| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 public: | 28 public: |
| 29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, | 29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, |
| 30 const GrBatchTracker&) | 30 const GrBatchTracker&) |
| 31 : fColor(GrColor_ILLEGAL) | 31 : fColor(GrColor_ILLEGAL) |
| 32 , fTextureSize(SkISize::Make(-1,-1)) | 32 , fTextureSize(SkISize::Make(-1,-1)) |
| 33 #ifdef SK_GAMMA_APPLY_TO_A8 | 33 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 34 , fLuminance(-1.0f) | 34 , fLuminance(-1.0f) |
| 35 #endif | 35 #endif |
| 36 {} | 36 {} |
| 37 | 37 |
| 38 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 38 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
| 39 const GrDistanceFieldTextureEffect& dfTexEffect = | 39 const GrDistanceFieldTextureEffect& dfTexEffect = |
| 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); | 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); |
| 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); | 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); |
| 42 GrGLGPBuilder* pb = args.fPB; | 42 GrGLGPBuilder* pb = args.fPB; |
| 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 44 SkAssertResult(fsBuilder->enableFeature( | 44 SkAssertResult(fsBuilder->enableFeature( |
| 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 46 | 46 |
| 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 48 |
| 49 // emit attributes |
| 50 vsBuilder->emitAttributes(dfTexEffect); |
| 51 |
| 48 GrGLVertToFrag v(kVec2f_GrSLType); | 52 GrGLVertToFrag v(kVec2f_GrSLType); |
| 49 args.fPB->addVarying("TextureCoords", &v); | 53 args.fPB->addVarying("TextureCoords", &v); |
| 50 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 54 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
| 51 | 55 |
| 52 // Setup pass through color | 56 // Setup pass through color |
| 53 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 57 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
| 54 dfTexEffect.inColor(), &fColorUniform); | 58 dfTexEffect.inColor(), &fColorUniform); |
| 55 | 59 |
| 56 // setup uniform viewMatrix | 60 // setup uniform viewMatrix |
| 57 this->addUniformViewMatrix(pb); | 61 this->addUniformViewMatrix(pb); |
| 58 | 62 |
| 59 // setup position varying | 63 // Setup position |
| 60 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 64 const char* pos3 = "pos3"; |
| 61 this->uViewM(), dfTexEffect.inPosition()->fName); | 65 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 66 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
| 67 dfTexEffect.inPosition()->fName); |
| 62 | 68 |
| 63 // setup output coords | 69 // emit transforms |
| 64 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | 70 this->emitTransforms(args.fPB, pos3, dfTexEffect.inPosition()->fName, |
| 65 dfTexEffect.inPosition()->fName); | 71 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 66 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | 72 |
| 67 dfTexEffect.inPosition()->fName); | 73 vsBuilder->transformToNormalizedDeviceSpace(pos3); |
| 68 | 74 |
| 69 const char* textureSizeUniName = NULL; | 75 const char* textureSizeUniName = NULL; |
| 70 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 76 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 71 kVec2f_GrSLType, kDefault_GrSLPre
cision, | 77 kVec2f_GrSLType, kDefault_GrSLPre
cision, |
| 72 "TextureSize", &textureSizeUniNam
e); | 78 "TextureSize", &textureSizeUniNam
e); |
| 73 | 79 |
| 74 fsBuilder->codeAppend("\tvec4 texColor = "); | 80 fsBuilder->codeAppend("\tvec4 texColor = "); |
| 75 fsBuilder->appendTextureLookup(args.fSamplers[0], | 81 fsBuilder->appendTextureLookup(args.fSamplers[0], |
| 76 v.fsIn(), | 82 v.fsIn(), |
| 77 kVec2f_GrSLType); | 83 kVec2f_GrSLType); |
| (...skipping 157 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 235 void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantO
utput* out) const { | 241 void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantO
utput* out) const { |
| 236 out->setUnknownSingleComponent(); | 242 out->setUnknownSingleComponent(); |
| 237 } | 243 } |
| 238 | 244 |
| 239 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, | 245 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, |
| 240 const GrGLCaps& caps, | 246 const GrGLCaps& caps, |
| 241 GrProcessorKeyBuilder* b) c
onst { | 247 GrProcessorKeyBuilder* b) c
onst { |
| 242 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); | 248 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); |
| 243 } | 249 } |
| 244 | 250 |
| 245 GrGLGeometryProcessor* | 251 GrGLPrimitiveProcessor* |
| 246 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt) const { | 252 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 253 const GrGLCaps&) const { |
| 247 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); | 254 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); |
| 248 } | 255 } |
| 249 | 256 |
| 250 void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const In
itBT& init) const { | 257 void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const In
itBT& init) const { |
| 251 DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); | 258 DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); |
| 252 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, | 259 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, |
| 253 SkToBool(fInColor)); | 260 SkToBool(fInColor)); |
| 254 local->fUsesLocalCoords = init.fUsesLocalCoords; | 261 local->fUsesLocalCoords = init.fUsesLocalCoords; |
| 255 } | 262 } |
| 256 | 263 |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 314 GrColor fColor; | 321 GrColor fColor; |
| 315 bool fUsesLocalCoords; | 322 bool fUsesLocalCoords; |
| 316 }; | 323 }; |
| 317 | 324 |
| 318 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | 325 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { |
| 319 public: | 326 public: |
| 320 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, | 327 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, |
| 321 const GrBatchTracker&) | 328 const GrBatchTracker&) |
| 322 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} | 329 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} |
| 323 | 330 |
| 324 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 331 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
| 325 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 332 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
| 326 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); | 333 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); |
| 327 | 334 |
| 328 const DistanceFieldNoGammaBatchTracker& local = | 335 const DistanceFieldNoGammaBatchTracker& local = |
| 329 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); | 336 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); |
| 330 GrGLGPBuilder* pb = args.fPB; | 337 GrGLGPBuilder* pb = args.fPB; |
| 331 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 338 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 332 SkAssertResult(fsBuilder->enableFeature( | 339 SkAssertResult(fsBuilder->enableFeature( |
| 333 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 340 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
| 334 | 341 |
| 335 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 342 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 343 |
| 344 // emit attributes |
| 345 vsBuilder->emitAttributes(dfTexEffect); |
| 346 |
| 336 GrGLVertToFrag v(kVec2f_GrSLType); | 347 GrGLVertToFrag v(kVec2f_GrSLType); |
| 337 args.fPB->addVarying("TextureCoords", &v); | 348 args.fPB->addVarying("TextureCoords", &v); |
| 338 | 349 |
| 339 // setup pass through color | 350 // setup pass through color |
| 340 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 351 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
| 341 dfTexEffect.inColor(), &fColorUniform); | 352 dfTexEffect.inColor(), &fColorUniform); |
| 342 | 353 |
| 343 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 354 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
| 344 | 355 |
| 345 // setup coord outputs | |
| 346 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
| 347 dfTexEffect.inPosition()->fName); | |
| 348 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
| 349 dfTexEffect.inPosition()->fName); | |
| 350 | |
| 351 // setup uniform viewMatrix | 356 // setup uniform viewMatrix |
| 352 this->addUniformViewMatrix(pb); | 357 this->addUniformViewMatrix(pb); |
| 353 | 358 |
| 354 // setup position varying | 359 // Setup position |
| 355 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 360 const char* pos3 = "pos3"; |
| 356 this->uViewM(), dfTexEffect.inPosition()->fName); | 361 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 362 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
| 363 dfTexEffect.inPosition()->fName); |
| 364 |
| 365 // emit transforms |
| 366 this->emitTransforms(args.fPB, pos3, dfTexEffect.inPosition()->fName, |
| 367 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 368 |
| 369 vsBuilder->transformToNormalizedDeviceSpace(pos3); |
| 357 | 370 |
| 358 const char* textureSizeUniName = NULL; | 371 const char* textureSizeUniName = NULL; |
| 359 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 372 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 360 kVec2f_GrSLType, kDefault_GrSLPrec
ision, | 373 kVec2f_GrSLType, kDefault_GrSLPrec
ision, |
| 361 "TextureSize", &textureSizeUniName
); | 374 "TextureSize", &textureSizeUniName
); |
| 362 | 375 |
| 363 fsBuilder->codeAppend("vec4 texColor = "); | 376 fsBuilder->codeAppend("vec4 texColor = "); |
| 364 fsBuilder->appendTextureLookup(args.fSamplers[0], | 377 fsBuilder->appendTextureLookup(args.fSamplers[0], |
| 365 v.fsIn(), | 378 v.fsIn(), |
| 366 kVec2f_GrSLType); | 379 kVec2f_GrSLType); |
| (...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 486 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ | 499 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ |
| 487 out->setUnknownSingleComponent(); | 500 out->setUnknownSingleComponent(); |
| 488 } | 501 } |
| 489 | 502 |
| 490 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, | 503 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, |
| 491 const GrGLCaps& caps
, | 504 const GrGLCaps& caps
, |
| 492 GrProcessorKeyBuilde
r* b) const { | 505 GrProcessorKeyBuilde
r* b) const { |
| 493 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); | 506 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); |
| 494 } | 507 } |
| 495 | 508 |
| 496 GrGLGeometryProcessor* | 509 GrGLPrimitiveProcessor* |
| 497 GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt)
const { | 510 GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 511 const GrGLCaps&) const { |
| 498 return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt)); | 512 return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt)); |
| 499 } | 513 } |
| 500 | 514 |
| 501 void GrDistanceFieldNoGammaTextureEffect::initBatchTracker(GrBatchTracker* bt, | 515 void GrDistanceFieldNoGammaTextureEffect::initBatchTracker(GrBatchTracker* bt, |
| 502 const InitBT& init) c
onst { | 516 const InitBT& init) c
onst { |
| 503 DistanceFieldNoGammaBatchTracker* local = bt->cast<DistanceFieldNoGammaBatch
Tracker>(); | 517 DistanceFieldNoGammaBatchTracker* local = bt->cast<DistanceFieldNoGammaBatch
Tracker>(); |
| 504 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, | 518 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, |
| 505 SkToBool(fInColor)); | 519 SkToBool(fInColor)); |
| 506 local->fUsesLocalCoords = init.fUsesLocalCoords; | 520 local->fUsesLocalCoords = init.fUsesLocalCoords; |
| 507 } | 521 } |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 555 }; | 569 }; |
| 556 | 570 |
| 557 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 571 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
| 558 public: | 572 public: |
| 559 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, | 573 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, |
| 560 const GrBatchTracker&) | 574 const GrBatchTracker&) |
| 561 : fColor(GrColor_ILLEGAL) | 575 : fColor(GrColor_ILLEGAL) |
| 562 , fTextureSize(SkISize::Make(-1,-1)) | 576 , fTextureSize(SkISize::Make(-1,-1)) |
| 563 , fTextColor(GrColor_ILLEGAL) {} | 577 , fTextColor(GrColor_ILLEGAL) {} |
| 564 | 578 |
| 565 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 579 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
| 566 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 580 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 567 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 581 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
| 568 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); | 582 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); |
| 569 GrGLGPBuilder* pb = args.fPB; | 583 GrGLGPBuilder* pb = args.fPB; |
| 570 | 584 |
| 571 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 585 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 586 |
| 587 // emit attributes |
| 588 vsBuilder->emitAttributes(dfTexEffect); |
| 589 |
| 572 GrGLVertToFrag v(kVec2f_GrSLType); | 590 GrGLVertToFrag v(kVec2f_GrSLType); |
| 573 args.fPB->addVarying("TextureCoords", &v); | 591 args.fPB->addVarying("TextureCoords", &v); |
| 574 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 592 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
| 575 | 593 |
| 576 // setup pass through color | 594 // setup pass through color |
| 577 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, | 595 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, |
| 578 &fColorUniform); | 596 &fColorUniform); |
| 579 | 597 |
| 580 // setup coord outputs | |
| 581 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
| 582 dfTexEffect.inPosition()->fName); | |
| 583 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
| 584 dfTexEffect.inPosition()->fName); | |
| 585 | |
| 586 // setup uniform viewMatrix | 598 // setup uniform viewMatrix |
| 587 this->addUniformViewMatrix(pb); | 599 this->addUniformViewMatrix(pb); |
| 588 | 600 |
| 589 // setup position varying | 601 // Setup position |
| 590 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, this->uViewM(), | 602 const char* pos3 = "pos3"; |
| 603 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 604 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
| 591 dfTexEffect.inPosition()->fName); | 605 dfTexEffect.inPosition()->fName); |
| 592 | 606 |
| 607 // emit transforms |
| 608 this->emitTransforms(args.fPB, pos3, dfTexEffect.inPosition()->fName, |
| 609 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 610 |
| 611 vsBuilder->transformToNormalizedDeviceSpace(pos3); |
| 612 |
| 593 const char* textureSizeUniName = NULL; | 613 const char* textureSizeUniName = NULL; |
| 594 // width, height, 1/(3*width) | 614 // width, height, 1/(3*width) |
| 595 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 615 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 596 kVec3f_GrSLType, kDefault_GrSLPrec
ision, | 616 kVec3f_GrSLType, kDefault_GrSLPrec
ision, |
| 597 "TextureSize", &textureSizeUniName
); | 617 "TextureSize", &textureSizeUniName
); |
| 598 | 618 |
| 599 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 619 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 600 | 620 |
| 601 SkAssertResult(fsBuilder->enableFeature( | 621 SkAssertResult(fsBuilder->enableFeature( |
| 602 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 622 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| (...skipping 195 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 798 out->setUnknownFourComponents(); | 818 out->setUnknownFourComponents(); |
| 799 out->setUsingLCDCoverage(); | 819 out->setUsingLCDCoverage(); |
| 800 } | 820 } |
| 801 | 821 |
| 802 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, | 822 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, |
| 803 const GrGLCaps& caps, | 823 const GrGLCaps& caps, |
| 804 GrProcessorKeyBuilder* b
) const { | 824 GrProcessorKeyBuilder* b
) const { |
| 805 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); | 825 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); |
| 806 } | 826 } |
| 807 | 827 |
| 808 GrGLGeometryProcessor* | 828 GrGLPrimitiveProcessor* |
| 809 GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt) cons
t { | 829 GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 830 const GrGLCaps&) const { |
| 810 return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt)); | 831 return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt)); |
| 811 } | 832 } |
| 812 | 833 |
| 813 void GrDistanceFieldLCDTextureEffect::initBatchTracker(GrBatchTracker* bt, | 834 void GrDistanceFieldLCDTextureEffect::initBatchTracker(GrBatchTracker* bt, |
| 814 const InitBT& init) const
{ | 835 const InitBT& init) const
{ |
| 815 DistanceFieldLCDBatchTracker* local = bt->cast<DistanceFieldLCDBatchTracker>
(); | 836 DistanceFieldLCDBatchTracker* local = bt->cast<DistanceFieldLCDBatchTracker>
(); |
| 816 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, false); | 837 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, false); |
| 817 local->fUsesLocalCoords = init.fUsesLocalCoords; | 838 local->fUsesLocalCoords = init.fUsesLocalCoords; |
| 818 } | 839 } |
| 819 | 840 |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 860 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 881 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
| 861 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 882 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
| 862 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 883 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| 863 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), | 884 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), |
| 864 GrProcessorUnitTest::TestMatr
ix(random), | 885 GrProcessorUnitTest::TestMatr
ix(random), |
| 865 textures[texIdx], params, | 886 textures[texIdx], params, |
| 866 textures[texIdx2], params2, | 887 textures[texIdx2], params2, |
| 867 textColor, | 888 textColor, |
| 868 flags); | 889 flags); |
| 869 } | 890 } |
| OLD | NEW |