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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
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28 public: | 28 public: |
29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, | 29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, |
30 const GrBatchTracker&) | 30 const GrBatchTracker&) |
31 : fColor(GrColor_ILLEGAL) | 31 : fColor(GrColor_ILLEGAL) |
32 , fTextureSize(SkISize::Make(-1,-1)) | 32 , fTextureSize(SkISize::Make(-1,-1)) |
33 #ifdef SK_GAMMA_APPLY_TO_A8 | 33 #ifdef SK_GAMMA_APPLY_TO_A8 |
34 , fLuminance(-1.0f) | 34 , fLuminance(-1.0f) |
35 #endif | 35 #endif |
36 {} | 36 {} |
37 | 37 |
38 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 38 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
39 const GrDistanceFieldTextureEffect& dfTexEffect = | 39 const GrDistanceFieldTextureEffect& dfTexEffect = |
40 args.fGP.cast<GrDistanceFieldTextureEffect>(); | 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); |
41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); | 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); |
42 GrGLGPBuilder* pb = args.fPB; | 42 GrGLGPBuilder* pb = args.fPB; |
43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
44 SkAssertResult(fsBuilder->enableFeature( | 44 SkAssertResult(fsBuilder->enableFeature( |
45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
46 | 46 |
47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 48 |
| 49 // emit attributes |
| 50 vsBuilder->emitAttributes(dfTexEffect); |
| 51 |
48 GrGLVertToFrag v(kVec2f_GrSLType); | 52 GrGLVertToFrag v(kVec2f_GrSLType); |
49 args.fPB->addVarying("TextureCoords", &v); | 53 args.fPB->addVarying("TextureCoords", &v); |
50 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 54 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
51 | 55 |
52 // Setup pass through color | 56 // Setup pass through color |
53 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 57 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
54 dfTexEffect.inColor(), &fColorUniform); | 58 dfTexEffect.inColor(), &fColorUniform); |
55 | 59 |
56 // setup uniform viewMatrix | 60 // setup uniform viewMatrix |
57 this->addUniformViewMatrix(pb); | 61 this->addUniformViewMatrix(pb); |
58 | 62 |
59 // setup position varying | 63 // Setup position |
60 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 64 const char* pos3 = "pos3"; |
61 this->uViewM(), dfTexEffect.inPosition()->fName); | 65 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 66 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
| 67 dfTexEffect.inPosition()->fName); |
62 | 68 |
63 // setup output coords | 69 // emit transforms |
64 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | 70 this->emitTransforms(args.fPB, pos3, dfTexEffect.inPosition()->fName, |
65 dfTexEffect.inPosition()->fName); | 71 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
66 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | 72 |
67 dfTexEffect.inPosition()->fName); | 73 vsBuilder->transformToNormalizedDeviceSpace(pos3); |
68 | 74 |
69 const char* textureSizeUniName = NULL; | 75 const char* textureSizeUniName = NULL; |
70 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 76 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
71 kVec2f_GrSLType, kDefault_GrSLPre
cision, | 77 kVec2f_GrSLType, kDefault_GrSLPre
cision, |
72 "TextureSize", &textureSizeUniNam
e); | 78 "TextureSize", &textureSizeUniNam
e); |
73 | 79 |
74 fsBuilder->codeAppend("\tvec4 texColor = "); | 80 fsBuilder->codeAppend("\tvec4 texColor = "); |
75 fsBuilder->appendTextureLookup(args.fSamplers[0], | 81 fsBuilder->appendTextureLookup(args.fSamplers[0], |
76 v.fsIn(), | 82 v.fsIn(), |
77 kVec2f_GrSLType); | 83 kVec2f_GrSLType); |
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235 void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantO
utput* out) const { | 241 void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantO
utput* out) const { |
236 out->setUnknownSingleComponent(); | 242 out->setUnknownSingleComponent(); |
237 } | 243 } |
238 | 244 |
239 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, | 245 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, |
240 const GrGLCaps& caps, | 246 const GrGLCaps& caps, |
241 GrProcessorKeyBuilder* b) c
onst { | 247 GrProcessorKeyBuilder* b) c
onst { |
242 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); | 248 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); |
243 } | 249 } |
244 | 250 |
245 GrGLGeometryProcessor* | 251 GrGLPrimitiveProcessor* |
246 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt) const { | 252 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 253 const GrGLCaps&) const { |
247 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); | 254 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); |
248 } | 255 } |
249 | 256 |
250 void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const In
itBT& init) const { | 257 void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const In
itBT& init) const { |
251 DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); | 258 DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); |
252 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, | 259 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, |
253 SkToBool(fInColor)); | 260 SkToBool(fInColor)); |
254 local->fUsesLocalCoords = init.fUsesLocalCoords; | 261 local->fUsesLocalCoords = init.fUsesLocalCoords; |
255 } | 262 } |
256 | 263 |
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314 GrColor fColor; | 321 GrColor fColor; |
315 bool fUsesLocalCoords; | 322 bool fUsesLocalCoords; |
316 }; | 323 }; |
317 | 324 |
318 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | 325 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { |
319 public: | 326 public: |
320 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, | 327 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, |
321 const GrBatchTracker&) | 328 const GrBatchTracker&) |
322 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} | 329 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} |
323 | 330 |
324 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 331 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
325 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 332 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
326 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); | 333 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); |
327 | 334 |
328 const DistanceFieldNoGammaBatchTracker& local = | 335 const DistanceFieldNoGammaBatchTracker& local = |
329 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); | 336 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); |
330 GrGLGPBuilder* pb = args.fPB; | 337 GrGLGPBuilder* pb = args.fPB; |
331 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 338 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
332 SkAssertResult(fsBuilder->enableFeature( | 339 SkAssertResult(fsBuilder->enableFeature( |
333 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 340 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
334 | 341 |
335 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 342 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 343 |
| 344 // emit attributes |
| 345 vsBuilder->emitAttributes(dfTexEffect); |
| 346 |
336 GrGLVertToFrag v(kVec2f_GrSLType); | 347 GrGLVertToFrag v(kVec2f_GrSLType); |
337 args.fPB->addVarying("TextureCoords", &v); | 348 args.fPB->addVarying("TextureCoords", &v); |
338 | 349 |
339 // setup pass through color | 350 // setup pass through color |
340 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 351 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
341 dfTexEffect.inColor(), &fColorUniform); | 352 dfTexEffect.inColor(), &fColorUniform); |
342 | 353 |
343 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 354 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
344 | 355 |
345 // setup coord outputs | |
346 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
347 dfTexEffect.inPosition()->fName); | |
348 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
349 dfTexEffect.inPosition()->fName); | |
350 | |
351 // setup uniform viewMatrix | 356 // setup uniform viewMatrix |
352 this->addUniformViewMatrix(pb); | 357 this->addUniformViewMatrix(pb); |
353 | 358 |
354 // setup position varying | 359 // Setup position |
355 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 360 const char* pos3 = "pos3"; |
356 this->uViewM(), dfTexEffect.inPosition()->fName); | 361 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 362 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
| 363 dfTexEffect.inPosition()->fName); |
| 364 |
| 365 // emit transforms |
| 366 this->emitTransforms(args.fPB, pos3, dfTexEffect.inPosition()->fName, |
| 367 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 368 |
| 369 vsBuilder->transformToNormalizedDeviceSpace(pos3); |
357 | 370 |
358 const char* textureSizeUniName = NULL; | 371 const char* textureSizeUniName = NULL; |
359 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 372 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
360 kVec2f_GrSLType, kDefault_GrSLPrec
ision, | 373 kVec2f_GrSLType, kDefault_GrSLPrec
ision, |
361 "TextureSize", &textureSizeUniName
); | 374 "TextureSize", &textureSizeUniName
); |
362 | 375 |
363 fsBuilder->codeAppend("vec4 texColor = "); | 376 fsBuilder->codeAppend("vec4 texColor = "); |
364 fsBuilder->appendTextureLookup(args.fSamplers[0], | 377 fsBuilder->appendTextureLookup(args.fSamplers[0], |
365 v.fsIn(), | 378 v.fsIn(), |
366 kVec2f_GrSLType); | 379 kVec2f_GrSLType); |
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486 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ | 499 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ |
487 out->setUnknownSingleComponent(); | 500 out->setUnknownSingleComponent(); |
488 } | 501 } |
489 | 502 |
490 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, | 503 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, |
491 const GrGLCaps& caps
, | 504 const GrGLCaps& caps
, |
492 GrProcessorKeyBuilde
r* b) const { | 505 GrProcessorKeyBuilde
r* b) const { |
493 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); | 506 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); |
494 } | 507 } |
495 | 508 |
496 GrGLGeometryProcessor* | 509 GrGLPrimitiveProcessor* |
497 GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt)
const { | 510 GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 511 const GrGLCaps&) const { |
498 return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt)); | 512 return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt)); |
499 } | 513 } |
500 | 514 |
501 void GrDistanceFieldNoGammaTextureEffect::initBatchTracker(GrBatchTracker* bt, | 515 void GrDistanceFieldNoGammaTextureEffect::initBatchTracker(GrBatchTracker* bt, |
502 const InitBT& init) c
onst { | 516 const InitBT& init) c
onst { |
503 DistanceFieldNoGammaBatchTracker* local = bt->cast<DistanceFieldNoGammaBatch
Tracker>(); | 517 DistanceFieldNoGammaBatchTracker* local = bt->cast<DistanceFieldNoGammaBatch
Tracker>(); |
504 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, | 518 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, |
505 SkToBool(fInColor)); | 519 SkToBool(fInColor)); |
506 local->fUsesLocalCoords = init.fUsesLocalCoords; | 520 local->fUsesLocalCoords = init.fUsesLocalCoords; |
507 } | 521 } |
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555 }; | 569 }; |
556 | 570 |
557 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 571 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
558 public: | 572 public: |
559 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, | 573 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, |
560 const GrBatchTracker&) | 574 const GrBatchTracker&) |
561 : fColor(GrColor_ILLEGAL) | 575 : fColor(GrColor_ILLEGAL) |
562 , fTextureSize(SkISize::Make(-1,-1)) | 576 , fTextureSize(SkISize::Make(-1,-1)) |
563 , fTextColor(GrColor_ILLEGAL) {} | 577 , fTextColor(GrColor_ILLEGAL) {} |
564 | 578 |
565 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 579 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
566 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 580 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
567 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 581 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
568 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); | 582 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); |
569 GrGLGPBuilder* pb = args.fPB; | 583 GrGLGPBuilder* pb = args.fPB; |
570 | 584 |
571 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 585 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 586 |
| 587 // emit attributes |
| 588 vsBuilder->emitAttributes(dfTexEffect); |
| 589 |
572 GrGLVertToFrag v(kVec2f_GrSLType); | 590 GrGLVertToFrag v(kVec2f_GrSLType); |
573 args.fPB->addVarying("TextureCoords", &v); | 591 args.fPB->addVarying("TextureCoords", &v); |
574 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 592 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
575 | 593 |
576 // setup pass through color | 594 // setup pass through color |
577 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, | 595 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, |
578 &fColorUniform); | 596 &fColorUniform); |
579 | 597 |
580 // setup coord outputs | |
581 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
582 dfTexEffect.inPosition()->fName); | |
583 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
584 dfTexEffect.inPosition()->fName); | |
585 | |
586 // setup uniform viewMatrix | 598 // setup uniform viewMatrix |
587 this->addUniformViewMatrix(pb); | 599 this->addUniformViewMatrix(pb); |
588 | 600 |
589 // setup position varying | 601 // Setup position |
590 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, this->uViewM(), | 602 const char* pos3 = "pos3"; |
| 603 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 604 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
591 dfTexEffect.inPosition()->fName); | 605 dfTexEffect.inPosition()->fName); |
592 | 606 |
| 607 // emit transforms |
| 608 this->emitTransforms(args.fPB, pos3, dfTexEffect.inPosition()->fName, |
| 609 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 610 |
| 611 vsBuilder->transformToNormalizedDeviceSpace(pos3); |
| 612 |
593 const char* textureSizeUniName = NULL; | 613 const char* textureSizeUniName = NULL; |
594 // width, height, 1/(3*width) | 614 // width, height, 1/(3*width) |
595 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 615 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
596 kVec3f_GrSLType, kDefault_GrSLPrec
ision, | 616 kVec3f_GrSLType, kDefault_GrSLPrec
ision, |
597 "TextureSize", &textureSizeUniName
); | 617 "TextureSize", &textureSizeUniName
); |
598 | 618 |
599 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 619 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
600 | 620 |
601 SkAssertResult(fsBuilder->enableFeature( | 621 SkAssertResult(fsBuilder->enableFeature( |
602 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 622 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
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798 out->setUnknownFourComponents(); | 818 out->setUnknownFourComponents(); |
799 out->setUsingLCDCoverage(); | 819 out->setUsingLCDCoverage(); |
800 } | 820 } |
801 | 821 |
802 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, | 822 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, |
803 const GrGLCaps& caps, | 823 const GrGLCaps& caps, |
804 GrProcessorKeyBuilder* b
) const { | 824 GrProcessorKeyBuilder* b
) const { |
805 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); | 825 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); |
806 } | 826 } |
807 | 827 |
808 GrGLGeometryProcessor* | 828 GrGLPrimitiveProcessor* |
809 GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt) cons
t { | 829 GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 830 const GrGLCaps&) const { |
810 return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt)); | 831 return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt)); |
811 } | 832 } |
812 | 833 |
813 void GrDistanceFieldLCDTextureEffect::initBatchTracker(GrBatchTracker* bt, | 834 void GrDistanceFieldLCDTextureEffect::initBatchTracker(GrBatchTracker* bt, |
814 const InitBT& init) const
{ | 835 const InitBT& init) const
{ |
815 DistanceFieldLCDBatchTracker* local = bt->cast<DistanceFieldLCDBatchTracker>
(); | 836 DistanceFieldLCDBatchTracker* local = bt->cast<DistanceFieldLCDBatchTracker>
(); |
816 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, false); | 837 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, false); |
817 local->fUsesLocalCoords = init.fUsesLocalCoords; | 838 local->fUsesLocalCoords = init.fUsesLocalCoords; |
818 } | 839 } |
819 | 840 |
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860 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 881 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
861 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 882 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
862 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 883 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
863 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), | 884 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), |
864 GrProcessorUnitTest::TestMatr
ix(random), | 885 GrProcessorUnitTest::TestMatr
ix(random), |
865 textures[texIdx], params, | 886 textures[texIdx], params, |
866 textures[texIdx2], params2, | 887 textures[texIdx2], params2, |
867 textColor, | 888 textColor, |
868 flags); | 889 flags); |
869 } | 890 } |
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