153 const TransformsIn& tin, | |
| 154 TransformsOut* tout) { | |
| 155 this->emitTransforms(gp, position, position, localMatrix, tin, tout); | |
| 156 } | |
| 157 | |
| 158 void emitTransforms(GrGLGPBuilder*, | |
| 159 const char* position, | |
| 160 const char* localCoords, | |
| 161 const SkMatrix& localMatrix, | |
| 162 const TransformsIn&, | |
| 163 TransformsOut*); | |
| 164 | |
| 165 private: | |
| 166 typedef GrGLPrimitiveProcessor INHERITED; | |
| 167 }; | |
| 168 | |
| 169 class GrGLGpu; | |
| 170 | |
| 171 class GrGLPathProcessor : public GrGLPrimitiveProcessor { | |
| 172 public: | |
| 173 GrGLPathProcessor(const GrPathProcessor&, const GrBatchTracker&); | |
| 174 | |
| 175 static void GenKey(const GrPathProcessor&, | |
| 176 const GrBatchTracker& bt, | |
| 177 const GrGLCaps&, | |
| 178 GrProcessorKeyBuilder* b); | |
| 179 | |
| 180 void emitCode(EmitArgs&) SK_OVERRIDE; | |
| 181 | |
| 182 virtual void emitTransforms(GrGLGPBuilder*, const TransformsIn&, TransformsO ut*) = 0; | |
| 183 | |
| 184 virtual void resolveSeparableVaryings(GrGLGpu* gpu, GrGLuint programId) {} | |
| 185 | |
| 186 void setData(const GrGLProgramDataManager&, | |
| 187 const GrPrimitiveProcessor&, | |
| 188 const GrBatchTracker&) SK_OVERRIDE; | |
| 189 | |
| 190 virtual void setTransformData(const GrPrimitiveProcessor*, | |
| 191 int index, | |
| 192 const SkTArray<const GrCoordTransform*, true>& transforms, | |
| 193 GrGLPathRendering*, | |
| 194 GrGLuint programID) = 0; | |
| 195 | |
| 196 virtual void didSetData(GrGLPathRendering*) {} | |
| 197 | |
| 198 private: | |
| 199 UniformHandle fColorUniform; | |
| 200 GrColor fColor; | |
| 201 | |
| 202 typedef GrGLPrimitiveProcessor INHERITED; | |
| 95 }; | 203 }; |
| 96 | 204 |
| 97 #endif | 205 #endif |
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