OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
9 | 9 |
10 #include "gl/GrGLProcessor.h" | 10 #include "gl/GrGLProcessor.h" |
11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
12 #include "gl/GrGLGeometryProcessor.h" | 12 #include "gl/GrGLGeometryProcessor.h" |
13 #include "gl/builders/GrGLProgramBuilder.h" | 13 #include "gl/builders/GrGLProgramBuilder.h" |
14 | 14 |
15 struct ConicBatchTracker { | 15 struct ConicBatchTracker { |
16 GrGPInput fInputColorType; | 16 GrGPInput fInputColorType; |
17 GrColor fColor; | 17 GrColor fColor; |
18 uint8_t fCoverageScale; | 18 uint8_t fCoverageScale; |
19 bool fUsesLocalCoords; | 19 bool fUsesLocalCoords; |
20 }; | 20 }; |
21 | 21 |
22 class GrGLConicEffect : public GrGLGeometryProcessor { | 22 class GrGLConicEffect : public GrGLGeometryProcessor { |
23 public: | 23 public: |
24 GrGLConicEffect(const GrGeometryProcessor&, | 24 GrGLConicEffect(const GrGeometryProcessor&, |
25 const GrBatchTracker&); | 25 const GrBatchTracker&); |
26 | 26 |
27 virtual void emitCode(const EmitArgs&) SK_OVERRIDE; | 27 virtual void emitCode(EmitArgs&) SK_OVERRIDE; |
28 | 28 |
29 static inline void GenKey(const GrGeometryProcessor&, | 29 static inline void GenKey(const GrGeometryProcessor&, |
30 const GrBatchTracker&, | 30 const GrBatchTracker&, |
31 const GrGLCaps&, | 31 const GrGLCaps&, |
32 GrProcessorKeyBuilder*); | 32 GrProcessorKeyBuilder*); |
33 | 33 |
34 virtual void setData(const GrGLProgramDataManager& pdman, | 34 virtual void setData(const GrGLProgramDataManager& pdman, |
35 const GrPrimitiveProcessor& primProc, | 35 const GrPrimitiveProcessor& primProc, |
36 const GrBatchTracker& bt) SK_OVERRIDE { | 36 const GrBatchTracker& bt) SK_OVERRIDE { |
37 this->setUniformViewMatrix(pdman, primProc.viewMatrix()); | 37 this->setUniformViewMatrix(pdman, primProc.viewMatrix()); |
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59 typedef GrGLGeometryProcessor INHERITED; | 59 typedef GrGLGeometryProcessor INHERITED; |
60 }; | 60 }; |
61 | 61 |
62 GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor, | 62 GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor, |
63 const GrBatchTracker& bt) | 63 const GrBatchTracker& bt) |
64 : fColor(GrColor_ILLEGAL), fCoverageScale(0xff) { | 64 : fColor(GrColor_ILLEGAL), fCoverageScale(0xff) { |
65 const GrConicEffect& ce = processor.cast<GrConicEffect>(); | 65 const GrConicEffect& ce = processor.cast<GrConicEffect>(); |
66 fEdgeType = ce.getEdgeType(); | 66 fEdgeType = ce.getEdgeType(); |
67 } | 67 } |
68 | 68 |
69 void GrGLConicEffect::emitCode(const EmitArgs& args) { | 69 void GrGLConicEffect::emitCode(EmitArgs& args) { |
70 GrGLGPBuilder* pb = args.fPB; | 70 GrGLGPBuilder* pb = args.fPB; |
71 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 71 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
72 const GrConicEffect& gp = args.fGP.cast<GrConicEffect>(); | 72 const GrConicEffect& gp = args.fGP.cast<GrConicEffect>(); |
73 const ConicBatchTracker& local = args.fBT.cast<ConicBatchTracker>(); | 73 const ConicBatchTracker& local = args.fBT.cast<ConicBatchTracker>(); |
74 | 74 |
| 75 // emit attributes |
| 76 vsBuilder->emitAttributes(gp); |
| 77 |
75 GrGLVertToFrag v(kVec4f_GrSLType); | 78 GrGLVertToFrag v(kVec4f_GrSLType); |
76 args.fPB->addVarying("ConicCoeffs", &v); | 79 args.fPB->addVarying("ConicCoeffs", &v); |
77 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); | 80 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); |
78 | 81 |
79 // Setup pass through color | 82 // Setup pass through color |
80 this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputCol
or, NULL, | 83 this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputCol
or, NULL, |
81 &fColorUniform); | 84 &fColorUniform); |
82 | 85 |
83 // setup coord outputs | |
84 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPositio
n()->fName); | |
85 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()
->fName); | |
86 | |
87 // setup uniform viewMatrix | 86 // setup uniform viewMatrix |
88 this->addUniformViewMatrix(pb); | 87 this->addUniformViewMatrix(pb); |
89 | 88 |
90 // setup position varying | 89 // Setup position |
91 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), th
is->uViewM(), | 90 const char* pos3 = "pos3"; |
92 gp.inPosition()->fName); | 91 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 92 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), gp.in
Position()->fName); |
| 93 |
| 94 // emit transforms with position |
| 95 this->emitTransforms(pb, pos3, gp.inPosition()->fName, gp.localMatrix(), arg
s.fTransformsIn, |
| 96 args.fTransformsOut); |
| 97 |
| 98 vsBuilder->transformToNormalizedDeviceSpace(pos3); |
93 | 99 |
94 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 100 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
95 fsBuilder->codeAppend("float edgeAlpha;"); | 101 fsBuilder->codeAppend("float edgeAlpha;"); |
96 | 102 |
97 switch (fEdgeType) { | 103 switch (fEdgeType) { |
98 case kHairlineAA_GrProcessorEdgeType: { | 104 case kHairlineAA_GrProcessorEdgeType: { |
99 SkAssertResult(fsBuilder->enableFeature( | 105 SkAssertResult(fsBuilder->enableFeature( |
100 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 106 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
101 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); | 107 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
102 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); | 108 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
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177 ////////////////////////////////////////////////////////////////////////////// | 183 ////////////////////////////////////////////////////////////////////////////// |
178 | 184 |
179 GrConicEffect::~GrConicEffect() {} | 185 GrConicEffect::~GrConicEffect() {} |
180 | 186 |
181 void GrConicEffect::getGLProcessorKey(const GrBatchTracker& bt, | 187 void GrConicEffect::getGLProcessorKey(const GrBatchTracker& bt, |
182 const GrGLCaps& caps, | 188 const GrGLCaps& caps, |
183 GrProcessorKeyBuilder* b) const { | 189 GrProcessorKeyBuilder* b) const { |
184 GrGLConicEffect::GenKey(*this, bt, caps, b); | 190 GrGLConicEffect::GenKey(*this, bt, caps, b); |
185 } | 191 } |
186 | 192 |
187 GrGLGeometryProcessor* GrConicEffect::createGLInstance(const GrBatchTracker& bt)
const { | 193 GrGLPrimitiveProcessor* GrConicEffect::createGLInstance(const GrBatchTracker& bt
, |
| 194 const GrGLCaps&) const { |
188 return SkNEW_ARGS(GrGLConicEffect, (*this, bt)); | 195 return SkNEW_ARGS(GrGLConicEffect, (*this, bt)); |
189 } | 196 } |
190 | 197 |
191 GrConicEffect::GrConicEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t
coverage, | 198 GrConicEffect::GrConicEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t
coverage, |
192 GrPrimitiveEdgeType edgeType, const SkMatrix& local
Matrix) | 199 GrPrimitiveEdgeType edgeType, const SkMatrix& local
Matrix) |
193 : INHERITED(color, viewMatrix, localMatrix) | 200 : INHERITED(color, viewMatrix, localMatrix) |
194 , fCoverageScale(coverage) | 201 , fCoverageScale(coverage) |
195 , fEdgeType(edgeType) { | 202 , fEdgeType(edgeType) { |
196 this->initClassID<GrConicEffect>(); | 203 this->initClassID<GrConicEffect>(); |
197 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); | 204 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); |
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251 GrColor fColor; | 258 GrColor fColor; |
252 uint8_t fCoverageScale; | 259 uint8_t fCoverageScale; |
253 bool fUsesLocalCoords; | 260 bool fUsesLocalCoords; |
254 }; | 261 }; |
255 | 262 |
256 class GrGLQuadEffect : public GrGLGeometryProcessor { | 263 class GrGLQuadEffect : public GrGLGeometryProcessor { |
257 public: | 264 public: |
258 GrGLQuadEffect(const GrGeometryProcessor&, | 265 GrGLQuadEffect(const GrGeometryProcessor&, |
259 const GrBatchTracker&); | 266 const GrBatchTracker&); |
260 | 267 |
261 virtual void emitCode(const EmitArgs&) SK_OVERRIDE; | 268 virtual void emitCode(EmitArgs&) SK_OVERRIDE; |
262 | 269 |
263 static inline void GenKey(const GrGeometryProcessor&, | 270 static inline void GenKey(const GrGeometryProcessor&, |
264 const GrBatchTracker&, | 271 const GrBatchTracker&, |
265 const GrGLCaps&, | 272 const GrGLCaps&, |
266 GrProcessorKeyBuilder*); | 273 GrProcessorKeyBuilder*); |
267 | 274 |
268 virtual void setData(const GrGLProgramDataManager& pdman, | 275 virtual void setData(const GrGLProgramDataManager& pdman, |
269 const GrPrimitiveProcessor& primProc, | 276 const GrPrimitiveProcessor& primProc, |
270 const GrBatchTracker& bt) SK_OVERRIDE { | 277 const GrBatchTracker& bt) SK_OVERRIDE { |
271 this->setUniformViewMatrix(pdman, primProc.viewMatrix()); | 278 this->setUniformViewMatrix(pdman, primProc.viewMatrix()); |
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293 typedef GrGLGeometryProcessor INHERITED; | 300 typedef GrGLGeometryProcessor INHERITED; |
294 }; | 301 }; |
295 | 302 |
296 GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor, | 303 GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor, |
297 const GrBatchTracker& bt) | 304 const GrBatchTracker& bt) |
298 : fColor(GrColor_ILLEGAL), fCoverageScale(0xff) { | 305 : fColor(GrColor_ILLEGAL), fCoverageScale(0xff) { |
299 const GrQuadEffect& ce = processor.cast<GrQuadEffect>(); | 306 const GrQuadEffect& ce = processor.cast<GrQuadEffect>(); |
300 fEdgeType = ce.getEdgeType(); | 307 fEdgeType = ce.getEdgeType(); |
301 } | 308 } |
302 | 309 |
303 void GrGLQuadEffect::emitCode(const EmitArgs& args) { | 310 void GrGLQuadEffect::emitCode(EmitArgs& args) { |
304 GrGLGPBuilder* pb = args.fPB; | 311 GrGLGPBuilder* pb = args.fPB; |
305 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 312 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
306 const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>(); | 313 const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>(); |
307 const QuadBatchTracker& local = args.fBT.cast<QuadBatchTracker>(); | 314 const QuadBatchTracker& local = args.fBT.cast<QuadBatchTracker>(); |
308 | 315 |
| 316 // emit attributes |
| 317 vsBuilder->emitAttributes(gp); |
| 318 |
309 GrGLVertToFrag v(kVec4f_GrSLType); | 319 GrGLVertToFrag v(kVec4f_GrSLType); |
310 args.fPB->addVarying("HairQuadEdge", &v); | 320 args.fPB->addVarying("HairQuadEdge", &v); |
311 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); | 321 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); |
312 | 322 |
313 // Setup pass through color | 323 // Setup pass through color |
314 this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputCol
or, NULL, | 324 this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputCol
or, NULL, |
315 &fColorUniform); | 325 &fColorUniform); |
316 | 326 |
317 // setup coord outputs | |
318 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPositio
n()->fName); | |
319 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()
->fName); | |
320 | |
321 // setup uniform viewMatrix | 327 // setup uniform viewMatrix |
322 this->addUniformViewMatrix(pb); | 328 this->addUniformViewMatrix(pb); |
323 | 329 |
324 // setup position varying | 330 // Setup position |
325 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), th
is->uViewM(), | 331 const char* pos3 = "pos3"; |
326 gp.inPosition()->fName); | 332 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 333 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), gp.in
Position()->fName); |
| 334 |
| 335 // emit transforms with position |
| 336 this->emitTransforms(pb, pos3, gp.inPosition()->fName, gp.localMatrix(), arg
s.fTransformsIn, |
| 337 args.fTransformsOut); |
| 338 |
| 339 vsBuilder->transformToNormalizedDeviceSpace(pos3); |
327 | 340 |
328 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 341 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
329 fsBuilder->codeAppendf("float edgeAlpha;"); | 342 fsBuilder->codeAppendf("float edgeAlpha;"); |
330 | 343 |
331 switch (fEdgeType) { | 344 switch (fEdgeType) { |
332 case kHairlineAA_GrProcessorEdgeType: { | 345 case kHairlineAA_GrProcessorEdgeType: { |
333 SkAssertResult(fsBuilder->enableFeature( | 346 SkAssertResult(fsBuilder->enableFeature( |
334 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 347 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
335 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); | 348 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
336 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); | 349 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
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397 ////////////////////////////////////////////////////////////////////////////// | 410 ////////////////////////////////////////////////////////////////////////////// |
398 | 411 |
399 GrQuadEffect::~GrQuadEffect() {} | 412 GrQuadEffect::~GrQuadEffect() {} |
400 | 413 |
401 void GrQuadEffect::getGLProcessorKey(const GrBatchTracker& bt, | 414 void GrQuadEffect::getGLProcessorKey(const GrBatchTracker& bt, |
402 const GrGLCaps& caps, | 415 const GrGLCaps& caps, |
403 GrProcessorKeyBuilder* b) const { | 416 GrProcessorKeyBuilder* b) const { |
404 GrGLQuadEffect::GenKey(*this, bt, caps, b); | 417 GrGLQuadEffect::GenKey(*this, bt, caps, b); |
405 } | 418 } |
406 | 419 |
407 GrGLGeometryProcessor* GrQuadEffect::createGLInstance(const GrBatchTracker& bt)
const { | 420 GrGLPrimitiveProcessor* GrQuadEffect::createGLInstance(const GrBatchTracker& bt, |
| 421 const GrGLCaps&) const { |
408 return SkNEW_ARGS(GrGLQuadEffect, (*this, bt)); | 422 return SkNEW_ARGS(GrGLQuadEffect, (*this, bt)); |
409 } | 423 } |
410 | 424 |
411 GrQuadEffect::GrQuadEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t co
verage, | 425 GrQuadEffect::GrQuadEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t co
verage, |
412 GrPrimitiveEdgeType edgeType, const SkMatrix& localMa
trix) | 426 GrPrimitiveEdgeType edgeType, const SkMatrix& localMa
trix) |
413 : INHERITED(color, viewMatrix, localMatrix) | 427 : INHERITED(color, viewMatrix, localMatrix) |
414 , fCoverageScale(coverage) | 428 , fCoverageScale(coverage) |
415 , fEdgeType(edgeType) { | 429 , fEdgeType(edgeType) { |
416 this->initClassID<GrQuadEffect>(); | 430 this->initClassID<GrQuadEffect>(); |
417 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); | 431 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); |
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471 GrGPInput fInputColorType; | 485 GrGPInput fInputColorType; |
472 GrColor fColor; | 486 GrColor fColor; |
473 bool fUsesLocalCoords; | 487 bool fUsesLocalCoords; |
474 }; | 488 }; |
475 | 489 |
476 class GrGLCubicEffect : public GrGLGeometryProcessor { | 490 class GrGLCubicEffect : public GrGLGeometryProcessor { |
477 public: | 491 public: |
478 GrGLCubicEffect(const GrGeometryProcessor&, | 492 GrGLCubicEffect(const GrGeometryProcessor&, |
479 const GrBatchTracker&); | 493 const GrBatchTracker&); |
480 | 494 |
481 virtual void emitCode(const EmitArgs&) SK_OVERRIDE; | 495 virtual void emitCode(EmitArgs&) SK_OVERRIDE; |
482 | 496 |
483 static inline void GenKey(const GrGeometryProcessor&, | 497 static inline void GenKey(const GrGeometryProcessor&, |
484 const GrBatchTracker&, | 498 const GrBatchTracker&, |
485 const GrGLCaps&, | 499 const GrGLCaps&, |
486 GrProcessorKeyBuilder*); | 500 GrProcessorKeyBuilder*); |
487 | 501 |
488 virtual void setData(const GrGLProgramDataManager& pdman, | 502 virtual void setData(const GrGLProgramDataManager& pdman, |
489 const GrPrimitiveProcessor& primProc, | 503 const GrPrimitiveProcessor& primProc, |
490 const GrBatchTracker& bt) SK_OVERRIDE { | 504 const GrBatchTracker& bt) SK_OVERRIDE { |
491 this->setUniformViewMatrix(pdman, primProc.viewMatrix()); | 505 this->setUniformViewMatrix(pdman, primProc.viewMatrix()); |
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507 typedef GrGLGeometryProcessor INHERITED; | 521 typedef GrGLGeometryProcessor INHERITED; |
508 }; | 522 }; |
509 | 523 |
510 GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor, | 524 GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor, |
511 const GrBatchTracker&) | 525 const GrBatchTracker&) |
512 : fColor(GrColor_ILLEGAL) { | 526 : fColor(GrColor_ILLEGAL) { |
513 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); | 527 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); |
514 fEdgeType = ce.getEdgeType(); | 528 fEdgeType = ce.getEdgeType(); |
515 } | 529 } |
516 | 530 |
517 void GrGLCubicEffect::emitCode(const EmitArgs& args) { | 531 void GrGLCubicEffect::emitCode(EmitArgs& args) { |
518 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 532 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
519 const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>(); | 533 const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>(); |
520 const CubicBatchTracker& local = args.fBT.cast<CubicBatchTracker>(); | 534 const CubicBatchTracker& local = args.fBT.cast<CubicBatchTracker>(); |
521 | 535 |
| 536 // emit attributes |
| 537 vsBuilder->emitAttributes(gp); |
| 538 |
522 GrGLVertToFrag v(kVec4f_GrSLType); | 539 GrGLVertToFrag v(kVec4f_GrSLType); |
523 args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); | 540 args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); |
524 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); | 541 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); |
525 | 542 |
526 // Setup pass through color | 543 // Setup pass through color |
527 this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputCol
or, NULL, | 544 this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputCol
or, NULL, |
528 &fColorUniform); | 545 &fColorUniform); |
529 | 546 |
530 // setup coord outputs | |
531 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPositio
n()->fName); | |
532 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()
->fName); | |
533 | |
534 // setup uniform viewMatrix | 547 // setup uniform viewMatrix |
535 this->addUniformViewMatrix(args.fPB); | 548 this->addUniformViewMatrix(args.fPB); |
536 | 549 |
537 // setup position varying | 550 // Setup position |
538 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), th
is->uViewM(), | 551 const char* pos3 = "pos3"; |
539 gp.inPosition()->fName); | 552 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 553 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), gp.in
Position()->fName); |
| 554 |
| 555 // emit transforms with position |
| 556 this->emitTransforms(args.fPB, pos3, gp.inPosition()->fName, gp.localMatrix(
), |
| 557 args.fTransformsIn, args.fTransformsOut); |
| 558 |
| 559 vsBuilder->transformToNormalizedDeviceSpace(pos3); |
540 | 560 |
541 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 561 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
542 | 562 |
543 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision
); | 563 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision
); |
544 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); | 564 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
545 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); | 565 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
546 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision); | 566 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
547 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); | 567 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
548 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); | 568 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); |
549 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); | 569 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
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640 ////////////////////////////////////////////////////////////////////////////// | 660 ////////////////////////////////////////////////////////////////////////////// |
641 | 661 |
642 GrCubicEffect::~GrCubicEffect() {} | 662 GrCubicEffect::~GrCubicEffect() {} |
643 | 663 |
644 void GrCubicEffect::getGLProcessorKey(const GrBatchTracker& bt, | 664 void GrCubicEffect::getGLProcessorKey(const GrBatchTracker& bt, |
645 const GrGLCaps& caps, | 665 const GrGLCaps& caps, |
646 GrProcessorKeyBuilder* b) const { | 666 GrProcessorKeyBuilder* b) const { |
647 GrGLCubicEffect::GenKey(*this, bt, caps, b); | 667 GrGLCubicEffect::GenKey(*this, bt, caps, b); |
648 } | 668 } |
649 | 669 |
650 GrGLGeometryProcessor* GrCubicEffect::createGLInstance(const GrBatchTracker& bt)
const { | 670 GrGLPrimitiveProcessor* GrCubicEffect::createGLInstance(const GrBatchTracker& bt
, |
| 671 const GrGLCaps&) const { |
651 return SkNEW_ARGS(GrGLCubicEffect, (*this, bt)); | 672 return SkNEW_ARGS(GrGLCubicEffect, (*this, bt)); |
652 } | 673 } |
653 | 674 |
654 GrCubicEffect::GrCubicEffect(GrColor color, const SkMatrix& viewMatrix, | 675 GrCubicEffect::GrCubicEffect(GrColor color, const SkMatrix& viewMatrix, |
655 GrPrimitiveEdgeType edgeType) | 676 GrPrimitiveEdgeType edgeType) |
656 : INHERITED(color, viewMatrix), fEdgeType(edgeType) { | 677 : INHERITED(color, viewMatrix), fEdgeType(edgeType) { |
657 this->initClassID<GrCubicEffect>(); | 678 this->initClassID<GrCubicEffect>(); |
658 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); | 679 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); |
659 fInCubicCoeffs = &this->addVertexAttrib(GrAttribute("inCubicCoeffs", | 680 fInCubicCoeffs = &this->addVertexAttrib(GrAttribute("inCubicCoeffs", |
660 kVec4f_GrVertexAttribTyp
e)); | 681 kVec4f_GrVertexAttribTyp
e)); |
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693 GrGeometryProcessor* gp; | 714 GrGeometryProcessor* gp; |
694 do { | 715 do { |
695 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 716 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
696 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); | 717 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); |
697 gp = GrCubicEffect::Create(GrRandomColor(random), | 718 gp = GrCubicEffect::Create(GrRandomColor(random), |
698 GrProcessorUnitTest::TestMatrix(random), edge
Type, caps); | 719 GrProcessorUnitTest::TestMatrix(random), edge
Type, caps); |
699 } while (NULL == gp); | 720 } while (NULL == gp); |
700 return gp; | 721 return gp; |
701 } | 722 } |
702 | 723 |
OLD | NEW |