| Index: src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp b/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
|
| index f7600f50ccdc645f64f260ef344bd192d6345ca3..e8b4075b03007df5611d98bb16c8e43212f43084 100644
|
| --- a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
|
| @@ -24,7 +24,7 @@ int GrGLLegacyNvprProgramBuilder::addTexCoordSets(int count) {
|
| void GrGLLegacyNvprProgramBuilder::emitTransforms(const GrPendingFragmentStage& processorStage,
|
| GrGLProcessor::TransformedCoordsArray* outCoords,
|
| GrGLInstalledFragProc* ifp) {
|
| - int numTransforms = processorStage.getProcessor()->numTransforms();
|
| + int numTransforms = processorStage.processor()->numTransforms();
|
| int texCoordIndex = this->addTexCoordSets(numTransforms);
|
|
|
| // Use the first uniform location as the texcoord index. This may seem a bit hacky but it
|
|
|